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ai.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Animal.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_AssassinDroid.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Atst.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_BobaFett.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Civilian.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Default.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Droid.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_GalakMech.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Grenadier.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_HazardTrooper.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Howler.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_ImperialProbe.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Interrogator.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Jedi.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Mark1.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Mark2.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_MineMonster.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Rancor.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Remote.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_RocketTrooper.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_SaberDroid.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_SandCreature.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Seeker.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Sentry.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Sniper.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Stormtrooper.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Tusken.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Utils.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AI_Wampa.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
AnimalNPC.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
anims.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
b_local.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
b_public.h
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Attempted fix for save game crash
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2023-04-11 08:39:32 +01:00 |
bg_local.h
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Start of proper changes for JKA
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2023-02-26 09:45:41 +00:00 |
bg_misc.cpp
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Lots of changes to get vehicles/animals working nicely
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2023-05-14 22:50:24 +01:00 |
bg_pangles.cpp
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Proper handling of saber lock scenario
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2022-11-11 19:48:01 +00:00 |
bg_panimate.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
bg_pmove.cpp
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Throwable Thermal Detonators
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2023-03-08 22:56:21 +00:00 |
bg_public.h
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@MuadDib's Multi-hand-use-gesture
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2023-03-05 08:48:31 +00:00 |
bg_slidemove.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
bg_vehicleLoad.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
bset.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
bstate.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
channels.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
CMakeLists.txt
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
common_headers.h
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Still too many build issues...
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2022-09-19 22:46:47 +01:00 |
dmstates.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
events.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
fields.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
FighterNPC.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_active.cpp
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Lots of changes to get vehicles/animals working nicely
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2023-05-14 22:50:24 +01:00 |
g_breakable.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_camera.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_client.cpp
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A number of changes
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2023-05-21 22:38:42 +01:00 |
g_cmds.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_combat.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_emplaced.cpp
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Prevent cameras and turrets exiting if player moves their head too much
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2022-10-25 23:12:20 +01:00 |
g_functions.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_functions.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_fx.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_inventory.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_itemLoad.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_items.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_items.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_local.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_main.cpp
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Ensure proper menu defaults on the very first start
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2023-04-15 00:02:59 +02:00 |
g_mem.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_misc.cpp
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Add special delay for re-triggering security cameras
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2023-03-30 17:52:26 +02:00 |
g_misc_model.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_missile.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_mover.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_nav.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_nav.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_navigator.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_navigator.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_navnew.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_object.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_objectives.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_public.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_rail.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_ref.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_roff.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_roff.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_savegame.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_session.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_shared.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_spawn.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_svcmds.cpp
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Implement stance switching in 3rd person JKA
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2023-05-12 18:41:08 +01:00 |
g_target.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
G_Timer.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_trigger.cpp
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Fix quick save crash
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2023-05-09 22:06:11 +01:00 |
g_turret.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_usable.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_utils.cpp
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Fix AT-ST usable hint icon
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2023-04-16 15:18:57 +02:00 |
g_vehicleLoad.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_vehicles.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_vehicles.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
g_weapon.cpp
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Small tweaks to the melee
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2023-05-22 21:28:54 +01:00 |
g_weaponLoad.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
game.vcproj
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
genericparser2.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
genericparser2.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
ghoul2_shared.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
hitlocs.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
NPC.cpp
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Intern all default values; Remove no longer needed configuration files
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2023-04-14 22:19:47 +02:00 |
NPC_behavior.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
NPC_combat.cpp
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Slight tweak to NPC Combat
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2023-03-28 13:51:49 +01:00 |
NPC_goal.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
npc_headers.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
NPC_misc.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
NPC_move.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
NPC_reactions.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
NPC_senses.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
NPC_sounds.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
NPC_spawn.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
NPC_stats.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
NPC_utils.cpp
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Academy-IRL-Crouch
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2023-03-05 19:52:49 +00:00 |
objectives.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
Q3_Interface.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
Q3_Interface.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
say.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
SpeederNPC.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
statindex.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
surfaceflags.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
teams.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
w_local.h
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Small tweaks to the melee
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2023-05-22 21:28:54 +01:00 |
WalkerNPC.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
weapons.h
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Item Selector
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2022-10-12 18:00:41 +01:00 |
wp_atst.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
wp_blaster_pistol.cpp
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Big improvement to disruptor
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2022-11-21 21:56:59 +00:00 |
wp_blaster_rifle.cpp
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Various changes
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2023-03-08 21:06:51 +00:00 |
wp_bot_laser.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
wp_bowcaster.cpp
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Fixed aiming of bowcaster and demp alt fire
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2023-03-27 21:38:46 +01:00 |
wp_concussion.cpp
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Make alt-fire of concussion rifle 6DoF
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2023-05-21 14:46:08 +01:00 |
wp_demp2.cpp
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Fixed aiming of bowcaster and demp alt fire
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2023-03-27 21:38:46 +01:00 |
wp_det_pack.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
wp_disruptor.cpp
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Big improvement to disruptor
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2022-11-21 21:56:59 +00:00 |
wp_emplaced_gun.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
wp_flechette.cpp
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Big improvement to disruptor
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2022-11-21 21:56:59 +00:00 |
wp_melee.cpp
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Small tweaks to the melee
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2023-05-22 21:28:54 +01:00 |
wp_noghri_stick.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
wp_repeater.cpp
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Big improvement to disruptor
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2022-11-21 21:56:59 +00:00 |
wp_rocket_launcher.cpp
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Big improvement to disruptor
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2022-11-21 21:56:59 +00:00 |
wp_saber.cpp
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Lots of changes to get vehicles/animals working nicely
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2023-05-14 22:50:24 +01:00 |
wp_saber.h
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
wp_saberLoad.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
wp_stun_baton.cpp
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Turn the stun baton into an "always active" weapon
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2023-03-29 22:44:50 +01:00 |
wp_thermal.cpp
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Throwable Thermal Detonators
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2023-03-08 22:56:21 +00:00 |
wp_trip_mine.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |
wp_tusken.cpp
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Initial Commit
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2022-09-18 16:37:21 +01:00 |