jkxr/Projects/Android/jni/JKXR/VrCvars.h
Simon 26487d6233 Lots of changes to get vehicles/animals working nicely
also fixed some of the 3rd person 6DoF movement
ensure force speed briefly affects FOV
2023-05-14 22:50:24 +01:00

30 lines
1.1 KiB
C

extern cvar_t *vr_turn_mode;
extern cvar_t *vr_turn_angle;
extern cvar_t *vr_positional_factor;
extern cvar_t *vr_walkdirection;
extern cvar_t *vr_weapon_pitchadjust;
extern cvar_t *vr_control_scheme;
extern cvar_t *vr_virtual_stock;
extern cvar_t *vr_switch_sticks;
extern cvar_t *vr_immersive_cinematics;
extern cvar_t *vr_screen_dist;
extern cvar_t *vr_weapon_velocity_trigger;
extern cvar_t *vr_force_velocity_trigger;
extern cvar_t *vr_force_distance_trigger;
extern cvar_t *vr_two_handed_weapons;
extern cvar_t *vr_force_motion_controlled;
extern cvar_t *vr_crouch_toggle;
extern cvar_t *vr_irl_crouch_enabled;
extern cvar_t *vr_irl_crouch_to_stand_ratio;
extern cvar_t *vr_saber_block_debounce_time;
extern cvar_t *vr_haptic_intensity;
extern cvar_t *vr_comfort_vignette;
extern cvar_t *vr_saber_3rdperson_mode;
extern cvar_t *vr_vehicle_use_hmd_direction;
extern cvar_t *vr_vehicle_use_3rd_person;
extern cvar_t *vr_vehicle_use_controller_for_speed;
extern cvar_t *vr_gesture_triggered_use;
extern cvar_t *vr_use_gesture_boundary;
extern cvar_t *vr_align_weapons; // Only used for development
extern cvar_t *vr_refresh;