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65 lines
2.3 KiB
C
65 lines
2.3 KiB
C
/*
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===========================================================================
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Copyright (C) 2000 - 2013, Raven Software, Inc.
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Copyright (C) 2001 - 2013, Activision, Inc.
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Copyright (C) 2013 - 2015, OpenJK contributors
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This file is part of the OpenJK source code.
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OpenJK is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License version 2 as
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published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <http://www.gnu.org/licenses/>.
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===========================================================================
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*/
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////////////////////////////////////////////////////////////////////////////////////////
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// RAVEN SOFTWARE - STAR WARS: JK II
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// (c) 2002 Activision
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//
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// World Effects
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//
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////////////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#if !defined __TR_WORLDEFFECTS_H
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#define __TR_WORLDEFFECTS_H
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#include "../qcommon/q_shared.h" // For Vec3_t
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////////////////////////////////////////////////////////////////////////////////////////
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// Supported Commands
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////////////////////////////////////////////////////////////////////////////////////////
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void R_AddWeatherZone(vec3_t mins, vec3_t maxs);
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void R_InitWorldEffects(void);
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void R_ShutdownWorldEffects(void);
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void RB_RenderWorldEffects(void);
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void R_WorldEffectCommand(const char *command);
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void R_WorldEffect_f(void);
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////////////////////////////////////////////////////////////////////////////////////////
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// Exported Functionality
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////////////////////////////////////////////////////////////////////////////////////////
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bool R_GetWindVector(vec3_t windVector, vec3_t atpoint);
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bool R_GetWindSpeed(float &windSpeed, vec3_t atpoint);
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bool R_GetWindGusting(vec3_t atpoint);
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bool R_IsOutside(vec3_t pos);
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float R_IsOutsideCausingPain(vec3_t pos);
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float R_GetChanceOfSaberFizz();
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bool R_IsShaking(vec3_t pos);
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bool R_SetTempGlobalFogColor(vec3_t color);
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bool R_IsRaining();
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bool R_IsPuffing();
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#endif // __TR_WORLDEFFECTS_H
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