jkxr/Projects/Android/jni/JKVR/TBXR_Common.h
Simon 23121a528b Step to make the code reuseable
Tried to separate out the game specific logic in the JKVR files from the generic OpenXR and other boilerplate stuff that each port will need
2022-12-19 21:23:28 +00:00

331 lines
No EOL
8.6 KiB
C

#if !defined(tbxr_common_h)
#define tbxr_common_h
//OpenXR
#define XR_USE_GRAPHICS_API_OPENGL_ES 1
#define XR_USE_PLATFORM_ANDROID 1
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES3/gl3.h>
#include <GLES3/gl3ext.h>
#include <jni.h>
#include <openxr/openxr.h>
#include <openxr/openxr_platform.h>
#include <openxr/openxr_oculus_helpers.h>
#include <android/native_window_jni.h>
#include <android/log.h>
#ifndef NDEBUG
#define DEBUG 1
#endif
#define LOG_TAG "TBXR"
#define ALOGE(...) __android_log_print( ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__ )
#if DEBUG
#define ALOGV(...) __android_log_print( ANDROID_LOG_VERBOSE, LOG_TAG, __VA_ARGS__ )
#else
#define ALOGV(...)
#endif
enum { ovrMaxLayerCount = 1 };
enum { ovrMaxNumEyes = 2 };
typedef enum xrButton_ {
xrButton_A = 0x00000001, // Set for trigger pulled on the Gear VR and Go Controllers
xrButton_B = 0x00000002,
xrButton_RThumb = 0x00000004,
xrButton_RShoulder = 0x00000008,
xrButton_X = 0x00000100,
xrButton_Y = 0x00000200,
xrButton_LThumb = 0x00000400,
xrButton_LShoulder = 0x00000800,
xrButton_Up = 0x00010000,
xrButton_Down = 0x00020000,
xrButton_Left = 0x00040000,
xrButton_Right = 0x00080000,
xrButton_Enter = 0x00100000,
xrButton_Back = 0x00200000,
xrButton_GripTrigger = 0x04000000,
xrButton_Trigger = 0x20000000,
xrButton_Joystick = 0x80000000,
xrButton_EnumSize = 0x7fffffff
} xrButton;
typedef struct {
uint32_t Buttons;
float IndexTrigger;
float GripTrigger;
XrVector2f Joystick;
} ovrInputStateTrackedRemote;
typedef struct {
GLboolean Active;
XrPosef Pose;
XrSpaceVelocity Velocity;
} ovrTrackedController;
typedef enum control_scheme {
RIGHT_HANDED_DEFAULT = 0,
LEFT_HANDED_DEFAULT = 10,
WEAPON_ALIGN = 99
} control_scheme_t;
typedef struct {
float M[4][4];
} ovrMatrix4f;
typedef struct {
XrSwapchain Handle;
uint32_t Width;
uint32_t Height;
} ovrSwapChain;
typedef struct {
int Width;
int Height;
int Multisamples;
uint32_t TextureSwapChainLength;
uint32_t TextureSwapChainIndex;
ovrSwapChain ColorSwapChain;
XrSwapchainImageOpenGLESKHR* ColorSwapChainImage;
GLuint* DepthBuffers;
GLuint* FrameBuffers;
} ovrFramebuffer;
/*
================================================================================
ovrRenderer
================================================================================
*/
typedef struct
{
ovrFramebuffer FrameBuffer[ovrMaxNumEyes];
} ovrRenderer;
/*
================================================================================
ovrApp
================================================================================
*/
typedef enum
{
MQ_WAIT_NONE, // don't wait
MQ_WAIT_RECEIVED, // wait until the consumer thread has received the message
MQ_WAIT_PROCESSED // wait until the consumer thread has processed the message
} ovrMQWait;
#define MAX_MESSAGE_PARMS 8
#define MAX_MESSAGES 1024
typedef struct
{
int Id;
ovrMQWait Wait;
long long Parms[MAX_MESSAGE_PARMS];
} srufaceMessage;
typedef struct
{
srufaceMessage Messages[MAX_MESSAGES];
volatile int Head; // dequeue at the head
volatile int Tail; // enqueue at the tail
ovrMQWait Wait;
volatile bool EnabledFlag;
volatile bool PostedFlag;
volatile bool ReceivedFlag;
volatile bool ProcessedFlag;
pthread_mutex_t Mutex;
pthread_cond_t PostedCondition;
pthread_cond_t ReceivedCondition;
pthread_cond_t ProcessedCondition;
} surfaceMessageQueue;
typedef struct
{
JavaVM * JavaVm;
jobject ActivityObject;
jclass ActivityClass;
pthread_t Thread;
surfaceMessageQueue MessageQueue;
ANativeWindow * NativeWindow;
} ovrAppThread;
typedef union {
XrCompositionLayerProjection Projection;
XrCompositionLayerQuad Quad;
} xrCompositorLayer_Union;
#define GL(func) func;
// Forward declarations
XrInstance TBXR_GetXrInstance();
#if defined(DEBUG)
static void
OXR_CheckErrors(XrInstance instance, XrResult result, const char* function, bool failOnError) {
if (XR_FAILED(result)) {
char errorBuffer[XR_MAX_RESULT_STRING_SIZE];
xrResultToString(instance, result, errorBuffer);
if (failOnError) {
ALOGE("OpenXR error: %s: %s\n", function, errorBuffer);
} else {
ALOGV("OpenXR error: %s: %s\n", function, errorBuffer);
}
}
}
#endif
#if defined(DEBUG)
#define OXR(func) OXR_CheckErrors(TBXR_GetXrInstance(), func, #func, true);
#else
#define OXR(func) func;
#endif
typedef struct {
EGLint MajorVersion;
EGLint MinorVersion;
EGLDisplay Display;
EGLConfig Config;
EGLSurface TinySurface;
EGLSurface MainSurface;
EGLContext Context;
} ovrEgl;
/// Java details about an activity
typedef struct ovrJava_ {
JavaVM* Vm; //< Java Virtual Machine
JNIEnv* Env; //< Thread specific environment
jobject ActivityObject; //< Java activity object
} ovrJava;
typedef struct
{
ovrJava Java;
ovrEgl Egl;
ANativeWindow* NativeWindow;
bool Resumed;
bool Focused;
bool FrameSetup;
float Width;
float Height;
XrInstance Instance;
XrSession Session;
XrViewConfigurationProperties ViewportConfig;
XrViewConfigurationView ViewConfigurationView[ovrMaxNumEyes];
XrSystemId SystemId;
XrSpace HeadSpace;
XrSpace StageSpace;
XrSpace FakeStageSpace;
XrSpace CurrentSpace;
GLboolean SessionActive;
XrPosef xfStageFromHead;
XrView* Projections;
XrMatrix4x4f ProjectionMatrices[2];
float currentDisplayRefreshRate;
float* SupportedDisplayRefreshRates;
uint32_t RequestedDisplayRefreshRateIndex;
uint32_t NumSupportedDisplayRefreshRates;
PFN_xrGetDisplayRefreshRateFB pfnGetDisplayRefreshRate;
PFN_xrRequestDisplayRefreshRateFB pfnRequestDisplayRefreshRate;
XrTime PredictedDisplayTime;
int SwapInterval;
int MainThreadTid;
int RenderThreadTid;
xrCompositorLayer_Union Layers[ovrMaxLayerCount];
int LayerCount;
ovrRenderer Renderer;
ovrTrackedController TrackedController[2];
} ovrApp;
enum
{
MESSAGE_ON_CREATE,
MESSAGE_ON_START,
MESSAGE_ON_RESUME,
MESSAGE_ON_PAUSE,
MESSAGE_ON_STOP,
MESSAGE_ON_DESTROY,
MESSAGE_ON_SURFACE_CREATED,
MESSAGE_ON_SURFACE_DESTROYED
};
extern ovrAppThread * gAppThread;
extern ovrApp gAppState;
extern ovrJava java;
void ovrTrackedController_Clear(ovrTrackedController* controller);
void * AppThreadFunction(void * parm );
void ovrAppThread_Create( ovrAppThread * appThread, JNIEnv * env, jobject activityObject, jclass activityClass );
void ovrAppThread_Destroy( ovrAppThread * appThread, JNIEnv * env );
/*
* Surface Lifecycle Message Queue
*/
void surfaceMessage_Init(srufaceMessage * message, const int id, const int wait );
void * surfaceMessage_GetPointerParm(srufaceMessage * message, int index );
void surfaceMessage_SetPointerParm(srufaceMessage * message, int index, void * ptr );
void surfaceMessageQueue_Create(surfaceMessageQueue * messageQueue );
void surfaceMessageQueue_Destroy(surfaceMessageQueue * messageQueue );
void surfaceMessageQueue_Enable(surfaceMessageQueue * messageQueue, const bool set );
void surfaceMessageQueue_PostMessage(surfaceMessageQueue * messageQueue, const srufaceMessage * message );
//Functions that need to be implemented by the game specific code
void VR_FrameSetup();
bool VR_UseScreenLayer();
float VR_GetScreenLayerDistance();
bool VR_GetVRProjection(int eye, float zNear, float zFar, float* projection);
void VR_HandleControllerInput();
void VR_SetHMDOrientation(float pitch, float yaw, float roll );
void VR_SetHMDPosition(float x, float y, float z );
void VR_HapticEvent(const char* event, int position, int flags, int intensity, float angle, float yHeight );
void VR_HapticUpdateEvent(const char* event, int intensity, float angle );
void VR_HapticEndFrame();
void VR_HapticStopEvent(const char* event);
void VR_HapticEnable();
void VR_HapticDisable();
extern "C" void VR_Shutdown();
//Reusable Team Beef OpenXR stuff (in TBXR_Common.cpp)
double TBXR_GetTimeInMilliSeconds();
int TBXR_GetRefresh();
void TBXR_Recenter();
void TBXR_InitialiseOpenXR();
void TBXR_WaitForSessionActive();
void TBXR_InitRenderer();
void TBXR_EnterVR();
void TBXR_GetScreenRes(int *width, int *height);
void TBXR_InitActions( void );
void TBXR_Vibrate(int duration, int channel, float intensity );
void TBXR_ProcessHaptics();
void TBXR_FrameSetup();
void TBXR_updateProjections();
void TBXR_UpdateControllers( );
void TBXR_prepareEyeBuffer(int eye );
void TBXR_finishEyeBuffer(int eye );
void TBXR_submitFrame();
#endif //vrcommon_h