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Jedi Knight games on OpenXR devices (Meta Quest, Pico 4, and PCVR)
23121a528b
Tried to separate out the game specific logic in the JKVR files from the generic OpenXR and other boilerplate stuff that each port will need |
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assets | ||
java/com/drbeef/jkquest | ||
Projects/Android | ||
res | ||
z_vr_assets | ||
.gitignore | ||
make_z_vr_assets_pk3.bat | ||
XrSamples-JKQuest.iml |