Jedi Knight games on OpenXR devices (Meta Quest, Pico 4, and PCVR)
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Simon 23121a528b Step to make the code reuseable
Tried to separate out the game specific logic in the JKVR files from the generic OpenXR and other boilerplate stuff that each port will need
2022-12-19 21:23:28 +00:00
assets Copy appropriate config file based on HMD type 2022-12-14 19:28:37 +00:00
java/com/drbeef/jkquest Fix config overwrite issue 2022-12-17 19:44:32 +00:00
Projects/Android Step to make the code reuseable 2022-12-19 21:23:28 +00:00
res Initial Commit 2022-09-18 16:37:21 +01:00
z_vr_assets Ensure projection works on Meta Quest 2022-12-14 18:19:58 +00:00
.gitignore Initial Commit 2022-09-18 16:37:21 +01:00
make_z_vr_assets_pk3.bat Many improvements 2022-10-13 23:19:44 +01:00
XrSamples-JKQuest.iml early start on this OpenXR - doesn't build yet 2022-12-14 15:17:43 +00:00