mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-23 12:32:26 +00:00
4597b03873
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
116 lines
2.4 KiB
C++
116 lines
2.4 KiB
C++
/*
|
|
===========================================================================
|
|
Copyright (C) 2000 - 2013, Raven Software, Inc.
|
|
Copyright (C) 2001 - 2013, Activision, Inc.
|
|
Copyright (C) 2013 - 2015, OpenJK contributors
|
|
|
|
This file is part of the OpenJK source code.
|
|
|
|
OpenJK is free software; you can redistribute it and/or modify it
|
|
under the terms of the GNU General Public License version 2 as
|
|
published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, see <http://www.gnu.org/licenses/>.
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "g_headers.h"
|
|
|
|
//g_objectives.cpp
|
|
//reads in ext_data\objectives.dat to objectives[]
|
|
|
|
#include "g_local.h"
|
|
#include "g_items.h"
|
|
|
|
#define G_OBJECTIVES_CPP
|
|
|
|
#include "objectives.h"
|
|
#include "../code/qcommon/ojk_saved_game_helper.h"
|
|
|
|
qboolean missionInfo_Updated;
|
|
|
|
|
|
/*
|
|
============
|
|
OBJ_SetPendingObjectives
|
|
============
|
|
*/
|
|
void OBJ_SetPendingObjectives(gentity_t *ent)
|
|
{
|
|
int i;
|
|
|
|
for (i=0;i<MAX_OBJECTIVES;++i)
|
|
{
|
|
if ((ent->client->sess.mission_objectives[i].status == OBJECTIVE_STAT_PENDING) &&
|
|
(ent->client->sess.mission_objectives[i].display))
|
|
{
|
|
ent->client->sess.mission_objectives[i].status = OBJECTIVE_STAT_FAILED;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
OBJ_SaveMissionObjectives
|
|
============
|
|
*/
|
|
void OBJ_SaveMissionObjectives( gclient_t *client )
|
|
{
|
|
ojk::SavedGameHelper saved_game(
|
|
::gi.saved_game);
|
|
|
|
saved_game.write_chunk(
|
|
INT_ID('O', 'B', 'J', 'T'),
|
|
client->sess.mission_objectives);
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
OBJ_SaveObjectiveData
|
|
============
|
|
*/
|
|
void OBJ_SaveObjectiveData(void)
|
|
{
|
|
gclient_t *client;
|
|
|
|
client = &level.clients[0];
|
|
|
|
OBJ_SaveMissionObjectives( client );
|
|
}
|
|
|
|
/*
|
|
============
|
|
OBJ_LoadMissionObjectives
|
|
============
|
|
*/
|
|
void OBJ_LoadMissionObjectives( gclient_t *client )
|
|
{
|
|
ojk::SavedGameHelper saved_game(
|
|
::gi.saved_game);
|
|
|
|
saved_game.read_chunk(
|
|
INT_ID('O', 'B', 'J', 'T'),
|
|
client->sess.mission_objectives);
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
OBJ_LoadObjectiveData
|
|
============
|
|
*/
|
|
void OBJ_LoadObjectiveData(void)
|
|
{
|
|
gclient_t *client;
|
|
|
|
client = &level.clients[0];
|
|
|
|
OBJ_LoadMissionObjectives( client );
|
|
}
|