mirror of
https://github.com/DrBeef/JKXR.git
synced 2024-11-23 12:32:26 +00:00
809 lines
25 KiB
C++
809 lines
25 KiB
C++
/*
|
|
===========================================================================
|
|
Copyright (C) 1999 - 2005, Id Software, Inc.
|
|
Copyright (C) 2000 - 2013, Raven Software, Inc.
|
|
Copyright (C) 2001 - 2013, Activision, Inc.
|
|
Copyright (C) 2005 - 2015, ioquake3 contributors
|
|
Copyright (C) 2013 - 2015, OpenJK contributors
|
|
|
|
This file is part of the OpenJK source code.
|
|
|
|
OpenJK is free software; you can redistribute it and/or modify it
|
|
under the terms of the GNU General Public License version 2 as
|
|
published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, see <http://www.gnu.org/licenses/>.
|
|
===========================================================================
|
|
*/
|
|
|
|
// qcommon.h -- definitions common between client and server, but not game.or ref modules
|
|
#ifndef __QCOMMON_H__
|
|
#define __QCOMMON_H__
|
|
|
|
#include "q_shared.h"
|
|
#include "stringed_ingame.h"
|
|
#include "strippublic.h"
|
|
#include "cm_public.h"
|
|
#include "sys/sys_public.h"
|
|
|
|
|
|
// some zone mem debugging stuff
|
|
#ifndef FINAL_BUILD
|
|
#ifdef _DEBUG
|
|
//
|
|
// both of these should be REM'd unless you specifically need them...
|
|
//
|
|
//#define DEBUG_ZONE_ALLOCS // adds __FILE__ and __LINE__ info to zone blocks, to see who's leaking
|
|
//#define DETAILED_ZONE_DEBUG_CODE // this slows things down a LOT, and is only for tracking nasty double-freeing Z_Malloc bugs
|
|
#endif
|
|
#endif
|
|
|
|
|
|
//============================================================================
|
|
|
|
//
|
|
// msg.c
|
|
//
|
|
typedef struct {
|
|
qboolean allowoverflow; // if false, do a Com_Error
|
|
qboolean overflowed; // set to true if the buffer size failed (with allowoverflow set)
|
|
byte *data;
|
|
int maxsize;
|
|
int cursize;
|
|
int readcount;
|
|
int bit; // for bitwise reads and writes
|
|
} msg_t;
|
|
|
|
void MSG_Init (msg_t *buf, byte *data, int length);
|
|
void MSG_Clear (msg_t *buf);
|
|
void *MSG_GetSpace (msg_t *buf, int length);
|
|
void MSG_WriteData (msg_t *buf, const void *data, int length);
|
|
|
|
|
|
struct usercmd_s;
|
|
struct entityState_s;
|
|
|
|
template<typename TSaberInfo>
|
|
class PlayerStateBase;
|
|
|
|
using playerState_t = PlayerStateBase<saberInfo_t>;
|
|
|
|
void MSG_WriteBits( msg_t *msg, int value, int bits );
|
|
|
|
void MSG_WriteByte (msg_t *sb, int c);
|
|
void MSG_WriteShort (msg_t *sb, int c);
|
|
void MSG_WriteLong (msg_t *sb, int c);
|
|
void MSG_WriteString (msg_t *sb, const char *s);
|
|
|
|
void MSG_BeginReading (msg_t *sb);
|
|
|
|
int MSG_ReadBits( msg_t *msg, int bits );
|
|
|
|
int MSG_ReadByte (msg_t *sb);
|
|
int MSG_ReadShort (msg_t *sb);
|
|
int MSG_ReadLong (msg_t *sb);
|
|
char *MSG_ReadString (msg_t *sb);
|
|
char *MSG_ReadStringLine (msg_t *sb);
|
|
void MSG_ReadData (msg_t *sb, void *buffer, int size);
|
|
|
|
|
|
void MSG_WriteDeltaUsercmd( msg_t *msg, struct usercmd_s *from, struct usercmd_s *to );
|
|
void MSG_ReadDeltaUsercmd( msg_t *msg, struct usercmd_s *from, struct usercmd_s *to );
|
|
|
|
void MSG_WriteDeltaEntity( msg_t *msg, struct entityState_s *from, struct entityState_s *to
|
|
, qboolean force );
|
|
void MSG_ReadDeltaEntity( msg_t *msg, entityState_t *from, entityState_t *to,
|
|
int number );
|
|
void MSG_ReadEntity( msg_t *msg, entityState_t *to);
|
|
void MSG_WriteEntity( msg_t *msg, entityState_t *to, int removeNum);
|
|
|
|
void MSG_WriteDeltaPlayerstate( msg_t *msg, playerState_t *from, playerState_t *to );
|
|
void MSG_ReadDeltaPlayerstate( msg_t *msg, playerState_t *from, playerState_t *to );
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
NET
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
|
|
#define PACKET_BACKUP 16 // number of old messages that must be kept on client and
|
|
// server for delta comrpession and ping estimation
|
|
#define PACKET_MASK (PACKET_BACKUP-1)
|
|
|
|
#define MAX_PACKET_USERCMDS 32 // max number of usercmd_t in a packet
|
|
|
|
#define PORT_ANY -1
|
|
|
|
#define MAX_RELIABLE_COMMANDS 64 // max string commands buffered for restransmit
|
|
|
|
typedef enum {
|
|
NS_CLIENT,
|
|
NS_SERVER
|
|
} netsrc_t;
|
|
|
|
// For compatibility with shared code
|
|
static inline void NET_Init( void ) {}
|
|
static inline void NET_Shutdown( void ) {}
|
|
|
|
void NET_SendPacket (netsrc_t sock, int length, const void *data, netadr_t to);
|
|
void NET_OutOfBandPrint( netsrc_t net_socket, netadr_t adr, const char *format, ...);
|
|
|
|
qboolean NET_CompareAdr (netadr_t a, netadr_t b);
|
|
qboolean NET_CompareBaseAdr (netadr_t a, netadr_t b);
|
|
qboolean NET_IsLocalAddress (netadr_t adr);
|
|
qboolean NET_IsLANAddress (netadr_t adr);
|
|
const char *NET_AdrToString (netadr_t a);
|
|
qboolean NET_StringToAdr ( const char *s, netadr_t *a);
|
|
qboolean NET_GetLoopPacket (netsrc_t sock, netadr_t *net_from, msg_t *net_message);
|
|
|
|
void Sys_SendPacket( int length, const void *data, netadr_t to );
|
|
//Does NOT parse port numbers, only base addresses.
|
|
qboolean Sys_StringToAdr( const char *s, netadr_t *a );
|
|
qboolean Sys_IsLANAddress (netadr_t adr);
|
|
void Sys_ShowIP(void);
|
|
|
|
|
|
#define MAX_MSGLEN (1*17408) // max length of a message, which may
|
|
//#define MAX_MSGLEN (3*16384) // max length of a message, which may
|
|
// be fragmented into multiple packets
|
|
|
|
|
|
/*
|
|
Netchan handles packet fragmentation and out of order / duplicate suppression
|
|
*/
|
|
|
|
typedef struct {
|
|
netsrc_t sock;
|
|
|
|
int dropped; // between last packet and previous
|
|
|
|
netadr_t remoteAddress;
|
|
int qport; // qport value to write when transmitting
|
|
|
|
// sequencing variables
|
|
int incomingSequence;
|
|
int incomingAcknowledged;
|
|
|
|
int outgoingSequence;
|
|
|
|
// incoming fragment assembly buffer
|
|
int fragmentSequence;
|
|
int fragmentLength;
|
|
byte fragmentBuffer[MAX_MSGLEN];
|
|
} netchan_t;
|
|
|
|
void Netchan_Init( int qport );
|
|
void Netchan_Setup( netsrc_t sock, netchan_t *chan, netadr_t adr, int qport );
|
|
|
|
void Netchan_Transmit( netchan_t *chan, int length, const byte *data );
|
|
qboolean Netchan_Process( netchan_t *chan, msg_t *msg );
|
|
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
PROTOCOL
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
#define PROTOCOL_VERSION 40
|
|
|
|
#define PORT_SERVER 27960
|
|
|
|
// the svc_strings[] array in cl_parse.c should mirror this
|
|
//
|
|
// server to client
|
|
//
|
|
enum svc_ops_e {
|
|
svc_bad,
|
|
svc_nop,
|
|
svc_gamestate,
|
|
svc_configstring, // [short] [string] only in gamestate messages
|
|
svc_baseline, // only in gamestate messages
|
|
svc_serverCommand, // [string] to be executed by client game module
|
|
svc_download, // [short] size [size bytes]
|
|
svc_snapshot
|
|
};
|
|
|
|
|
|
//
|
|
// client to server
|
|
//
|
|
enum clc_ops_e {
|
|
clc_bad,
|
|
clc_nop,
|
|
clc_move, // [[usercmd_t]
|
|
clc_clientCommand // [string] message
|
|
};
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
VIRTUAL MACHINE
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
typedef enum vmSlots_e {
|
|
VM_GAME=0,
|
|
VM_CGAME,
|
|
VM_UI,
|
|
MAX_VM
|
|
} vmSlots_t;
|
|
|
|
#define VMA(x) ((void*)args[x])
|
|
inline float _vmf(intptr_t x)
|
|
{
|
|
byteAlias_t fi;
|
|
fi.i = (int) x;
|
|
return fi.f;
|
|
}
|
|
#define VMF(x) _vmf(args[x])
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
CMD
|
|
|
|
Command text buffering and command execution
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
/*
|
|
|
|
Any number of commands can be added in a frame, from several different sources.
|
|
Most commands come from either keybindings or console line input, but entire text
|
|
files can be execed.
|
|
|
|
*/
|
|
|
|
void Cbuf_Init (void);
|
|
// allocates an initial text buffer that will grow as needed
|
|
|
|
void Cbuf_AddText( const char *text );
|
|
// Adds command text at the end of the buffer, does NOT add a final \n
|
|
|
|
void Cbuf_ExecuteText( int exec_when, const char *text );
|
|
// this can be used in place of either Cbuf_AddText or Cbuf_InsertText
|
|
|
|
void Cbuf_Execute (void);
|
|
// Pulls off \n terminated lines of text from the command buffer and sends
|
|
// them through Cmd_ExecuteString. Stops when the buffer is empty.
|
|
// Normally called once per frame, but may be explicitly invoked.
|
|
// Do not call inside a command function, or current args will be destroyed.
|
|
|
|
//===========================================================================
|
|
|
|
/*
|
|
|
|
Command execution takes a null terminated string, breaks it into tokens,
|
|
then searches for a command or variable that matches the first token.
|
|
|
|
*/
|
|
|
|
typedef void (*xcommand_t) (void);
|
|
typedef void ( *callbackFunc_t )( const char *s );
|
|
|
|
void Cmd_Init (void);
|
|
|
|
void Cmd_AddCommand( const char *cmd_name, xcommand_t function );
|
|
// called by the init functions of other parts of the program to
|
|
// register commands and functions to call for them.
|
|
// The cmd_name is referenced later, so it should not be in temp memory
|
|
// if function is NULL, the command will be forwarded to the server
|
|
// as a clc_clientCommand instead of executed locally
|
|
|
|
void Cmd_RemoveCommand( const char *cmd_name );
|
|
typedef void (*completionFunc_t)( char *args, int argNum );
|
|
|
|
void Cmd_CommandCompletion( callbackFunc_t callback );
|
|
// callback with each valid string
|
|
void Cmd_SetCommandCompletionFunc( const char *command, completionFunc_t complete );
|
|
void Cmd_CompleteArgument( const char *command, char *args, int argNum );
|
|
void Cmd_CompleteCfgName( char *args, int argNum );
|
|
|
|
int Cmd_Argc (void);
|
|
char *Cmd_Argv (int arg);
|
|
void Cmd_ArgvBuffer( int arg, char *buffer, int bufferLength );
|
|
char *Cmd_Args (void);
|
|
char *Cmd_ArgsFrom( int arg );
|
|
void Cmd_ArgsBuffer( char *buffer, int bufferLength );
|
|
// The functions that execute commands get their parameters with these
|
|
// functions. Cmd_Argv () will return an empty string, not a NULL
|
|
// if arg > argc, so string operations are allways safe.
|
|
|
|
void Cmd_TokenizeString( const char *text );
|
|
void Cmd_TokenizeStringIgnoreQuotes( const char *text_in );
|
|
// Takes a null terminated string. Does not need to be /n terminated.
|
|
// breaks the string up into arg tokens.
|
|
|
|
void Cmd_ExecuteString( const char *text );
|
|
// Parses a single line of text into arguments and tries to execute it
|
|
// as if it was typed at the console
|
|
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
CVAR
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
/*
|
|
|
|
cvar_t variables are used to hold scalar or string variables that can be changed
|
|
or displayed at the console or prog code as well as accessed directly
|
|
in C code.
|
|
|
|
The user can access cvars from the console in three ways:
|
|
r_draworder prints the current value
|
|
r_draworder 0 sets the current value to 0
|
|
set r_draworder 0 as above, but creates the cvar if not present
|
|
|
|
Cvars are restricted from having the same names as commands to keep this
|
|
interface from being ambiguous.
|
|
|
|
The are also occasionally used to communicated information between different
|
|
modules of the program.
|
|
|
|
*/
|
|
|
|
cvar_t *Cvar_Get( const char *var_name, const char *value, int flags );
|
|
// creates the variable if it doesn't exist, or returns the existing one
|
|
// if it exists, the value will not be changed, but flags will be ORed in
|
|
// that allows variables to be unarchived without needing bitflags
|
|
// if value is "", the value will not override a previously set value.
|
|
|
|
void Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
|
|
// basically a slightly modified Cvar_Get for the interpreted modules
|
|
|
|
void Cvar_Update( vmCvar_t *vmCvar );
|
|
// updates an interpreted modules' version of a cvar
|
|
|
|
void Cvar_Set( const char *var_name, const char *value );
|
|
// will create the variable with no flags if it doesn't exist
|
|
|
|
cvar_t *Cvar_Set2(const char *var_name, const char *value, qboolean force);
|
|
// same as Cvar_Set, but allows more control over setting of cvar
|
|
|
|
void Cvar_SetValue( const char *var_name, float value );
|
|
// expands value to a string and calls Cvar_Set
|
|
|
|
float Cvar_VariableValue( const char *var_name );
|
|
int Cvar_VariableIntegerValue( const char *var_name );
|
|
// returns 0 if not defined or non numeric
|
|
|
|
char *Cvar_VariableString( const char *var_name );
|
|
void Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize );
|
|
// returns an empty string if not defined
|
|
|
|
int Cvar_Flags(const char *var_name);
|
|
// returns CVAR_NONEXISTENT if cvar doesn't exist or the flags of that particular CVAR.
|
|
|
|
void Cvar_CommandCompletion( callbackFunc_t callback );
|
|
// callback with each valid string
|
|
|
|
void Cvar_Reset( const char *var_name );
|
|
void Cvar_ForceReset( const char *var_name );
|
|
|
|
void Cvar_SetCheatState( void );
|
|
// reset all testing vars to a safe value
|
|
|
|
qboolean Cvar_Command( void );
|
|
// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
|
|
// command. Returns true if the command was a variable reference that
|
|
// was handled. (print or change)
|
|
|
|
void Cvar_WriteVariables( fileHandle_t f );
|
|
// writes lines containing "set variable value" for all variables
|
|
// with the archive flag set to true.
|
|
|
|
void Cvar_Init( void );
|
|
|
|
char *Cvar_InfoString( int bit );
|
|
// returns an info string containing all the cvars that have the given bit set
|
|
// in their flags ( CVAR_USERINFO, CVAR_SERVERINFO, CVAR_SYSTEMINFO, etc )
|
|
void Cvar_InfoStringBuffer( int bit, char *buff, int buffsize );
|
|
void Cvar_CheckRange( cvar_t *cv, float minVal, float maxVal, qboolean shouldBeIntegral );
|
|
|
|
void Cvar_Restart(qboolean unsetVM);
|
|
void Cvar_Restart_f( void );
|
|
|
|
void Cvar_CompleteCvarName( char *args, int argNum );
|
|
|
|
extern int cvar_modifiedFlags;
|
|
// whenever a cvar is modifed, its flags will be OR'd into this, so
|
|
// a single check can determine if any CVAR_USERINFO, CVAR_SERVERINFO,
|
|
// etc, variables have been modified since the last check. The bit
|
|
// can then be cleared to allow another change detection.
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
FILESYSTEM
|
|
|
|
No stdio calls should be used by any part of the game, because
|
|
we need to deal with all sorts of directory and seperator char
|
|
issues.
|
|
==============================================================
|
|
*/
|
|
|
|
#define MAX_FILE_HANDLES 64
|
|
|
|
qboolean FS_Initialized();
|
|
|
|
void FS_InitFilesystem (void);
|
|
void FS_Shutdown( void );
|
|
|
|
qboolean FS_ConditionalRestart( void );
|
|
|
|
char **FS_ListFiles( const char *directory, const char *extension, int *numfiles );
|
|
// directory should not have either a leading or trailing /
|
|
// if extension is "/", only subdirectories will be returned
|
|
// the returned files will not include any directories or /
|
|
|
|
void FS_FreeFileList( char **filelist );
|
|
//rwwRMG - changed to fileList to not conflict with list type
|
|
|
|
void FS_Remove( const char *osPath );
|
|
void FS_HomeRemove( const char *homePath );
|
|
|
|
void FS_Rmdir( const char *osPath, qboolean recursive );
|
|
void FS_HomeRmdir( const char *homePath, qboolean recursive );
|
|
|
|
qboolean FS_FileExists( const char *file );
|
|
qboolean FS_BaseFileExists( const char *file );
|
|
|
|
char *FS_BuildOSPath( const char *base, const char *game, const char *qpath );
|
|
|
|
int FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
|
|
int FS_GetModList( char *listbuf, int bufsize );
|
|
|
|
// will properly create any needed paths and deal with seperater character issues
|
|
fileHandle_t FS_FOpenFileWrite( const char *qpath, qboolean safe = qtrue );
|
|
|
|
fileHandle_t FS_FOpenFileAppend( const char *filename ); // this was present already, but no public proto
|
|
|
|
int FS_filelength( fileHandle_t f );
|
|
fileHandle_t FS_SV_FOpenFileWrite( const char *filename );
|
|
int FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp );
|
|
void FS_SV_Rename( const char *from, const char *to, qboolean safe );
|
|
long FS_FOpenFileRead( const char *qpath, fileHandle_t *file, qboolean uniqueFILE );
|
|
// if uniqueFILE is true, then a new FILE will be fopened even if the file
|
|
// is found in an already open pak file. If uniqueFILE is false, you must call
|
|
// FS_FCloseFile instead of fclose, otherwise the pak FILE would be improperly closed
|
|
// It is generally safe to always set uniqueFILE to true, because the majority of
|
|
// file IO goes through FS_ReadFile, which Does The Right Thing already.
|
|
|
|
// returns 1 if a file is in the PAK file, otherwise -1
|
|
int FS_FileIsInPAK(const char *filename );
|
|
static inline int FS_FileIsInPAK( const char *filename, int *checksum )
|
|
{
|
|
return FS_FileIsInPAK( filename );
|
|
}
|
|
|
|
int FS_Write( const void *buffer, int len, fileHandle_t f );
|
|
|
|
int FS_Read( void *buffer, int len, fileHandle_t f );
|
|
// properly handles partial reads and reads from other dlls
|
|
|
|
void FS_FCloseFile( fileHandle_t f );
|
|
// note: you can't just fclose from another DLL, due to MS libc issues
|
|
|
|
long FS_ReadFile( const char *qpath, void **buffer );
|
|
// returns the length of the file
|
|
// a null buffer will just return the file length without loading
|
|
// as a quick check for existance. -1 length == not present
|
|
// A 0 byte will always be appended at the end, so string ops are safe.
|
|
// the buffer should be considered read-only, because it may be cached
|
|
// for other uses.
|
|
|
|
void FS_ForceFlush( fileHandle_t f );
|
|
// forces flush on files we're writing to.
|
|
|
|
void FS_FreeFile( void *buffer );
|
|
// frees the memory returned by FS_ReadFile
|
|
|
|
void FS_WriteFile( const char *qpath, const void *buffer, int size );
|
|
// writes a complete file, creating any subdirectories needed
|
|
|
|
int FS_filelength( fileHandle_t f );
|
|
// doesn't work for files that are opened from a pack file
|
|
|
|
int FS_FTell( fileHandle_t f );
|
|
// where are we?
|
|
|
|
void FS_Flush( fileHandle_t f );
|
|
|
|
void FS_FilenameCompletion( const char *dir, const char *ext, qboolean stripExt, callbackFunc_t callback, qboolean allowNonPureFilesOnDisk );
|
|
|
|
const char *FS_GetCurrentGameDir(bool emptybase=false);
|
|
|
|
void QDECL FS_Printf( fileHandle_t f, const char *fmt, ... );
|
|
// like fprintf
|
|
|
|
int FS_FOpenFileByMode( const char *qpath, fileHandle_t *f, fsMode_t mode );
|
|
// opens a file for reading, writing, or appending depending on the value of mode
|
|
|
|
int FS_Seek( fileHandle_t f, long offset, int origin );
|
|
// seek on a file
|
|
|
|
qboolean FS_FilenameCompare( const char *s1, const char *s2 );
|
|
|
|
// These 2 are generally only used by the save games, filenames are local (eg "saves/blah.sav")
|
|
//
|
|
void FS_DeleteUserGenFile( const char *filename );
|
|
qboolean FS_MoveUserGenFile ( const char *filename_src, const char *filename_dst );
|
|
|
|
qboolean FS_CheckDirTraversal(const char *checkdir);
|
|
void FS_Rename( const char *from, const char *to );
|
|
|
|
qboolean FS_WriteToTemporaryFile( const void *data, size_t dataLength, char **tempFileName );
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
Edit fields and command line history/completion
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
#define CONSOLE_PROMPT_CHAR ']'
|
|
#define MAX_EDIT_LINE 256
|
|
#define COMMAND_HISTORY 32
|
|
|
|
typedef struct {
|
|
int cursor;
|
|
int scroll;
|
|
int widthInChars;
|
|
char buffer[MAX_EDIT_LINE];
|
|
} field_t;
|
|
|
|
void Field_Clear( field_t *edit );
|
|
void Field_AutoComplete( field_t *edit );
|
|
void Field_CompleteKeyname( void );
|
|
void Field_CompleteFilename( const char *dir, const char *ext, qboolean stripExt, qboolean allowNonPureFilesOnDisk );
|
|
void Field_CompleteCommand( char *cmd, qboolean doCommands, qboolean doCvars );
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
MISC
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
#define RoundUp(N, M) ((N) + ((unsigned int)(M)) - (((unsigned int)(N)) % ((unsigned int)(M))))
|
|
#define RoundDown(N, M) ((N) - (((unsigned int)(N)) % ((unsigned int)(M))))
|
|
|
|
char *CopyString( const char *in );
|
|
void Info_Print( const char *s );
|
|
|
|
void Com_BeginRedirect (char *buffer, int buffersize, void (*flush)(char *));
|
|
void Com_EndRedirect( void );
|
|
void QDECL Com_Printf( const char *fmt, ... );
|
|
void QDECL Com_DPrintf( const char *fmt, ... );
|
|
void NORETURN QDECL Com_Error( int code, const char *fmt, ... );
|
|
void NORETURN Com_Quit_f( void );
|
|
int Com_EventLoop( void );
|
|
int Com_Milliseconds( void ); // will be journaled properly
|
|
uint32_t Com_BlockChecksum( const void *buffer, int length );
|
|
int Com_Filter(const char *filter, const char *name, int casesensitive);
|
|
int Com_FilterPath(const char *filter, const char *name, int casesensitive);
|
|
qboolean Com_SafeMode( void );
|
|
void Com_RunAndTimeServerPacket(netadr_t *evFrom, msg_t *buf);
|
|
|
|
void Com_StartupVariable( const char *match );
|
|
// checks for and removes command line "+set var arg" constructs
|
|
// if match is NULL, all set commands will be executed, otherwise
|
|
// only a set with the exact name. Only used during startup.
|
|
|
|
|
|
extern cvar_t *com_developer;
|
|
extern cvar_t *com_speeds;
|
|
extern cvar_t *com_timescale;
|
|
extern cvar_t *com_sv_running;
|
|
extern cvar_t *com_cl_running;
|
|
extern cvar_t *com_version;
|
|
extern cvar_t *com_homepath;
|
|
#ifndef _WIN32
|
|
extern cvar_t *com_ansiColor;
|
|
#endif
|
|
|
|
extern cvar_t *com_affinity;
|
|
extern cvar_t *com_busyWait;
|
|
|
|
// both client and server must agree to pause
|
|
extern cvar_t *cl_paused;
|
|
extern cvar_t *sv_paused;
|
|
|
|
// com_speeds times
|
|
extern int time_game;
|
|
extern int time_frontend;
|
|
extern int time_backend; // renderer backend time
|
|
|
|
extern int timeInTrace;
|
|
extern int timeInPVSCheck;
|
|
extern int numTraces;
|
|
|
|
extern int com_frameTime;
|
|
|
|
extern qboolean com_errorEntered;
|
|
|
|
extern fileHandle_t com_journalFile;
|
|
extern fileHandle_t com_journalDataFile;
|
|
|
|
/*
|
|
|
|
--- low memory ----
|
|
server vm
|
|
server clipmap
|
|
---mark---
|
|
renderer initialization (shaders, etc)
|
|
UI vm
|
|
cgame vm
|
|
renderer map
|
|
renderer models
|
|
|
|
---free---
|
|
|
|
temp file loading
|
|
--- high memory ---
|
|
|
|
*/
|
|
int Z_Validate( void ); // also used to insure all of these are paged in
|
|
int Z_MemSize ( memtag_t eTag );
|
|
void Z_TagFree ( memtag_t eTag );
|
|
int Z_Free ( void *ptr ); //returns bytes freed
|
|
int Z_Size ( void *pvAddress);
|
|
void Z_MorphMallocTag( void *pvAddress, memtag_t eDesiredTag );
|
|
qboolean Z_IsFromZone(const void *pvAddress, memtag_t eTag); //returns size if true
|
|
|
|
#ifdef DEBUG_ZONE_ALLOCS
|
|
|
|
void *_D_Z_Malloc( int iSize, memtag_t eTag, qboolean bZeroit, const char *psFile, int iLine );
|
|
void *_D_S_Malloc( int iSize, const char *psFile, int iLine );
|
|
void Z_Label( const void *pvAddress, const char *pslabel );
|
|
|
|
#define Z_Malloc(iSize, eTag, bZeroit) _D_Z_Malloc ((iSize), (eTag), (bZeroit), __FILE__, __LINE__)
|
|
#define S_Malloc(iSize) _D_S_Malloc ((iSize), __FILE__, __LINE__) // NOT 0 filled memory only for small allocations
|
|
|
|
#else
|
|
|
|
void *Z_Malloc( int iSize, memtag_t eTag, qboolean bZeroit = qfalse, int iAlign = 4); // return memory NOT zero-filled by default
|
|
void *S_Malloc( int iSize ); // NOT 0 filled memory only for small allocations
|
|
#define Z_Label(_ptr, _label)
|
|
|
|
#endif
|
|
|
|
void Com_InitZoneMemory(void);
|
|
void Com_InitZoneMemoryVars(void);
|
|
|
|
void Hunk_Clear( void );
|
|
void Hunk_ClearToMark( void );
|
|
void Hunk_SetMark( void );
|
|
// note the opposite default for 'bZeroIt' in Hunk_Alloc to Z_Malloc, since Hunk_Alloc always used to memset(0)...
|
|
//
|
|
inline void *Hunk_Alloc( int size, qboolean bZeroIt = qtrue);
|
|
|
|
|
|
void Com_TouchMemory( void );
|
|
|
|
// commandLine should not include the executable name (argv[0])
|
|
void Com_SetOrgAngles(vec3_t org,vec3_t angles);
|
|
void Com_Init( char *commandLine );
|
|
void Com_Frame( void );
|
|
void Com_Shutdown( void );
|
|
void Com_ShutdownZoneMemory(void);
|
|
void Com_ShutdownHunkMemory(void);
|
|
|
|
/*
|
|
==============================================================
|
|
|
|
CLIENT / SERVER SYSTEMS
|
|
|
|
==============================================================
|
|
*/
|
|
|
|
//
|
|
// client interface
|
|
//
|
|
void CL_InitKeyCommands( void );
|
|
// the keyboard binding interface must be setup before execing
|
|
// config files, but the rest of client startup will happen later
|
|
|
|
void CL_Init( void );
|
|
void CL_Disconnect( void );
|
|
void CL_Shutdown( void );
|
|
void CL_Frame( int msec,float fractionMsec );
|
|
qboolean CL_GameCommand( void );
|
|
void CL_KeyEvent (int key, qboolean down, unsigned time);
|
|
|
|
void CL_CharEvent( int key );
|
|
// char events are for field typing, not game control
|
|
|
|
void CL_MouseEvent( int dx, int dy, int time );
|
|
|
|
void CL_JoystickEvent( int axis, int value, int time );
|
|
|
|
void CL_PacketEvent( netadr_t from, msg_t *msg );
|
|
|
|
void CL_ConsolePrint( char *text );
|
|
|
|
void CL_MapLoading( void );
|
|
// do a screen update before starting to load a map
|
|
// when the server is going to load a new map, the entire hunk
|
|
// will be cleared, so the client must shutdown cgame, ui, and
|
|
// the renderer
|
|
|
|
void CL_ForwardCommandToServer( void );
|
|
// adds the current command line as a clc_clientCommand to the client message.
|
|
// things like godmode, noclip, etc, are commands directed to the server,
|
|
// so when they are typed in at the console, they will need to be forwarded.
|
|
|
|
void CL_FlushMemory( void );
|
|
// dump all memory on an error
|
|
|
|
void CL_StartHunkUsers( void );
|
|
|
|
void Key_KeynameCompletion ( callbackFunc_t callback );
|
|
// for keyname autocompletion
|
|
|
|
void Key_WriteBindings( fileHandle_t f );
|
|
// for writing the config files
|
|
|
|
void S_ClearSoundBuffer( void );
|
|
// call before filesystem access
|
|
|
|
void SCR_DebugGraph (float value, int color); // FIXME: move logging to common?
|
|
|
|
|
|
//
|
|
// server interface
|
|
//
|
|
void SV_Init( void );
|
|
void SV_Shutdown( const char *finalmsg);
|
|
void SV_Frame( int msec,float fractionMsec);
|
|
void SV_PacketEvent( netadr_t from, msg_t *msg );
|
|
qboolean SV_GameCommand( void );
|
|
|
|
|
|
//
|
|
// UI interface
|
|
//
|
|
qboolean UI_GameCommand( void );
|
|
|
|
|
|
byte* SCR_GetScreenshot(qboolean *qValid);
|
|
#ifdef JK2_MODE
|
|
void SCR_SetScreenshot(const byte *pbData, int w, int h);
|
|
byte* SCR_TempRawImage_ReadFromFile(const char *psLocalFilename, int *piWidth, int *piHeight, byte *pbReSampleBuffer, qboolean qbVertFlip);
|
|
void SCR_TempRawImage_CleanUp();
|
|
#endif
|
|
|
|
inline int Round(float value)
|
|
{
|
|
return((int)floorf(value + 0.5f));
|
|
}
|
|
|
|
// Persistent data store API
|
|
bool PD_Store ( const char *name, const void *data, size_t size );
|
|
const void *PD_Load ( const char *name, size_t *size );
|
|
|
|
uint32_t ConvertUTF8ToUTF32( char *utf8CurrentChar, char **utf8NextChar );
|
|
|
|
#include "sys/sys_public.h"
|
|
|
|
#endif //__QCOMMON_H__
|