jkxr/Projects/Android/jni/OpenJK/code/client/vmachine.h
Simon 4597b03873 Initial Commit
Opens in Android Studio but haven't even tried to build it yet (it won't.. I know that much!)
2022-09-18 16:37:21 +01:00

83 lines
2 KiB
C

/*
===========================================================================
Copyright (C) 1999 - 2005, Id Software, Inc.
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
===========================================================================
*/
// vmachine.h -- virtual machine header for client
#ifndef __VMACHINE_H__
#define __VMACHINE_H__
#include "../qcommon/q_shared.h"
/*
==================================================================
functions exported to the main executable
==================================================================
*/
typedef enum {
CG_INIT,
CG_SHUTDOWN,
CG_CONSOLE_COMMAND,
CG_DRAW_ACTIVE_FRAME,
CG_CROSSHAIR_PLAYER,
CG_CAMERA_POS,
CG_CAMERA_ANG,
/*
Ghoul2 Insert Start
*/
CG_RESIZE_G2_BOLT,
CG_RESIZE_G2,
CG_RESIZE_G2_BONE,
CG_RESIZE_G2_SURFACE,
CG_RESIZE_G2_TEMPBONE,
/*
Ghoul2 Insert End
*/
CG_DRAW_DATAPAD_HUD,
CG_DRAW_DATAPAD_OBJECTIVES,
CG_DRAW_DATAPAD_WEAPONS,
CG_DRAW_DATAPAD_INVENTORY,
CG_DRAW_DATAPAD_FORCEPOWERS
} cgameExport_t;
/*
==============================================================
VIRTUAL MACHINE
==============================================================
*/
typedef struct vm_s {
intptr_t (*entryPoint)( int callNum, ... );
} vm_t;
extern vm_t cgvm;
intptr_t VM_Call( int callnum, ... );
intptr_t VM_DllSyscall( intptr_t arg, ... );
void CL_ShutdownCGame( void );
#endif //__VMACHINE_H__