jkxr/Projects/Android/jni/OpenJK/codeJK2/game
Simon 12d117f679 Prevent cameras and turrets exiting if player moves their head too much
also.. for the secrity cameras, it will show the actual angles of the camera, but in mono.
2022-10-25 23:12:20 +01:00
..
ai.h Initial Commit 2022-09-18 16:37:21 +01:00
AI_Atst.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Default.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Droid.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_GalakMech.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Grenadier.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Howler.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_ImperialProbe.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Interrogator.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Jedi.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Mark1.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Mark2.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_MineMonster.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Remote.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Seeker.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Sentry.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Sniper.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Stormtrooper.cpp Initial Commit 2022-09-18 16:37:21 +01:00
AI_Utils.cpp Initial Commit 2022-09-18 16:37:21 +01:00
anims.h Initial Commit 2022-09-18 16:37:21 +01:00
b_local.h Initial Commit 2022-09-18 16:37:21 +01:00
b_public.h Initial Commit 2022-09-18 16:37:21 +01:00
bg_local.h Item Selector 2022-10-12 18:00:41 +01:00
bg_misc.cpp Item Selector 2022-10-12 18:00:41 +01:00
bg_pangles.cpp Fix issue with glitching view when using something 2022-10-15 19:37:07 +01:00
bg_panimate.cpp Initial Commit 2022-09-18 16:37:21 +01:00
bg_pmove.cpp Almost too many changes to mention! 2022-10-03 22:19:00 +01:00
bg_public.h Initial Commit 2022-09-18 16:37:21 +01:00
bg_slidemove.cpp Initial Commit 2022-09-18 16:37:21 +01:00
boltons.h Initial Commit 2022-09-18 16:37:21 +01:00
bset.h Initial Commit 2022-09-18 16:37:21 +01:00
bstate.h Initial Commit 2022-09-18 16:37:21 +01:00
channels.h Initial Commit 2022-09-18 16:37:21 +01:00
CMakeLists.txt Initial Commit 2022-09-18 16:37:21 +01:00
dmstates.h Initial Commit 2022-09-18 16:37:21 +01:00
events.h Initial Commit 2022-09-18 16:37:21 +01:00
fields.h Initial Commit 2022-09-18 16:37:21 +01:00
g_active.cpp Prevent cameras and turrets exiting if player moves their head too much 2022-10-25 23:12:20 +01:00
g_breakable.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_camera.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_client.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_cmds.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_combat.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_functions.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_functions.h Initial Commit 2022-09-18 16:37:21 +01:00
g_fx.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_headers.h Initial Commit 2022-09-18 16:37:21 +01:00
g_ICARUS.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_icarus.h Initial Commit 2022-09-18 16:37:21 +01:00
g_inventory.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_itemLoad.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_items.cpp Added placeholder hand model 2022-10-12 22:35:27 +01:00
g_items.h Initial Commit 2022-09-18 16:37:21 +01:00
g_local.h Initial Commit 2022-09-18 16:37:21 +01:00
g_main.cpp Corrected cvars 2022-10-15 00:26:54 +01:00
g_mem.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_misc.cpp Prevent cameras and turrets exiting if player moves their head too much 2022-10-25 23:12:20 +01:00
g_misc_model.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_missile.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_mover.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_nav.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_nav.h Number of small tweaks 2022-10-04 22:48:30 +01:00
g_navigator.cpp So many changes.. 2022-10-08 17:29:49 +01:00
g_navigator.h So many changes.. 2022-10-08 17:29:49 +01:00
g_navnew.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_object.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_objectives.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_public.h Initial Commit 2022-09-18 16:37:21 +01:00
g_ref.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_roff.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_roff.h Initial Commit 2022-09-18 16:37:21 +01:00
g_savegame.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_session.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_shared.h Initial Commit 2022-09-18 16:37:21 +01:00
g_spawn.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_svcmds.cpp Multiple changes 2022-10-14 23:51:31 +01:00
g_target.cpp Initial Commit 2022-09-18 16:37:21 +01:00
G_Timer.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_trigger.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_turret.cpp Prevent cameras and turrets exiting if player moves their head too much 2022-10-25 23:12:20 +01:00
g_usable.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_utils.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_weapon.cpp Initial Commit 2022-09-18 16:37:21 +01:00
g_weaponLoad.cpp Initial Commit 2022-09-18 16:37:21 +01:00
genericparser2.cpp Initial Commit 2022-09-18 16:37:21 +01:00
genericparser2.h Initial Commit 2022-09-18 16:37:21 +01:00
ghoul2_shared.h Initial Commit 2022-09-18 16:37:21 +01:00
NPC.cpp Initial Commit 2022-09-18 16:37:21 +01:00
NPC_behavior.cpp Initial Commit 2022-09-18 16:37:21 +01:00
NPC_combat.cpp Initial Commit 2022-09-18 16:37:21 +01:00
NPC_goal.cpp Initial Commit 2022-09-18 16:37:21 +01:00
npc_headers.h Initial Commit 2022-09-18 16:37:21 +01:00
NPC_misc.cpp Initial Commit 2022-09-18 16:37:21 +01:00
NPC_move.cpp Initial Commit 2022-09-18 16:37:21 +01:00
NPC_reactions.cpp Initial Commit 2022-09-18 16:37:21 +01:00
NPC_senses.cpp Initial Commit 2022-09-18 16:37:21 +01:00
NPC_sounds.cpp Initial Commit 2022-09-18 16:37:21 +01:00
NPC_spawn.cpp Initial Commit 2022-09-18 16:37:21 +01:00
NPC_stats.cpp Initial Commit 2022-09-18 16:37:21 +01:00
NPC_utils.cpp Initial Commit 2022-09-18 16:37:21 +01:00
objectives.h Initial Commit 2022-09-18 16:37:21 +01:00
Q3_Interface.cpp Initial Commit 2022-09-18 16:37:21 +01:00
Q3_Interface.h Initial Commit 2022-09-18 16:37:21 +01:00
Q3_Registers.cpp Initial Commit 2022-09-18 16:37:21 +01:00
Q3_Registers.h Initial Commit 2022-09-18 16:37:21 +01:00
say.h Initial Commit 2022-09-18 16:37:21 +01:00
statindex.h Initial Commit 2022-09-18 16:37:21 +01:00
surfaceflags.h Initial Commit 2022-09-18 16:37:21 +01:00
teams.h Initial Commit 2022-09-18 16:37:21 +01:00
w_local.h Initial Commit 2022-09-18 16:37:21 +01:00
weapons.h Item Selector 2022-10-12 18:00:41 +01:00
wp_atst.cpp Initial Commit 2022-09-18 16:37:21 +01:00
wp_blaster_rifle.cpp Almost too many changes to mention! 2022-10-03 22:19:00 +01:00
wp_bot_laser.cpp Initial Commit 2022-09-18 16:37:21 +01:00
wp_bowcaster.cpp Almost too many changes to mention! 2022-10-03 22:19:00 +01:00
wp_bryar_pistol.cpp Multiple fixes 2022-10-01 00:02:49 +01:00
wp_demp2.cpp Almost too many changes to mention! 2022-10-03 22:19:00 +01:00
wp_det_pack.cpp Initial Commit 2022-09-18 16:37:21 +01:00
wp_disruptor.cpp Almost too many changes to mention! 2022-10-03 22:19:00 +01:00
wp_emplaced_gun.cpp Initial Commit 2022-09-18 16:37:21 +01:00
wp_flechette.cpp Almost too many changes to mention! 2022-10-03 22:19:00 +01:00
wp_melee.cpp Initial Commit 2022-09-18 16:37:21 +01:00
wp_repeater.cpp Almost too many changes to mention! 2022-10-03 22:19:00 +01:00
wp_rocket_launcher.cpp Almost too many changes to mention! 2022-10-03 22:19:00 +01:00
wp_saber.cpp Hugely improved weapon selector 2022-10-17 20:29:58 +01:00
wp_saber.h Many many changes 2022-09-27 23:19:12 +01:00
wp_stun_baton.cpp Multiple fixes 2022-10-01 00:02:49 +01:00
wp_thermal.cpp Throwable thermal grenades 2022-10-25 21:59:33 +01:00
wp_trip_mine.cpp Initial Commit 2022-09-18 16:37:21 +01:00