Jedi Knight games on OpenXR devices (Meta Quest, Pico 4, and PCVR)
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Simon 0517b987e2 Fix missing muzzle flash in JKA
Not really sure why it didn't work, but this specific handling for the player seems to fix it
2023-03-20 22:15:58 +00:00
assets Weapon Alignment 2023-03-20 21:33:54 +00:00
java/com/drbeef/jkxr Renaming JKQuest to JKXR 2023-03-01 22:14:44 +00:00
Projects Fix missing muzzle flash in JKA 2023-03-20 22:15:58 +00:00
res Renaming JKQuest to JKXR 2023-03-01 22:14:44 +00:00
z_vr_assets Update to credits (further changes pending) 2023-03-05 16:13:44 +00:00
z_vr_assets_jka Weapon Alignment 2023-03-20 21:33:54 +00:00
.gitignore Start of proper changes for JKA 2023-02-26 09:45:41 +00:00
build.gradle Gradle changes to support building without dependency on the Meta OpenXR SDK Package 2023-02-05 23:13:43 +00:00
gradle.properties Gradle changes to support building without dependency on the Meta OpenXR SDK Package 2023-02-05 23:13:43 +00:00
local.properties Gradle changes to support building without dependency on the Meta OpenXR SDK Package 2023-02-05 23:13:43 +00:00
make_z_vr_assets_pk3.bat Started on JKA 2023-02-01 21:11:04 +00:00
XrApp.gradle Gradle changes to support building without dependency on the Meta OpenXR SDK Package 2023-02-05 23:13:43 +00:00