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Jedi Knight games on OpenXR devices (Meta Quest, Pico 4, and PCVR)
0517b987e2
Not really sure why it didn't work, but this specific handling for the player seems to fix it |
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assets | ||
java/com/drbeef/jkxr | ||
Projects | ||
res | ||
z_vr_assets | ||
z_vr_assets_jka | ||
.gitignore | ||
build.gradle | ||
gradle.properties | ||
local.properties | ||
make_z_vr_assets_pk3.bat | ||
XrApp.gradle |