LOCAL_PATH := $(call my-dir) JK3_BASE_CFLAGS = -DHAVE_GLES -DFINAL_BUILD -fexceptions -Wall -Wno-write-strings -Wno-comment -fno-caller-saves -fno-tree-vectorize -Wno-unused-but-set-variable -fvisibility=hidden JK3_BASE_CPPFLAGS = -fvisibility-inlines-hidden -Wno-invalid-offsetof -fvisibility=hidden # Optimisation flags required for release build so weapon selector beam is visible ifeq ($(NDK_DEBUG), 0) JK3_BASE_CFLAGS += -O1 JK3_BASE_CPPFLAGS += -O1 endif JK3_BASE_LDLIBS = #Armv7 # JK3_BASE_CFLAGS += -mfloat-abi=softfp JK3_BASE_LDLIBS += -Wl JK3_BASE_C_INCLUDES := $(OPENJK_PATH)/JKXR $(OPENJK_PATH)/lib $(JK3_CODE_PATH)/client $(JK3_CODE_PATH)/server $(JK3_CODE_PATH)/libs/freetype2/include $(JK3_CODE_PATH)/common $(JK3_CODE_PATH)/gl JK3_BASE_C_INCLUDES += ${TOP_DIR}/OpenXR-SDK/include JK3_BASE_C_INCLUDES += ${TOP_DIR}/OpenXR-SDK/src/common JK3_BASE_C_INCLUDES += $(JK3_CODE_PATH)/ $(OPENJK_PATH)/code/ $(OPENJK_PATH)/shared/ $(JK3_CODE_PATH)/ui $(OPENJK_PATH)/lib/gsl-lite/include # Jedi Outcast include $(OPENJK_PATH)/Android_gles_jo.mk include $(OPENJK_PATH)/Android_client_jo.mk include $(OPENJK_PATH)/Android_game_jo.mk # Jedi Academy include $(OPENJK_PATH)/Android_gles_ja.mk include $(OPENJK_PATH)/Android_client_ja.mk include $(OPENJK_PATH)/Android_game_ja.mk