/* This file is part of Jedi Academy. Jedi Academy is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. Jedi Academy is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Jedi Academy. If not, see . */ // Copyright 2001-2013 Raven Software /* Triangle/triangle intersection test routine, * by Tomas Moller, 1997. * See article "A Fast Triangle-Triangle Intersection Test", * Journal of Graphics Tools, 2(2), 1997 * * int tri_tri_intersect(float V0[3],float V1[3],float V2[3], * float U0[3],float U1[3],float U2[3]) * * parameters: vertices of triangle 1: V0,V1,V2 * vertices of triangle 2: U0,U1,U2 * result : returns 1 if the triangles intersect, otherwise 0 * */ #ifndef _TRI_COLL_TEST_H #define _TRI_COLL_TEST_H #include "../game/g_local.h" #include "q_shared.h" float ShortestLineSegBewteen2LineSegs( vec3_t start1, vec3_t end1, vec3_t start2, vec3_t end2, vec3_t close_pnt1, vec3_t close_pnt2 ); #endif