#============================================================================ # Copyright (C) 2013 - 2018, OpenJK contributors # # This file is part of the OpenJK source code. # # OpenJK is free software; you can redistribute it and/or modify it # under the terms of the GNU General Public License version 2 as # published by the Free Software Foundation. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, see . #============================================================================ # Make sure the user is not executing this script directly if(NOT InOpenJK) message(FATAL_ERROR "Use the top-level cmake script!") endif(NOT InOpenJK) if(BuildSPRdVanilla OR BuildJK2SPRdVanilla) set(SPRDVanillaRendererIncludeDirectories ${SPDir}) set(SPRDVanillaRendererIncludeDirectories ${SharedDir} ${SPRDVanillaRendererIncludeDirectories} "${SPDir}/rd-vanilla" "${GSLIncludeDirectory}" ) # Modular Renderer crap (let's hope this works..) # Defines set(SPRDVanillaDefines ${SharedDefines} "RENDERER" "_JK2EXE") # Files # GHOUL 2 set(SPRDVanillaG2Files "${SPDir}/ghoul2/G2.h" "${SPDir}/ghoul2/ghoul2_gore.h" "${SPDir}/rd-vanilla/G2_API.cpp" "${SPDir}/rd-vanilla/G2_bolts.cpp" "${SPDir}/rd-vanilla/G2_bones.cpp" "${SPDir}/rd-vanilla/G2_misc.cpp" "${SPDir}/rd-vanilla/G2_surfaces.cpp" ) source_group("ghoul2" FILES ${SPRDVanillaG2Files}) set(SPRDVanillaFiles ${SPRDVanillaFiles} ${SPRDVanillaG2Files}) # Transparently use either bundled or system jpeg. list(APPEND SPRDVanillaRendererIncludeDirectories ${JPEG_INCLUDE_DIR}) list(APPEND SPRDVanillaRendererLibraries ${JPEG_LIBRARIES}) # Transparently use either bundled or system libpng. Order is important -- # libpng used zlib, so it must come before it on the linker command line. list(APPEND SPRDVanillaRendererIncludeDirectories ${PNG_INCLUDE_DIRS}) list(APPEND SPRDVanillaRendererLibraries ${PNG_LIBRARIES}) # Transparently use either bundled or system zlib. list(APPEND SPRDVanillaRendererIncludeDirectories ${ZLIB_INCLUDE_DIR}) list(APPEND SPRDVanillaRendererLibraries ${ZLIB_LIBRARIES}) # Transparently use our bundled minizip. list(APPEND SPRDVanillaRendererIncludeDirectories ${MINIZIP_INCLUDE_DIRS}) list(APPEND SPRDVanillaRendererLibraries ${MINIZIP_LIBRARIES}) # Transparantly make use of all renderer directories list(APPEND SPRDVanillaRendererIncludeDirectories "${SPDir}/rd-common") list(APPEND SPRDVanillaRendererIncludeDirectories "${SPDir}/rd-vanilla") # Misc files set(SPRDVanillaCommonFiles "${SPDir}/qcommon/matcomp.cpp" "${SPDir}/qcommon/q_shared.cpp" "${SPDir}/qcommon/q_shared.h" "${SPDir}/qcommon/ojk_i_saved_game.h" "${SPDir}/qcommon/ojk_saved_game_class_archivers.h" "${SPDir}/qcommon/ojk_saved_game_helper.h" "${SPDir}/qcommon/ojk_saved_game_helper_fwd.h" "${SPDir}/qcommon/ojk_scope_guard.h" ${SharedCommonFiles} ) source_group("common" FILES ${SPRDVanillaCommonFiles}) set(SPRDVanillaFiles ${SPRDVanillaFiles} ${SPRDVanillaCommonFiles}) # Misc files set(SPRDVanillaCommonSafeFiles ${SharedCommonSafeFiles} ) source_group("common/safe" FILES ${SPRDVanillaCommonSafeFiles}) set(SPRDVanillaFiles ${SPRDVanillaFiles} ${SPRDVanillaCommonSafeFiles}) # main files set(SPRDVanillaMainFiles "${SPDir}/rd-vanilla/glext.h" "${SPDir}/rd-vanilla/qgl.h" "${SPDir}/rd-vanilla/tr_arb.cpp" "${SPDir}/rd-vanilla/tr_backend.cpp" "${SPDir}/rd-vanilla/tr_bsp.cpp" "${SPDir}/rd-vanilla/tr_cmds.cpp" "${SPDir}/rd-vanilla/tr_curve.cpp" "${SPDir}/rd-vanilla/tr_draw.cpp" "${SPDir}/rd-vanilla/tr_ghoul2.cpp" "${SPDir}/rd-vanilla/tr_image.cpp" "${SPDir}/rd-vanilla/tr_init.cpp" "${SPDir}/rd-vanilla/tr_light.cpp" "${SPDir}/rd-vanilla/tr_local.h" "${SPDir}/rd-vanilla/tr_main.cpp" "${SPDir}/rd-vanilla/tr_marks.cpp" "${SPDir}/rd-vanilla/tr_mesh.cpp" "${SPDir}/rd-vanilla/tr_model.cpp" "${SPDir}/rd-vanilla/tr_quicksprite.cpp" "${SPDir}/rd-vanilla/tr_quicksprite.h" "${SPDir}/rd-vanilla/tr_scene.cpp" "${SPDir}/rd-vanilla/tr_shade.cpp" "${SPDir}/rd-vanilla/tr_shade_calc.cpp" "${SPDir}/rd-vanilla/tr_shader.cpp" "${SPDir}/rd-vanilla/tr_shadows.cpp" "${SPDir}/rd-vanilla/tr_skin.cpp" "${SPDir}/rd-vanilla/tr_sky.cpp" "${SPDir}/rd-vanilla/tr_stl.cpp" "${SPDir}/rd-vanilla/tr_stl.h" "${SPDir}/rd-vanilla/tr_subs.cpp" "${SPDir}/rd-vanilla/tr_surface.cpp" "${SPDir}/rd-vanilla/tr_surfacesprites.cpp" "${SPDir}/rd-vanilla/tr_world.cpp" "${SPDir}/rd-vanilla/tr_WorldEffects.cpp" "${SPDir}/rd-vanilla/tr_WorldEffects.h" ) source_group("renderer" FILES ${SPRDVanillaMainFiles}) set(SPRDVanillaFiles ${SPRDVanillaFiles} ${SPRDVanillaMainFiles}) set(SPRDVanillaRdCommonFiles "${SPDir}/rd-common/mdx_format.h" "${SPDir}/rd-common/tr_common.h" "${SPDir}/rd-common/tr_font.cpp" "${SPDir}/rd-common/tr_font.h" "${SPDir}/rd-common/tr_image_load.cpp" "${SPDir}/rd-common/tr_image_jpg.cpp" "${SPDir}/rd-common/tr_image_tga.cpp" "${SPDir}/rd-common/tr_image_png.cpp" "${SPDir}/rd-common/tr_noise.cpp" "${SPDir}/rd-common/tr_public.h" "${SPDir}/rd-common/tr_types.h") source_group("rd-common" FILES ${SPRDVanillaRdCommonFiles}) set(SPRDVanillaFiles ${SPRDVanillaFiles} ${SPRDVanillaRdCommonFiles}) find_package(OpenGL REQUIRED) set(SPRDVanillaRendererIncludeDirectories ${SPRDVanillaRendererIncludeDirectories} ${OPENGL_INCLUDE_DIR}) set(SPRDVanillaRendererLibraries ${SPRDVanillaRendererLibraries} ${OPENGL_LIBRARIES}) set(SPRDVanillaRendererIncludeDirectories ${SPRDVanillaRendererIncludeDirectories} ${OpenJKLibDir}) function(add_sp_renderer_project ProjectName Label EngineName InstallDir Component) add_library(${ProjectName} SHARED ${SPRDVanillaFiles}) if(NOT MSVC) # remove "lib" prefix for .so/.dylib files set_target_properties(${ProjectName} PROPERTIES PREFIX "") endif() if(WIN32) install(TARGETS ${ProjectName} RUNTIME DESTINATION ${InstallDir} COMPONENT ${Component}) else(WIN32) if(MakeApplicationBundles AND (BuildSPEngine OR BuildJK2SPEngine)) install(TARGETS ${ProjectName} LIBRARY DESTINATION "${InstallDir}/${EngineName}.app/Contents/MacOS/" COMPONENT ${Component}) else() install(TARGETS ${ProjectName} LIBRARY DESTINATION ${InstallDir} COMPONENT ${Component}) endif() endif() set_target_properties(${ProjectName} PROPERTIES COMPILE_DEFINITIONS "${SPRDVanillaDefines}") # Hide symbols not explicitly marked public. set_property(TARGET ${ProjectName} APPEND PROPERTY COMPILE_OPTIONS ${OPENJK_VISIBILITY_FLAGS}) set_target_properties(${ProjectName} PROPERTIES INCLUDE_DIRECTORIES "${SPRDVanillaRendererIncludeDirectories}") set_target_properties(${ProjectName} PROPERTIES PROJECT_LABEL ${Label}) target_link_libraries(${ProjectName} ${SPRDVanillaRendererLibraries}) endfunction(add_sp_renderer_project) if(BuildSPRdVanilla) add_sp_renderer_project(${SPRDVanillaRenderer} "SP Vanilla Renderer" ${SPEngine} ${JKAInstallDir} ${JKASPClientComponent}) endif(BuildSPRdVanilla) if(BuildJK2SPRdVanilla) set(SPRDVanillaDefines ${SPRDVanillaDefines} "JK2_MODE") add_sp_renderer_project(${JK2SPVanillaRenderer} "JK2 SP Vanilla Renderer" ${JK2SPEngine} ${JK2InstallDir} ${JK2SPClientComponent}) endif(BuildJK2SPRdVanilla) endif(BuildSPRdVanilla OR BuildJK2SPRdVanilla)