/*
===========================================================================
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see .
===========================================================================
*/
////////////////////////////////////////////////////////////////////////////////////////
// RAVEN STANDARD TEMPLATE LIBRARY
// (c) 2002 Activision
//
//
// Common
// ------
// The raven libraries contain a number of common defines, enums, and typedefs which
// need to be accessed by all templates. Each of these is included here.
//
// Also included is a safeguarded assert file for all the asserts in RTL.
//
// This file is included in EVERY TEMPLATE, so it should be very light in order to
// reduce compile times.
//
//
// Format
// ------
// In order to simplify code and provide readability, the template library has some
// standard formats. Any new templates or functions should adhere to these formats:
//
// - All memory is statically allocated, usually by parameter SIZE
// - All classes provide an enum which defines constant variables, including CAPACITY
// - All classes which moniter the number of items allocated provide the following functions:
// size() - the number of objects
// empty() - does the container have zero objects
// full() - does the container have any room left for more objects
// clear() - remove all objects
//
//
// - Functions are defined in the following order:
// Capacity
// Constructors (copy, from string, etc...)
// Range (size(), empty(), full(), clear(), etc...)
// Access (operator[], front(), back(), etc...)
// Modification (add(), remove(), push(), pop(), etc...)
// Iteration (begin(), end(), insert(), erase(), find(), etc...)
//
//
// NOTES:
//
//
//
////////////////////////////////////////////////////////////////////////////////////////
#if !defined(RAGL_COMMON_INC)
#define RAGL_COMMON_INC
////////////////////////////////////////////////////////////////////////////////////////
// Includes
////////////////////////////////////////////////////////////////////////////////////////
#if defined(RA_DEBUG_LINKING)
#pragma message("...including ragl_common.h")
#endif
#if !defined(RAGL_ASSERT_INC)
#define RAGL_ASSERT_INC
#include
#endif
#if !defined(FINAL_BUILD)
#if !defined(RAGL_PROFILE_INC)
#define RAGL_PROFILE_INC
#ifdef _WIN32
#include "windows.h"
#endif
#endif
#endif
#if !defined(RAVL_VEC_INC)
#include "../Ravl/CVec.h"
#endif
#if !defined(RATL_COMMON_INC)
#include "../Ratl/ratl_common.h"
#endif
namespace ragl
{
////////////////////////////////////////////////////////////////////////////////////////
// Enums
////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////
// Typedefs
////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////
// Defines
////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////
// The Graph Node Class
////////////////////////////////////////////////////////////////////////////////////////
class CNode
{
public:
CNode() {}
CNode(const CVec3& Pt) : mPoint(Pt) {}
////////////////////////////////////////////////////////////////////////////////////
// Access Operator (For Triangulation)
////////////////////////////////////////////////////////////////////////////////////
float operator[](int dimension)
{
return mPoint[dimension];
}
////////////////////////////////////////////////////////////////////////////////////
// Equality Operator (For KDTree)
////////////////////////////////////////////////////////////////////////////////////
bool operator==(const CNode& t) const
{
return (t.mPoint==mPoint);
}
////////////////////////////////////////////////////////////////////////////////////
// Left Right Test (For Triangulation)
////////////////////////////////////////////////////////////////////////////////////
virtual ESide LRTest(const CNode& A, const CNode& B) const
{
return (mPoint.LRTest(A.mPoint, B.mPoint));
}
////////////////////////////////////////////////////////////////////////////////////
// Point In Circle (For Triangulation)
////////////////////////////////////////////////////////////////////////////////////
virtual bool InCircle(const CNode& A, const CNode& B, const CNode& C) const
{
return (mPoint.PtInCircle(A.mPoint, B.mPoint, C.mPoint));
}
public:
CVec3 mPoint;
};
////////////////////////////////////////////////////////////////////////////////////////
// The Graph Edge Class
////////////////////////////////////////////////////////////////////////////////////////
class CEdge
{
public:
int mNodeA;
int mNodeB;
bool mOnHull;
float mDistance;
bool mCanBeInval;
bool mValid;
};
////////////////////////////////////////////////////////////////////////////////////////
// The Geometric Reference Class
//
// This adds one additional function to the common ratl_ref class to allow access for
// various dimensions. It is used in both Triangulation and KDTree
////////////////////////////////////////////////////////////////////////////////////////
template
class ragl_ref
{
public:
////////////////////////////////////////////////////////////////////////////////////
// Constructors
////////////////////////////////////////////////////////////////////////////////////
ragl_ref() {}
ragl_ref(const ragl_ref & r) {mDataRef = (TDATAREF)(r.mDataRef);}
ragl_ref(const TDATA & r) {mDataRef = (TDATAREF)(& r);}
ragl_ref(const TDATAREF r) {mDataRef = (TDATAREF)(r);}
////////////////////////////////////////////////////////////////////////////////////
// Assignment Operators
////////////////////////////////////////////////////////////////////////////////////
void operator=(const ragl_ref & r) {mDataRef = (TDATAREF)(r.mDataRef);}
void operator=(const TDATA & r) {mDataRef = (TDATAREF)(& r);}
void operator=(const TDATAREF r) {mDataRef = (TDATAREF)(r);}
////////////////////////////////////////////////////////////////////////////////////
// Access Operator (For Triangulation)
////////////////////////////////////////////////////////////////////////////////////
float operator[](int dimension) const {return (*mDataRef)[dimension];}
////////////////////////////////////////////////////////////////////////////////////
// Dereference Operator
////////////////////////////////////////////////////////////////////////////////////
TDATA & operator*() {return (*mDataRef);}
const TDATA & operator*() const {return (*mDataRef);}
TDATAREF handle() const {return mDataRef;}
////////////////////////////////////////////////////////////////////////////////////
// Equality / Inequality Operators
////////////////////////////////////////////////////////////////////////////////////
bool operator== (const ragl_ref& t) const {return (*mDataRef)==(*(t.mDataRef));}
bool operator!= (const ragl_ref& t) const {return (*mDataRef)!=(*(t.mDataRef));}
bool operator< (const ragl_ref& t) const {return (*mDataRef)< (*(t.mDataRef));}
bool operator> (const ragl_ref& t) const {return (*mDataRef)> (*(t.mDataRef));}
bool operator<= (const ragl_ref& t) const {return (*mDataRef)<=(*(t.mDataRef));}
bool operator>= (const ragl_ref& t) const {return (*mDataRef)>=(*(t.mDataRef));}
////////////////////////////////////////////////////////////////////////////////////
// Equality / Inequality Operators
////////////////////////////////////////////////////////////////////////////////////
bool operator== (const TDATA& t) const {return (*mDataRef)==t;}
bool operator!= (const TDATA& t) const {return (*mDataRef)!=t;}
bool operator< (const TDATA& t) const {return (*mDataRef)< t;}
bool operator> (const TDATA& t) const {return (*mDataRef)> t;}
bool operator<= (const TDATA& t) const {return (*mDataRef)<=t;}
bool operator>= (const TDATA& t) const {return (*mDataRef)>=t;}
////////////////////////////////////////////////////////////////////////////////////
// The Data Reference
////////////////////////////////////////////////////////////////////////////////////
private:
TDATAREF mDataRef;
};
}
#endif