/* =========================================================================== Copyright (C) 1999 - 2005, Id Software, Inc. Copyright (C) 2000 - 2013, Raven Software, Inc. Copyright (C) 2001 - 2013, Activision, Inc. Copyright (C) 2005 - 2015, ioquake3 contributors Copyright (C) 2013 - 2015, OpenJK contributors This file is part of the OpenJK source code. OpenJK is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . =========================================================================== */ // this file is only included when building a dll #include "g_local.h" static void TranslateSyscalls( void ); static intptr_t (QDECL *Q_syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1; Q_EXPORT void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) { Q_syscall = syscallptr; TranslateSyscalls(); } int PASSFLOAT( float x ) { byteAlias_t fi; fi.f = x; return fi.i; } void trap_Print( const char *fmt ) { Q_syscall( G_PRINT, fmt ); } NORETURN void trap_Error( const char *fmt ) { Q_syscall( G_ERROR, fmt ); exit(1); } int trap_Milliseconds( void ) { return Q_syscall( G_MILLISECONDS ); } void trap_PrecisionTimer_Start(void **theNewTimer) { Q_syscall(G_PRECISIONTIMER_START, theNewTimer); } int trap_PrecisionTimer_End(void *theTimer) { return Q_syscall(G_PRECISIONTIMER_END, theTimer); } void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, uint32_t flags ) { Q_syscall( G_CVAR_REGISTER, cvar, var_name, value, flags ); } void trap_Cvar_Update( vmCvar_t *cvar ) { Q_syscall( G_CVAR_UPDATE, cvar ); } void trap_Cvar_Set( const char *var_name, const char *value ) { Q_syscall( G_CVAR_SET, var_name, value ); } int trap_Cvar_VariableIntegerValue( const char *var_name ) { return Q_syscall( G_CVAR_VARIABLE_INTEGER_VALUE, var_name ); } void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) { Q_syscall( G_CVAR_VARIABLE_STRING_BUFFER, var_name, buffer, bufsize ); } int trap_Argc( void ) { return Q_syscall( G_ARGC ); } void trap_Argv( int n, char *buffer, int bufferLength ) { Q_syscall( G_ARGV, n, buffer, bufferLength ); } int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) { return Q_syscall( G_FS_FOPEN_FILE, qpath, f, mode ); } void trap_FS_Read( void *buffer, int len, fileHandle_t f ) { Q_syscall( G_FS_READ, buffer, len, f ); } void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) { Q_syscall( G_FS_WRITE, buffer, len, f ); } void trap_FS_FCloseFile( fileHandle_t f ) { Q_syscall( G_FS_FCLOSE_FILE, f ); } void trap_SendConsoleCommand( int exec_when, const char *text ) { Q_syscall( G_SEND_CONSOLE_COMMAND, exec_when, text ); } void trap_LocateGameData( sharedEntity_t *gEnts, int numGEntities, int sizeofGEntity_t, playerState_t *clients, int sizeofGClient ) { Q_syscall( G_LOCATE_GAME_DATA, gEnts, numGEntities, sizeofGEntity_t, clients, sizeofGClient ); } void trap_DropClient( int clientNum, const char *reason ) { Q_syscall( G_DROP_CLIENT, clientNum, reason ); } void trap_SendServerCommand( int clientNum, const char *text ) { if ( strlen( text ) > 1022 ) { G_SecurityLogPrintf( "trap_SendServerCommand( %d, ... ) length exceeds 1022.\n", clientNum ); G_SecurityLogPrintf( "text [%s]\n", text ); return; } Q_syscall( G_SEND_SERVER_COMMAND, clientNum, text ); } void trap_SetConfigstring( int num, const char *string ) { Q_syscall( G_SET_CONFIGSTRING, num, string ); } void trap_GetConfigstring( int num, char *buffer, int bufferSize ) { Q_syscall( G_GET_CONFIGSTRING, num, buffer, bufferSize ); } void trap_GetUserinfo( int num, char *buffer, int bufferSize ) { Q_syscall( G_GET_USERINFO, num, buffer, bufferSize ); } void trap_SetUserinfo( int num, const char *buffer ) { Q_syscall( G_SET_USERINFO, num, buffer ); } void trap_GetServerinfo( char *buffer, int bufferSize ) { Q_syscall( G_GET_SERVERINFO, buffer, bufferSize ); } void trap_SetServerCull(float cullDistance) { Q_syscall(G_SET_SERVER_CULL, PASSFLOAT(cullDistance)); } void trap_SetBrushModel( sharedEntity_t *ent, const char *name ) { Q_syscall( G_SET_BRUSH_MODEL, ent, name ); } void trap_Trace( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask ) { Q_syscall( G_TRACE, results, start, mins, maxs, end, passEntityNum, contentmask, 0, 10 ); } void trap_G2Trace( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask, int g2TraceType, int traceLod ) { Q_syscall( G_G2TRACE, results, start, mins, maxs, end, passEntityNum, contentmask, g2TraceType, traceLod ); } int trap_PointContents( const vec3_t point, int passEntityNum ) { return Q_syscall( G_POINT_CONTENTS, point, passEntityNum ); } qboolean trap_InPVS( const vec3_t p1, const vec3_t p2 ) { return Q_syscall( G_IN_PVS, p1, p2 ); } qboolean trap_InPVSIgnorePortals( const vec3_t p1, const vec3_t p2 ) { return Q_syscall( G_IN_PVS_IGNORE_PORTALS, p1, p2 ); } void trap_AdjustAreaPortalState( sharedEntity_t *ent, qboolean open ) { Q_syscall( G_ADJUST_AREA_PORTAL_STATE, ent, open ); } qboolean trap_AreasConnected( int area1, int area2 ) { return Q_syscall( G_AREAS_CONNECTED, area1, area2 ); } void trap_LinkEntity( sharedEntity_t *ent ) { Q_syscall( G_LINKENTITY, ent ); } void trap_UnlinkEntity( sharedEntity_t *ent ) { Q_syscall( G_UNLINKENTITY, ent ); } int trap_EntitiesInBox( const vec3_t mins, const vec3_t maxs, int *list, int maxcount ) { return Q_syscall( G_ENTITIES_IN_BOX, mins, maxs, list, maxcount ); } qboolean trap_EntityContact( const vec3_t mins, const vec3_t maxs, const sharedEntity_t *ent ) { return Q_syscall( G_ENTITY_CONTACT, mins, maxs, ent ); } int trap_BotAllocateClient( void ) { return Q_syscall( G_BOT_ALLOCATE_CLIENT ); } void trap_BotFreeClient( int clientNum ) { Q_syscall( G_BOT_FREE_CLIENT, clientNum ); } void trap_GetUsercmd( int clientNum, usercmd_t *cmd ) { Q_syscall( G_GET_USERCMD, clientNum, cmd ); } qboolean trap_GetEntityToken( char *buffer, int bufferSize ) { return Q_syscall( G_GET_ENTITY_TOKEN, buffer, bufferSize ); } void trap_SiegePersSet(siegePers_t *pers) { Q_syscall(G_SIEGEPERSSET, pers); } void trap_SiegePersGet(siegePers_t *pers) { Q_syscall(G_SIEGEPERSGET, pers); } int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) { return Q_syscall( G_FS_GETFILELIST, path, extension, listbuf, bufsize ); } int trap_DebugPolygonCreate(int color, int numPoints, vec3_t *points) { return Q_syscall( G_DEBUG_POLYGON_CREATE, color, numPoints, points ); } void trap_DebugPolygonDelete(int id) { Q_syscall( G_DEBUG_POLYGON_DELETE, id ); } int trap_RealTime( qtime_t *qtime ) { return Q_syscall( G_REAL_TIME, qtime ); } void trap_SnapVector( float *v ) { Q_syscall( G_SNAPVECTOR, v ); } void trap_TraceCapsule( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask ) { Q_syscall( G_TRACECAPSULE, results, start, mins, maxs, end, passEntityNum, contentmask, 0, 10 ); } qboolean trap_EntityContactCapsule( const vec3_t mins, const vec3_t maxs, const sharedEntity_t *ent ) { return Q_syscall( G_ENTITY_CONTACTCAPSULE, mins, maxs, ent ); } int trap_SP_GetStringTextString(const char *text, char *buffer, int bufferLength) { return Q_syscall( SP_GETSTRINGTEXTSTRING, text, buffer, bufferLength ); } qboolean trap_ROFF_Clean( void ) { return Q_syscall( G_ROFF_CLEAN ); } void trap_ROFF_UpdateEntities( void ) { Q_syscall( G_ROFF_UPDATE_ENTITIES ); } int trap_ROFF_Cache( char *file ) { return Q_syscall( G_ROFF_CACHE, file ); } qboolean trap_ROFF_Play( int entID, int roffID, qboolean doTranslation ) { return Q_syscall( G_ROFF_PLAY, entID, roffID, doTranslation ); } qboolean trap_ROFF_Purge_Ent( int entID ) { return Q_syscall( G_ROFF_PURGE_ENT, entID ); } void trap_TrueMalloc(void **ptr, int size) { Q_syscall(G_TRUEMALLOC, ptr, size); } void trap_TrueFree(void **ptr) { Q_syscall(G_TRUEFREE, ptr); } int trap_ICARUS_RunScript( sharedEntity_t *ent, const char *name ) { return Q_syscall(G_ICARUS_RUNSCRIPT, ent, name); } qboolean trap_ICARUS_RegisterScript( const char *name, qboolean bCalledDuringInterrogate) { return Q_syscall(G_ICARUS_REGISTERSCRIPT, name, bCalledDuringInterrogate); } void trap_ICARUS_Init( void ) { Q_syscall(G_ICARUS_INIT); } qboolean trap_ICARUS_ValidEnt( sharedEntity_t *ent ) { return Q_syscall(G_ICARUS_VALIDENT, ent); } qboolean trap_ICARUS_IsInitialized( int entID ) { return Q_syscall(G_ICARUS_ISINITIALIZED, entID); } qboolean trap_ICARUS_MaintainTaskManager( int entID ) { return Q_syscall(G_ICARUS_MAINTAINTASKMANAGER, entID); } qboolean trap_ICARUS_IsRunning( int entID ) { return Q_syscall(G_ICARUS_ISRUNNING, entID); } qboolean trap_ICARUS_TaskIDPending(sharedEntity_t *ent, int taskID) { return Q_syscall(G_ICARUS_TASKIDPENDING, ent, taskID); } void trap_ICARUS_InitEnt( sharedEntity_t *ent ) { Q_syscall(G_ICARUS_INITENT, ent); } void trap_ICARUS_FreeEnt( sharedEntity_t *ent ) { Q_syscall(G_ICARUS_FREEENT, ent); } void trap_ICARUS_AssociateEnt( sharedEntity_t *ent ) { Q_syscall(G_ICARUS_ASSOCIATEENT, ent); } void trap_ICARUS_Shutdown( void ) { Q_syscall(G_ICARUS_SHUTDOWN); } void trap_ICARUS_TaskIDSet(sharedEntity_t *ent, int taskType, int taskID) { Q_syscall(G_ICARUS_TASKIDSET, ent, taskType, taskID); } void trap_ICARUS_TaskIDComplete(sharedEntity_t *ent, int taskType) { Q_syscall(G_ICARUS_TASKIDCOMPLETE, ent, taskType); } void trap_ICARUS_SetVar(int taskID, int entID, const char *type_name, const char *data) { Q_syscall(G_ICARUS_SETVAR, taskID, entID, type_name, data); } int trap_ICARUS_VariableDeclared(const char *type_name) { return Q_syscall(G_ICARUS_VARIABLEDECLARED, type_name); } int trap_ICARUS_GetFloatVariable( const char *name, float *value ) { return Q_syscall(G_ICARUS_GETFLOATVARIABLE, name, value); } int trap_ICARUS_GetStringVariable( const char *name, const char *value ) { return Q_syscall(G_ICARUS_GETSTRINGVARIABLE, name, value); } int trap_ICARUS_GetVectorVariable( const char *name, const vec3_t value ) { return Q_syscall(G_ICARUS_GETVECTORVARIABLE, name, value); } void trap_Nav_Init( void ) { Q_syscall(G_NAV_INIT); } void trap_Nav_Free( void ) { Q_syscall(G_NAV_FREE); } qboolean trap_Nav_Load( const char *filename, int checksum ) { return Q_syscall(G_NAV_LOAD, filename, checksum); } qboolean trap_Nav_Save( const char *filename, int checksum ) { return Q_syscall(G_NAV_SAVE, filename, checksum); } int trap_Nav_AddRawPoint( vec3_t point, int flags, int radius ) { return Q_syscall(G_NAV_ADDRAWPOINT, point, flags, radius); } void trap_Nav_CalculatePaths( qboolean recalc ) { Q_syscall(G_NAV_CALCULATEPATHS, recalc); } void trap_Nav_HardConnect( int first, int second ) { Q_syscall(G_NAV_HARDCONNECT, first, second); } void trap_Nav_ShowNodes( void ) { Q_syscall(G_NAV_SHOWNODES); } void trap_Nav_ShowEdges( void ) { Q_syscall(G_NAV_SHOWEDGES); } void trap_Nav_ShowPath( int start, int end ) { Q_syscall(G_NAV_SHOWPATH, start, end); } int trap_Nav_GetNearestNode( sharedEntity_t *ent, int lastID, int flags, int targetID ) { return Q_syscall(G_NAV_GETNEARESTNODE, ent, lastID, flags, targetID); } int trap_Nav_GetBestNode( int startID, int endID, int rejectID ) { return Q_syscall(G_NAV_GETBESTNODE, startID, endID, rejectID); } int trap_Nav_GetNodePosition( int nodeID, vec3_t out ) { return Q_syscall(G_NAV_GETNODEPOSITION, nodeID, out); } int trap_Nav_GetNodeNumEdges( int nodeID ) { return Q_syscall(G_NAV_GETNODENUMEDGES, nodeID); } int trap_Nav_GetNodeEdge( int nodeID, int edge ) { return Q_syscall(G_NAV_GETNODEEDGE, nodeID, edge); } int trap_Nav_GetNumNodes( void ) { return Q_syscall(G_NAV_GETNUMNODES); } qboolean trap_Nav_Connected( int startID, int endID ) { return Q_syscall(G_NAV_CONNECTED, startID, endID); } int trap_Nav_GetPathCost( int startID, int endID ) { return Q_syscall(G_NAV_GETPATHCOST, startID, endID); } int trap_Nav_GetEdgeCost( int startID, int endID ) { return Q_syscall(G_NAV_GETEDGECOST, startID, endID); } int trap_Nav_GetProjectedNode( vec3_t origin, int nodeID ) { return Q_syscall(G_NAV_GETPROJECTEDNODE, origin, nodeID); } void trap_Nav_CheckFailedNodes( sharedEntity_t *ent ) { Q_syscall(G_NAV_CHECKFAILEDNODES, ent); } void trap_Nav_AddFailedNode( sharedEntity_t *ent, int nodeID ) { Q_syscall(G_NAV_ADDFAILEDNODE, ent, nodeID); } qboolean trap_Nav_NodeFailed( sharedEntity_t *ent, int nodeID ) { return Q_syscall(G_NAV_NODEFAILED, ent, nodeID); } qboolean trap_Nav_NodesAreNeighbors( int startID, int endID ) { return Q_syscall(G_NAV_NODESARENEIGHBORS, startID, endID); } void trap_Nav_ClearFailedEdge( failedEdge_t *failedEdge ) { Q_syscall(G_NAV_CLEARFAILEDEDGE, failedEdge); } void trap_Nav_ClearAllFailedEdges( void ) { Q_syscall(G_NAV_CLEARALLFAILEDEDGES); } int trap_Nav_EdgeFailed( int startID, int endID ) { return Q_syscall(G_NAV_EDGEFAILED, startID, endID); } void trap_Nav_AddFailedEdge( int entID, int startID, int endID ) { Q_syscall(G_NAV_ADDFAILEDEDGE, entID, startID, endID); } qboolean trap_Nav_CheckFailedEdge( failedEdge_t *failedEdge ) { return Q_syscall(G_NAV_CHECKFAILEDEDGE, failedEdge); } void trap_Nav_CheckAllFailedEdges( void ) { Q_syscall(G_NAV_CHECKALLFAILEDEDGES); } qboolean trap_Nav_RouteBlocked( int startID, int testEdgeID, int endID, int rejectRank ) { return Q_syscall(G_NAV_ROUTEBLOCKED, startID, testEdgeID, endID, rejectRank); } int trap_Nav_GetBestNodeAltRoute( int startID, int endID, int *pathCost, int rejectID ) { return Q_syscall(G_NAV_GETBESTNODEALTROUTE, startID, endID, pathCost, rejectID); } int trap_Nav_GetBestNodeAltRoute2( int startID, int endID, int rejectID ) { return Q_syscall(G_NAV_GETBESTNODEALT2, startID, endID, rejectID); } int trap_Nav_GetBestPathBetweenEnts( sharedEntity_t *ent, sharedEntity_t *goal, int flags ) { return Q_syscall(G_NAV_GETBESTPATHBETWEENENTS, ent, goal, flags); } int trap_Nav_GetNodeRadius( int nodeID ) { return Q_syscall(G_NAV_GETNODERADIUS, nodeID); } void trap_Nav_CheckBlockedEdges( void ) { Q_syscall(G_NAV_CHECKBLOCKEDEDGES); } void trap_Nav_ClearCheckedNodes( void ) { Q_syscall(G_NAV_CLEARCHECKEDNODES); } int trap_Nav_CheckedNode(int wayPoint, int ent) { return Q_syscall(G_NAV_CHECKEDNODE, wayPoint, ent); } void trap_Nav_SetCheckedNode(int wayPoint, int ent, int value) { Q_syscall(G_NAV_SETCHECKEDNODE, wayPoint, ent, value); } void trap_Nav_FlagAllNodes( int newFlag ) { Q_syscall(G_NAV_FLAGALLNODES, newFlag); } qboolean trap_Nav_GetPathsCalculated(void) { return Q_syscall(G_NAV_GETPATHSCALCULATED); } void trap_Nav_SetPathsCalculated(qboolean newVal) { Q_syscall(G_NAV_SETPATHSCALCULATED, newVal); } void trap_SV_RegisterSharedMemory(char *memory) { Q_syscall(G_SET_SHARED_BUFFER, memory); } int trap_BotLibSetup( void ) { return Q_syscall( BOTLIB_SETUP ); } int trap_BotLibShutdown( void ) { return Q_syscall( BOTLIB_SHUTDOWN ); } int trap_BotLibVarSet(char *var_name, char *value) { return Q_syscall( BOTLIB_LIBVAR_SET, var_name, value ); } int trap_BotLibVarGet(char *var_name, char *value, int size) { return Q_syscall( BOTLIB_LIBVAR_GET, var_name, value, size ); } int trap_BotLibDefine(char *string) { return Q_syscall( BOTLIB_PC_ADD_GLOBAL_DEFINE, string ); } int trap_BotLibStartFrame(float time) { return Q_syscall( BOTLIB_START_FRAME, PASSFLOAT( time ) ); } int trap_BotLibLoadMap(const char *mapname) { return Q_syscall( BOTLIB_LOAD_MAP, mapname ); } int trap_BotLibUpdateEntity(int ent, void *bue) { return Q_syscall( BOTLIB_UPDATENTITY, ent, bue ); } int trap_BotLibTest(int parm0, char *parm1, vec3_t parm2, vec3_t parm3) { return Q_syscall( BOTLIB_TEST, parm0, parm1, parm2, parm3 ); } int trap_BotGetSnapshotEntity( int clientNum, int sequence ) { return Q_syscall( BOTLIB_GET_SNAPSHOT_ENTITY, clientNum, sequence ); } int trap_BotGetServerCommand(int clientNum, char *message, int size) { return Q_syscall( BOTLIB_GET_CONSOLE_MESSAGE, clientNum, message, size ); } void trap_BotUserCommand(int clientNum, usercmd_t *ucmd) { Q_syscall( BOTLIB_USER_COMMAND, clientNum, ucmd ); } void trap_AAS_EntityInfo(int entnum, void *info) { Q_syscall( BOTLIB_AAS_ENTITY_INFO, entnum, info ); } int trap_AAS_Initialized(void) { return Q_syscall( BOTLIB_AAS_INITIALIZED ); } void trap_AAS_PresenceTypeBoundingBox(int presencetype, vec3_t mins, vec3_t maxs) { Q_syscall( BOTLIB_AAS_PRESENCE_TYPE_BOUNDING_BOX, presencetype, mins, maxs ); } float trap_AAS_Time(void) { byteAlias_t fi; fi.i = Q_syscall( BOTLIB_AAS_TIME ); return fi.f; } int trap_AAS_PointAreaNum(vec3_t point) { return Q_syscall( BOTLIB_AAS_POINT_AREA_NUM, point ); } int trap_AAS_PointReachabilityAreaIndex(vec3_t point) { return Q_syscall( BOTLIB_AAS_POINT_REACHABILITY_AREA_INDEX, point ); } int trap_AAS_TraceAreas(vec3_t start, vec3_t end, int *areas, vec3_t *points, int maxareas) { return Q_syscall( BOTLIB_AAS_TRACE_AREAS, start, end, areas, points, maxareas ); } int trap_AAS_BBoxAreas(vec3_t absmins, vec3_t absmaxs, int *areas, int maxareas) { return Q_syscall( BOTLIB_AAS_BBOX_AREAS, absmins, absmaxs, areas, maxareas ); } int trap_AAS_AreaInfo( int areanum, void *info ) { return Q_syscall( BOTLIB_AAS_AREA_INFO, areanum, info ); } int trap_AAS_PointContents(vec3_t point) { return Q_syscall( BOTLIB_AAS_POINT_CONTENTS, point ); } int trap_AAS_NextBSPEntity(int ent) { return Q_syscall( BOTLIB_AAS_NEXT_BSP_ENTITY, ent ); } int trap_AAS_ValueForBSPEpairKey(int ent, char *key, char *value, int size) { return Q_syscall( BOTLIB_AAS_VALUE_FOR_BSP_EPAIR_KEY, ent, key, value, size ); } int trap_AAS_VectorForBSPEpairKey(int ent, char *key, vec3_t v) { return Q_syscall( BOTLIB_AAS_VECTOR_FOR_BSP_EPAIR_KEY, ent, key, v ); } int trap_AAS_FloatForBSPEpairKey(int ent, char *key, float *value) { return Q_syscall( BOTLIB_AAS_FLOAT_FOR_BSP_EPAIR_KEY, ent, key, value ); } int trap_AAS_IntForBSPEpairKey(int ent, char *key, int *value) { return Q_syscall( BOTLIB_AAS_INT_FOR_BSP_EPAIR_KEY, ent, key, value ); } int trap_AAS_AreaReachability(int areanum) { return Q_syscall( BOTLIB_AAS_AREA_REACHABILITY, areanum ); } int trap_AAS_AreaTravelTimeToGoalArea(int areanum, vec3_t origin, int goalareanum, int travelflags) { return Q_syscall( BOTLIB_AAS_AREA_TRAVEL_TIME_TO_GOAL_AREA, areanum, origin, goalareanum, travelflags ); } int trap_AAS_EnableRoutingArea( int areanum, int enable ) { return Q_syscall( BOTLIB_AAS_ENABLE_ROUTING_AREA, areanum, enable ); } int trap_AAS_PredictRoute(void *route, int areanum, vec3_t origin, int goalareanum, int travelflags, int maxareas, int maxtime, int stopevent, int stopcontents, int stoptfl, int stopareanum) { return Q_syscall( BOTLIB_AAS_PREDICT_ROUTE, route, areanum, origin, goalareanum, travelflags, maxareas, maxtime, stopevent, stopcontents, stoptfl, stopareanum ); } int trap_AAS_AlternativeRouteGoals(vec3_t start, int startareanum, vec3_t goal, int goalareanum, int travelflags, void *altroutegoals, int maxaltroutegoals, int type) { return Q_syscall( BOTLIB_AAS_ALTERNATIVE_ROUTE_GOAL, start, startareanum, goal, goalareanum, travelflags, altroutegoals, maxaltroutegoals, type ); } int trap_AAS_Swimming(vec3_t origin) { return Q_syscall( BOTLIB_AAS_SWIMMING, origin ); } int trap_AAS_PredictClientMovement(void *move, int entnum, vec3_t origin, int presencetype, int onground, vec3_t velocity, vec3_t cmdmove, int cmdframes, int maxframes, float frametime, int stopevent, int stopareanum, int visualize) { return Q_syscall( BOTLIB_AAS_PREDICT_CLIENT_MOVEMENT, move, entnum, origin, presencetype, onground, velocity, cmdmove, cmdframes, maxframes, PASSFLOAT(frametime), stopevent, stopareanum, visualize ); } void trap_EA_Say(int client, char *str) { Q_syscall( BOTLIB_EA_SAY, client, str ); } void trap_EA_SayTeam(int client, char *str) { Q_syscall( BOTLIB_EA_SAY_TEAM, client, str ); } void trap_EA_Command(int client, char *command) { Q_syscall( BOTLIB_EA_COMMAND, client, command ); } void trap_EA_Action(int client, int action) { Q_syscall( BOTLIB_EA_ACTION, client, action ); } void trap_EA_Gesture(int client) { Q_syscall( BOTLIB_EA_GESTURE, client ); } void trap_EA_Talk(int client) { Q_syscall( BOTLIB_EA_TALK, client ); } void trap_EA_Attack(int client) { Q_syscall( BOTLIB_EA_ATTACK, client ); } void trap_EA_Alt_Attack(int client) { Q_syscall( BOTLIB_EA_ALT_ATTACK, client ); } void trap_EA_ForcePower(int client) { Q_syscall( BOTLIB_EA_FORCEPOWER, client ); } void trap_EA_Use(int client) { Q_syscall( BOTLIB_EA_USE, client ); } void trap_EA_Respawn(int client) { Q_syscall( BOTLIB_EA_RESPAWN, client ); } void trap_EA_Crouch(int client) { Q_syscall( BOTLIB_EA_CROUCH, client ); } void trap_EA_MoveUp(int client) { Q_syscall( BOTLIB_EA_MOVE_UP, client ); } void trap_EA_MoveDown(int client) { Q_syscall( BOTLIB_EA_MOVE_DOWN, client ); } void trap_EA_MoveForward(int client) { Q_syscall( BOTLIB_EA_MOVE_FORWARD, client ); } void trap_EA_MoveBack(int client) { Q_syscall( BOTLIB_EA_MOVE_BACK, client ); } void trap_EA_MoveLeft(int client) { Q_syscall( BOTLIB_EA_MOVE_LEFT, client ); } void trap_EA_MoveRight(int client) { Q_syscall( BOTLIB_EA_MOVE_RIGHT, client ); } void trap_EA_SelectWeapon(int client, int weapon) { Q_syscall( BOTLIB_EA_SELECT_WEAPON, client, weapon ); } void trap_EA_Jump(int client) { Q_syscall( BOTLIB_EA_JUMP, client ); } void trap_EA_DelayedJump(int client) { Q_syscall( BOTLIB_EA_DELAYED_JUMP, client ); } void trap_EA_Move(int client, vec3_t dir, float speed) { Q_syscall( BOTLIB_EA_MOVE, client, dir, PASSFLOAT(speed) ); } void trap_EA_View(int client, vec3_t viewangles) { Q_syscall( BOTLIB_EA_VIEW, client, viewangles ); } void trap_EA_EndRegular(int client, float thinktime) { Q_syscall( BOTLIB_EA_END_REGULAR, client, PASSFLOAT(thinktime) ); } void trap_EA_GetInput(int client, float thinktime, void *input) { Q_syscall( BOTLIB_EA_GET_INPUT, client, PASSFLOAT(thinktime), input ); } void trap_EA_ResetInput(int client) { Q_syscall( BOTLIB_EA_RESET_INPUT, client ); } int trap_BotLoadCharacter(char *charfile, float skill) { return Q_syscall( BOTLIB_AI_LOAD_CHARACTER, charfile, PASSFLOAT(skill)); } void trap_BotFreeCharacter(int character) { Q_syscall( BOTLIB_AI_FREE_CHARACTER, character ); } float trap_Characteristic_Float(int character, int index) { byteAlias_t fi; fi.i = Q_syscall( BOTLIB_AI_CHARACTERISTIC_FLOAT, character, index ); return fi.f; } float trap_Characteristic_BFloat(int character, int index, float min, float max) { byteAlias_t fi; fi.i = Q_syscall( BOTLIB_AI_CHARACTERISTIC_BFLOAT, character, index, PASSFLOAT(min), PASSFLOAT(max) ); return fi.f; } int trap_Characteristic_Integer(int character, int index) { return Q_syscall( BOTLIB_AI_CHARACTERISTIC_INTEGER, character, index ); } int trap_Characteristic_BInteger(int character, int index, int min, int max) { return Q_syscall( BOTLIB_AI_CHARACTERISTIC_BINTEGER, character, index, min, max ); } void trap_Characteristic_String(int character, int index, char *buf, int size) { Q_syscall( BOTLIB_AI_CHARACTERISTIC_STRING, character, index, buf, size ); } int trap_BotAllocChatState(void) { return Q_syscall( BOTLIB_AI_ALLOC_CHAT_STATE ); } void trap_BotFreeChatState(int handle) { Q_syscall( BOTLIB_AI_FREE_CHAT_STATE, handle ); } void trap_BotQueueConsoleMessage(int chatstate, int type, char *message) { Q_syscall( BOTLIB_AI_QUEUE_CONSOLE_MESSAGE, chatstate, type, message ); } void trap_BotRemoveConsoleMessage(int chatstate, int handle) { Q_syscall( BOTLIB_AI_REMOVE_CONSOLE_MESSAGE, chatstate, handle ); } int trap_BotNextConsoleMessage(int chatstate, void *cm) { return Q_syscall( BOTLIB_AI_NEXT_CONSOLE_MESSAGE, chatstate, cm ); } int trap_BotNumConsoleMessages(int chatstate) { return Q_syscall( BOTLIB_AI_NUM_CONSOLE_MESSAGE, chatstate ); } void trap_BotInitialChat(int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7 ) { Q_syscall( BOTLIB_AI_INITIAL_CHAT, chatstate, type, mcontext, var0, var1, var2, var3, var4, var5, var6, var7 ); } int trap_BotNumInitialChats(int chatstate, char *type) { return Q_syscall( BOTLIB_AI_NUM_INITIAL_CHATS, chatstate, type ); } int trap_BotReplyChat(int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7 ) { return Q_syscall( BOTLIB_AI_REPLY_CHAT, chatstate, message, mcontext, vcontext, var0, var1, var2, var3, var4, var5, var6, var7 ); } int trap_BotChatLength(int chatstate) { return Q_syscall( BOTLIB_AI_CHAT_LENGTH, chatstate ); } void trap_BotEnterChat(int chatstate, int client, int sendto) { Q_syscall( BOTLIB_AI_ENTER_CHAT, chatstate, client, sendto ); } void trap_BotGetChatMessage(int chatstate, char *buf, int size) { Q_syscall( BOTLIB_AI_GET_CHAT_MESSAGE, chatstate, buf, size); } int trap_StringContains(char *str1, char *str2, int casesensitive) { return Q_syscall( BOTLIB_AI_STRING_CONTAINS, str1, str2, casesensitive ); } int trap_BotFindMatch(char *str, void *match, unsigned long int context) { return Q_syscall( BOTLIB_AI_FIND_MATCH, str, match, context ); } void trap_BotMatchVariable(void *match, int variable, char *buf, int size) { Q_syscall( BOTLIB_AI_MATCH_VARIABLE, match, variable, buf, size ); } void trap_UnifyWhiteSpaces(char *string) { Q_syscall( BOTLIB_AI_UNIFY_WHITE_SPACES, string ); } void trap_BotReplaceSynonyms(char *string, unsigned long int context) { Q_syscall( BOTLIB_AI_REPLACE_SYNONYMS, string, context ); } int trap_BotLoadChatFile(int chatstate, char *chatfile, char *chatname) { return Q_syscall( BOTLIB_AI_LOAD_CHAT_FILE, chatstate, chatfile, chatname ); } void trap_BotSetChatGender(int chatstate, int gender) { Q_syscall( BOTLIB_AI_SET_CHAT_GENDER, chatstate, gender ); } void trap_BotSetChatName(int chatstate, char *name, int client) { Q_syscall( BOTLIB_AI_SET_CHAT_NAME, chatstate, name, client ); } void trap_BotResetGoalState(int goalstate) { Q_syscall( BOTLIB_AI_RESET_GOAL_STATE, goalstate ); } void trap_BotResetAvoidGoals(int goalstate) { Q_syscall( BOTLIB_AI_RESET_AVOID_GOALS, goalstate ); } void trap_BotRemoveFromAvoidGoals(int goalstate, int number) { Q_syscall( BOTLIB_AI_REMOVE_FROM_AVOID_GOALS, goalstate, number); } void trap_BotPushGoal(int goalstate, void *goal) { Q_syscall( BOTLIB_AI_PUSH_GOAL, goalstate, goal ); } void trap_BotPopGoal(int goalstate) { Q_syscall( BOTLIB_AI_POP_GOAL, goalstate ); } void trap_BotEmptyGoalStack(int goalstate) { Q_syscall( BOTLIB_AI_EMPTY_GOAL_STACK, goalstate ); } void trap_BotDumpAvoidGoals(int goalstate) { Q_syscall( BOTLIB_AI_DUMP_AVOID_GOALS, goalstate ); } void trap_BotDumpGoalStack(int goalstate) { Q_syscall( BOTLIB_AI_DUMP_GOAL_STACK, goalstate ); } void trap_BotGoalName(int number, char *name, int size) { Q_syscall( BOTLIB_AI_GOAL_NAME, number, name, size ); } int trap_BotGetTopGoal(int goalstate, void *goal) { return Q_syscall( BOTLIB_AI_GET_TOP_GOAL, goalstate, goal ); } int trap_BotGetSecondGoal(int goalstate, void *goal) { return Q_syscall( BOTLIB_AI_GET_SECOND_GOAL, goalstate, goal ); } int trap_BotChooseLTGItem(int goalstate, vec3_t origin, int *inventory, int travelflags) { return Q_syscall( BOTLIB_AI_CHOOSE_LTG_ITEM, goalstate, origin, inventory, travelflags ); } int trap_BotChooseNBGItem(int goalstate, vec3_t origin, int *inventory, int travelflags, void *ltg, float maxtime) { return Q_syscall( BOTLIB_AI_CHOOSE_NBG_ITEM, goalstate, origin, inventory, travelflags, ltg, PASSFLOAT(maxtime) ); } int trap_BotTouchingGoal(vec3_t origin, void *goal) { return Q_syscall( BOTLIB_AI_TOUCHING_GOAL, origin, goal ); } int trap_BotItemGoalInVisButNotVisible(int viewer, vec3_t eye, vec3_t viewangles, void *goal) { return Q_syscall( BOTLIB_AI_ITEM_GOAL_IN_VIS_BUT_NOT_VISIBLE, viewer, eye, viewangles, goal ); } int trap_BotGetLevelItemGoal(int index, char *classname, void *goal) { return Q_syscall( BOTLIB_AI_GET_LEVEL_ITEM_GOAL, index, classname, goal ); } int trap_BotGetNextCampSpotGoal(int num, void *goal) { return Q_syscall( BOTLIB_AI_GET_NEXT_CAMP_SPOT_GOAL, num, goal ); } int trap_BotGetMapLocationGoal(char *name, void *goal) { return Q_syscall( BOTLIB_AI_GET_MAP_LOCATION_GOAL, name, goal ); } float trap_BotAvoidGoalTime(int goalstate, int number) { byteAlias_t fi; fi.i = Q_syscall( BOTLIB_AI_AVOID_GOAL_TIME, goalstate, number ); return fi.f; } void trap_BotSetAvoidGoalTime(int goalstate, int number, float avoidtime) { Q_syscall( BOTLIB_AI_SET_AVOID_GOAL_TIME, goalstate, number, PASSFLOAT(avoidtime)); } void trap_BotInitLevelItems(void) { Q_syscall( BOTLIB_AI_INIT_LEVEL_ITEMS ); } void trap_BotUpdateEntityItems(void) { Q_syscall( BOTLIB_AI_UPDATE_ENTITY_ITEMS ); } int trap_BotLoadItemWeights(int goalstate, char *filename) { return Q_syscall( BOTLIB_AI_LOAD_ITEM_WEIGHTS, goalstate, filename ); } void trap_BotFreeItemWeights(int goalstate) { Q_syscall( BOTLIB_AI_FREE_ITEM_WEIGHTS, goalstate ); } void trap_BotInterbreedGoalFuzzyLogic(int parent1, int parent2, int child) { Q_syscall( BOTLIB_AI_INTERBREED_GOAL_FUZZY_LOGIC, parent1, parent2, child ); } void trap_BotSaveGoalFuzzyLogic(int goalstate, char *filename) { Q_syscall( BOTLIB_AI_SAVE_GOAL_FUZZY_LOGIC, goalstate, filename ); } void trap_BotMutateGoalFuzzyLogic(int goalstate, float range) { Q_syscall( BOTLIB_AI_MUTATE_GOAL_FUZZY_LOGIC, goalstate, PASSFLOAT(range) ); } int trap_BotAllocGoalState(int state) { return Q_syscall( BOTLIB_AI_ALLOC_GOAL_STATE, state ); } void trap_BotFreeGoalState(int handle) { Q_syscall( BOTLIB_AI_FREE_GOAL_STATE, handle ); } void trap_BotResetMoveState(int movestate) { Q_syscall( BOTLIB_AI_RESET_MOVE_STATE, movestate ); } void trap_BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type) { Q_syscall( BOTLIB_AI_ADD_AVOID_SPOT, movestate, origin, PASSFLOAT(radius), type); } void trap_BotMoveToGoal(void *result, int movestate, void *goal, int travelflags) { Q_syscall( BOTLIB_AI_MOVE_TO_GOAL, result, movestate, goal, travelflags ); } int trap_BotMoveInDirection(int movestate, vec3_t dir, float speed, int type) { return Q_syscall( BOTLIB_AI_MOVE_IN_DIRECTION, movestate, dir, PASSFLOAT(speed), type ); } void trap_BotResetAvoidReach(int movestate) { Q_syscall( BOTLIB_AI_RESET_AVOID_REACH, movestate ); } void trap_BotResetLastAvoidReach(int movestate) { Q_syscall( BOTLIB_AI_RESET_LAST_AVOID_REACH,movestate ); } int trap_BotReachabilityArea(vec3_t origin, int testground) { return Q_syscall( BOTLIB_AI_REACHABILITY_AREA, origin, testground ); } int trap_BotMovementViewTarget(int movestate, void *goal, int travelflags, float lookahead, vec3_t target) { return Q_syscall( BOTLIB_AI_MOVEMENT_VIEW_TARGET, movestate, goal, travelflags, PASSFLOAT(lookahead), target ); } int trap_BotPredictVisiblePosition(vec3_t origin, int areanum, void *goal, int travelflags, vec3_t target) { return Q_syscall( BOTLIB_AI_PREDICT_VISIBLE_POSITION, origin, areanum, goal, travelflags, target ); } int trap_BotAllocMoveState(void) { return Q_syscall( BOTLIB_AI_ALLOC_MOVE_STATE ); } void trap_BotFreeMoveState(int handle) { Q_syscall( BOTLIB_AI_FREE_MOVE_STATE, handle ); } void trap_BotInitMoveState(int handle, void *initmove) { Q_syscall( BOTLIB_AI_INIT_MOVE_STATE, handle, initmove ); } int trap_BotChooseBestFightWeapon(int weaponstate, int *inventory) { return Q_syscall( BOTLIB_AI_CHOOSE_BEST_FIGHT_WEAPON, weaponstate, inventory ); } void trap_BotGetWeaponInfo(int weaponstate, int weapon, void *weaponinfo) { Q_syscall( BOTLIB_AI_GET_WEAPON_INFO, weaponstate, weapon, weaponinfo ); } int trap_BotLoadWeaponWeights(int weaponstate, char *filename) { return Q_syscall( BOTLIB_AI_LOAD_WEAPON_WEIGHTS, weaponstate, filename ); } int trap_BotAllocWeaponState(void) { return Q_syscall( BOTLIB_AI_ALLOC_WEAPON_STATE ); } void trap_BotFreeWeaponState(int weaponstate) { Q_syscall( BOTLIB_AI_FREE_WEAPON_STATE, weaponstate ); } void trap_BotResetWeaponState(int weaponstate) { Q_syscall( BOTLIB_AI_RESET_WEAPON_STATE, weaponstate ); } int trap_GeneticParentsAndChildSelection(int numranks, float *ranks, int *parent1, int *parent2, int *child) { return Q_syscall( BOTLIB_AI_GENETIC_PARENTS_AND_CHILD_SELECTION, numranks, ranks, parent1, parent2, child ); } int trap_PC_LoadSource( const char *filename ) { return Q_syscall( BOTLIB_PC_LOAD_SOURCE, filename ); } int trap_PC_FreeSource( int handle ) { return Q_syscall( BOTLIB_PC_FREE_SOURCE, handle ); } int trap_PC_ReadToken( int handle, pc_token_t *pc_token ) { return Q_syscall( BOTLIB_PC_READ_TOKEN, handle, pc_token ); } int trap_PC_SourceFileAndLine( int handle, char *filename, int *line ) { return Q_syscall( BOTLIB_PC_SOURCE_FILE_AND_LINE, handle, filename, line ); } qhandle_t trap_R_RegisterSkin( const char *name ) { return Q_syscall( G_R_REGISTERSKIN, name ); } void trap_G2_ListModelBones(void *ghlInfo, int frame) { Q_syscall( G_G2_LISTBONES, ghlInfo, frame); } void trap_G2_ListModelSurfaces(void *ghlInfo) { Q_syscall( G_G2_LISTSURFACES, ghlInfo); } qboolean trap_G2_HaveWeGhoul2Models(void *ghoul2) { return (qboolean)(Q_syscall(G_G2_HAVEWEGHOULMODELS, ghoul2)); } void trap_G2_SetGhoul2ModelIndexes(void *ghoul2, qhandle_t *modelList, qhandle_t *skinList) { Q_syscall( G_G2_SETMODELS, ghoul2, modelList, skinList); } qboolean trap_G2API_GetBoltMatrix(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) { return (qboolean)(Q_syscall(G_G2_GETBOLT, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale)); } qboolean trap_G2API_GetBoltMatrix_NoReconstruct(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) { return (qboolean)(Q_syscall(G_G2_GETBOLT_NOREC, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale)); } qboolean trap_G2API_GetBoltMatrix_NoRecNoRot(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) { return (qboolean)(Q_syscall(G_G2_GETBOLT_NOREC_NOROT, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale)); } int trap_G2API_InitGhoul2Model(void **ghoul2Ptr, const char *fileName, int modelIndex, qhandle_t customSkin, qhandle_t customShader, int modelFlags, int lodBias) { return Q_syscall(G_G2_INITGHOUL2MODEL, ghoul2Ptr, fileName, modelIndex, customSkin, customShader, modelFlags, lodBias); } qboolean trap_G2API_SetSkin(void *ghoul2, int modelIndex, qhandle_t customSkin, qhandle_t renderSkin) { return Q_syscall(G_G2_SETSKIN, ghoul2, modelIndex, customSkin, renderSkin); } int trap_G2API_Ghoul2Size ( void* ghlInfo ) { return Q_syscall(G_G2_SIZE, ghlInfo ); } int trap_G2API_AddBolt(void *ghoul2, int modelIndex, const char *boneName) { return Q_syscall(G_G2_ADDBOLT, ghoul2, modelIndex, boneName); } void trap_G2API_SetBoltInfo(void *ghoul2, int modelIndex, int boltInfo) { Q_syscall(G_G2_SETBOLTINFO, ghoul2, modelIndex, boltInfo); } qboolean trap_G2API_SetBoneAngles(void *ghoul2, int modelIndex, const char *boneName, const vec3_t angles, const int flags, const int up, const int right, const int forward, qhandle_t *modelList, int blendTime , int currentTime ) { return (Q_syscall(G_G2_ANGLEOVERRIDE, ghoul2, modelIndex, boneName, angles, flags, up, right, forward, modelList, blendTime, currentTime)); } qboolean trap_G2API_SetBoneAnim(void *ghoul2, const int modelIndex, const char *boneName, const int startFrame, const int endFrame, const int flags, const float animSpeed, const int currentTime, const float setFrame , const int blendTime ) { return Q_syscall(G_G2_PLAYANIM, ghoul2, modelIndex, boneName, startFrame, endFrame, flags, PASSFLOAT(animSpeed), currentTime, PASSFLOAT(setFrame), blendTime); } qboolean trap_G2API_GetBoneAnim(void *ghoul2, const char *boneName, const int currentTime, float *currentFrame, int *startFrame, int *endFrame, int *flags, float *animSpeed, int *modelList, const int modelIndex) { return Q_syscall(G_G2_GETBONEANIM, ghoul2, boneName, currentTime, currentFrame, startFrame, endFrame, flags, animSpeed, modelList, modelIndex); } void trap_G2API_GetGLAName(void *ghoul2, int modelIndex, char *fillBuf) { Q_syscall(G_G2_GETGLANAME, ghoul2, modelIndex, fillBuf); } int trap_G2API_CopyGhoul2Instance(void *g2From, void *g2To, int modelIndex) { return Q_syscall(G_G2_COPYGHOUL2INSTANCE, g2From, g2To, modelIndex); } void trap_G2API_CopySpecificGhoul2Model(void *g2From, int modelFrom, void *g2To, int modelTo) { Q_syscall(G_G2_COPYSPECIFICGHOUL2MODEL, g2From, modelFrom, g2To, modelTo); } void trap_G2API_DuplicateGhoul2Instance(void *g2From, void **g2To) { Q_syscall(G_G2_DUPLICATEGHOUL2INSTANCE, g2From, g2To); } qboolean trap_G2API_HasGhoul2ModelOnIndex(void *ghlInfo, int modelIndex) { return Q_syscall(G_G2_HASGHOUL2MODELONINDEX, ghlInfo, modelIndex); } qboolean trap_G2API_RemoveGhoul2Model(void *ghlInfo, int modelIndex) { return Q_syscall(G_G2_REMOVEGHOUL2MODEL, ghlInfo, modelIndex); } qboolean trap_G2API_RemoveGhoul2Models(void *ghlInfo) { return Q_syscall(G_G2_REMOVEGHOUL2MODELS, ghlInfo); } void trap_G2API_CleanGhoul2Models(void **ghoul2Ptr) { Q_syscall(G_G2_CLEANMODELS, ghoul2Ptr); } void trap_G2API_CollisionDetect( CollisionRecord_t *collRecMap, void *ghoul2, const vec3_t angles, const vec3_t position, int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, int traceFlags, int useLod, float fRadius ) { Q_syscall ( G_G2_COLLISIONDETECT, collRecMap, ghoul2, angles, position, frameNumber, entNum, rayStart, rayEnd, scale, traceFlags, useLod, PASSFLOAT(fRadius) ); } void trap_G2API_CollisionDetectCache( CollisionRecord_t *collRecMap, void* ghoul2, const vec3_t angles, const vec3_t position, int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, int traceFlags, int useLod, float fRadius ) { Q_syscall ( G_G2_COLLISIONDETECTCACHE, collRecMap, ghoul2, angles, position, frameNumber, entNum, rayStart, rayEnd, scale, traceFlags, useLod, PASSFLOAT(fRadius) ); } void trap_G2API_GetSurfaceName(void *ghoul2, int surfNumber, int modelIndex, char *fillBuf) { Q_syscall(G_G2_GETSURFACENAME, ghoul2, surfNumber, modelIndex, fillBuf); } qboolean trap_G2API_SetRootSurface(void *ghoul2, const int modelIndex, const char *surfaceName) { return Q_syscall(G_G2_SETROOTSURFACE, ghoul2, modelIndex, surfaceName); } qboolean trap_G2API_SetSurfaceOnOff(void *ghoul2, const char *surfaceName, const int flags) { return Q_syscall(G_G2_SETSURFACEONOFF, ghoul2, surfaceName, flags); } qboolean trap_G2API_SetNewOrigin(void *ghoul2, const int boltIndex) { return Q_syscall(G_G2_SETNEWORIGIN, ghoul2, boltIndex); } qboolean trap_G2API_DoesBoneExist(void *ghoul2, int modelIndex, const char *boneName) { return Q_syscall(G_G2_DOESBONEEXIST, ghoul2, modelIndex, boneName); } int trap_G2API_GetSurfaceRenderStatus(void *ghoul2, const int modelIndex, const char *surfaceName) { return Q_syscall(G_G2_GETSURFACERENDERSTATUS, ghoul2, modelIndex, surfaceName); } void trap_G2API_AbsurdSmoothing(void *ghoul2, qboolean status) { Q_syscall(G_G2_ABSURDSMOOTHING, ghoul2, status); } void trap_G2API_SetRagDoll(void *ghoul2, sharedRagDollParams_t *params) { Q_syscall(G_G2_SETRAGDOLL, ghoul2, params); } void trap_G2API_AnimateG2Models(void *ghoul2, int time, sharedRagDollUpdateParams_t *params) { Q_syscall(G_G2_ANIMATEG2MODELS, ghoul2, time, params); } qboolean trap_G2API_RagPCJConstraint(void *ghoul2, const char *boneName, vec3_t min, vec3_t max) { return Q_syscall(G_G2_RAGPCJCONSTRAINT, ghoul2, boneName, min, max); } qboolean trap_G2API_RagPCJGradientSpeed(void *ghoul2, const char *boneName, const float speed) { return Q_syscall(G_G2_RAGPCJGRADIENTSPEED, ghoul2, boneName, PASSFLOAT(speed)); } qboolean trap_G2API_RagEffectorGoal(void *ghoul2, const char *boneName, vec3_t pos) { return Q_syscall(G_G2_RAGEFFECTORGOAL, ghoul2, boneName, pos); } qboolean trap_G2API_GetRagBonePos(void *ghoul2, const char *boneName, vec3_t pos, vec3_t entAngles, vec3_t entPos, vec3_t entScale) { return Q_syscall(G_G2_GETRAGBONEPOS, ghoul2, boneName, pos, entAngles, entPos, entScale); } qboolean trap_G2API_RagEffectorKick(void *ghoul2, const char *boneName, vec3_t velocity) { return Q_syscall(G_G2_RAGEFFECTORKICK, ghoul2, boneName, velocity); } qboolean trap_G2API_RagForceSolve(void *ghoul2, qboolean force) { return Q_syscall(G_G2_RAGFORCESOLVE, ghoul2, force); } qboolean trap_G2API_SetBoneIKState(void *ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params) { return Q_syscall(G_G2_SETBONEIKSTATE, ghoul2, time, boneName, ikState, params); } qboolean trap_G2API_IKMove(void *ghoul2, int time, sharedIKMoveParams_t *params) { return Q_syscall(G_G2_IKMOVE, ghoul2, time, params); } qboolean trap_G2API_RemoveBone(void *ghoul2, const char *boneName, int modelIndex) { return Q_syscall(G_G2_REMOVEBONE, ghoul2, boneName, modelIndex); } void trap_G2API_AttachInstanceToEntNum(void *ghoul2, int entityNum, qboolean server) { Q_syscall(G_G2_ATTACHINSTANCETOENTNUM, ghoul2, entityNum, server); } void trap_G2API_ClearAttachedInstance(int entityNum) { Q_syscall(G_G2_CLEARATTACHEDINSTANCE, entityNum); } void trap_G2API_CleanEntAttachments(void) { Q_syscall(G_G2_CLEANENTATTACHMENTS); } qboolean trap_G2API_OverrideServer(void *serverInstance) { return Q_syscall(G_G2_OVERRIDESERVER, serverInstance); } const char *trap_SetActiveSubBSP(int index) { return (char *)Q_syscall( G_SET_ACTIVE_SUBBSP, index ); } int trap_CM_RegisterTerrain(const char *config) { return Q_syscall(G_CM_REGISTER_TERRAIN, config); } void trap_RMG_Init( void ) { Q_syscall(G_RMG_INIT); } void trap_Bot_UpdateWaypoints(int wpnum, wpobject_t **wps) { Q_syscall(G_BOT_UPDATEWAYPOINTS, wpnum, wps); } void trap_Bot_CalculatePaths(int rmg) { Q_syscall(G_BOT_CALCULATEPATHS, rmg); } // Translate import table funcptrs to syscalls int SVSyscall_FS_Read( void *buffer, int len, fileHandle_t f ) { trap_FS_Read( buffer, len, f ); return 0; } int SVSyscall_FS_Write( const void *buffer, int len, fileHandle_t f ) { trap_FS_Write( buffer, len, f ); return 0; } qboolean SVSyscall_EntityContact( const vec3_t mins, const vec3_t maxs, const sharedEntity_t *ent, int capsule ) { if ( capsule ) return trap_EntityContactCapsule( mins, maxs, ent ); else return trap_EntityContact( mins, maxs, ent ); } void SVSyscall_Trace( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask, int capsule, int traceFlags, int useLod ) { if ( capsule ) trap_TraceCapsule( results, start, mins, maxs, end, passEntityNum, contentmask ); else if ( traceFlags ) trap_G2Trace( results, start, mins, maxs, end, passEntityNum, contentmask, traceFlags, useLod ); else trap_Trace( results, start, mins, maxs, end, passEntityNum, contentmask ); } NORETURN void QDECL G_Error( int errorLevel, const char *error, ... ) { va_list argptr; char text[1024]; va_start( argptr, error ); Q_vsnprintf( text, sizeof( text ), error, argptr ); va_end( argptr ); trap_Error( text ); } void QDECL G_Printf( const char *msg, ... ) { va_list argptr; char text[4096] = {0}; int ret; va_start( argptr, msg ); ret = Q_vsnprintf( text, sizeof( text ), msg, argptr ); va_end( argptr ); if ( ret == -1 ) trap_Print( "G_Printf: overflow of 4096 bytes buffer\n" ); else trap_Print( text ); } static void TranslateSyscalls( void ) { static gameImport_t import; memset( &import, 0, sizeof( import ) ); trap = &import; Com_Error = G_Error; Com_Printf = G_Printf; trap->Print = Com_Printf; trap->Error = Com_Error; trap->Milliseconds = trap_Milliseconds; trap->PrecisionTimerStart = trap_PrecisionTimer_Start; trap->PrecisionTimerEnd = trap_PrecisionTimer_End; trap->SV_RegisterSharedMemory = trap_SV_RegisterSharedMemory; trap->RealTime = trap_RealTime; trap->TrueMalloc = trap_TrueMalloc; trap->TrueFree = trap_TrueFree; trap->SnapVector = trap_SnapVector; trap->Cvar_Register = trap_Cvar_Register; trap->Cvar_Set = trap_Cvar_Set; trap->Cvar_Update = trap_Cvar_Update; trap->Cvar_VariableIntegerValue = trap_Cvar_VariableIntegerValue; trap->Cvar_VariableStringBuffer = trap_Cvar_VariableStringBuffer; trap->Argc = trap_Argc; trap->Argv = trap_Argv; trap->FS_Close = trap_FS_FCloseFile; trap->FS_GetFileList = trap_FS_GetFileList; trap->FS_Open = trap_FS_FOpenFile; trap->FS_Read = SVSyscall_FS_Read; trap->FS_Write = SVSyscall_FS_Write; trap->AdjustAreaPortalState = trap_AdjustAreaPortalState; trap->AreasConnected = trap_AreasConnected; trap->DebugPolygonCreate = trap_DebugPolygonCreate; trap->DebugPolygonDelete = trap_DebugPolygonDelete; trap->DropClient = trap_DropClient; trap->EntitiesInBox = trap_EntitiesInBox; trap->EntityContact = SVSyscall_EntityContact; trap->Trace = SVSyscall_Trace; trap->GetConfigstring = trap_GetConfigstring; trap->GetEntityToken = trap_GetEntityToken; trap->GetServerinfo = trap_GetServerinfo; trap->GetUsercmd = trap_GetUsercmd; trap->GetUserinfo = trap_GetUserinfo; trap->InPVS = trap_InPVS; trap->InPVSIgnorePortals = trap_InPVSIgnorePortals; trap->LinkEntity = trap_LinkEntity; trap->LocateGameData = trap_LocateGameData; trap->PointContents = trap_PointContents; trap->SendConsoleCommand = trap_SendConsoleCommand; trap->SendServerCommand = trap_SendServerCommand; trap->SetBrushModel = trap_SetBrushModel; trap->SetConfigstring = trap_SetConfigstring; trap->SetServerCull = trap_SetServerCull; trap->SetUserinfo = trap_SetUserinfo; trap->SiegePersSet = trap_SiegePersSet; trap->SiegePersGet = trap_SiegePersGet; trap->UnlinkEntity = trap_UnlinkEntity; trap->ROFF_Clean = trap_ROFF_Clean; trap->ROFF_UpdateEntities = trap_ROFF_UpdateEntities; trap->ROFF_Cache = trap_ROFF_Cache; trap->ROFF_Play = trap_ROFF_Play; trap->ROFF_Purge_Ent = trap_ROFF_Purge_Ent; trap->ICARUS_RunScript = trap_ICARUS_RunScript; trap->ICARUS_RegisterScript = trap_ICARUS_RegisterScript; trap->ICARUS_Init = trap_ICARUS_Init; trap->ICARUS_ValidEnt = trap_ICARUS_ValidEnt; trap->ICARUS_IsInitialized = trap_ICARUS_IsInitialized; trap->ICARUS_MaintainTaskManager = trap_ICARUS_MaintainTaskManager; trap->ICARUS_IsRunning = trap_ICARUS_IsRunning; trap->ICARUS_TaskIDPending = trap_ICARUS_TaskIDPending; trap->ICARUS_InitEnt = trap_ICARUS_InitEnt; trap->ICARUS_FreeEnt = trap_ICARUS_FreeEnt; trap->ICARUS_AssociateEnt = trap_ICARUS_AssociateEnt; trap->ICARUS_Shutdown = trap_ICARUS_Shutdown; trap->ICARUS_TaskIDSet = trap_ICARUS_TaskIDSet; trap->ICARUS_TaskIDComplete = trap_ICARUS_TaskIDComplete; trap->ICARUS_SetVar = trap_ICARUS_SetVar; trap->ICARUS_VariableDeclared = trap_ICARUS_VariableDeclared; trap->ICARUS_GetFloatVariable = trap_ICARUS_GetFloatVariable; trap->ICARUS_GetStringVariable = trap_ICARUS_GetStringVariable; trap->ICARUS_GetVectorVariable = trap_ICARUS_GetVectorVariable; trap->Nav_Init = trap_Nav_Init; trap->Nav_Free = trap_Nav_Free; trap->Nav_Load = trap_Nav_Load; trap->Nav_Save = trap_Nav_Save; trap->Nav_AddRawPoint = trap_Nav_AddRawPoint; trap->Nav_CalculatePaths = trap_Nav_CalculatePaths; trap->Nav_HardConnect = trap_Nav_HardConnect; trap->Nav_ShowNodes = trap_Nav_ShowNodes; trap->Nav_ShowEdges = trap_Nav_ShowEdges; trap->Nav_ShowPath = trap_Nav_ShowPath; trap->Nav_GetNearestNode = trap_Nav_GetNearestNode; trap->Nav_GetBestNode = trap_Nav_GetBestNode; trap->Nav_GetNodePosition = trap_Nav_GetNodePosition; trap->Nav_GetNodeNumEdges = trap_Nav_GetNodeNumEdges; trap->Nav_GetNodeEdge = trap_Nav_GetNodeEdge; trap->Nav_GetNumNodes = trap_Nav_GetNumNodes; trap->Nav_Connected = trap_Nav_Connected; trap->Nav_GetPathCost = trap_Nav_GetPathCost; trap->Nav_GetEdgeCost = trap_Nav_GetEdgeCost; trap->Nav_GetProjectedNode = trap_Nav_GetProjectedNode; trap->Nav_CheckFailedNodes = trap_Nav_CheckFailedNodes; trap->Nav_AddFailedNode = trap_Nav_AddFailedNode; trap->Nav_NodeFailed = trap_Nav_NodeFailed; trap->Nav_NodesAreNeighbors = trap_Nav_NodesAreNeighbors; trap->Nav_ClearFailedEdge = trap_Nav_ClearFailedEdge; trap->Nav_ClearAllFailedEdges = trap_Nav_ClearAllFailedEdges; trap->Nav_EdgeFailed = trap_Nav_EdgeFailed; trap->Nav_AddFailedEdge = trap_Nav_AddFailedEdge; trap->Nav_CheckFailedEdge = trap_Nav_CheckFailedEdge; trap->Nav_CheckAllFailedEdges = trap_Nav_CheckAllFailedEdges; trap->Nav_RouteBlocked = trap_Nav_RouteBlocked; trap->Nav_GetBestNodeAltRoute = trap_Nav_GetBestNodeAltRoute; trap->Nav_GetBestNodeAltRoute2 = trap_Nav_GetBestNodeAltRoute2; trap->Nav_GetBestPathBetweenEnts = trap_Nav_GetBestPathBetweenEnts; trap->Nav_GetNodeRadius = trap_Nav_GetNodeRadius; trap->Nav_CheckBlockedEdges = trap_Nav_CheckBlockedEdges; trap->Nav_ClearCheckedNodes = trap_Nav_ClearCheckedNodes; trap->Nav_CheckedNode = trap_Nav_CheckedNode; trap->Nav_SetCheckedNode = trap_Nav_SetCheckedNode; trap->Nav_FlagAllNodes = trap_Nav_FlagAllNodes; trap->Nav_GetPathsCalculated = trap_Nav_GetPathsCalculated; trap->Nav_SetPathsCalculated = trap_Nav_SetPathsCalculated; trap->BotAllocateClient = trap_BotAllocateClient; trap->BotFreeClient = trap_BotFreeClient; trap->BotLoadCharacter = trap_BotLoadCharacter; trap->BotFreeCharacter = trap_BotFreeCharacter; trap->Characteristic_Float = trap_Characteristic_Float; trap->Characteristic_BFloat = trap_Characteristic_BFloat; trap->Characteristic_Integer = trap_Characteristic_Integer; trap->Characteristic_BInteger = trap_Characteristic_BInteger; trap->Characteristic_String = trap_Characteristic_String; trap->BotAllocChatState = trap_BotAllocChatState; trap->BotFreeChatState = trap_BotFreeChatState; trap->BotQueueConsoleMessage = trap_BotQueueConsoleMessage; trap->BotRemoveConsoleMessage = trap_BotRemoveConsoleMessage; trap->BotNextConsoleMessage = trap_BotNextConsoleMessage; trap->BotNumConsoleMessages = trap_BotNumConsoleMessages; trap->BotInitialChat = trap_BotInitialChat; trap->BotReplyChat = trap_BotReplyChat; trap->BotChatLength = trap_BotChatLength; trap->BotEnterChat = trap_BotEnterChat; trap->StringContains = trap_StringContains; trap->BotFindMatch = trap_BotFindMatch; trap->BotMatchVariable = trap_BotMatchVariable; trap->UnifyWhiteSpaces = trap_UnifyWhiteSpaces; trap->BotReplaceSynonyms = trap_BotReplaceSynonyms; trap->BotLoadChatFile = trap_BotLoadChatFile; trap->BotSetChatGender = trap_BotSetChatGender; trap->BotSetChatName = trap_BotSetChatName; trap->BotResetGoalState = trap_BotResetGoalState; trap->BotResetAvoidGoals = trap_BotResetAvoidGoals; trap->BotPushGoal = trap_BotPushGoal; trap->BotPopGoal = trap_BotPopGoal; trap->BotEmptyGoalStack = trap_BotEmptyGoalStack; trap->BotDumpAvoidGoals = trap_BotDumpAvoidGoals; trap->BotDumpGoalStack = trap_BotDumpGoalStack; trap->BotGoalName = trap_BotGoalName; trap->BotGetTopGoal = trap_BotGetTopGoal; trap->BotGetSecondGoal = trap_BotGetSecondGoal; trap->BotChooseLTGItem = trap_BotChooseLTGItem; trap->BotChooseNBGItem = trap_BotChooseNBGItem; trap->BotTouchingGoal = trap_BotTouchingGoal; trap->BotItemGoalInVisButNotVisible = trap_BotItemGoalInVisButNotVisible; trap->BotGetLevelItemGoal = trap_BotGetLevelItemGoal; trap->BotAvoidGoalTime = trap_BotAvoidGoalTime; trap->BotInitLevelItems = trap_BotInitLevelItems; trap->BotUpdateEntityItems = trap_BotUpdateEntityItems; trap->BotLoadItemWeights = trap_BotLoadItemWeights; trap->BotFreeItemWeights = trap_BotFreeItemWeights; trap->BotSaveGoalFuzzyLogic = trap_BotSaveGoalFuzzyLogic; trap->BotAllocGoalState = trap_BotAllocGoalState; trap->BotFreeGoalState = trap_BotFreeGoalState; trap->BotResetMoveState = trap_BotResetMoveState; trap->BotMoveToGoal = trap_BotMoveToGoal; trap->BotMoveInDirection = trap_BotMoveInDirection; trap->BotResetAvoidReach = trap_BotResetAvoidReach; trap->BotResetLastAvoidReach = trap_BotResetLastAvoidReach; trap->BotReachabilityArea = trap_BotReachabilityArea; trap->BotMovementViewTarget = trap_BotMovementViewTarget; trap->BotAllocMoveState = trap_BotAllocMoveState; trap->BotFreeMoveState = trap_BotFreeMoveState; trap->BotInitMoveState = trap_BotInitMoveState; trap->BotChooseBestFightWeapon = trap_BotChooseBestFightWeapon; trap->BotGetWeaponInfo = trap_BotGetWeaponInfo; trap->BotLoadWeaponWeights = trap_BotLoadWeaponWeights; trap->BotAllocWeaponState = trap_BotAllocWeaponState; trap->BotFreeWeaponState = trap_BotFreeWeaponState; trap->BotResetWeaponState = trap_BotResetWeaponState; trap->GeneticParentsAndChildSelection = trap_GeneticParentsAndChildSelection; trap->BotInterbreedGoalFuzzyLogic = trap_BotInterbreedGoalFuzzyLogic; trap->BotMutateGoalFuzzyLogic = trap_BotMutateGoalFuzzyLogic; trap->BotGetNextCampSpotGoal = trap_BotGetNextCampSpotGoal; trap->BotGetMapLocationGoal = trap_BotGetMapLocationGoal; trap->BotNumInitialChats = trap_BotNumInitialChats; trap->BotGetChatMessage = trap_BotGetChatMessage; trap->BotRemoveFromAvoidGoals = trap_BotRemoveFromAvoidGoals; trap->BotPredictVisiblePosition = trap_BotPredictVisiblePosition; trap->BotSetAvoidGoalTime = trap_BotSetAvoidGoalTime; trap->BotAddAvoidSpot = trap_BotAddAvoidSpot; trap->BotLibSetup = trap_BotLibSetup; trap->BotLibShutdown = trap_BotLibShutdown; trap->BotLibVarSet = trap_BotLibVarSet; trap->BotLibVarGet = trap_BotLibVarGet; trap->BotLibDefine = trap_BotLibDefine; trap->BotLibStartFrame = trap_BotLibStartFrame; trap->BotLibLoadMap = trap_BotLibLoadMap; trap->BotLibUpdateEntity = trap_BotLibUpdateEntity; trap->BotLibTest = trap_BotLibTest; trap->BotGetSnapshotEntity = trap_BotGetSnapshotEntity; trap->BotGetServerCommand = trap_BotGetServerCommand; trap->BotUserCommand = trap_BotUserCommand; trap->BotUpdateWaypoints = trap_Bot_UpdateWaypoints; trap->BotCalculatePaths = trap_Bot_CalculatePaths; trap->AAS_EnableRoutingArea = trap_AAS_EnableRoutingArea; trap->AAS_BBoxAreas = trap_AAS_BBoxAreas; trap->AAS_AreaInfo = trap_AAS_AreaInfo; trap->AAS_EntityInfo = trap_AAS_EntityInfo; trap->AAS_Initialized = trap_AAS_Initialized; trap->AAS_PresenceTypeBoundingBox = trap_AAS_PresenceTypeBoundingBox; trap->AAS_Time = trap_AAS_Time; trap->AAS_PointAreaNum = trap_AAS_PointAreaNum; trap->AAS_TraceAreas = trap_AAS_TraceAreas; trap->AAS_PointContents = trap_AAS_PointContents; trap->AAS_NextBSPEntity = trap_AAS_NextBSPEntity; trap->AAS_ValueForBSPEpairKey = trap_AAS_ValueForBSPEpairKey; trap->AAS_VectorForBSPEpairKey = trap_AAS_VectorForBSPEpairKey; trap->AAS_FloatForBSPEpairKey = trap_AAS_FloatForBSPEpairKey; trap->AAS_IntForBSPEpairKey = trap_AAS_IntForBSPEpairKey; trap->AAS_AreaReachability = trap_AAS_AreaReachability; trap->AAS_AreaTravelTimeToGoalArea = trap_AAS_AreaTravelTimeToGoalArea; trap->AAS_Swimming = trap_AAS_Swimming; trap->AAS_PredictClientMovement = trap_AAS_PredictClientMovement; trap->AAS_AlternativeRouteGoals = trap_AAS_AlternativeRouteGoals; trap->AAS_PredictRoute = trap_AAS_PredictRoute; trap->AAS_PointReachabilityAreaIndex = trap_AAS_PointReachabilityAreaIndex; trap->EA_Say = trap_EA_Say; trap->EA_SayTeam = trap_EA_SayTeam; trap->EA_Command = trap_EA_Command; trap->EA_Action = trap_EA_Action; trap->EA_Gesture = trap_EA_Gesture; trap->EA_Talk = trap_EA_Talk; trap->EA_Attack = trap_EA_Attack; trap->EA_Alt_Attack = trap_EA_Alt_Attack; trap->EA_ForcePower = trap_EA_ForcePower; trap->EA_Use = trap_EA_Use; trap->EA_Respawn = trap_EA_Respawn; trap->EA_Crouch = trap_EA_Crouch; trap->EA_MoveUp = trap_EA_MoveUp; trap->EA_MoveDown = trap_EA_MoveDown; trap->EA_MoveForward = trap_EA_MoveForward; trap->EA_MoveBack = trap_EA_MoveBack; trap->EA_MoveLeft = trap_EA_MoveLeft; trap->EA_MoveRight = trap_EA_MoveRight; trap->EA_SelectWeapon = trap_EA_SelectWeapon; trap->EA_Jump = trap_EA_Jump; trap->EA_DelayedJump = trap_EA_DelayedJump; trap->EA_Move = trap_EA_Move; trap->EA_View = trap_EA_View; trap->EA_EndRegular = trap_EA_EndRegular; trap->EA_GetInput = trap_EA_GetInput; trap->EA_ResetInput = trap_EA_ResetInput; trap->PC_LoadSource = trap_PC_LoadSource; trap->PC_FreeSource = trap_PC_FreeSource; trap->PC_ReadToken = trap_PC_ReadToken; trap->PC_SourceFileAndLine = trap_PC_SourceFileAndLine; trap->R_RegisterSkin = trap_R_RegisterSkin; trap->SetActiveSubBSP = trap_SetActiveSubBSP; trap->CM_RegisterTerrain = trap_CM_RegisterTerrain; trap->RMG_Init = trap_RMG_Init; trap->G2API_ListModelBones = trap_G2_ListModelBones; trap->G2API_ListModelSurfaces = trap_G2_ListModelSurfaces; trap->G2API_HaveWeGhoul2Models = trap_G2_HaveWeGhoul2Models; trap->G2API_SetGhoul2ModelIndexes = trap_G2_SetGhoul2ModelIndexes; trap->G2API_GetBoltMatrix = trap_G2API_GetBoltMatrix; trap->G2API_GetBoltMatrix_NoReconstruct = trap_G2API_GetBoltMatrix_NoReconstruct; trap->G2API_GetBoltMatrix_NoRecNoRot = trap_G2API_GetBoltMatrix_NoRecNoRot; trap->G2API_InitGhoul2Model = trap_G2API_InitGhoul2Model; trap->G2API_SetSkin = trap_G2API_SetSkin; trap->G2API_Ghoul2Size = trap_G2API_Ghoul2Size; trap->G2API_AddBolt = trap_G2API_AddBolt; trap->G2API_SetBoltInfo = trap_G2API_SetBoltInfo; trap->G2API_SetBoneAngles = trap_G2API_SetBoneAngles; trap->G2API_SetBoneAnim = trap_G2API_SetBoneAnim; trap->G2API_GetBoneAnim = trap_G2API_GetBoneAnim; trap->G2API_GetGLAName = trap_G2API_GetGLAName; trap->G2API_CopyGhoul2Instance = trap_G2API_CopyGhoul2Instance; trap->G2API_CopySpecificGhoul2Model = trap_G2API_CopySpecificGhoul2Model; trap->G2API_DuplicateGhoul2Instance = trap_G2API_DuplicateGhoul2Instance; trap->G2API_HasGhoul2ModelOnIndex = trap_G2API_HasGhoul2ModelOnIndex; trap->G2API_RemoveGhoul2Model = trap_G2API_RemoveGhoul2Model; trap->G2API_RemoveGhoul2Models = trap_G2API_RemoveGhoul2Models; trap->G2API_CleanGhoul2Models = trap_G2API_CleanGhoul2Models; trap->G2API_CollisionDetect = trap_G2API_CollisionDetect; trap->G2API_CollisionDetectCache = trap_G2API_CollisionDetectCache; trap->G2API_SetRootSurface = trap_G2API_SetRootSurface; trap->G2API_SetSurfaceOnOff = trap_G2API_SetSurfaceOnOff; trap->G2API_SetNewOrigin = trap_G2API_SetNewOrigin; trap->G2API_DoesBoneExist = trap_G2API_DoesBoneExist; trap->G2API_GetSurfaceRenderStatus = trap_G2API_GetSurfaceRenderStatus; trap->G2API_AbsurdSmoothing = trap_G2API_AbsurdSmoothing; trap->G2API_SetRagDoll = trap_G2API_SetRagDoll; trap->G2API_AnimateG2Models = trap_G2API_AnimateG2Models; trap->G2API_RagPCJConstraint = trap_G2API_RagPCJConstraint; trap->G2API_RagPCJGradientSpeed = trap_G2API_RagPCJGradientSpeed; trap->G2API_RagEffectorGoal = trap_G2API_RagEffectorGoal; trap->G2API_GetRagBonePos = trap_G2API_GetRagBonePos; trap->G2API_RagEffectorKick = trap_G2API_RagEffectorKick; trap->G2API_RagForceSolve = trap_G2API_RagForceSolve; trap->G2API_SetBoneIKState = trap_G2API_SetBoneIKState; trap->G2API_IKMove = trap_G2API_IKMove; trap->G2API_RemoveBone = trap_G2API_RemoveBone; trap->G2API_AttachInstanceToEntNum = trap_G2API_AttachInstanceToEntNum; trap->G2API_ClearAttachedInstance = trap_G2API_ClearAttachedInstance; trap->G2API_CleanEntAttachments = trap_G2API_CleanEntAttachments; trap->G2API_OverrideServer = trap_G2API_OverrideServer; trap->G2API_GetSurfaceName = trap_G2API_GetSurfaceName; }