/*
===========================================================================
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see .
===========================================================================
*/
// Filename:- stringed_ingame.cpp
//
// This file is designed to be pasted into each game project that uses the StringEd package's files.
// You can alter the way it does things by (eg) replacing STL with RATL, BUT LEAVE THE OVERALL
// FUNCTIONALITY THE SAME, or if I ever make any funadamental changes to the way the package works
// then you're going to be SOOL (shit out of luck ;-)...
//
//////////////////////////////////////////////////
//
// stuff common to all qcommon files...
#include "server/server.h"
#include "qcommon/q_shared.h"
#include "qcommon.h"
//
//////////////////////////////////////////////////
#include "stringed_ingame.h"
#include "stringed_interface.h"
///////////////////////////////////////////////
//
// some STL stuff...
#include
#include