/*
===========================================================================
Copyright (C) 1999 - 2005, Id Software, Inc.
Copyright (C) 2000 - 2013, Raven Software, Inc.
Copyright (C) 2001 - 2013, Activision, Inc.
Copyright (C) 2005 - 2015, ioquake3 contributors
Copyright (C) 2013 - 2015, OpenJK contributors
This file is part of the OpenJK source code.
OpenJK is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License version 2 as
published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see .
===========================================================================
*/
// console.c
#include "server/exe_headers.h"
#include "client.h"
#include "qcommon/stringed_ingame.h"
#include "qcommon/stv_version.h"
int g_console_field_width = 78;
console_t con;
cvar_t *con_conspeed;
cvar_t *con_notifytime;
cvar_t *con_opacity; // background alpha multiplier
cvar_t *con_autoclear;
#define DEFAULT_CONSOLE_WIDTH 78
vec4_t console_color = {0.509f, 0.609f, 0.847f, 1.0f};
/*
================
Con_ToggleConsole_f
================
*/
void Con_ToggleConsole_f (void) {
// closing a full screen console restarts the demo loop
if ( cls.state == CA_DISCONNECTED && Key_GetCatcher( ) == KEYCATCH_CONSOLE ) {
// CL_StartDemoLoop();
return;
}
if( con_autoclear->integer )
Field_Clear( &g_consoleField );
g_consoleField.widthInChars = g_console_field_width;
Con_ClearNotify ();
Key_SetCatcher( Key_GetCatcher( ) ^ KEYCATCH_CONSOLE );
}
/*
===================
Con_ToggleMenu_f
===================
*/
void Con_ToggleMenu_f( void ) {
CL_KeyEvent( A_ESCAPE, qtrue, Sys_Milliseconds() );
CL_KeyEvent( A_ESCAPE, qfalse, Sys_Milliseconds() );
}
/*
================
Con_Clear_f
================
*/
void Con_Clear_f (void) {
int i;
for ( i = 0 ; i < CON_TEXTSIZE ; i++ ) {
con.text[i] = (ColorIndex(COLOR_WHITE)<<8) | ' ';
}
Con_Bottom(); // go to end
}
/*
================
Con_Dump_f
Save the console contents out to a file
================
*/
void Con_Dump_f (void)
{
int l, x, i;
short *line;
fileHandle_t f;
int bufferlen;
char *buffer;
char filename[MAX_QPATH];
if (Cmd_Argc() != 2)
{
Com_Printf ("%s\n", SE_GetString("CON_TEXT_DUMP_USAGE"));
return;
}
Q_strncpyz( filename, Cmd_Argv( 1 ), sizeof( filename ) );
COM_DefaultExtension( filename, sizeof( filename ), ".txt" );
if(!COM_CompareExtension(filename, ".txt"))
{
Com_Printf( "Con_Dump_f: Only the \".txt\" extension is supported by this command!\n" );
return;
}
f = FS_FOpenFileWrite( filename );
if (!f)
{
Com_Printf ("ERROR: couldn't open %s.\n", filename);
return;
}
Com_Printf ("Dumped console text to %s.\n", filename );
// skip empty lines
for (l = con.current - con.totallines + 1 ; l <= con.current ; l++)
{
line = con.text + (l%con.totallines)*con.linewidth;
for (x=0 ; x=0 ; x--)
{
if (buffer[x] == ' ')
buffer[x] = 0;
else
break;
}
#ifdef _WIN32
Q_strcat(buffer, bufferlen, "\r\n");
#else
Q_strcat(buffer, bufferlen, "\n");
#endif
FS_Write(buffer, strlen(buffer), f);
}
Z_Free( buffer );
FS_FCloseFile( f );
}
/*
================
Con_ClearNotify
================
*/
void Con_ClearNotify( void ) {
int i;
for ( i = 0 ; i < NUM_CON_TIMES ; i++ ) {
con.times[i] = 0;
}
}
/*
================
Con_CheckResize
If the line width has changed, reformat the buffer.
================
*/
void Con_CheckResize (void)
{
int i, j, width, oldwidth, oldtotallines, numlines, numchars;
short tbuf[CON_TEXTSIZE];
//width = (SCREEN_WIDTH / SMALLCHAR_WIDTH) - 2;
width = (cls.glconfig.vidWidth / SMALLCHAR_WIDTH) - 2;
if (width == con.linewidth)
return;
if (width < 1) // video hasn't been initialized yet
{
con.xadjust = 1;
con.yadjust = 1;
width = DEFAULT_CONSOLE_WIDTH;
con.linewidth = width;
con.totallines = CON_TEXTSIZE / con.linewidth;
for(i=0; i= 0)
con.times[con.current % NUM_CON_TIMES] = cls.realtime;
con.x = 0;
if (con.display == con.current)
con.display++;
con.current++;
for(i=0; iinteger ) {
return;
}
if (!con.initialized) {
con.color[0] =
con.color[1] =
con.color[2] =
con.color[3] = 1.0f;
con.linewidth = -1;
Con_CheckResize ();
con.initialized = qtrue;
}
color = ColorIndex(COLOR_WHITE);
while ( (c = (unsigned char )*txt) != 0 ) {
if ( Q_IsColorString( (unsigned char*) txt ) ) {
color = ColorIndex( *(txt+1) );
txt += 2;
continue;
}
// count word length
for (l=0 ; l< con.linewidth ; l++) {
if ( txt[l] <= ' ') {
break;
}
}
// word wrap
if (l != con.linewidth && (con.x + l >= con.linewidth) ) {
Con_Linefeed();
}
txt++;
switch (c)
{
case '\n':
Con_Linefeed ();
break;
case '\r':
con.x = 0;
break;
default: // display character and advance
y = con.current % con.totallines;
con.text[y*con.linewidth+con.x] = (color << 8) | c;
con.x++;
if (con.x >= con.linewidth) {
Con_Linefeed();
con.x = 0;
}
break;
}
}
// mark time for transparent overlay
if (con.current >= 0)
con.times[con.current % NUM_CON_TIMES] = cls.realtime;
}
/*
==============================================================================
DRAWING
==============================================================================
*/
/*
================
Con_DrawInput
Draw the editline after a ] prompt
================
*/
void Con_DrawInput (void) {
int y;
if ( cls.state != CA_DISCONNECTED && !(Key_GetCatcher( ) & KEYCATCH_CONSOLE ) ) {
return;
}
y = con.vislines - ( SMALLCHAR_HEIGHT * (re.Language_IsAsian() ? 1.5 : 2) );
re.SetColor( con.color );
SCR_DrawSmallChar( con.xadjust + 1 * SMALLCHAR_WIDTH, y, CONSOLE_PROMPT_CHAR );
Field_Draw( &g_consoleField, con.xadjust + 2 * SMALLCHAR_WIDTH, y,
SCREEN_WIDTH - 3 * SMALLCHAR_WIDTH, qtrue, qtrue );
}
/*
================
Con_DrawNotify
Draws the last few lines of output transparently over the game top
================
*/
void Con_DrawNotify (void)
{
int x, v;
short *text;
int i;
int time;
int currentColor;
currentColor = 7;
re.SetColor( g_color_table[currentColor] );
v = 0;
for (i= con.current-NUM_CON_TIMES+1 ; i<=con.current ; i++)
{
if (i < 0)
continue;
time = con.times[i % NUM_CON_TIMES];
if (time == 0)
continue;
time = cls.realtime - time;
if (time > con_notifytime->value*1000)
continue;
text = con.text + (i % con.totallines)*con.linewidth;
// asian language needs to use the new font system to print glyphs...
//
// (ignore colours since we're going to print the whole thing as one string)
//
if (re.Language_IsAsian())
{
int iFontIndex = re.RegisterFont("ocr_a"); // this seems naughty
const float fFontScale = 0.75f*con.yadjust;
const int iPixelHeightToAdvance = 2+(1.3/con.yadjust) * re.Font_HeightPixels(iFontIndex, fFontScale); // for asian spacing, since we don't want glyphs to touch.
// concat the text to be printed...
//
char sTemp[4096]={0}; // ott
for (x = 0 ; x < con.linewidth ; x++)
{
if ( ( (text[x]>>8)&Q_COLOR_BITS ) != currentColor ) {
currentColor = (text[x]>>8)&Q_COLOR_BITS;
strcat(sTemp,va("^%i", (text[x]>>8)&Q_COLOR_BITS) );
}
strcat(sTemp,va("%c",text[x] & 0xFF));
}
//
// and print...
//
re.Font_DrawString(con.xadjust*(con.xadjust + (1*SMALLCHAR_WIDTH/*aesthetics*/)), con.yadjust*(v), sTemp, g_color_table[currentColor], iFontIndex, -1, fFontScale);
v += iPixelHeightToAdvance;
}
else
{
for (x = 0 ; x < con.linewidth ; x++) {
if ( ( text[x] & 0xff ) == ' ' ) {
continue;
}
if ( ( (text[x]>>8)&Q_COLOR_BITS ) != currentColor ) {
currentColor = (text[x]>>8)&Q_COLOR_BITS;
re.SetColor( g_color_table[currentColor] );
}
SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, v, text[x] & 0xff );
}
v += SMALLCHAR_HEIGHT;
}
}
re.SetColor( NULL );
}
/*
================
Con_DrawSolidConsole
Draws the console with the solid background
================
*/
void Con_DrawSolidConsole( float frac )
{
int i, x, y;
int rows;
short *text;
int row;
int lines;
int currentColor;
lines = cls.glconfig.vidHeight * frac;
if (lines <= 0)
return;
if (lines > cls.glconfig.vidHeight )
lines = cls.glconfig.vidHeight;
// draw the background
y = frac * SCREEN_HEIGHT - 2;
if ( y < 1 ) {
y = 0;
}
else {
// draw the background at full opacity only if fullscreen
if (frac < 1.0f)
{
vec4_t con_color;
MAKERGBA(con_color, 1.0f, 1.0f, 1.0f, Com_Clamp(0.0f, 1.0f, con_opacity->value));
re.SetColor(con_color);
}
else
{
re.SetColor(NULL);
}
SCR_DrawPic( 0, 0, SCREEN_WIDTH, y, cls.consoleShader);
}
// draw the bottom bar and version number
re.SetColor( console_color );
re.DrawStretchPic( 0, y, SCREEN_WIDTH, 2, 0, 0, 0, 0, cls.whiteShader );
i = strlen( Q3_VERSION );
for (x=0 ; x= con.totallines) {
// past scrollback wrap point
continue;
}
text = con.text + (row % con.totallines)*con.linewidth;
// asian language needs to use the new font system to print glyphs...
//
// (ignore colours since we're going to print the whole thing as one string)
//
if (re.Language_IsAsian())
{
// concat the text to be printed...
//
char sTemp[4096]={0}; // ott
for (x = 0 ; x < con.linewidth ; x++)
{
if ( ( (text[x]>>8)&Q_COLOR_BITS ) != currentColor ) {
currentColor = (text[x]>>8)&Q_COLOR_BITS;
strcat(sTemp,va("^%i", (text[x]>>8)&Q_COLOR_BITS) );
}
strcat(sTemp,va("%c",text[x] & 0xFF));
}
//
// and print...
//
re.Font_DrawString(con.xadjust*(con.xadjust + (1*SMALLCHAR_WIDTH/*(aesthetics)*/)), con.yadjust*(y), sTemp, g_color_table[currentColor], iFontIndexForAsian, -1, fFontScaleForAsian);
}
else
{
for (x=0 ; x>8)&Q_COLOR_BITS ) != currentColor ) {
currentColor = (text[x]>>8)&Q_COLOR_BITS;
re.SetColor( g_color_table[currentColor] );
}
SCR_DrawSmallChar( con.xadjust + (x+1)*SMALLCHAR_WIDTH, y, text[x] & 0xff );
}
}
}
// draw the input prompt, user text, and cursor if desired
Con_DrawInput ();
re.SetColor( NULL );
}
/*
==================
Con_DrawConsole
==================
*/
void Con_DrawConsole( void ) {
// check for console width changes from a vid mode change
Con_CheckResize ();
// if disconnected, render console full screen
if ( cls.state == CA_DISCONNECTED ) {
if ( !( Key_GetCatcher( ) & KEYCATCH_UI) ) {
Con_DrawSolidConsole( 1.0 );
return;
}
}
if ( con.displayFrac ) {
Con_DrawSolidConsole( con.displayFrac );
} else {
// draw notify lines
if ( cls.state == CA_ACTIVE ) {
Con_DrawNotify ();
}
}
}
//================================================================
/*
==================
Con_RunConsole
Scroll it up or down
==================
*/
void Con_RunConsole (void) {
// decide on the destination height of the console
if ( Key_GetCatcher( ) & KEYCATCH_CONSOLE )
con.finalFrac = 0.5; // half screen
else
con.finalFrac = 0; // none visible
// scroll towards the destination height
if (con.finalFrac < con.displayFrac)
{
con.displayFrac -= con_conspeed->value*cls.realFrametime*0.001;
if (con.finalFrac > con.displayFrac)
con.displayFrac = con.finalFrac;
}
else if (con.finalFrac > con.displayFrac)
{
con.displayFrac += con_conspeed->value*cls.realFrametime*0.001;
if (con.finalFrac < con.displayFrac)
con.displayFrac = con.finalFrac;
}
}
void Con_PageUp( void ) {
con.display -= 2;
if ( con.current - con.display >= con.totallines ) {
con.display = con.current - con.totallines + 1;
}
}
void Con_PageDown( void ) {
con.display += 2;
if (con.display > con.current) {
con.display = con.current;
}
}
void Con_Top( void ) {
con.display = con.totallines;
if ( con.current - con.display >= con.totallines ) {
con.display = con.current - con.totallines + 1;
}
}
void Con_Bottom( void ) {
con.display = con.current;
}
void Con_Close( void ) {
Field_Clear( &g_consoleField );
Con_ClearNotify ();
Key_SetCatcher( Key_GetCatcher( ) & ~KEYCATCH_CONSOLE );
con.finalFrac = 0; // none visible
con.displayFrac = 0;
}