{ menuDef { name "mpMapMenu" fullScreen 1 // MENU_TRUE rect 0 0 640 480 // Size and position of the menu visible 1 // Visible on open focusColor 1 1 1 1 // Focus color for text and items descX 320 descY 426 descScale 1 descColor 1 .682 0 .8 descAlignment ITEM_ALIGN_CENTER onOpen { } onESC { play "sound/interface/esc.wav" uiScript closesabermenu } //---------------------------------------------------------------------------------------------- // // MENU BACKGROUND // //---------------------------------------------------------------------------------------------- itemDef { name background_text group none style WINDOW_STYLE_SHADER rect 0 0 160 480 background "gfx/menus/menu_side_text" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background_text_b group none style WINDOW_STYLE_SHADER rect 480 0 160 480 background "gfx/menus/menu_side_text_right" forecolor 1 1 1 1 visible 1 decoration } itemDef { name really_background group none style WINDOW_STYLE_SHADER rect 156 154 320 240 background "gfx/menus/main_centerblue" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background group none style WINDOW_STYLE_SHADER rect 0 0 640 480 background "gfx/menus/main_background" forecolor 1 1 1 1 visible 1 decoration } //---------------------------------------------------------------------------------------------- // TOP MAIN MENU BUTTONS //---------------------------------------------------------------------------------------------- itemDef { name button_glow group none style WINDOW_STYLE_SHADER rect 0 0 0 0 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } // Big button "NEW" itemDef { name newgamebutton group nbut style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 7 16 130 24 text @MENUS_NEW descText @MENUS_START_A_NEW_GAME font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 forecolor 1 1 1 1 visible 1 cvarTest saber_menu showCvar { "0" } mouseEnter { show button_glow setitemrect button_glow 0 14 200 30 } mouseExit { hide button_glow } } // Big button "LOAD" itemDef { name loadgamebutton group lbut text @MENUS_LOAD descText @MENUS_LOAD_A_SAVED_GAME style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 170 16 130 24 textaligny 0 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 forecolor 1 .682 0 1 visible 1 cvarTest saber_menu showCvar { "0" } mouseEnter { show button_glow setitemrect button_glow 130 14 200 30 } mouseExit { hide button_glow } action { play "sound/interface/button1.wav" uiScript "updatesabercvars" close all open loadgameMenu } } // Big button "CONTROLS" itemDef { name controlsbutton_glow group none style WINDOW_STYLE_SHADER rect 340 16 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name controlsbutton group cbut text @MENUS_CONTROLS descText @MENUS_CONFIGURE_GAME_CONTROLS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 340 16 130 24 font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 backcolor 0 0 0 0 forecolor 1 .682 0 1 visible 1 cvarTest saber_menu showCvar { "0" } mouseEnter { show button_glow setitemrect button_glow 310 14 200 30 } mouseExit { hide button_glow } action { play "sound/interface/button1.wav" uiScript "updatesabercvars" close all open controlsMenu } } // Big button "SETUP" itemDef { name setupbutton_glow group none style WINDOW_STYLE_SHADER rect 502 16 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name setupbutton group sbut text @MENUS_SETUP descText @MENUS_CONFIGURE_GAME_SETTINGS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 502 16 130 24 font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 backcolor 0 0 0 0 forecolor 1 .682 0 1 visible 1 cvarTest saber_menu showCvar { "0" } mouseEnter { show button_glow setitemrect button_glow 472 14 200 30 } mouseExit { hide button_glow } action { play "sound/interface/button1.wav" uiScript "updatesabercvars" close all open setupMenu } } itemDef { name left_frame group lf_fr style WINDOW_STYLE_SHADER rect 0 -60 320 160 background "gfx/menus/menu_boxes_left" forecolor 1 1 1 1 visible 1 decoration } itemDef { name right_frame group rt_fr style WINDOW_STYLE_SHADER rect 320 -60 320 160 background "gfx/menus/menu_boxes_right" forecolor 1 1 1 1 visible 1 decoration } //---------------------------------------------------------------------------------------------- // MAP MENU specific stuff //---------------------------------------------------------------------------------------------- itemDef { name title_glow group none style WINDOW_STYLE_SHADER rect 100 48 440 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 1 decoration } // MAP SELECTION title itemDef { name map_selection_title group title style WINDOW_STYLE_EMPTY text @MENUS_VR_MP_MAP_TITLE rect 100 50 440 16 font 3 textscale 0.7 textalign ITEM_ALIGN_CENTER textalignx 225 textaligny -1 forecolor .549 .854 1 1 visible 1 decoration } itemDef { group mpmapbutton text "(FFA) Korriban" descText @MENUS_VR_MP_MAP_START_DESC type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 20 90 200 14 font 4 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 100 backcolor 0 0 0 0 forecolor .615 .615 .956 1 visible 1 mouseenter { show button_glow setitemrect button_glow 20 90 200 20 } mouseexit { hide button_glow } action { close all exec "devMap mp/ffa2" } } itemDef { group mpmapbutton text "(CTF) Coruscant Streets" descText @MENUS_VR_MP_MAP_START_DESC type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 220 90 200 14 font 4 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 100 backcolor 0 0 0 0 forecolor .615 .615 .956 1 visible 1 mouseenter { show button_glow setitemrect button_glow 220 90 200 20 } mouseexit { hide button_glow } action { close all exec "devMap mp/ctf4" } } itemDef { group mpmapbutton text "(Siege) Desert Rescue" descText @MENUS_VR_MP_MAP_START_DESC type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 420 90 200 14 font 4 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 100 backcolor 0 0 0 0 forecolor .615 .615 .956 1 visible 1 mouseenter { show button_glow setitemrect button_glow 420 90 200 20 } mouseexit { hide button_glow } action { close all exec "devMap mp/siege_desert" } } itemDef { group mpmapbutton text "(FFA) Rift Sanctuary" descText @MENUS_VR_MP_MAP_START_DESC type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 20 120 200 14 font 4 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 100 backcolor 0 0 0 0 forecolor .615 .615 .956 1 visible 1 mouseenter { show button_glow setitemrect button_glow 20 120 200 20 } mouseexit { hide button_glow } action { close all exec "devMap mp/ffa4" } } itemDef { group mpmapbutton text "(CTF) Factory" descText @MENUS_VR_MP_MAP_START_DESC type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 220 120 200 14 font 4 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 100 backcolor 0 0 0 0 forecolor .615 .615 .956 1 visible 1 mouseenter { show button_glow setitemrect button_glow 220 120 200 20 } mouseexit { hide button_glow } action { close all exec "devMap mp/ctf5" } } itemDef { group mpmapbutton text "(Siege) Hoth Assault" descText @MENUS_VR_MP_MAP_START_DESC type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 420 120 200 14 font 4 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 100 backcolor 0 0 0 0 forecolor .615 .615 .956 1 visible 1 mouseenter { show button_glow setitemrect button_glow 420 120 200 20 } mouseexit { hide button_glow } action { close all exec "devMap mp/siege_hoth" } } itemDef { group mpmapbutton text "(FFA) Taspir" descText @MENUS_VR_MP_MAP_START_DESC type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 20 150 200 14 font 4 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 100 backcolor 0 0 0 0 forecolor .615 .615 .956 1 visible 1 mouseenter { show button_glow setitemrect button_glow 20 150 200 20 } mouseexit { hide button_glow } action { close all exec "devMap mp/ffa5" } } itemDef { group mpmapbutton text "(CTF) Hoth Wasteland" descText @MENUS_VR_MP_MAP_START_DESC type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 220 150 200 14 font 4 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 100 backcolor 0 0 0 0 forecolor .615 .615 .956 1 visible 1 mouseenter { show button_glow setitemrect button_glow 220 150 200 20 } mouseexit { hide button_glow } action { close all exec "devMap mp/ctf2" } } itemDef { group mpmapbutton text "(Siege) Korriban" descText @MENUS_VR_MP_MAP_START_DESC type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 420 150 200 14 font 4 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 100 backcolor 0 0 0 0 forecolor .615 .615 .956 1 visible 1 mouseenter { show button_glow setitemrect button_glow 420 150 200 20 } mouseexit { hide button_glow } action { close all exec "devMap mp/siege_korriban" } } itemDef { group mpmapbutton text "(FFA) Tatooine" descText @MENUS_VR_MP_MAP_START_DESC type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 20 180 200 14 font 4 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 100 backcolor 0 0 0 0 forecolor .615 .615 .956 1 visible 1 mouseenter { show button_glow setitemrect button_glow 20 180 200 20 } mouseexit { hide button_glow } action { close all exec "devMap mp/ffa3" } } itemDef { group mpmapbutton text "(CTF) Imperial Drop Zone" descText @MENUS_VR_MP_MAP_START_DESC type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 220 180 200 14 font 4 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 100 backcolor 0 0 0 0 forecolor .615 .615 .956 1 visible 1 mouseenter { show button_glow setitemrect button_glow 220 180 200 20 } mouseexit { hide button_glow } action { close all exec "devMap mp/ctf1" } } itemDef { group mpmapbutton text "(FFA) Vjun Sentinel" descText @MENUS_VR_MP_MAP_START_DESC type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 20 210 200 14 font 4 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 100 backcolor 0 0 0 0 forecolor .615 .615 .956 1 visible 1 mouseenter { show button_glow setitemrect button_glow 20 210 200 20 } mouseexit { hide button_glow } action { close all exec "devMap mp/ffa1" } } itemDef { group mpmapbutton text "(CTF) Yavin Hilltops" descText @MENUS_VR_MP_MAP_START_DESC type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 220 210 200 14 font 4 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 100 backcolor 0 0 0 0 forecolor .615 .615 .956 1 visible 1 mouseenter { show button_glow setitemrect button_glow 220 210 200 20 } mouseexit { hide button_glow } action { close all exec "devMap mp/ctf3" } } itemDef { group mpmapbutton text "(Duel) Abandoned City" descText @MENUS_VR_MP_MAP_START_DESC type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 120 260 200 14 font 4 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 100 backcolor 0 0 0 0 forecolor .615 .615 .956 1 visible 1 mouseenter { show button_glow setitemrect button_glow 120 260 200 20 } mouseexit { hide button_glow } action { close all exec "devMap mp/duel8" } } itemDef { group mpmapbutton text "(Duel) Imperial Shaft" descText @MENUS_VR_MP_MAP_START_DESC type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 320 260 200 14 font 4 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 100 backcolor 0 0 0 0 forecolor .615 .615 .956 1 visible 1 mouseenter { show button_glow setitemrect button_glow 320 260 200 20 } mouseexit { hide button_glow } action { close all exec "devMap mp/duel3" } } itemDef { group mpmapbutton text "(Duel) Bespin Courtyard" descText @MENUS_VR_MP_MAP_START_DESC type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 120 290 200 14 font 4 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 100 backcolor 0 0 0 0 forecolor .615 .615 .956 1 visible 1 mouseenter { show button_glow setitemrect button_glow 120 290 200 20 } mouseexit { hide button_glow } action { close all exec "devMap mp/duel1" } } itemDef { group mpmapbutton text "(Duel) Rancor Pit" descText @MENUS_VR_MP_MAP_START_DESC type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 320 290 200 14 font 4 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 100 backcolor 0 0 0 0 forecolor .615 .615 .956 1 visible 1 mouseenter { show button_glow setitemrect button_glow 320 290 200 20 } mouseexit { hide button_glow } action { close all exec "devMap mp/duel7" } } itemDef { group mpmapbutton text "(Duel) Generator Room" descText @MENUS_VR_MP_MAP_START_DESC type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 120 320 200 14 font 4 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 100 backcolor 0 0 0 0 forecolor .615 .615 .956 1 visible 1 mouseenter { show button_glow setitemrect button_glow 120 320 200 20 } mouseexit { hide button_glow } action { close all exec "devMap mp/duel2" } } itemDef { group mpmapbutton text "(Duel) Taspir Landing" descText @MENUS_VR_MP_MAP_START_DESC type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 320 320 200 14 font 4 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 100 backcolor 0 0 0 0 forecolor .615 .615 .956 1 visible 1 mouseenter { show button_glow setitemrect button_glow 320 320 200 20 } mouseexit { hide button_glow } action { close all exec "devMap mp/duel5" } } itemDef { group mpmapbutton text "(Duel) Hoth Canyon" descText @MENUS_VR_MP_MAP_START_DESC type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 120 350 200 14 font 4 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 100 backcolor 0 0 0 0 forecolor .615 .615 .956 1 visible 1 mouseenter { show button_glow setitemrect button_glow 120 350 200 20 } mouseexit { hide button_glow } action { close all exec "devMap mp/duel9" } } itemDef { group mpmapbutton text "(Duel) Vjun Fuel Processing" descText @MENUS_VR_MP_MAP_START_DESC type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 320 350 200 14 font 4 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 100 backcolor 0 0 0 0 forecolor .615 .615 .956 1 visible 1 mouseenter { show button_glow setitemrect button_glow 320 350 200 20 } mouseexit { hide button_glow } action { close all exec "devMap mp/duel10" } } itemDef { group mpmapbutton text "(Duel) Imperial Control Room" descText @MENUS_VR_MP_MAP_START_DESC type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 120 380 200 14 font 4 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 100 backcolor 0 0 0 0 forecolor .615 .615 .956 1 visible 1 mouseenter { show button_glow setitemrect button_glow 120 380 200 20 } mouseexit { hide button_glow } action { close all exec "devMap mp/duel4" } } itemDef { group mpmapbutton text "(Duel) Yavin Training Grounds" descText @MENUS_VR_MP_MAP_START_DESC type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 320 380 200 14 font 4 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 100 backcolor 0 0 0 0 forecolor .615 .615 .956 1 visible 1 mouseenter { show button_glow setitemrect button_glow 320 380 200 20 } mouseexit { hide button_glow } action { close all exec "devMap mp/duel6" } } //---------------------------------------------------------------------------------------------- // OTHER MAIN MENU BUTTONS //---------------------------------------------------------------------------------------------- // BACK button in lower left corner itemDef { name backbutton_glow group mods style WINDOW_STYLE_SHADER rect 59 444 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name backbutton group exit text @MENUS_BACK descText @MENUS_BACKUP_ONE_MENU type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 59 444 130 24 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 textaligny -1 forecolor 1 .682 0 1 visible 1 mouseEnter { show backbutton_glow } mouseExit { hide backbutton_glow } action { play "sound/interface/esc.wav" close all ; open saberMenu } } // EXIT button in lower left corner itemDef { name exitgamebutton_glow group mods style WINDOW_STYLE_SHADER rect 455 444 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name exitgamebutton group exit text @MENUS_EXIT descText @MENUS_JEDI_KNIGHT_II type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 455 444 130 24 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 textaligny -1 forecolor 1 .682 0 1 visible 1 mouseEnter { show exitgamebutton_glow } mouseExit { hide exitgamebutton_glow } action { play "sound/weapons/saber/saberoff.mp3" uiScript "updatesabercvars" close all open quitMenu } } } }