// MAIN MENU { menuDef { name "ingameSetupMenu" fullScreen 1 // MENU_TRUE rect 0 0 640 480 // Size and position of the menu visible 1 // Visible on open focusColor 1 1 1 1 // Focus color for text and items appearanceIncrement 10 // In miliseconds descX 375 descY 425 descScale .8 descColor .235 .882 .847 1 // Focus color for text and items descAlignment ITEM_ALIGN_CENTER onOpen { uiScript getvideosetup ; // Get video settings hide applyChanges ; hide video2 ; hide vidrestart ; hide sound ; hide options ; hide difficulty ; hide defaults show setup_background ; show video ; setitemcolor video1menubutton forecolor 1 1 1 1 ; setitemcolor video2menubutton forecolor 0.65 0.65 1 1 ; setitemcolor soundmenubutton forecolor 0.65 0.65 1 1; setitemcolor gameoptionmenubutton forecolor 0.65 0.65 1 1; setitemcolor difficultymenubutton forecolor 0.65 0.65 1 1; setitemcolor gamedefaultsmenubutton forecolor 0.65 0.65 1 1; } onESC { play "sound/interface/button1.wav" defer VideoSetup videowarningMenu ; hide highlights ; close all ; open ingameMainMenu ; } //---------------------------------------------------------------------------------------------- // // MENU BACKGROUND // //---------------------------------------------------------------------------------------------- itemDef { name frame_pic group none style WINDOW_STYLE_SHADER rect 0 0 640 480 background "gfx/menus/menu1" // Frame forecolor 1 1 1 1 visible 1 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } itemDef { name frame_pic group none style WINDOW_STYLE_SHADER rect 0 0 640 480 background "gfx/menus/expanded_menu_background" forecolor 1 1 1 1 visible 1 decoration cvarTest expanded_menu_enabled showCvar { 1 } } // The saber glow on the left itemDef { name saberglow group none style WINDOW_STYLE_SHADER rect 30 0 90 480 background "gfx/menus/menu3" // Frame forecolor 0.8 0.8 0.8 1 visible 1 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } // The starwars logo on the top itemDef { name starwars group none style WINDOW_STYLE_SHADER rect 143 12 470 93 background "gfx/menus/menu4" // Frame forecolor 1 1 1 1 visible 1 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } // The saber halo on the left itemDef { name saberhalo group none style WINDOW_STYLE_SHADER rect -425 -185 1000 1000 background "gfx/menus/menu2" // Frame forecolor 0.5 0.5 0.5 1 visible 1 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } itemDef { name logomodel group none type ITEM_TYPE_MODEL rect -123 48 400 400 model_angle 90 model_rotation 3.5 asset_model "models/map_objects/bespin/jk2logo.md3" // model_fovx 37 // model_fovy 34 // model_origin 100 100 100 visible 1 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } // The saber halo on the left itemDef { name saberhalo2 group none style WINDOW_STYLE_SHADER rect -225 15 600 600 background "gfx/menus/menu2b" // Frame forecolor 0.25 0.25 0.25 1 visible 1 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } // Expanded menu shaders // Sun red itemDef { name sun group none rect -40 145 300 300 style WINDOW_STYLE_SHADER background "gfx/menus/menu2r" forecolor 0.7 0.7 0.7 1 visible 1 decoration cvarTest expanded_menu_enabled showCvar { 1 } } // Sun halo itemDef { name sun_halo group none rect -95 100 400 400 style WINDOW_STYLE_SHADER background "gfx/menus/menu2br" forecolor 0.3 0.3 0.3 1 visible 1 decoration cvarTest expanded_menu_enabled showCvar { 1 } } // Long sunflare itemDef { name sunflares group none rect -235 -60 700 700 style WINDOW_STYLE_SHADER background "gfx/menus/menu2br" forecolor 0.3 0.3 0.3 1 visible 1 decoration cvarTest expanded_menu_enabled showCvar { 1 } } // Expanded Menu Starwars Logo itemDef { name star_wars group none rect 272 10 365 95 style WINDOW_STYLE_SHADER background "gfx/menus/expanded_menu_logo" forecolor 1 1 1 1 visible 1 decoration cvarTest expanded_menu_enabled showCvar { 1 } } //---------------------------------------------------------------------------------------------- // // TOP MENU BUTTONS // //---------------------------------------------------------------------------------------------- // Big button "SAVE" itemDef { name savegamebutton_glow group highlights style WINDOW_STYLE_SHADER rect 115 115 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } itemDef { name savegamebutton group toprow text @MENUS1_SAVE descText @MENUS1_SAVE_CURRENT_GAME style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 115 115 130 24 textaligny 0 font 3 textscale 0.9 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 forecolor 0.65 0.65 1 1 visible 1 cvarTest expanded_menu_enabled hideCvar { 1 } mouseEnter { show savegamebutton_glow } mouseExit { hide savegamebutton_glow } action { play "sound/interface/button1.wav" ; defer VideoSetup videowarningMenu ; close all ; open ingamesaveMenu } } // Big button "LOAD" itemDef { name loadgamebutton_glow group highlights style WINDOW_STYLE_SHADER rect 245 115 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } itemDef { name loadgamebutton group toprow text @MENUS1_LOAD descText @MENUS1_LOAD_A_SAVED_GAME rect 245 115 130 24 style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON textstyle 3 font 3 textscale 0.9 textaligny 0 textalign ITEM_ALIGN_CENTER textalignx 65 forecolor 0.65 0.65 1 1 visible 1 cvarTest expanded_menu_enabled hideCvar { 1 } mouseEnter { show loadgamebutton_glow } mouseExit { hide loadgamebutton_glow } action { play "sound/interface/button1.wav" ; defer VideoSetup videowarningMenu ; close all ; open ingameloadMenu } } // Big button "CONTROLS" itemDef { name controlsbutton_glow group highlights style WINDOW_STYLE_SHADER rect 375 115 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } itemDef { name controlsbutton group toprow text @MENUS0_CONTROLS2 descText @MENUS0_CONFIGURE_GAME_CONTROLS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 375 115 130 24 font 3 textscale 0.9 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 backcolor 0 0 0 0 forecolor 0.65 0.65 1 1 visible 1 cvarTest expanded_menu_enabled hideCvar { 1 } mouseEnter { show controlsbutton_glow } mouseExit { hide controlsbutton_glow } action { play "sound/interface/button1.wav" ; defer VideoSetup videowarningMenu ; close all ; open ingameControlsMenu ; } } // Big button "SETUP" itemDef { name setupbutton_glow group highlights style WINDOW_STYLE_SHADER rect 505 115 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } itemDef { name setupbutton group toprow text @MENUS0_SETUP descText @MENUS0_CONFIGURE_GAME_SETTINGS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 505 115 130 24 font 3 textscale 0.9 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 backcolor 0 0 0 0 forecolor 1 1 1 1 visible 1 decoration cvarTest expanded_menu_enabled hideCvar { 1 } action { play "sound/interface/button1.wav" ; } mouseEnter { show setupbutton_glow } mouseExit { hide setupbutton_glow } } itemDef { name header_line group toprow style WINDOW_STYLE_SHADER rect 125 136 500 4 background "gfx/menus/menu_line" // Frame forecolor 1 1 1 1 visible 1 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } //---------------------------------------------------------------------------------------------- // // OTHER MAIN MENU BUTTONS // //---------------------------------------------------------------------------------------------- // EXIT button in lower left corner itemDef { name exitgamebutton_glow group highlights style WINDOW_STYLE_SHADER rect 115 444 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } itemDef { name exitgamebutton group othermain text @MENUS0_EXIT descText @MENUS1_JEDI_KNIGHT_II type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 115 444 130 24 font 3 textscale 1 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 textaligny -1 forecolor 0.65 0.65 1 1 visible 1 cvarTest expanded_menu_enabled hideCvar { 1 } mouseEnter { show exitgamebutton_glow } mouseExit { hide exitgamebutton_glow } action { play "sound/interface/button1.wav" ; defer VideoSetup videowarningMenu ; close all ; open ingamequitMenu } } // RESUME button in the lower right corner itemDef { name resumebutton_glow group highlights style WINDOW_STYLE_SHADER rect 495 444 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } itemDef { name resume group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 495 444 130 24 text @MENUS1_RESUME descText @MENUS1_RESUME_CURRENT_GAME font 3 textscale 1 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 textaligny -1 forecolor 0.65 0.65 1 1 visible 1 cvarTest expanded_menu_enabled hideCvar { 1 } mouseEnter { show resumebutton_glow } mouseExit { hide resumebutton_glow } action { play "sound/interface/button1.wav" ; defer VideoSetup videowarningMenu ; uiScript closeingame // Close menu } } // Expanded Menu Back Button itemDef { name back_menu_button_hover group highlights rect 585 445 50 15 style WINDOW_STYLE_SHADER textalign ITEM_ALIGN_RIGHT background "gfx/menus/expanded_menu_buttonback" forecolor 1 1 1 1 visible 0 decoration cvarTest expanded_menu_enabled showCvar { 1 } } itemDef { name back_menu_button group none rect 585 445 50 15 text @MENUS0_BACK descText @MENUS0_BACKUP_ONE_MENU style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON textalign ITEM_ALIGN_RIGHT textalignx 49 textaligny 0 textscale 0.53 textstyle 3 font 3 forecolor 0.65 0.65 1 1 visible 1 cvarTest expanded_menu_enabled showCvar { 1 } action { play "sound/interface/button1.wav" hide highlights close all open ingameMainMenu } mouseEnter { show back_menu_button_hover } mouseExit { hide back_menu_button_hover } } //---------------------------------------------------------------------------------------------- // // SECOND ROW MENU BUTTONS // //---------------------------------------------------------------------------------------------- // Setup Options title itemDef { name setup_title group none style WINDOW_STYLE_SHADER background "gfx/menus/menu_blendbox" text @MENUS2_SETUP_OPTIONS rect 150 145 450 16 font 3 textscale 0.7 textalign ITEM_ALIGN_CENTER textalignx 225 textaligny -2 forecolor 1 1 1 1 visible 1 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } itemDef { name setup_title group none style WINDOW_STYLE_SHADER background "gfx/menus/expanded_menu_box" text @MENUS2_SETUP_OPTIONS rect 120 145 486 16 font 3 textscale 0.7 textalign ITEM_ALIGN_CENTER textalignx 241 textaligny -1 forecolor 1 1 1 1 visible 1 decoration cvarTest expanded_menu_enabled showCvar { 1 } } // video1 button itemDef { name video1button_glow group highlights style WINDOW_STYLE_SHADER rect 120 173 170 30 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 // appearance_slot 1 decoration } itemDef { name video1menubutton group none text @MENUS1_VIDEO type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 120 173 170 30 font 3 textscale 0.9 textalignx 170 textaligny 5 textstyle 3 textalign ITEM_ALIGN_RIGHT forecolor 0.65 0.65 1 1 visible 1 descText @MENUS0_CONFIGURE_VIDEO_SETTINGS mouseEnter { show video1button_glow } mouseExit { hide video1button_glow } action { play "sound/interface/button1.wav" ; defer VideoSetup videowarningMenu ; uiScript getvideosetup ; // Get video settings show setup_background ; show video ; hide applyChanges ; hide video2 ; hide vidrestart ; hide sound ; hide options ; hide difficulty ; hide defaults ; setitemcolor video1menubutton forecolor 1 1 1 1 ; setitemcolor video2menubutton forecolor 0.65 0.65 1 1 ; setitemcolor soundmenubutton forecolor 0.65 0.65 1 1; setitemcolor gameoptionmenubutton forecolor 0.65 0.65 1 1; setitemcolor difficultymenubutton forecolor 0.65 0.65 1 1; setitemcolor gamedefaultsmenubutton forecolor 0.65 0.65 1 1; } } // video2 button itemDef { name video2button_glow group highlights style WINDOW_STYLE_SHADER rect 120 203 170 30 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 // appearance_slot 1 decoration } itemDef { name video2menubutton group none text @MENUS1_MORE_VIDEO type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 120 203 170 30 font 3 textscale 0.9 textalignx 170 textaligny 5 textalign ITEM_ALIGN_RIGHT textstyle 3 forecolor 0.65 0.65 1 1 visible 1 descText @MENUS0_CONFIGUE_MORE_VIDEO_SETTINGS mouseEnter { show video2button_glow } mouseExit { hide video2button_glow } action { play "sound/interface/button1.wav" ; defer VideoSetup videowarningMenu ; show setup_background ; hide video ; hide applyChanges ; show video2 ; hide vidrestart ; hide sound ; hide options ; hide difficulty ; hide defaults ; setitemcolor video1menubutton forecolor 0.65 0.65 1 1 ; setitemcolor video2menubutton forecolor 1 1 1 1 ; setitemcolor soundmenubutton forecolor 0.65 0.65 1 1 ; setitemcolor gameoptionmenubutton forecolor 0.65 0.65 1 1 ; setitemcolor difficultymenubutton forecolor 0.65 0.65 1 1; setitemcolor gamedefaultsmenubutton forecolor 0.65 0.65 1 1; } } // sound button itemDef { name soundbutton_glow group highlights style WINDOW_STYLE_SHADER rect 120 233 170 30 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 // appearance_slot 1 decoration } itemDef { name soundmenubutton group none text @MENUS1_SOUND type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 120 233 170 30 font 3 textscale 0.9 textalignx 170 textaligny 5 textalign ITEM_ALIGN_RIGHT textstyle 3 forecolor 0.65 0.65 1 1 visible 1 descText @MENUS0_CONFIGURE_SOUND_SETTINGS mouseEnter { show soundbutton_glow } mouseExit { hide soundbutton_glow } action { play "sound/interface/button1.wav" ; defer VideoSetup videowarningMenu ; show setup_background ; hide video ; hide applyChanges ; hide video2 ; hide vidrestart ; show sound ; hide options ; hide difficulty ; hide defaults ; setitemcolor video1menubutton forecolor 0.65 0.65 1 1; setitemcolor video2menubutton forecolor 0.65 0.65 1 1; setitemcolor soundmenubutton forecolor 1 1 1 1 ; setitemcolor gameoptionmenubutton forecolor 0.65 0.65 1 1; setitemcolor difficultymenubutton forecolor 0.65 0.65 1 1; setitemcolor gamedefaultsmenubutton forecolor 0.65 0.65 1 1; } } // gameoptions button itemDef { name gameoptionsbutton_glow group highlights style WINDOW_STYLE_SHADER rect 120 263 170 30 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 // appearance_slot 1 decoration } itemDef { name gameoptionmenubutton group none text @MENUS1_GAME_OPTIONS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 120 263 170 30 font 3 textscale 0.9 textalignx 170 textaligny 5 textalign ITEM_ALIGN_RIGHT textstyle 3 forecolor 0.65 0.65 1 1 visible 1 descText @MENUS0_CONFIGURE_GAME_OPTIONS mouseEnter { show gameoptionsbutton_glow } mouseExit { hide gameoptionsbutton_glow } action { play "sound/interface/button1.wav" ; show setup_background ; hide video ; hide applyChanges ; hide video2 ; hide vidrestart ; hide sound ; show options ; hide difficulty ; hide defaults ; setitemcolor video1menubutton forecolor 0.65 0.65 1 1; setitemcolor video2menubutton forecolor 0.65 0.65 1 1; setitemcolor soundmenubutton forecolor 0.65 0.65 1 1; setitemcolor gameoptionmenubutton forecolor 1 1 1 1 ; setitemcolor difficultymenubutton forecolor 0.65 0.65 1 1; setitemcolor gamedefaultsmenubutton forecolor 0.65 0.65 1 1; } } // difficulty button itemDef { name difficultybutton_glow group highlights style WINDOW_STYLE_SHADER rect 120 293 170 30 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 // appearance_slot 1 decoration } itemDef { name difficultymenubutton group none text @MENUS_VR_DIFFICULTY_SETUP_ITEM type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 120 293 170 30 font 3 textscale 0.9 textalignx 170 textaligny 5 textalign ITEM_ALIGN_RIGHT textstyle 3 forecolor 0.65 0.65 1 1 visible 1 descText @MENUS_VR_DIFFICULTY_SETUP_DESC mouseEnter { show difficultybutton_glow } mouseExit { hide difficultybutton_glow } action { defer VideoSetup videowarningMenu ; show setup_background ; hide video ; hide applyChanges ; hide video2 ; hide vidrestart ; hide sound ; hide options ; show difficulty ; hide defaults ; setitemcolor video1menubutton forecolor 0.65 0.65 1 1; setitemcolor video2menubutton forecolor 0.65 0.65 1 1; setitemcolor soundmenubutton forecolor 0.65 0.65 1 1; setitemcolor gameoptionmenubutton forecolor 0.65 0.65 1 1; setitemcolor difficultymenubutton forecolor 1 1 1 1 ; setitemcolor gamedefaultsmenubutton forecolor 0.65 0.65 1 1; } } // gamedefaults button itemDef { name gamedefaultsbutton_glow group highlights style WINDOW_STYLE_SHADER rect 120 323 170 30 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 // appearance_slot 1 decoration } itemDef { name gamedefaultsmenubutton group none text @MENUS1_DEFAULTS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 120 323 170 30 font 3 textscale 0.9 textalignx 170 textaligny 5 textalign ITEM_ALIGN_RIGHT textstyle 3 forecolor 0.65 0.65 1 1 visible 1 descText @MENUS0_RESTORE_DEFAULT_SETTINGS mouseEnter { show gamedefaultsbutton_glow } mouseExit { hide gamedefaultsbutton_glow } action { play "sound/interface/button1.wav" ; defer VideoSetup videowarningMenu ; show setup_background ; hide video ; hide applyChanges ; hide video2 ; hide vidrestart ; hide sound ; hide options ; hide difficulty ; show defaults ; setitemcolor video1menubutton forecolor 0.65 0.65 1 1; setitemcolor video2menubutton forecolor 0.65 0.65 1 1; setitemcolor soundmenubutton forecolor 0.65 0.65 1 1; setitemcolor gameoptionmenubutton forecolor 0.65 0.65 1 1; setitemcolor difficultymenubutton forecolor 0.65 0.65 1 1; setitemcolor gamedefaultsmenubutton forecolor 1 1 1 1 ; } } itemDef { name setup_background group none style WINDOW_STYLE_SHADER rect 300 171 300 250 background "gfx/menus/menu_box1" // Frame forecolor 1 1 1 1 visible 0 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } itemDef { name setup_background group none style WINDOW_STYLE_SHADER rect 300 166 306 250 background "gfx/menus/expanded_menu_box" // Frame forecolor 1 1 1 1 visible 0 decoration cvarTest expanded_menu_enabled showCvar { 1 } } itemDef { name setup_background group none style WINDOW_STYLE_SHADER rect 120 166 175 250 background "gfx/menus/expanded_menu_box" // Frame forecolor 1 1 1 1 visible 0 decoration cvarTest expanded_menu_enabled showCvar { 1 } } //---------------------------------------------------------------------------------------------- // // HIGHLIGHT BARS // //---------------------------------------------------------------------------------------------- itemDef { name highlight1 group highlights style WINDOW_STYLE_SHADER rect 305 171 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight2 group highlights style WINDOW_STYLE_SHADER rect 305 191 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight3 group highlights style WINDOW_STYLE_SHADER rect 305 211 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight4 group highlights style WINDOW_STYLE_SHADER rect 305 231 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight5 group highlights style WINDOW_STYLE_SHADER rect 305 251 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight6 group highlights style WINDOW_STYLE_SHADER rect 305 271 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight7 group highlights style WINDOW_STYLE_SHADER rect 305 291 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight8 group highlights style WINDOW_STYLE_SHADER rect 305 311 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight9 group highlights style WINDOW_STYLE_SHADER rect 305 331 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight10 group highlights style WINDOW_STYLE_SHADER rect 305 351 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight11 group highlights style WINDOW_STYLE_SHADER rect 305 371 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight12 group highlights style WINDOW_STYLE_SHADER rect 305 391 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } //---------------------------------------------------------------------------------------------- // // VIDEO 1 MENU BUTTONS // //---------------------------------------------------------------------------------------------- itemDef { name geometric_detail group video type ITEM_TYPE_MULTI text @MENUS0_GEOMETRIC_DETAIL rect 305 191 300 20 textalign ITEM_ALIGN_RIGHT textalignx 165 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 cvarFloatList { @MENUS0_LOW 2 @MENUS0_MEDIUM 1 @MENUS0_HIGH 0 } descText @MENUS1_ADJUST_THE_NUMBER_OF cvar "ui_r_lodbias" visible 0 mouseenter { show highlight2 } mouseexit { hide highlight2 } action { play "sound/interface/button1.wav" ; uiScript glCustom ; uiScript update "ui_r_lodbias" ; setcvar ui_r_modified 1 ; show applyChanges } } itemDef { name texture_detail group video type ITEM_TYPE_MULTI text @MENUS0_TEXTURE_DETAIL rect 305 211 300 20 textalign ITEM_ALIGN_RIGHT textalignx 165 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 cvarFloatList { @MENUS0_LOW 3 @MENUS0_MEDIUM 2 @MENUS0_HIGH 1 @MENUS0_VERY_HIGH 0 } descText @MENUS1_SELECT_THE_RESOLUTION cvar "ui_r_picmip" visible 0 mouseenter { show highlight3 } mouseexit { hide highlight3 } action { play "sound/interface/button1.wav" ; uiScript glCustom ; setcvar ui_r_modified 1 ; show applyChanges } } itemDef { name texture_filter group video type ITEM_TYPE_MULTI text @MENUS0_TEXTURE_FILTER rect 305 231 300 20 textalign ITEM_ALIGN_RIGHT textalignx 165 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 cvarStrList { @MENUS1_BILINEAR , "GL_LINEAR_MIPMAP_NEAREST" , @MENUS1_TRILINEAR , "GL_LINEAR_MIPMAP_LINEAR" } descText @MENUS1_ADJUST_HOW_WELL_THE_TEXTURES cvar "ui_r_texturemode" visible 0 mouseenter { show highlight4 } mouseexit { hide highlight4 } action { play "sound/interface/button1.wav" ; uiScript glCustom ; setcvar ui_r_modified 1 ; show applyChanges } } itemDef { name simple_shaders group video type ITEM_TYPE_MULTI text @MENUS0_DETAILED_SHADERS rect 305 251 300 20 textalign ITEM_ALIGN_RIGHT textalignx 165 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 } descText @MENUS1_HIDE_OR_UNHIDE_TEXTURES cvar "ui_r_detailtextures" visible 0 mouseenter { show highlight5 } mouseexit { hide highlight5 } action { play "sound/interface/button1.wav" ; uiScript glCustom ; setcvar ui_r_modified 1 ; show applyChanges } } itemDef { name compress_textures group video_obsolete type ITEM_TYPE_MULTI text @MENUS0_COMPRESSED_TEXTURES rect 305 271 300 20 textalign ITEM_ALIGN_RIGHT textalignx 165 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 } descText @MENUS1_TAKE_ADVANTAGE_OF_3D cvar "ui_r_ext_compress_textures" visible 0 mouseenter { show highlight6 } mouseexit { hide highlight6 } action { play "sound/interface/button1.wav" uiScript glCustom setcvar ui_r_modified 1 show applyChanges } } // APPLY CHANGES BUTTON itemDef { name applybutton_glow group none style WINDOW_STYLE_SHADER rect 120 383 170 30 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 0.5 0.5 1 visible 0 // appearance_slot 1 decoration } itemDef { name applyChanges group none text @MENUS0_APPLY_CHANGES type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 120 383 170 30 font 3 textscale 0.9 textalignx 170 textaligny 5 textalign ITEM_ALIGN_RIGHT textstyle 3 forecolor 1 0 0 1 backcolor 0 0 1 0 visible 0 mouseEnter { show applybutton_glow } mouseExit { hide applybutton_glow } action { play "sound/interface/button1.wav" ; show setup_background ; show vidrestart ; hide video ; hide video2 ; hide applybutton_glow ; } } //---------------------------------------------------------------------------------------------- // // VIDEO RESTART // //---------------------------------------------------------------------------------------------- // Faint red box itemDef { name vidrestart_background group vidrestart style WINDOW_STYLE_SHADER rect 304 168 300 247 background "gfx/menus/menu_boxred" // Frame forecolor 1 1 1 0.5 visible 0 decoration } itemDef { name vidrestart_text1 group vidrestart text @MENUS3_INGAME_DEFAULT text2 @MENUS3_INGAME_DEFAULT2 rect 305 230 290 20 textalign ITEM_ALIGN_CENTER text2aligny 18 textalignx 145 font 2 textscale 1 forecolor 1 1 0 1 visible 0 decoration } itemDef { name vidrestart_text2 group vidrestart text @MENUS0_VID_RESTART3 rect 305 300 290 20 textalign ITEM_ALIGN_CENTER textalignx 145 font 2 textscale 1 forecolor 1 1 0 1 visible 0 } itemDef { name vidrestart_yes_button group none style WINDOW_STYLE_SHADER rect 467 386 120 32 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 decoration visible 0 // appearance_slot 4 } // YES button itemDef { name vidrestart_yes group vidrestart text @MENUS0_YES type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 467 386 120 32 font 2 textscale 1 textalign ITEM_ALIGN_CENTER textalignx 60 textaligny 0 descText @MENUS0_APPLY_CHANGES_AND_THEN forecolor 0.65 0.65 1 1 visible -1 // appearance_slot 5 action { play "sound/interface/button1.wav" ; close all ; uiScript updatevideosetup ; } mouseEnter { show vidrestart_yes_button } mouseExit { hide vidrestart_yes_button } } itemDef { name vidrestart_no_button group none style WINDOW_STYLE_SHADER rect 305 386 120 32 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 decoration visible 0 // appearance_slot 3 } // CANCEL button itemDef { name vidrestart_no group vidrestart text @MENUS0_NO type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 305 386 120 32 font 2 textscale 1 textalign ITEM_ALIGN_CENTER textalignx 60 textaligny -1 descText @MENUS0_DO_NOT_APPLY_CHANGES forecolor 0.65 0.65 1 1 visible 0 // appearance_slot 6 action { play "sound/interface/button1.wav" ; show setup_background ; hide vidrestart ; show video ; hide video2 ; show applyChanges ; hide vidrestart_yes_button ; hide vidrestart_no_button ; } mouseEnter { show vidrestart_no_button } mouseExit { hide vidrestart_no_button } } //---------------------------------------------------------------------------------------------- // // VIDEO 2 // //---------------------------------------------------------------------------------------------- itemDef { name gamma_text group video2 style WINDOW_STYLE_SHADER rect 310 171 280 36 background "gfx/menus/greyscale" // greyscale forecolor 1 1 1 1 visible 0 decoration // appearance_slot 1 } itemDef { name bright_text group video2 text @MENUS0_ADJUST_BRIGHTNESS_SLIDER text2 @MENUS0_THE_NUMBER_6_CAN_BARELY text2aligny 14 textalignx 128 font 2 textscale 0.8 rect 305 211 256 20 textalign ITEM_ALIGN_CENTER forecolor 0.7 0.7 0.7 1 visible 0 // appearance_slot 2 decoration } itemDef { name brightness group video2 type ITEM_TYPE_SLIDER text @MENUS0_VIDEO_BRIGHTNESS cvarfloat "r_gamma" 0 0.8 1.2 rect 305 251 300 20 textalign ITEM_ALIGN_RIGHT textalignx 120 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 3 descText @MENUS1_ADJUST_THE_BRIGHTNESS action { play "sound/interface/button1.wav" ; setcvar ui_r_modified 1 show applyChanges } mouseenter { show highlight5 } mouseexit { hide highlight5 } } itemDef { name shadows group video2 type ITEM_TYPE_MULTI text @MENUS3_SHADOWS descText @MENUS3_SHADOWS_DESC cvar "cg_shadows" cvarFloatList { @MENUS3_NONE 0 @MENUS0_LOW 1 @MENUS0_HIGH 3 } rect 305 271 300 20 textalign ITEM_ALIGN_RIGHT textalignx 120 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 action { play "sound/interface/button1.wav" ; } mouseenter { show highlight6 } mouseexit { hide highlight6 } } itemDef { name dynamic_light group video2 type ITEM_TYPE_MULTI text @MENUS0_DYNAMIC_LIGHTS cvar "r_dynamiclight" cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 } rect 305 291 300 20 textalign ITEM_ALIGN_RIGHT textalignx 120 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 1 descText @MENUS1_TOGGLE_TO_TURN_ON_MOVING mouseenter { show highlight7 } mouseexit { hide highlight7 } action { play "sound/interface/button1.wav" ; } } itemDef { name wall_marks group video2 type ITEM_TYPE_MULTI text @MENUS0_WALL_MARKS cvar "cg_marks" cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 } rect 305 311 300 20 textalign ITEM_ALIGN_RIGHT textalignx 120 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 1 descText @MENUS1_TOGGLE_TO_DISPLAY_SCORCH mouseenter { show highlight8 } mouseexit { hide highlight8 } action { play "sound/interface/button1.wav" } } itemDef { name video_mode group video2 type ITEM_TYPE_MULTI text @MENUS0_ANISOTROPIC_FILTERING cvarTest r_ext_texture_filter_anisotropic_avail hideCvar { 0 } cvar r_ext_texture_filter_anisotropic cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 } rect 305 331 300 20 textalign ITEM_ALIGN_RIGHT textalignx 120 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 5 descText @MENUS1_TOGGLE_ADVANCED_TEXTURE mouseenter { show highlight9 } mouseexit { hide highlight9 } action { play "sound/interface/button1.wav" } } itemDef { name light_flares group video2_obsolete type ITEM_TYPE_MULTI text @MENUS0_LIGHT_FLARES cvar "r_flares" cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 } rect 305 351 300 20 textalign ITEM_ALIGN_RIGHT textalignx 120 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 1 descText @MENUS1_TOGGLE_TO_SHOW_HALOS mouseenter { show highlight10 } mouseexit { hide highlight10 } action { play "sound/interface/button1.wav" } } //---------------------------------------------------------------------------------------------- // // SOUND FIELDS // //---------------------------------------------------------------------------------------------- itemDef { name effects_volume group sound type ITEM_TYPE_SLIDER text @MENUS0_EFFECTS_VOLUME cvarfloat "s_volume" 0 0 1 rect 305 191 300 20 textalign ITEM_ALIGN_RIGHT textalignx 120 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 1 descText @MENUS1_ADJUST_VOLUME_FOR_SOUND action { play "sound/interface/button1.wav" ; } mouseenter { show highlight2 } mouseexit { hide highlight2 } } itemDef { name music_volume group sound type ITEM_TYPE_SLIDER text @MENUS0_MUSIC_VOLUME cvarfloat "s_musicvolume" 0 0 1 rect 305 211 300 20 textalign ITEM_ALIGN_RIGHT textalignx 120 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 2 descText @MENUS1_ADJUST_VOLUME_FOR_MUSIC action { play "sound/interface/button1.wav" ; } mouseenter { show highlight3 } mouseexit { hide highlight3 } } itemDef { name voice_volume group sound type ITEM_TYPE_SLIDER text @MENUS1_VOICE_VOLUME cvarfloat "s_volumevoice" 0 0 1 rect 305 231 300 20 textalign ITEM_ALIGN_RIGHT textalignx 120 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 2 descText @MENUS2_ADJUST_VOLUME_FOR_SPEECH action { play "sound/interface/button1.wav" ; } mouseenter { show highlight4 } mouseexit { hide highlight4 } } itemDef { name sound_quality group sound type ITEM_TYPE_MULTI text @MENUS0_SOUND_QUALITY cvar "s_khz" cvarFloatList { @MENUS0_LOW 11 @MENUS0_HIGH 22 } rect 305 271 300 20 textalign ITEM_ALIGN_RIGHT textalignx 165 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 3 descText @MENUS2_TRADE_CLARITY_OF_SOUND mouseenter { show highlight6 } mouseexit { hide highlight6 } action { play "sound/interface/button1.wav" uiScript update s_khz } } //---------------------------------------------------------------------------------------------- // // OPTION FIELDS // //---------------------------------------------------------------------------------------------- itemDef { name crosshair_back group options style WINDOW_STYLE_SHADER rect 472 189 32 24 background "gfx/2d/iris_mono" forecolor 1 1 1 0.8 visible 1 decoration cvarTest cg_drawcrosshair hideCvar { 0 } } itemDef { name draw_crosshair group options type ITEM_TYPE_MULTI text @MENUS_VR_WEAPON_CROSSHAIR_ITEM cvar "cg_drawcrosshair" cvarFloatList { @MENUS0_OFF 0 " " 1 " " 2 " " 3 " " 4 " " 5 " " 6 " " 7 " " 8 " " 9 } rect 305 191 300 20 textalign ITEM_ALIGN_RIGHT textalignx 165 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 descText @MENUS_VR_WEAPON_CROSSHAIR_DESC action { play "sound/interface/button1.wav" } mouseenter { show highlight2 } mouseexit { hide highlight2 } } itemDef { name crosshair1 group options style WINDOW_STYLE_SHADER rect 476 192 24 18 background "gfx/2d/crosshairb" forecolor 1 1 1 1 visible 0 decoration cvarTest cg_drawcrosshair showCvar { 1 } } itemDef { name crosshair2 group options style WINDOW_STYLE_SHADER rect 476 192 24 18 background "gfx/2d/crosshairc" forecolor 1 1 1 1 visible 0 decoration cvarTest cg_drawcrosshair showCvar { 2 } } itemDef { name crosshair3 group options style WINDOW_STYLE_SHADER rect 476 192 24 18 background "gfx/2d/crosshaird" forecolor 1 1 1 1 visible 0 decoration cvarTest cg_drawcrosshair showCvar { 3 } } itemDef { name crosshair4 group options style WINDOW_STYLE_SHADER rect 476 192 24 18 background "gfx/2d/crosshaire" forecolor 1 1 1 1 visible 0 decoration cvarTest cg_drawcrosshair showCvar { 4 } } itemDef { name crosshair5 group options style WINDOW_STYLE_SHADER rect 476 192 24 18 background "gfx/2d/crosshairf" forecolor 1 1 1 1 visible 0 decoration cvarTest cg_drawcrosshair showCvar { 5 } } itemDef { name crosshair6 group options style WINDOW_STYLE_SHADER rect 476 192 24 18 background "gfx/2d/crosshairg" forecolor 1 1 1 1 visible 0 decoration cvarTest cg_drawcrosshair showCvar { 6 } } itemDef { name crosshair7 group options style WINDOW_STYLE_SHADER rect 476 192 24 18 background "gfx/2d/crosshairh" forecolor 1 1 1 1 visible 0 decoration cvarTest cg_drawcrosshair showCvar { 7 } } itemDef { name crosshair8 group options style WINDOW_STYLE_SHADER rect 476 192 24 18 background "gfx/2d/crosshairi" forecolor 1 1 1 1 visible 0 decoration cvarTest cg_drawcrosshair showCvar { 8 } } itemDef { name crosshair9 group options style WINDOW_STYLE_SHADER rect 476 192 24 18 background "gfx/2d/crosshaira" forecolor 1 1 1 1 visible 0 decoration cvarTest cg_drawcrosshair showCvar { 9 } } itemDef { name force_crosshair_back group options style WINDOW_STYLE_SHADER rect 472 209 32 24 background "gfx/2d/iris_mono" forecolor 1 1 1 0.8 visible 1 decoration cvarTest cg_drawCrosshairForce hideCvar { 0 } } itemDef { name draw_force_crosshair group options type ITEM_TYPE_MULTI text @MENUS_VR_FORCE_CROSSHAIR_ITEM cvar "cg_drawCrosshairForce" cvarFloatList { @MENUS0_OFF 0 " " 1 " " 2 " " 3 " " 4 " " 5 " " 6 " " 7 " " 8 " " 9 } rect 305 211 300 20 textalign ITEM_ALIGN_RIGHT textalignx 165 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 descText @MENUS_VR_FORCE_CROSSHAIR_DESC action { play "sound/interface/button1.wav" } mouseenter { show highlight3 } mouseexit { hide highlight3 } } itemDef { name force_crosshair1 group options style WINDOW_STYLE_SHADER rect 476 212 24 18 background "gfx/2d/crosshairb" forecolor 0.6 0.6 1 1 visible 0 decoration cvarTest cg_drawCrosshairForce showCvar { 1 } } itemDef { name force_crosshair2 group options style WINDOW_STYLE_SHADER rect 476 212 24 18 background "gfx/2d/crosshairc" forecolor 0.6 0.6 1 1 visible 0 decoration cvarTest cg_drawCrosshairForce showCvar { 2 } } itemDef { name force_crosshair3 group options style WINDOW_STYLE_SHADER rect 476 212 24 18 background "gfx/2d/crosshaird" forecolor 0.6 0.6 1 1 visible 0 decoration cvarTest cg_drawCrosshairForce showCvar { 3 } } itemDef { name force_crosshair4 group options style WINDOW_STYLE_SHADER rect 476 212 24 18 background "gfx/2d/crosshaire" forecolor 0.6 0.6 1 1 visible 0 decoration cvarTest cg_drawCrosshairForce showCvar { 4 } } itemDef { name force_crosshair5 group options style WINDOW_STYLE_SHADER rect 476 212 24 18 background "gfx/2d/crosshairf" forecolor 0.6 0.6 1 1 visible 0 decoration cvarTest cg_drawCrosshairForce showCvar { 5 } } itemDef { name force_crosshair6 group options style WINDOW_STYLE_SHADER rect 476 212 24 18 background "gfx/2d/crosshairg" forecolor 0.6 0.6 1 1 visible 0 decoration cvarTest cg_drawCrosshairForce showCvar { 6 } } itemDef { name force_crosshair7 group options style WINDOW_STYLE_SHADER rect 476 212 24 18 background "gfx/2d/crosshairh" forecolor 0.6 0.6 1 1 visible 0 decoration cvarTest cg_drawCrosshairForce showCvar { 7 } } itemDef { name force_crosshair8 group options style WINDOW_STYLE_SHADER rect 476 212 24 18 background "gfx/2d/crosshairi" forecolor 0.6 0.6 1 1 visible 0 decoration cvarTest cg_drawCrosshairForce showCvar { 8 } } itemDef { name force_crosshair9 group options style WINDOW_STYLE_SHADER rect 476 212 24 18 background "gfx/2d/crosshaira" forecolor 0.6 0.6 1 1 visible 0 decoration cvarTest cg_drawCrosshairForce showCvar { 9 } } itemDef { name identifytarget group options type ITEM_TYPE_MULTI text @MENUS0_IDENTIFY_TARGET cvar "cg_crosshairIdentifyTarget" cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 } rect 305 231 300 20 textalign ITEM_ALIGN_RIGHT textalignx 165 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 1 descText @MENUS2_TOGGLE_TO_HAVE_THE_CROSSHAIR action { play "sound/interface/button1.wav" ; } mouseenter { show highlight4 } mouseexit { hide highlight4 } } itemDef { name slowmo group options type ITEM_TYPE_MULTI text @MENUS2_SLOW_MOTION_DEATH cvar "d_slowmodeath" cvarFloatList { @MENUS2_NEVER 0 @MENUS2_ON_DEATH 1 @MENUS2_RARELY 2 @MENUS1_NORMAL 3 @MENUS2_OFTEN 4 @MENUS2_FREQUENTLY 5 @MENUS2_EXCESSIVELY 6 } rect 305 251 300 20 textalign ITEM_ALIGN_RIGHT textalignx 165 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 1 descText @MENUS2_SELECT_THE_FREQUENCY action { play "sound/interface/button1.wav" ; } mouseenter { show highlight5 } mouseexit { hide highlight5 } } itemDef { name dismemberment group options type ITEM_TYPE_MULTI text @MENUS2_DISMEMBERMENT cvar "g_dismemberment" cvarFloatList { @MENUS_VR_MODEL_DISMEMBERMENT_DISABLED 0 @MENUS_VR_MODEL_DISMEMBERMENT_MILD 1 @MENUS_VR_MODEL_DISMEMBERMENT_BEARABLE 2 @MENUS_VR_MODEL_DISMEMBERMENT_UNSETTLING 3 } cvarTest ui_iscensored hideCvar { 1 } rect 325 291 300 20 textalign ITEM_ALIGN_RIGHT textalignx 165 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 1 descText @MENUS2_SELECT_WHAT_LIGHTSABER action { play "sound/interface/button1.wav" ; } mouseenter { show highlight7 } mouseexit { hide highlight7 } } itemDef { name dismemberment_probability group options type ITEM_TYPE_MULTI text @MENUS2_DISMEMBER_PROBABILITY cvar "g_dismemberprobabilities" cvarFloatList { @MENUS2_RARE 30 @MENUS_VR_DISMEMBERMENT_PROBABILITY_OFTEN 50 @MENUS_VR_DISMEMBERMENT_PROBABILITY_ALWAYS 100 } cvarTest ui_iscensored hideCvar { 1 } rect 325 311 300 20 textalign ITEM_ALIGN_RIGHT textalignx 165 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 1 descText @MENUS2_SELECT_FREQUENCY_OF_DISMEMBERMENT action { play "sound/interface/button1.wav" ; } mouseenter { show highlight8 } mouseexit { hide highlight8 } } itemDef { name text group options type ITEM_TYPE_MULTI text @MENUS0_TEXT cvar "sp_language" cvarFloatList { "English" 0 "Francais" 1 "Deutsch" 2 "Español" 7 } rect 305 351 300 20 textalign ITEM_ALIGN_RIGHT textalignx 165 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 1 descText @MENUS2_CHOOSE_THE_LANGUAGE_FOR action { play "sound/interface/button1.wav" ; } mouseenter { show highlight10 } mouseexit { hide highlight10 } } itemDef { name voice group options type ITEM_TYPE_MULTI text @MENUS1_VOICE cvar "s_language" cvarStrList { "English", "english" "Francais" "francais" "Deutsch" "deutsch" "Español" "espanol" } rect 305 371 300 20 textalign ITEM_ALIGN_RIGHT textalignx 165 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 1 descText @MENUS3_CHOOSE_THE_LANGUAGE_TO action { play "sound/interface/button1.wav" ; } mouseenter { show highlight11 } mouseexit { hide highlight11 } } itemDef { name voice group options type ITEM_TYPE_MULTI text @MENUS1_SUBTITLES cvar "g_subtitles" cvarFloatList { @MENUS3_NONE 0 @MENUS3_IN_CINEMATICS 2 // @MENUS3_ALL_VOICEOVERS 1 } rect 305 391 300 20 textalign ITEM_ALIGN_RIGHT textalignx 165 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 1 descText @MENUS3_TOGGLE_WHETHER_SUBTITLES action { play "sound/interface/button1.wav" ; } mouseenter { show highlight12 } mouseexit { hide highlight12 } } // This menu option is no longer used. itemDef { name sync_frame group options_obsolete type ITEM_TYPE_MULTI text @MENUS1_SYNC_EVERY_FRAME cvar "r_finish" cvarFloatList { @MENUS0_OFF 0 @MENUS0_ON 1 } rect 305 211 300 20 textalign ITEM_ALIGN_RIGHT textalignx 165 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 1 descText @MENUS3_TOGGLE_TO_PREVENT_VIDEO action { play "sound/interface/button1.wav" } mouseenter { show highlight3 } mouseexit { hide highlight3 } } //---------------------------------------------------------------------------------------------- // // DIFFICULTY FIELDS // //---------------------------------------------------------------------------------------------- itemDef { name none group difficulty type ITEM_TYPE_YESNO text @MENUS_VR_DIRECTORS_CUT_ITEM cvar "g_TeamBeefDirectorsCut" rect 315 191 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 2 descText @MENUS_VR_DIRECTORS_CUT_DESC action { play sound/interface/button1 } mouseenter { show highlight2 } mouseexit { hide highlight2 } } itemDef { name none group difficulty type ITEM_TYPE_YESNO text @MENUS_VR_LASER_AUTODEFLECTING_ITEM cvar "g_saberAutoDeflect1stPerson" rect 315 231 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 2 descText @MENUS_VR_LASER_AUTODEFLECTING_DESC action { play sound/interface/button1 } mouseenter { show highlight4 } mouseexit { hide highlight4 } } itemDef { name none group difficulty type ITEM_TYPE_MULTI text @MENUS_VR_SABER_REALISM_ITEM cvar "g_saberRealisticCombat" cvarFloatList { @MENUS_VR_SABER_REALISM_DEFAULT 0 @MENUS_VR_SABER_REALISM_INCREASED 1 @MENUS_VR_SABER_REALISM_CRITICAL 2 @MENUS_VR_SABER_REALISM_INSTANT 3 } rect 315 251 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 1 descText @MENUS_VR_SABER_REALISM_DESC action { play sound/interface/button1 } mouseenter { show highlight5 } mouseexit { hide highlight5 } } itemDef { name none group difficulty type ITEM_TYPE_MULTI text @MENUS_VR_FENCING_SPEED_ITEM cvar "g_saberAnimSpeed" cvarFloatList { @MENUS_VR_FENCING_SPEED_SLOWER 1.0 @MENUS_VR_FENCING_SPEED_DEFAULT 1.2 @MENUS_VR_FENCING_SPEED_FASTER 1.3 } rect 315 271 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 1 descText @MENUS_VR_FENCING_SPEED_DESC action { play sound/interface/button1 } mouseenter { show highlight6 } mouseexit { hide highlight6 } } itemDef { name none group difficulty type ITEM_TYPE_MULTI text @MENUS_VR_GAME_DIFFICULTY_ITEM cvar "g_spskill" cvarFloatList { @MENUS1_APPRENTICE 0 @MENUS1_JEDI 1 @MENUS2_JEDI_KNIGHT 2 @MENUS1_JEDI_MASTER 3 } rect 315 311 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 1 descText @MENUS_VR_GAME_DIFFICULTY_DESC action { play "sound/interface/button1.wav" ; } mouseenter { show highlight8 } mouseexit { hide highlight8 } } //---------------------------------------------------------------------------------------------- // // RESET DEFAULTS // //---------------------------------------------------------------------------------------------- // Faint red box itemDef { name vidrestart_background group defaults style WINDOW_STYLE_SHADER rect 304 168 300 247 background "gfx/menus/menu_boxred" // Frame forecolor 1 1 1 0.5 visible 0 decoration } itemDef { name options group defaults text @MENUS0_WARNING rect 305 191 300 20 textalign ITEM_ALIGN_CENTER textalignx 150 font 2 textscale 1 forecolor 1 1 0 1 visible 0 decoration } itemDef { name options group defaults text @MENUS3_INGAME_DEFAULT text2 @MENUS3_INGAME_DEFAULT2 rect 305 231 300 20 textalign ITEM_ALIGN_CENTER textalignx 150 text2aligny 20 font 2 textscale 1 forecolor 1 1 0 1 visible 0 decoration } itemDef { name options group defaults text @MENUS0_VID_RESTART3 rect 305 291 300 20 textalign ITEM_ALIGN_CENTER textalignx 150 font 2 textscale 1 forecolor 1 1 0 1 visible 0 decoration } itemDef { name default_yes_button group highlights style WINDOW_STYLE_SHADER rect 467 386 120 32 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 decoration visible 0 // appearance_slot 4 } // YES button - lose reset defaults itemDef { name default_yes group defaults text @MENUS0_YES type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 467 386 120 32 font 2 textscale 1 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 60 textaligny 0 descText @MENUS1_RESET_DEFAULT_VALUES forecolor 0.65 0.65 1 1 visible 0 // appearance_slot 5 action { play "sound/interface/button1.wav" ; hide highlights ; close all ; uiscript resetdefaults } mouseEnter { show default_yes_button } mouseExit { hide default_yes_button } } itemDef { name default_no_button group highlights style WINDOW_STYLE_SHADER rect 305 386 120 32 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 decoration visible 0 // appearance_slot 3 } // NO button - return to Main Menu itemDef { name default_no group defaults text @MENUS0_NO type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 305 386 120 32 font 2 textscale 1 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 60 textaligny 0 descText @MENUS1_NOT_RESET_DEFAULT_VALUES forecolor 0.65 0.65 1 1 visible 0 // appearance_slot 6 action { play "sound/interface/button1.wav" ; hide highlights ; close all ; open ingameMainMenu ; } mouseEnter { show default_no_button } mouseExit { hide default_no_button } } } }