/* =========================================================================== Copyright (C) 2013 - 2015, OpenJK contributors This file is part of the OpenJK source code. OpenJK is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . =========================================================================== */ #pragma once void GVM_InitGame ( int levelTime, int randomSeed, int restart ); void GVM_ShutdownGame ( int restart ); char * GVM_ClientConnect ( int clientNum, qboolean firstTime, qboolean isBot ); void GVM_ClientBegin ( int clientNum ); qboolean GVM_ClientUserinfoChanged ( int clientNum ); void GVM_ClientDisconnect ( int clientNum ); void GVM_ClientCommand ( int clientNum ); void GVM_ClientThink ( int clientNum, usercmd_t *ucmd ); void GVM_RunFrame ( int levelTime ); qboolean GVM_ConsoleCommand ( void ); int GVM_BotAIStartFrame ( int time ); void GVM_ROFF_NotetrackCallback ( int entID, const char *notetrack ); void GVM_SpawnRMGEntity ( void ); int GVM_ICARUS_PlaySound ( void ); qboolean GVM_ICARUS_Set ( void ); void GVM_ICARUS_Lerp2Pos ( void ); void GVM_ICARUS_Lerp2Origin ( void ); void GVM_ICARUS_Lerp2Angles ( void ); int GVM_ICARUS_GetTag ( void ); void GVM_ICARUS_Lerp2Start ( void ); void GVM_ICARUS_Lerp2End ( void ); void GVM_ICARUS_Use ( void ); void GVM_ICARUS_Kill ( void ); void GVM_ICARUS_Remove ( void ); void GVM_ICARUS_Play ( void ); int GVM_ICARUS_GetFloat ( void ); int GVM_ICARUS_GetVector ( void ); int GVM_ICARUS_GetString ( void ); void GVM_ICARUS_SoundIndex ( void ); int GVM_ICARUS_GetSetIDForString ( void ); qboolean GVM_NAV_ClearPathToPoint ( int entID, vec3_t pmins, vec3_t pmaxs, vec3_t point, int clipmask, int okToHitEnt ); qboolean GVM_NPC_ClearLOS2 ( int entID, const vec3_t end ); int GVM_NAVNEW_ClearPathBetweenPoints ( vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, int ignore, int clipmask ); qboolean GVM_NAV_CheckNodeFailedForEnt ( int entID, int nodeNum ); qboolean GVM_NAV_EntIsUnlockedDoor ( int entityNum ); qboolean GVM_NAV_EntIsDoor ( int entityNum ); qboolean GVM_NAV_EntIsBreakable ( int entityNum ); qboolean GVM_NAV_EntIsRemovableUsable ( int entNum ); void GVM_NAV_FindCombatPointWaypoints ( void ); int GVM_BG_GetItemIndexByTag ( int tag, int type ); void SV_BindGame( void ); void SV_UnbindGame( void ); void SV_InitGame( qboolean restart ); void SV_RestartGame( void );