#============================================================================ # Copyright (C) 2013 - 2018, OpenJK contributors # # This file is part of the OpenJK source code. # # OpenJK is free software; you can redistribute it and/or modify it # under the terms of the GNU General Public License version 2 as # published by the Free Software Foundation. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, see . #============================================================================ # Make sure the user is not executing this script directly if(NOT InOpenJK) message(FATAL_ERROR "Use the top-level cmake script!") endif(NOT InOpenJK) # Check for dependencies first set(MPVanillaRendererIncludeDirectories ${MPDir}) set(MPVanillaRendererIncludeDirectories ${MPVanillaRendererIncludeDirectories} ${SharedDir} ${MPDir} "${MPDir}/rd-vanilla" "${GSLIncludeDirectory}" ) set(MPVanillaRendererFiles "${MPDir}/rd-vanilla/glext.h" "${MPDir}/rd-vanilla/qgl.h" "${MPDir}/rd-vanilla/G2_API.cpp" "${MPDir}/rd-vanilla/G2_bolts.cpp" "${MPDir}/rd-vanilla/G2_bones.cpp" "${MPDir}/rd-vanilla/G2_misc.cpp" "${MPDir}/rd-vanilla/G2_surfaces.cpp" "${MPDir}/rd-vanilla/tr_arb.cpp" "${MPDir}/rd-vanilla/tr_backend.cpp" "${MPDir}/rd-vanilla/tr_bsp.cpp" "${MPDir}/rd-vanilla/tr_cmds.cpp" "${MPDir}/rd-vanilla/tr_curve.cpp" "${MPDir}/rd-vanilla/tr_decals.cpp" "${MPDir}/rd-vanilla/tr_ghoul2.cpp" "${MPDir}/rd-vanilla/tr_image.cpp" "${MPDir}/rd-vanilla/tr_init.cpp" "${MPDir}/rd-vanilla/tr_light.cpp" "${MPDir}/rd-vanilla/tr_local.h" "${MPDir}/rd-vanilla/tr_main.cpp" "${MPDir}/rd-vanilla/tr_marks.cpp" "${MPDir}/rd-vanilla/tr_mesh.cpp" "${MPDir}/rd-vanilla/tr_model.cpp" "${MPDir}/rd-vanilla/tr_quicksprite.cpp" "${MPDir}/rd-vanilla/tr_quicksprite.h" "${MPDir}/rd-vanilla/tr_scene.cpp" "${MPDir}/rd-vanilla/tr_shade.cpp" "${MPDir}/rd-vanilla/tr_shade_calc.cpp" "${MPDir}/rd-vanilla/tr_shader.cpp" "${MPDir}/rd-vanilla/tr_shadows.cpp" "${MPDir}/rd-vanilla/tr_skin.cpp" "${MPDir}/rd-vanilla/tr_sky.cpp" "${MPDir}/rd-vanilla/tr_subs.cpp" "${MPDir}/rd-vanilla/tr_surface.cpp" "${MPDir}/rd-vanilla/tr_surfacesprites.cpp" "${MPDir}/rd-vanilla/tr_world.cpp" "${MPDir}/rd-vanilla/tr_WorldEffects.cpp" "${MPDir}/rd-vanilla/tr_WorldEffects.h" ) source_group("renderer" FILES ${MPVanillaRendererFiles}) set(MPVanillaRendererGhoul2Files "${MPDir}/ghoul2/g2_local.h" "${MPDir}/ghoul2/ghoul2_shared.h" "${MPDir}/ghoul2/G2_gore.cpp" "${MPDir}/ghoul2/G2_gore.h") source_group("ghoul2" FILES ${MPVanillaRendererGhoul2Files}) set(MPVanillaRendererFiles ${MPVanillaRendererFiles} ${MPVanillaRendererGhoul2Files}) set(MPVanillaRendererRdCommonFiles "${MPDir}/rd-common/mdx_format.h" "${MPDir}/rd-common/tr_common.h" "${MPDir}/rd-common/tr_font.cpp" "${MPDir}/rd-common/tr_font.h" "${MPDir}/rd-common/tr_image_load.cpp" "${MPDir}/rd-common/tr_image_jpg.cpp" "${MPDir}/rd-common/tr_image_tga.cpp" "${MPDir}/rd-common/tr_image_png.cpp" "${MPDir}/rd-common/tr_noise.cpp" "${MPDir}/rd-common/tr_public.h" "${MPDir}/rd-common/tr_types.h") source_group("rd-common" FILES ${MPVanillaRendererRdCommonFiles}) set(MPVanillaRendererFiles ${MPVanillaRendererFiles} ${MPVanillaRendererRdCommonFiles}) set(MPVanillaRendererCommonFiles "${MPDir}/qcommon/matcomp.cpp" "${MPDir}/qcommon/q_shared.cpp" ${SharedCommonFiles}) source_group("common" FILES ${MPVanillaRendererCommonFiles}) set(MPVanillaRendererFiles ${MPVanillaRendererFiles} ${MPVanillaRendererCommonFiles}) set(MPVanillaRendererCommonSafeFiles ${SharedCommonSafeFiles} ) source_group("common/safe" FILES ${MPVanillaRendererCommonSafeFiles}) set(MPVanillaRendererFiles ${MPVanillaRendererFiles} ${MPVanillaRendererCommonSafeFiles}) # Transparently use either bundled or system libjpeg. list(APPEND MPVanillaRendererIncludeDirectories ${JPEG_INCLUDE_DIR}) list(APPEND MPVanillaRendererLibraries ${JPEG_LIBRARIES}) # Transparently use either bundled or system libpng. Order is important -- # libpng used zlib, so it must come before it on the linker command line. list(APPEND MPVanillaRendererIncludeDirectories ${PNG_INCLUDE_DIRS}) list(APPEND MPVanillaRendererLibraries ${PNG_LIBRARIES}) # Transparently use either bundled or system zlib. list(APPEND MPVanillaRendererIncludeDirectories ${ZLIB_INCLUDE_DIR}) list(APPEND MPVanillaRendererLibraries ${ZLIB_LIBRARIES}) # Transparently use our bundled minizip. list(APPEND MPVanillaRendererIncludeDirectories ${MINIZIP_INCLUDE_DIRS}) list(APPEND MPVanillaRendererLibraries ${MINIZIP_LIBRARIES}) find_package(OpenGL REQUIRED) set(MPVanillaRendererIncludeDirectories ${MPVanillaRendererIncludeDirectories} ${OPENGL_INCLUDE_DIR}) set(MPVanillaRendererLibraries ${MPVanillaRendererLibraries} ${OPENGL_LIBRARIES}) set(MPVanillaRendererIncludeDirectories ${MPVanillaRendererIncludeDirectories} ${OpenJKLibDir}) add_library(${MPVanillaRenderer} SHARED ${MPVanillaRendererFiles}) if(NOT MSVC) # remove "lib" prefix for .so/.dylib files set_target_properties(${MPVanillaRenderer} PROPERTIES PREFIX "") endif() if(WIN32) install(TARGETS ${MPVanillaRenderer} RUNTIME DESTINATION ${JKAInstallDir} COMPONENT ${JKAMPClientComponent}) else(WIN32) if(MakeApplicationBundles AND BuildMPEngine) install(TARGETS ${MPVanillaRenderer} LIBRARY DESTINATION "${JKAInstallDir}/${MPEngine}.app/Contents/MacOS/" COMPONENT ${JKAMPClientComponent}) else() install(TARGETS ${MPVanillaRenderer} LIBRARY DESTINATION ${JKAInstallDir} COMPONENT ${JKAMPClientComponent}) endif() endif() set_target_properties(${MPVanillaRenderer} PROPERTIES COMPILE_DEFINITIONS "${SharedDefines}") # Hide symbols not explicitly marked public. set_property(TARGET ${MPVanillaRenderer} APPEND PROPERTY COMPILE_OPTIONS ${OPENJK_VISIBILITY_FLAGS}) set_target_properties(${MPVanillaRenderer} PROPERTIES INCLUDE_DIRECTORIES "${MPVanillaRendererIncludeDirectories}") set_target_properties(${MPVanillaRenderer} PROPERTIES PROJECT_LABEL "MP Vanilla Renderer") target_link_libraries(${MPVanillaRenderer} ${MPVanillaRendererLibraries})