/* =========================================================================== Copyright (C) 1999 - 2005, Id Software, Inc. Copyright (C) 2000 - 2013, Raven Software, Inc. Copyright (C) 2001 - 2013, Activision, Inc. Copyright (C) 2005 - 2015, ioquake3 contributors Copyright (C) 2013 - 2015, OpenJK contributors This file is part of the OpenJK source code. OpenJK is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . =========================================================================== */ // cg_syscalls.c -- this file is only included when building a dll #include "cg_local.h" static intptr_t (QDECL *Q_syscall)( intptr_t arg, ... ) = (intptr_t (QDECL *)( intptr_t, ...))-1; static void TranslateSyscalls( void ); Q_EXPORT void dllEntry( intptr_t (QDECL *syscallptr)( intptr_t arg,... ) ) { Q_syscall = syscallptr; TranslateSyscalls(); } int PASSFLOAT( float x ) { byteAlias_t fi; fi.f = x; return fi.i; } void trap_Print( const char *fmt ) { Q_syscall( CG_PRINT, fmt ); } NORETURN void trap_Error( const char *fmt ) { Q_syscall( CG_ERROR, fmt ); exit(1); } int trap_Milliseconds( void ) { return Q_syscall( CG_MILLISECONDS ); } void trap_PrecisionTimer_Start( void **theNewTimer ) { Q_syscall( CG_PRECISIONTIMER_START, theNewTimer ); } int trap_PrecisionTimer_End( void *theTimer ) { return Q_syscall(CG_PRECISIONTIMER_END, theTimer); } void trap_Cvar_Register( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, uint32_t flags ) { Q_syscall( CG_CVAR_REGISTER, vmCvar, varName, defaultValue, flags ); } void trap_Cvar_Update( vmCvar_t *vmCvar ) { Q_syscall( CG_CVAR_UPDATE, vmCvar ); } void trap_Cvar_Set( const char *var_name, const char *value ) { Q_syscall( CG_CVAR_SET, var_name, value ); } void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) { Q_syscall( CG_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize ); } int trap_Cvar_GetHiddenVarValue( const char *name ) { return Q_syscall(CG_CVAR_GETHIDDENVALUE, name); } int trap_Argc( void ) { return Q_syscall( CG_ARGC ); } void trap_Argv( int n, char *buffer, int bufferLength ) { Q_syscall( CG_ARGV, n, buffer, bufferLength ); } void trap_Args( char *buffer, int bufferLength ) { Q_syscall( CG_ARGS, buffer, bufferLength ); } int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) { return Q_syscall( CG_FS_FOPENFILE, qpath, f, mode ); } void trap_FS_Read( void *buffer, int len, fileHandle_t f ) { Q_syscall( CG_FS_READ, buffer, len, f ); } void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) { Q_syscall( CG_FS_WRITE, buffer, len, f ); } void trap_FS_FCloseFile( fileHandle_t f ) { Q_syscall( CG_FS_FCLOSEFILE, f ); } int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) { return Q_syscall( CG_FS_GETFILELIST, path, extension, listbuf, bufsize ); } void trap_SendConsoleCommand( const char *text ) { Q_syscall( CG_SENDCONSOLECOMMAND, text ); } void trap_AddCommand( const char *cmdName ) { Q_syscall( CG_ADDCOMMAND, cmdName ); } void trap_RemoveCommand( const char *cmdName ) { Q_syscall( CG_REMOVECOMMAND, cmdName ); } void trap_SendClientCommand( const char *s ) { Q_syscall( CG_SENDCLIENTCOMMAND, s ); } void trap_UpdateScreen( void ) { Q_syscall( CG_UPDATESCREEN ); } void trap_CM_LoadMap( const char *mapname, qboolean SubBSP ) { Q_syscall( CG_CM_LOADMAP, mapname, SubBSP ); } int trap_CM_NumInlineModels( void ) { return Q_syscall( CG_CM_NUMINLINEMODELS ); } clipHandle_t trap_CM_InlineModel( int index ) { return Q_syscall( CG_CM_INLINEMODEL, index ); } clipHandle_t trap_CM_TempBoxModel( const vec3_t mins, const vec3_t maxs ) { return Q_syscall( CG_CM_TEMPBOXMODEL, mins, maxs ); } clipHandle_t trap_CM_TempCapsuleModel( const vec3_t mins, const vec3_t maxs ) { return Q_syscall( CG_CM_TEMPCAPSULEMODEL, mins, maxs ); } int trap_CM_PointContents( const vec3_t p, clipHandle_t model ) { return Q_syscall( CG_CM_POINTCONTENTS, p, model ); } int trap_CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles ) { return Q_syscall( CG_CM_TRANSFORMEDPOINTCONTENTS, p, model, origin, angles ); } void trap_CM_BoxTrace( trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask ) { Q_syscall( CG_CM_BOXTRACE, results, start, end, mins, maxs, model, brushmask ); } void trap_CM_CapsuleTrace( trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask ) { Q_syscall( CG_CM_CAPSULETRACE, results, start, end, mins, maxs, model, brushmask ); } void trap_CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask, const vec3_t origin, const vec3_t angles ) { Q_syscall( CG_CM_TRANSFORMEDBOXTRACE, results, start, end, mins, maxs, model, brushmask, origin, angles ); } void trap_CM_TransformedCapsuleTrace( trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask, const vec3_t origin, const vec3_t angles ) { Q_syscall( CG_CM_TRANSFORMEDCAPSULETRACE, results, start, end, mins, maxs, model, brushmask, origin, angles ); } int trap_CM_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projection, int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer ) { return Q_syscall( CG_CM_MARKFRAGMENTS, numPoints, points, projection, maxPoints, pointBuffer, maxFragments, fragmentBuffer ); } int trap_S_GetVoiceVolume( int entityNum ) { return Q_syscall( CG_S_GETVOICEVOLUME, entityNum ); } void trap_S_MuteSound( int entityNum, int entchannel ) { Q_syscall( CG_S_MUTESOUND, entityNum, entchannel ); } void trap_S_StartSound( const vec3_t origin, int entityNum, int entchannel, sfxHandle_t sfx ) { Q_syscall( CG_S_STARTSOUND, origin, entityNum, entchannel, sfx ); } void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) { Q_syscall( CG_S_STARTLOCALSOUND, sfx, channelNum ); } void trap_S_ClearLoopingSounds(void) { Q_syscall( CG_S_CLEARLOOPINGSOUNDS ); } void trap_S_AddLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ) { Q_syscall( CG_S_ADDLOOPINGSOUND, entityNum, origin, velocity, sfx ); } void trap_S_UpdateEntityPosition( int entityNum, const vec3_t origin ) { Q_syscall( CG_S_UPDATEENTITYPOSITION, entityNum, origin ); } void trap_S_AddRealLoopingSound( int entityNum, const vec3_t origin, const vec3_t velocity, sfxHandle_t sfx ) { Q_syscall( CG_S_ADDREALLOOPINGSOUND, entityNum, origin, velocity, sfx ); } void trap_S_StopLoopingSound( int entityNum ) { Q_syscall( CG_S_STOPLOOPINGSOUND, entityNum ); } void trap_S_Respatialize( int entityNum, const vec3_t origin, matrix3_t axis, int inwater ) { Q_syscall( CG_S_RESPATIALIZE, entityNum, origin, axis, inwater ); } void trap_S_ShutUp(qboolean shutUpFactor) { Q_syscall(CG_S_SHUTUP, shutUpFactor); } sfxHandle_t trap_S_RegisterSound( const char *sample ) { return Q_syscall( CG_S_REGISTERSOUND, sample ); } void trap_S_StartBackgroundTrack( const char *intro, const char *loop, qboolean bReturnWithoutStarting ) { Q_syscall( CG_S_STARTBACKGROUNDTRACK, intro, loop, bReturnWithoutStarting ); } void trap_S_UpdateAmbientSet( const char *name, vec3_t origin ) { Q_syscall(CG_S_UPDATEAMBIENTSET, name, origin); } void trap_AS_ParseSets( void ) { Q_syscall(CG_AS_PARSESETS); } void trap_AS_AddPrecacheEntry( const char *name ) { Q_syscall(CG_AS_ADDPRECACHEENTRY, name); } int trap_S_AddLocalSet( const char *name, vec3_t listener_origin, vec3_t origin, int entID, int time ) { return Q_syscall(CG_S_ADDLOCALSET, name, listener_origin, origin, entID, time); } sfxHandle_t trap_AS_GetBModelSound( const char *name, int stage ) { return Q_syscall(CG_AS_GETBMODELSOUND, name, stage); } void trap_R_LoadWorldMap( const char *mapname ) { Q_syscall( CG_R_LOADWORLDMAP, mapname ); } qhandle_t trap_R_RegisterModel( const char *name ) { return Q_syscall( CG_R_REGISTERMODEL, name ); } qhandle_t trap_R_RegisterSkin( const char *name ) { return Q_syscall( CG_R_REGISTERSKIN, name ); } qhandle_t trap_R_RegisterShader( const char *name ) { return Q_syscall( CG_R_REGISTERSHADER, name ); } qhandle_t trap_R_RegisterShaderNoMip( const char *name ) { return Q_syscall( CG_R_REGISTERSHADERNOMIP, name ); } qhandle_t trap_R_RegisterFont( const char *fontName ) { return Q_syscall( CG_R_REGISTERFONT, fontName); } int trap_R_Font_StrLenPixels(const char *text, const int iFontIndex, const float scale) { //HACK! RE_Font_StrLenPixels works better with 1.0f scale float width = (float)Q_syscall( CG_R_FONT_STRLENPIXELS, text, iFontIndex, PASSFLOAT(1.0f)); return width * scale; } float trap_R_Font_StrLenPixelsFloat(const char *text, const int iFontIndex, const float scale) { //HACK! RE_Font_StrLenPixels works better with 1.0f scale float width = (float)Q_syscall( CG_R_FONT_STRLENPIXELS, text, iFontIndex, PASSFLOAT(1.0f)); return width * scale; } int trap_R_Font_StrLenChars(const char *text) { return Q_syscall( CG_R_FONT_STRLENCHARS, text); } int trap_R_Font_HeightPixels(const int iFontIndex, const float scale) { float height = (float)Q_syscall( CG_R_FONT_STRHEIGHTPIXELS, iFontIndex, PASSFLOAT(1.0f) ); return height * scale; } void trap_R_Font_DrawString(int ox, int oy, const char *text, const float *rgba, const int setIndex, int iCharLimit, const float scale) { Q_syscall( CG_R_FONT_DRAWSTRING, ox, oy, text, rgba, setIndex, iCharLimit, PASSFLOAT(scale)); } qboolean trap_Language_IsAsian(void) { return Q_syscall( CG_LANGUAGE_ISASIAN ); } qboolean trap_Language_UsesSpaces(void) { return Q_syscall( CG_LANGUAGE_USESSPACES ); } unsigned int trap_AnyLanguage_ReadCharFromString( const char *psText, int *piAdvanceCount, qboolean *pbIsTrailingPunctuation/* = NULL*/ ) { return Q_syscall( CG_ANYLANGUAGE_READCHARFROMSTRING, psText, piAdvanceCount, pbIsTrailingPunctuation); } void trap_R_ClearScene( void ) { Q_syscall( CG_R_CLEARSCENE ); } void trap_R_ClearDecals ( void ) { Q_syscall ( CG_R_CLEARDECALS ); } void trap_R_AddRefEntityToScene( const refEntity_t *re ) { Q_syscall( CG_R_ADDREFENTITYTOSCENE, re ); } void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) { Q_syscall( CG_R_ADDPOLYTOSCENE, hShader, numVerts, verts ); } void trap_R_AddPolysToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts, int num ) { Q_syscall( CG_R_ADDPOLYSTOSCENE, hShader, numVerts, verts, num ); } void trap_R_AddDecalToScene ( qhandle_t shader, const vec3_t origin, const vec3_t dir, float orientation, float r, float g, float b, float a, qboolean alphaFade, float radius, qboolean temporary ) { Q_syscall( CG_R_ADDDECALTOSCENE, shader, origin, dir, PASSFLOAT(orientation), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b), PASSFLOAT(a), alphaFade, PASSFLOAT(radius), temporary ); } int trap_R_LightForPoint( vec3_t point, vec3_t ambientLight, vec3_t directedLight, vec3_t lightDir ) { return Q_syscall( CG_R_LIGHTFORPOINT, point, ambientLight, directedLight, lightDir ); } void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) { Q_syscall( CG_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) ); } void trap_R_AddAdditiveLightToScene( const vec3_t org, float intensity, float r, float g, float b ) { Q_syscall( CG_R_ADDADDITIVELIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) ); } void trap_R_RenderScene( const refdef_t *fd ) { Q_syscall( CG_R_RENDERSCENE, fd ); } void trap_R_SetColor( const float *rgba ) { Q_syscall( CG_R_SETCOLOR, rgba ); } void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) { Q_syscall( CG_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader ); } void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) { Q_syscall( CG_R_MODELBOUNDS, model, mins, maxs ); } int trap_R_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ) { return Q_syscall( CG_R_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName ); } void trap_R_DrawRotatePic( float x, float y, float w, float h, float s1, float t1, float s2, float t2,float a, qhandle_t hShader ) { Q_syscall( CG_R_DRAWROTATEPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), PASSFLOAT(a), hShader ); } void trap_R_DrawRotatePic2( float x, float y, float w, float h, float s1, float t1, float s2, float t2,float a, qhandle_t hShader ) { Q_syscall( CG_R_DRAWROTATEPIC2, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), PASSFLOAT(a), hShader ); } void trap_R_SetRangeFog(float range) { Q_syscall(CG_R_SETRANGEFOG, PASSFLOAT(range)); } void trap_R_SetRefractProp(float alpha, float stretch, qboolean prepost, qboolean negate) { Q_syscall(CG_R_SETREFRACTIONPROP, PASSFLOAT(alpha), PASSFLOAT(stretch), prepost, negate); } void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) { Q_syscall( CG_R_REMAP_SHADER, oldShader, newShader, timeOffset ); } void trap_R_GetLightStyle(int style, color4ub_t color) { Q_syscall( CG_R_GET_LIGHT_STYLE, style, color ); } void trap_R_SetLightStyle(int style, int color) { Q_syscall( CG_R_SET_LIGHT_STYLE, style, color ); } void trap_R_GetBModelVerts(int bmodelIndex, vec3_t *verts, vec3_t normal ) { Q_syscall( CG_R_GET_BMODEL_VERTS, bmodelIndex, verts, normal ); } void trap_R_GetDistanceCull(float *f) { Q_syscall(CG_R_GETDISTANCECULL, f); } void trap_R_GetRealRes(int *w, int *h) { Q_syscall( CG_R_GETREALRES, w, h ); } void trap_R_AutomapElevAdj(float newHeight) { Q_syscall( CG_R_AUTOMAPELEVADJ, PASSFLOAT(newHeight) ); } qboolean trap_R_InitWireframeAutomap(void) { return Q_syscall( CG_R_INITWIREFRAMEAUTO ); } void trap_FX_AddLine( vec3_t start, vec3_t end, float size1, float size2, float sizeParm, float alpha1, float alpha2, float alphaParm, vec3_t sRGB, vec3_t eRGB, float rgbParm, int killTime, qhandle_t shader, int flags) { Q_syscall( CG_FX_ADDLINE, start, end, PASSFLOAT(size1), PASSFLOAT(size2), PASSFLOAT(sizeParm), PASSFLOAT(alpha1), PASSFLOAT(alpha2), PASSFLOAT(alphaParm), sRGB, eRGB, PASSFLOAT(rgbParm), killTime, shader, flags); } void trap_GetGlconfig( glconfig_t *glconfig ) { Q_syscall( CG_GETGLCONFIG, glconfig ); } void trap_GetGameState( gameState_t *gamestate ) { Q_syscall( CG_GETGAMESTATE, gamestate ); } void trap_GetCurrentSnapshotNumber( int *snapshotNumber, int *serverTime ) { Q_syscall( CG_GETCURRENTSNAPSHOTNUMBER, snapshotNumber, serverTime ); } qboolean trap_GetSnapshot( int snapshotNumber, snapshot_t *snapshot ) { return Q_syscall( CG_GETSNAPSHOT, snapshotNumber, snapshot ); } qboolean trap_GetDefaultState(int entityIndex, entityState_t *state ) { return Q_syscall( CG_GETDEFAULTSTATE, entityIndex, state ); } qboolean trap_GetServerCommand( int serverCommandNumber ) { return Q_syscall( CG_GETSERVERCOMMAND, serverCommandNumber ); } int trap_GetCurrentCmdNumber( void ) { return Q_syscall( CG_GETCURRENTCMDNUMBER ); } qboolean trap_GetUserCmd( int cmdNumber, usercmd_t *ucmd ) { return Q_syscall( CG_GETUSERCMD, cmdNumber, ucmd ); } void trap_SetUserCmdValue( int stateValue, float sensitivityScale, float mPitchOverride, float mYawOverride, float mSensitivityOverride, int fpSel, int invenSel, qboolean fighterControls ) { Q_syscall( CG_SETUSERCMDVALUE, stateValue, PASSFLOAT(sensitivityScale), PASSFLOAT(mPitchOverride), PASSFLOAT(mYawOverride), PASSFLOAT(mSensitivityOverride), fpSel, invenSel, fighterControls ); } void trap_SetClientForceAngle(int time, vec3_t angle) { Q_syscall( CG_SETCLIENTFORCEANGLE, time, angle ); } void trap_SetClientTurnExtent(float turnAdd, float turnSub, int turnTime) { Q_syscall( CG_SETCLIENTTURNEXTENT, PASSFLOAT(turnAdd), PASSFLOAT(turnSub), turnTime ); } void trap_OpenUIMenu(int menuID) { Q_syscall( CG_OPENUIMENU, menuID ); } void testPrintInt( char *string, int i ) { Q_syscall( CG_TESTPRINTINT, string, i ); } void testPrintFloat( char *string, float f ) { Q_syscall( CG_TESTPRINTFLOAT, string, PASSFLOAT(f) ); } int trap_MemoryRemaining( void ) { return Q_syscall( CG_MEMORY_REMAINING ); } qboolean trap_Key_IsDown( int keynum ) { return Q_syscall( CG_KEY_ISDOWN, keynum ); } int trap_Key_GetCatcher( void ) { return Q_syscall( CG_KEY_GETCATCHER ); } void trap_Key_SetCatcher( int catcher ) { Q_syscall( CG_KEY_SETCATCHER, catcher ); } int trap_Key_GetKey( const char *binding ) { return Q_syscall( CG_KEY_GETKEY, binding ); } int trap_PC_AddGlobalDefine( char *define ) { return Q_syscall( CG_PC_ADD_GLOBAL_DEFINE, define ); } int trap_PC_LoadSource( const char *filename ) { return Q_syscall( CG_PC_LOAD_SOURCE, filename ); } int trap_PC_FreeSource( int handle ) { return Q_syscall( CG_PC_FREE_SOURCE, handle ); } int trap_PC_ReadToken( int handle, pc_token_t *pc_token ) { return Q_syscall( CG_PC_READ_TOKEN, handle, pc_token ); } int trap_PC_SourceFileAndLine( int handle, char *filename, int *line ) { return Q_syscall( CG_PC_SOURCE_FILE_AND_LINE, handle, filename, line ); } int trap_PC_LoadGlobalDefines ( const char* filename ) { return Q_syscall ( CG_PC_LOAD_GLOBAL_DEFINES, filename ); } void trap_PC_RemoveAllGlobalDefines ( void ) { Q_syscall ( CG_PC_REMOVE_ALL_GLOBAL_DEFINES ); } void trap_S_StopBackgroundTrack( void ) { Q_syscall( CG_S_STOPBACKGROUNDTRACK ); } int trap_RealTime(qtime_t *qtime) { return Q_syscall( CG_REAL_TIME, qtime ); } void trap_SnapVector( float *v ) { Q_syscall( CG_SNAPVECTOR, v ); } int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits) { return Q_syscall(CG_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits); } e_status trap_CIN_StopCinematic(int handle) { return Q_syscall(CG_CIN_STOPCINEMATIC, handle); } e_status trap_CIN_RunCinematic (int handle) { return Q_syscall(CG_CIN_RUNCINEMATIC, handle); } void trap_CIN_DrawCinematic (int handle) { Q_syscall(CG_CIN_DRAWCINEMATIC, handle); } void trap_CIN_SetExtents (int handle, int x, int y, int w, int h) { Q_syscall(CG_CIN_SETEXTENTS, handle, x, y, w, h); } qboolean trap_GetEntityToken( char *buffer, int bufferSize ) { return Q_syscall( CG_GET_ENTITY_TOKEN, buffer, bufferSize ); } qboolean trap_R_inPVS( const vec3_t p1, const vec3_t p2, byte *mask ) { return Q_syscall( CG_R_INPVS, p1, p2, mask ); } int trap_FX_RegisterEffect(const char *file) { return Q_syscall( CG_FX_REGISTER_EFFECT, file); } void trap_FX_PlayEffect( const char *file, vec3_t org, vec3_t fwd, int vol, int rad ) { Q_syscall( CG_FX_PLAY_EFFECT, file, org, fwd, vol, rad); } void trap_FX_PlayEntityEffect( const char *file, vec3_t org, matrix3_t axis, const int boltInfo, const int entNum, int vol, int rad ) { Q_syscall( CG_FX_PLAY_ENTITY_EFFECT, file, org, axis, boltInfo, entNum, vol, rad ); } void trap_FX_PlayEffectID( int id, vec3_t org, vec3_t fwd, int vol, int rad ) { Q_syscall( CG_FX_PLAY_EFFECT_ID, id, org, fwd, vol, rad ); } void trap_FX_PlayPortalEffectID( int id, vec3_t org, vec3_t fwd, int vol, int rad ) { Q_syscall( CG_FX_PLAY_PORTAL_EFFECT_ID, id, org, fwd); } void trap_FX_PlayEntityEffectID( int id, vec3_t org, matrix3_t axis, const int boltInfo, const int entNum, int vol, int rad ) { Q_syscall( CG_FX_PLAY_ENTITY_EFFECT_ID, id, org, axis, boltInfo, entNum, vol, rad ); } qboolean trap_FX_PlayBoltedEffectID( int id, vec3_t org, void *ghoul2, const int boltNum, const int entNum, const int modelNum, int iLooptime, qboolean isRelative ) { return Q_syscall( CG_FX_PLAY_BOLTED_EFFECT_ID, id, org, ghoul2, boltNum, entNum, modelNum, iLooptime, isRelative ); } void trap_FX_AddScheduledEffects( qboolean skyPortal ) { Q_syscall( CG_FX_ADD_SCHEDULED_EFFECTS, skyPortal ); } void trap_FX_Draw2DEffects ( float screenXScale, float screenYScale ) { Q_syscall( CG_FX_DRAW_2D_EFFECTS, PASSFLOAT(screenXScale), PASSFLOAT(screenYScale) ); } int trap_FX_InitSystem( refdef_t* refdef ) { return Q_syscall( CG_FX_INIT_SYSTEM, refdef ); } void trap_FX_SetRefDef( refdef_t* refdef ) { Q_syscall( CG_FX_SET_REFDEF, refdef ); } qboolean trap_FX_FreeSystem( void ) { return Q_syscall( CG_FX_FREE_SYSTEM ); } void trap_FX_Reset ( void ) { Q_syscall ( CG_FX_RESET ); } void trap_FX_AdjustTime( int time ) { Q_syscall( CG_FX_ADJUST_TIME, time ); } void trap_FX_AddPoly( addpolyArgStruct_t *p ) { Q_syscall( CG_FX_ADDPOLY, p ); } void trap_FX_AddBezier( addbezierArgStruct_t *p ) { Q_syscall( CG_FX_ADDBEZIER, p ); } void trap_FX_AddPrimitive( effectTrailArgStruct_t *p ) { Q_syscall( CG_FX_ADDPRIMITIVE, p ); } void trap_FX_AddSprite( addspriteArgStruct_t *p ) { Q_syscall( CG_FX_ADDSPRITE, p ); } void trap_FX_AddElectricity( addElectricityArgStruct_t *p ) { Q_syscall( CG_FX_ADDELECTRICITY, p ); } qboolean trap_SE_GetStringTextString(const char *text, char *buffer, int bufferLength) { return Q_syscall( CG_SP_GETSTRINGTEXTSTRING, text, buffer, bufferLength ); } qboolean trap_ROFF_Clean( void ) { return Q_syscall( CG_ROFF_CLEAN ); } void trap_ROFF_UpdateEntities( void ) { Q_syscall( CG_ROFF_UPDATE_ENTITIES ); } int trap_ROFF_Cache( char *file ) { return Q_syscall( CG_ROFF_CACHE, file ); } qboolean trap_ROFF_Play( int entID, int roffID, qboolean doTranslation ) { return Q_syscall( CG_ROFF_PLAY, entID, roffID, doTranslation ); } qboolean trap_ROFF_Purge_Ent( int entID ) { return Q_syscall( CG_ROFF_PURGE_ENT, entID ); } void trap_TrueMalloc(void **ptr, int size) { Q_syscall(CG_TRUEMALLOC, ptr, size); } void trap_TrueFree(void **ptr) { Q_syscall(CG_TRUEFREE, ptr); } void trap_G2_ListModelSurfaces(void *ghlInfo) { Q_syscall( CG_G2_LISTSURFACES, ghlInfo); } void trap_G2_ListModelBones(void *ghlInfo, int frame) { Q_syscall( CG_G2_LISTBONES, ghlInfo, frame); } void trap_G2_SetGhoul2ModelIndexes(void *ghoul2, qhandle_t *modelList, qhandle_t *skinList) { Q_syscall( CG_G2_SETMODELS, ghoul2, modelList, skinList); } qboolean trap_G2_HaveWeGhoul2Models(void *ghoul2) { return (qboolean)(Q_syscall(CG_G2_HAVEWEGHOULMODELS, ghoul2)); } qboolean trap_G2API_GetBoltMatrix(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) { return (qboolean)(Q_syscall(CG_G2_GETBOLT, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale)); } qboolean trap_G2API_GetBoltMatrix_NoReconstruct(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) { return (qboolean)(Q_syscall(CG_G2_GETBOLT_NOREC, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale)); } qboolean trap_G2API_GetBoltMatrix_NoRecNoRot(void *ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, vec3_t scale) { return (qboolean)(Q_syscall(CG_G2_GETBOLT_NOREC_NOROT, ghoul2, modelIndex, boltIndex, matrix, angles, position, frameNum, modelList, scale)); } int trap_G2API_InitGhoul2Model(void **ghoul2Ptr, const char *fileName, int modelIndex, qhandle_t customSkin, qhandle_t customShader, int modelFlags, int lodBias) { return Q_syscall(CG_G2_INITGHOUL2MODEL, ghoul2Ptr, fileName, modelIndex, customSkin, customShader, modelFlags, lodBias); } qboolean trap_G2API_SetSkin(void *ghoul2, int modelIndex, qhandle_t customSkin, qhandle_t renderSkin) { return Q_syscall(CG_G2_SETSKIN, ghoul2, modelIndex, customSkin, renderSkin); } void trap_G2API_CollisionDetect ( CollisionRecord_t *collRecMap, void* ghoul2, const vec3_t angles, const vec3_t position, int frameNumber, int entNum, const vec3_t rayStart, const vec3_t rayEnd, const vec3_t scale, int traceFlags, int useLod, float fRadius ) { Q_syscall ( CG_G2_COLLISIONDETECT, collRecMap, ghoul2, angles, position, frameNumber, entNum, rayStart, rayEnd, scale, traceFlags, useLod, PASSFLOAT(fRadius) ); } void trap_G2API_CollisionDetectCache ( CollisionRecord_t *collRecMap, void* ghoul2, const vec3_t angles, const vec3_t position,int frameNumber, int entNum, const vec3_t rayStart, const vec3_t rayEnd, const vec3_t scale, int traceFlags, int useLod, float fRadius ) { Q_syscall ( CG_G2_COLLISIONDETECTCACHE, collRecMap, ghoul2, angles, position, frameNumber, entNum, rayStart, rayEnd, scale, traceFlags, useLod, PASSFLOAT(fRadius) ); } void trap_G2API_CleanGhoul2Models(void **ghoul2Ptr) { Q_syscall(CG_G2_CLEANMODELS, ghoul2Ptr); } qboolean trap_G2API_SetBoneAngles(void *ghoul2, int modelIndex, const char *boneName, const vec3_t angles, const int flags, const int up, const int right, const int forward, qhandle_t *modelList, int blendTime , int currentTime ) { return (Q_syscall(CG_G2_ANGLEOVERRIDE, ghoul2, modelIndex, boneName, angles, flags, up, right, forward, modelList, blendTime, currentTime)); } qboolean trap_G2API_SetBoneAnim(void *ghoul2, const int modelIndex, const char *boneName, const int startFrame, const int endFrame, const int flags, const float animSpeed, const int currentTime, const float setFrame , const int blendTime ) { return Q_syscall(CG_G2_PLAYANIM, ghoul2, modelIndex, boneName, startFrame, endFrame, flags, PASSFLOAT(animSpeed), currentTime, PASSFLOAT(setFrame), blendTime); } qboolean trap_G2API_GetBoneAnim(void *ghoul2, const char *boneName, const int currentTime, float *currentFrame, int *startFrame, int *endFrame, int *flags, float *animSpeed, int *modelList, const int modelIndex) { return Q_syscall(CG_G2_GETBONEANIM, ghoul2, boneName, currentTime, currentFrame, startFrame, endFrame, flags, animSpeed, modelList, modelIndex); } qboolean trap_G2API_GetBoneFrame(void *ghoul2, const char *boneName, const int currentTime, float *currentFrame, int *modelList, const int modelIndex) { return Q_syscall(CG_G2_GETBONEFRAME, ghoul2, boneName, currentTime, currentFrame, modelList, modelIndex); } void trap_G2API_GetGLAName(void *ghoul2, int modelIndex, char *fillBuf) { Q_syscall(CG_G2_GETGLANAME, ghoul2, modelIndex, fillBuf); } int trap_G2API_CopyGhoul2Instance(void *g2From, void *g2To, int modelIndex) { return Q_syscall(CG_G2_COPYGHOUL2INSTANCE, g2From, g2To, modelIndex); } void trap_G2API_CopySpecificGhoul2Model(void *g2From, int modelFrom, void *g2To, int modelTo) { Q_syscall(CG_G2_COPYSPECIFICGHOUL2MODEL, g2From, modelFrom, g2To, modelTo); } void trap_G2API_DuplicateGhoul2Instance(void *g2From, void **g2To) { Q_syscall(CG_G2_DUPLICATEGHOUL2INSTANCE, g2From, g2To); } qboolean trap_G2API_HasGhoul2ModelOnIndex(void *ghlInfo, int modelIndex) { return Q_syscall(CG_G2_HASGHOUL2MODELONINDEX, ghlInfo, modelIndex); } qboolean trap_G2API_RemoveGhoul2Model(void *ghlInfo, int modelIndex) { return Q_syscall(CG_G2_REMOVEGHOUL2MODEL, ghlInfo, modelIndex); } qboolean trap_G2API_SkinlessModel(void *ghlInfo, int modelIndex) { return Q_syscall(CG_G2_SKINLESSMODEL, ghlInfo, modelIndex); } int trap_G2API_GetNumGoreMarks(void *ghlInfo, int modelIndex) { return Q_syscall(CG_G2_GETNUMGOREMARKS, ghlInfo, modelIndex); } void trap_G2API_AddSkinGore(void *ghlInfo,SSkinGoreData *gore) { Q_syscall(CG_G2_ADDSKINGORE, ghlInfo, gore); } void trap_G2API_ClearSkinGore ( void* ghlInfo ) { Q_syscall(CG_G2_CLEARSKINGORE, ghlInfo ); } int trap_G2API_Ghoul2Size ( void* ghlInfo ) { return Q_syscall(CG_G2_SIZE, ghlInfo ); } int trap_G2API_AddBolt(void *ghoul2, int modelIndex, const char *boneName) { return Q_syscall(CG_G2_ADDBOLT, ghoul2, modelIndex, boneName); } qboolean trap_G2API_AttachEnt(int *boltInfo, void *ghlInfoTo, int toBoltIndex, int entNum, int toModelNum) { return Q_syscall(CG_G2_ATTACHENT, boltInfo, ghlInfoTo, toBoltIndex, entNum, toModelNum); } void trap_G2API_SetBoltInfo(void *ghoul2, int modelIndex, int boltInfo) { Q_syscall(CG_G2_SETBOLTON, ghoul2, modelIndex, boltInfo); } qboolean trap_G2API_SetRootSurface(void *ghoul2, const int modelIndex, const char *surfaceName) { return Q_syscall(CG_G2_SETROOTSURFACE, ghoul2, modelIndex, surfaceName); } qboolean trap_G2API_SetSurfaceOnOff(void *ghoul2, const char *surfaceName, const int flags) { return Q_syscall(CG_G2_SETSURFACEONOFF, ghoul2, surfaceName, flags); } qboolean trap_G2API_SetNewOrigin(void *ghoul2, const int boltIndex) { return Q_syscall(CG_G2_SETNEWORIGIN, ghoul2, boltIndex); } qboolean trap_G2API_DoesBoneExist(void *ghoul2, int modelIndex, const char *boneName) { return Q_syscall(CG_G2_DOESBONEEXIST, ghoul2, modelIndex, boneName); } int trap_G2API_GetSurfaceRenderStatus(void *ghoul2, const int modelIndex, const char *surfaceName) { return Q_syscall(CG_G2_GETSURFACERENDERSTATUS, ghoul2, modelIndex, surfaceName); } int trap_G2API_GetTime(void) { return Q_syscall(CG_G2_GETTIME); } void trap_G2API_SetTime(int time, int clock) { Q_syscall(CG_G2_SETTIME, time, clock); } void trap_G2API_AbsurdSmoothing(void *ghoul2, qboolean status) { Q_syscall(CG_G2_ABSURDSMOOTHING, ghoul2, status); } void trap_G2API_SetRagDoll(void *ghoul2, sharedRagDollParams_t *params) { Q_syscall(CG_G2_SETRAGDOLL, ghoul2, params); } void trap_G2API_AnimateG2Models(void *ghoul2, int time, sharedRagDollUpdateParams_t *params) { Q_syscall(CG_G2_ANIMATEG2MODELS, ghoul2, time, params); } qboolean trap_G2API_RagPCJConstraint(void *ghoul2, const char *boneName, vec3_t min, vec3_t max) { return Q_syscall(CG_G2_RAGPCJCONSTRAINT, ghoul2, boneName, min, max); } qboolean trap_G2API_RagPCJGradientSpeed(void *ghoul2, const char *boneName, const float speed) { return Q_syscall(CG_G2_RAGPCJGRADIENTSPEED, ghoul2, boneName, PASSFLOAT(speed)); } qboolean trap_G2API_RagEffectorGoal(void *ghoul2, const char *boneName, vec3_t pos) { return Q_syscall(CG_G2_RAGEFFECTORGOAL, ghoul2, boneName, pos); } qboolean trap_G2API_GetRagBonePos(void *ghoul2, const char *boneName, vec3_t pos, vec3_t entAngles, vec3_t entPos, vec3_t entScale) { return Q_syscall(CG_G2_GETRAGBONEPOS, ghoul2, boneName, pos, entAngles, entPos, entScale); } qboolean trap_G2API_RagEffectorKick(void *ghoul2, const char *boneName, vec3_t velocity) { return Q_syscall(CG_G2_RAGEFFECTORKICK, ghoul2, boneName, velocity); } qboolean trap_G2API_RagForceSolve(void *ghoul2, qboolean force) { return Q_syscall(CG_G2_RAGFORCESOLVE, ghoul2, force); } qboolean trap_G2API_SetBoneIKState(void *ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params) { return Q_syscall(CG_G2_SETBONEIKSTATE, ghoul2, time, boneName, ikState, params); } qboolean trap_G2API_IKMove(void *ghoul2, int time, sharedIKMoveParams_t *params) { return Q_syscall(CG_G2_IKMOVE, ghoul2, time, params); } qboolean trap_G2API_RemoveBone(void *ghoul2, const char *boneName, int modelIndex) { return Q_syscall(CG_G2_REMOVEBONE, ghoul2, boneName, modelIndex); } void trap_G2API_AttachInstanceToEntNum(void *ghoul2, int entityNum, qboolean server) { Q_syscall(CG_G2_ATTACHINSTANCETOENTNUM, ghoul2, entityNum, server); } void trap_G2API_ClearAttachedInstance(int entityNum) { Q_syscall(CG_G2_CLEARATTACHEDINSTANCE, entityNum); } void trap_G2API_CleanEntAttachments(void) { Q_syscall(CG_G2_CLEANENTATTACHMENTS); } qboolean trap_G2API_OverrideServer(void *serverInstance) { return Q_syscall(CG_G2_OVERRIDESERVER, serverInstance); } void trap_G2API_GetSurfaceName(void *ghoul2, int surfNumber, int modelIndex, char *fillBuf) { Q_syscall(CG_G2_GETSURFACENAME, ghoul2, surfNumber, modelIndex, fillBuf); } void trap_CG_RegisterSharedMemory(char *memory) { Q_syscall(CG_SET_SHARED_BUFFER, memory); } void trap_R_WeatherContentsOverride( int contents ) { Q_syscall(CG_R_WEATHER_CONTENTS_OVERRIDE, contents); } void trap_R_WorldEffectCommand(const char *cmd) { Q_syscall(CG_R_WORLDEFFECTCOMMAND, cmd); } void trap_WE_AddWeatherZone( vec3_t mins, vec3_t maxs ) { Q_syscall( CG_WE_ADDWEATHERZONE, mins, maxs ); } // Translate import table funcptrs to syscalls int CGSyscall_FS_Read( void *buffer, int len, fileHandle_t f ) { trap_FS_Read( buffer, len, f ); return 0; } int CGSyscall_FS_Write( const void *buffer, int len, fileHandle_t f ) { trap_FS_Write( buffer, len, f ); return 0; } clipHandle_t CGSyscall_CM_TempModel( const vec3_t mins, const vec3_t maxs, int capsule ) { if ( capsule ) return trap_CM_TempCapsuleModel( mins, maxs ); else return trap_CM_TempBoxModel( mins, maxs ); } void CGSyscall_CM_Trace( trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask, int capsule ) { if ( capsule ) trap_CM_CapsuleTrace( results, start, end, mins, maxs, model, brushmask ); else trap_CM_BoxTrace( results, start, end, mins, maxs, model, brushmask ); } void CGSyscall_CM_TransformedTrace( trace_t *results, const vec3_t start, const vec3_t end, const vec3_t mins, const vec3_t maxs, clipHandle_t model, int brushmask, const vec3_t origin, const vec3_t angles, int capsule ) { if ( capsule ) trap_CM_TransformedCapsuleTrace( results, start, end, mins, maxs, model, brushmask, origin, angles ); else trap_CM_TransformedBoxTrace( results, start, end, mins, maxs, model, brushmask, origin, angles ); } void CGSyscall_R_AddPolysToScene( qhandle_t hShader, int numVerts, const polyVert_t *verts, int num ) { trap_R_AddPolyToScene( hShader, numVerts, verts ); } float CGSyscall_R_GetDistanceCull( void ) { float tmp; trap_R_GetDistanceCull( &tmp ); return tmp; } void CGSyscall_FX_PlayEffectID( int id, vec3_t org, vec3_t fwd, int vol, int rad, qboolean isPortal ) { if ( isPortal ) trap_FX_PlayPortalEffectID( id, org, fwd, vol, rad ); else trap_FX_PlayEffectID( id, org, fwd, vol, rad ); } void CGSyscall_G2API_CollisionDetect( CollisionRecord_t *collRecMap, void* ghoul2, const vec3_t angles, const vec3_t position, int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, int traceFlags, int useLod, float fRadius ) { trap_G2API_CollisionDetect( collRecMap, ghoul2, angles, position, frameNumber, entNum, rayStart, rayEnd, scale, traceFlags, useLod, fRadius ); } NORETURN void QDECL CG_Error( int level, const char *error, ... ) { va_list argptr; char text[1024] = {0}; va_start( argptr, error ); Q_vsnprintf( text, sizeof( text ), error, argptr ); va_end( argptr ); trap_Error( text ); } void QDECL CG_Printf( const char *msg, ... ) { va_list argptr; char text[4096] = {0}; int ret; va_start( argptr, msg ); ret = Q_vsnprintf( text, sizeof( text ), msg, argptr ); va_end( argptr ); if ( ret == -1 ) trap_Print( "CG_Printf: overflow of 4096 bytes buffer\n" ); else trap_Print( text ); } static void TranslateSyscalls( void ) { static cgameImport_t import; memset( &import, 0, sizeof( import ) ); trap = &import; Com_Error = CG_Error; Com_Printf = CG_Printf; trap->Print = CG_Printf; trap->Error = CG_Error; trap->SnapVector = trap_SnapVector; trap->MemoryRemaining = trap_MemoryRemaining; trap->RegisterSharedMemory = trap_CG_RegisterSharedMemory; trap->TrueMalloc = trap_TrueMalloc; trap->TrueFree = trap_TrueFree; trap->Milliseconds = trap_Milliseconds; trap->RealTime = trap_RealTime; trap->PrecisionTimerStart = trap_PrecisionTimer_Start; trap->PrecisionTimerEnd = trap_PrecisionTimer_End; trap->Cvar_Register = trap_Cvar_Register; trap->Cvar_Set = trap_Cvar_Set; trap->Cvar_Update = trap_Cvar_Update; trap->Cvar_VariableStringBuffer = trap_Cvar_VariableStringBuffer; trap->AddCommand = trap_AddCommand; trap->Cmd_Argc = trap_Argc; trap->Cmd_Args = trap_Args; trap->Cmd_Argv = trap_Argv; trap->RemoveCommand = trap_RemoveCommand; trap->SendClientCommand = trap_SendClientCommand; trap->SendConsoleCommand = trap_SendConsoleCommand; trap->FS_Close = trap_FS_FCloseFile; trap->FS_GetFileList = trap_FS_GetFileList; trap->FS_Open = trap_FS_FOpenFile; trap->FS_Read = CGSyscall_FS_Read; trap->FS_Write = CGSyscall_FS_Write; trap->UpdateScreen = trap_UpdateScreen; trap->CM_InlineModel = trap_CM_InlineModel; trap->CM_LoadMap = trap_CM_LoadMap; trap->CM_NumInlineModels = trap_CM_NumInlineModels; trap->CM_PointContents = trap_CM_PointContents; trap->CM_TempModel = CGSyscall_CM_TempModel; trap->CM_Trace = CGSyscall_CM_Trace; trap->CM_TransformedPointContents = trap_CM_TransformedPointContents; trap->CM_TransformedTrace = CGSyscall_CM_TransformedTrace; trap->S_AddLocalSet = trap_S_AddLocalSet; trap->S_AddLoopingSound = trap_S_AddLoopingSound; trap->S_ClearLoopingSounds = trap_S_ClearLoopingSounds; trap->S_GetVoiceVolume = trap_S_GetVoiceVolume; trap->S_MuteSound = trap_S_MuteSound; trap->S_RegisterSound = trap_S_RegisterSound; trap->S_Respatialize = trap_S_Respatialize; trap->S_Shutup = trap_S_ShutUp; trap->S_StartBackgroundTrack = trap_S_StartBackgroundTrack; trap->S_StartLocalSound = trap_S_StartLocalSound; trap->S_StartSound = trap_S_StartSound; trap->S_StopBackgroundTrack = trap_S_StopBackgroundTrack; trap->S_StopLoopingSound = trap_S_StopLoopingSound; trap->S_UpdateEntityPosition = trap_S_UpdateEntityPosition; trap->S_UpdateAmbientSet = trap_S_UpdateAmbientSet; trap->AS_AddPrecacheEntry = trap_AS_AddPrecacheEntry; trap->AS_GetBModelSound = trap_AS_GetBModelSound; trap->AS_ParseSets = trap_AS_ParseSets; trap->R_AddAdditiveLightToScene = trap_R_AddAdditiveLightToScene; trap->R_AddDecalToScene = trap_R_AddDecalToScene; trap->R_AddLightToScene = trap_R_AddLightToScene; trap->R_AddPolysToScene = CGSyscall_R_AddPolysToScene; trap->R_AddRefEntityToScene = trap_R_AddRefEntityToScene; trap->R_AnyLanguage_ReadCharFromString = trap_AnyLanguage_ReadCharFromString; trap->R_AutomapElevationAdjustment = trap_R_AutomapElevAdj; trap->R_ClearDecals = trap_R_ClearDecals; trap->R_ClearScene = trap_R_ClearScene; trap->R_DrawStretchPic = trap_R_DrawStretchPic; trap->R_DrawRotatePic = trap_R_DrawRotatePic; trap->R_DrawRotatePic2 = trap_R_DrawRotatePic2; trap->R_Font_DrawString = trap_R_Font_DrawString; trap->R_Font_HeightPixels = trap_R_Font_HeightPixels; trap->R_Font_StrLenChars = trap_R_Font_StrLenChars; trap->R_Font_StrLenPixels = trap_R_Font_StrLenPixels; trap->R_GetBModelVerts = trap_R_GetBModelVerts; trap->R_GetDistanceCull = CGSyscall_R_GetDistanceCull; trap->R_GetEntityToken = trap_GetEntityToken; trap->R_GetLightStyle = trap_R_GetLightStyle; trap->R_GetRealRes = trap_R_GetRealRes; trap->R_InitializeWireframeAutomap = trap_R_InitWireframeAutomap; trap->R_InPVS = trap_R_inPVS; trap->R_Language_IsAsian = trap_Language_IsAsian; trap->R_Language_UsesSpaces = trap_Language_UsesSpaces; trap->R_LerpTag = trap_R_LerpTag; trap->R_LightForPoint = trap_R_LightForPoint; trap->R_LoadWorld = trap_R_LoadWorldMap; trap->R_MarkFragments = trap_CM_MarkFragments; trap->R_ModelBounds = trap_R_ModelBounds; trap->R_RegisterFont = trap_R_RegisterFont; trap->R_RegisterModel = trap_R_RegisterModel; trap->R_RegisterShader = trap_R_RegisterShader; trap->R_RegisterShaderNoMip = trap_R_RegisterShaderNoMip; trap->R_RegisterSkin = trap_R_RegisterSkin; trap->R_RemapShader = trap_R_RemapShader; trap->R_RenderScene = trap_R_RenderScene; trap->R_SetColor = trap_R_SetColor; trap->R_SetLightStyle = trap_R_SetLightStyle; trap->R_SetRangedFog = trap_R_SetRangeFog; trap->R_SetRefractionProperties = trap_R_SetRefractProp; trap->R_WorldEffectCommand = trap_R_WorldEffectCommand; trap->WE_AddWeatherZone = trap_WE_AddWeatherZone; trap->GetCurrentSnapshotNumber = trap_GetCurrentSnapshotNumber; trap->GetCurrentCmdNumber = trap_GetCurrentCmdNumber; trap->GetDefaultState = trap_GetDefaultState; trap->GetGameState = trap_GetGameState; trap->GetGlconfig = trap_GetGlconfig; trap->GetServerCommand = trap_GetServerCommand; trap->GetSnapshot = trap_GetSnapshot; trap->GetUserCmd = trap_GetUserCmd; trap->OpenUIMenu = trap_OpenUIMenu; trap->SetClientForceAngle = trap_SetClientForceAngle; trap->SetUserCmdValue = trap_SetUserCmdValue; trap->Key_GetCatcher = trap_Key_GetCatcher; trap->Key_GetKey = trap_Key_GetKey; trap->Key_IsDown = trap_Key_IsDown; trap->Key_SetCatcher = trap_Key_SetCatcher; trap->PC_AddGlobalDefine = trap_PC_AddGlobalDefine; trap->PC_FreeSource = trap_PC_FreeSource; trap->PC_LoadGlobalDefines = trap_PC_LoadGlobalDefines; trap->PC_LoadSource = trap_PC_LoadSource; trap->PC_ReadToken = trap_PC_ReadToken; trap->PC_RemoveAllGlobalDefines = trap_PC_RemoveAllGlobalDefines; trap->PC_SourceFileAndLine = trap_PC_SourceFileAndLine; trap->CIN_DrawCinematic = trap_CIN_DrawCinematic; trap->CIN_PlayCinematic = trap_CIN_PlayCinematic; trap->CIN_RunCinematic = trap_CIN_RunCinematic; trap->CIN_SetExtents = trap_CIN_SetExtents; trap->CIN_StopCinematic = trap_CIN_StopCinematic; trap->FX_AddLine = trap_FX_AddLine; trap->FX_RegisterEffect = trap_FX_RegisterEffect; trap->FX_PlayEffect = trap_FX_PlayEffect; trap->FX_PlayEffectID = CGSyscall_FX_PlayEffectID; trap->FX_PlayEntityEffectID = trap_FX_PlayEntityEffectID; trap->FX_PlayBoltedEffectID = trap_FX_PlayBoltedEffectID; trap->FX_AddScheduledEffects = trap_FX_AddScheduledEffects; trap->FX_InitSystem = trap_FX_InitSystem; trap->FX_SetRefDef = trap_FX_SetRefDef; trap->FX_FreeSystem = trap_FX_FreeSystem; trap->FX_AdjustTime = trap_FX_AdjustTime; trap->FX_Draw2DEffects = trap_FX_Draw2DEffects; trap->FX_AddPoly = trap_FX_AddPoly; trap->FX_AddBezier = trap_FX_AddBezier; trap->FX_AddPrimitive = trap_FX_AddPrimitive; trap->FX_AddSprite = trap_FX_AddSprite; trap->FX_AddElectricity = trap_FX_AddElectricity; trap->SE_GetStringTextString = trap_SE_GetStringTextString; trap->ROFF_Clean = trap_ROFF_Clean; trap->ROFF_UpdateEntities = trap_ROFF_UpdateEntities; trap->ROFF_Cache = trap_ROFF_Cache; trap->ROFF_Play = trap_ROFF_Play; trap->ROFF_Purge_Ent = trap_ROFF_Purge_Ent; trap->G2_ListModelSurfaces = trap_G2_ListModelSurfaces; trap->G2_ListModelBones = trap_G2_ListModelBones; trap->G2_SetGhoul2ModelIndexes = trap_G2_SetGhoul2ModelIndexes; trap->G2_HaveWeGhoul2Models = trap_G2_HaveWeGhoul2Models; trap->G2API_GetBoltMatrix = trap_G2API_GetBoltMatrix; trap->G2API_GetBoltMatrix_NoReconstruct = trap_G2API_GetBoltMatrix_NoReconstruct; trap->G2API_GetBoltMatrix_NoRecNoRot = trap_G2API_GetBoltMatrix_NoRecNoRot; trap->G2API_InitGhoul2Model = trap_G2API_InitGhoul2Model; trap->G2API_SetSkin = trap_G2API_SetSkin; trap->G2API_CollisionDetect = CGSyscall_G2API_CollisionDetect; trap->G2API_CollisionDetectCache = CGSyscall_G2API_CollisionDetect; trap->G2API_CleanGhoul2Models = trap_G2API_CleanGhoul2Models; trap->G2API_SetBoneAngles = trap_G2API_SetBoneAngles; trap->G2API_SetBoneAnim = trap_G2API_SetBoneAnim; trap->G2API_GetBoneAnim = trap_G2API_GetBoneAnim; trap->G2API_GetBoneFrame = trap_G2API_GetBoneFrame; trap->G2API_GetGLAName = trap_G2API_GetGLAName; trap->G2API_CopyGhoul2Instance = trap_G2API_CopyGhoul2Instance; trap->G2API_CopySpecificGhoul2Model = trap_G2API_CopySpecificGhoul2Model; trap->G2API_DuplicateGhoul2Instance = trap_G2API_DuplicateGhoul2Instance; trap->G2API_HasGhoul2ModelOnIndex = trap_G2API_HasGhoul2ModelOnIndex; trap->G2API_RemoveGhoul2Model = trap_G2API_RemoveGhoul2Model; trap->G2API_SkinlessModel = trap_G2API_SkinlessModel; trap->G2API_GetNumGoreMarks = trap_G2API_GetNumGoreMarks; trap->G2API_AddSkinGore = trap_G2API_AddSkinGore; trap->G2API_ClearSkinGore = trap_G2API_ClearSkinGore; trap->G2API_Ghoul2Size = trap_G2API_Ghoul2Size; trap->G2API_AddBolt = trap_G2API_AddBolt; trap->G2API_AttachEnt = trap_G2API_AttachEnt; trap->G2API_SetBoltInfo = trap_G2API_SetBoltInfo; trap->G2API_SetRootSurface = trap_G2API_SetRootSurface; trap->G2API_SetSurfaceOnOff = trap_G2API_SetSurfaceOnOff; trap->G2API_SetNewOrigin = trap_G2API_SetNewOrigin; trap->G2API_DoesBoneExist = trap_G2API_DoesBoneExist; trap->G2API_GetSurfaceRenderStatus = trap_G2API_GetSurfaceRenderStatus; trap->G2API_GetTime = trap_G2API_GetTime; trap->G2API_SetTime = trap_G2API_SetTime; trap->G2API_AbsurdSmoothing = trap_G2API_AbsurdSmoothing; trap->G2API_SetRagDoll = trap_G2API_SetRagDoll; trap->G2API_AnimateG2Models = trap_G2API_AnimateG2Models; trap->G2API_RagPCJConstraint = trap_G2API_RagPCJConstraint; trap->G2API_RagPCJGradientSpeed = trap_G2API_RagPCJGradientSpeed; trap->G2API_RagEffectorGoal = trap_G2API_RagEffectorGoal; trap->G2API_GetRagBonePos = trap_G2API_GetRagBonePos; trap->G2API_RagEffectorKick = trap_G2API_RagEffectorKick; trap->G2API_RagForceSolve = trap_G2API_RagForceSolve; trap->G2API_SetBoneIKState = trap_G2API_SetBoneIKState; trap->G2API_IKMove = trap_G2API_IKMove; trap->G2API_RemoveBone = trap_G2API_RemoveBone; trap->G2API_AttachInstanceToEntNum = trap_G2API_AttachInstanceToEntNum; trap->G2API_ClearAttachedInstance = trap_G2API_ClearAttachedInstance; trap->G2API_CleanEntAttachments = trap_G2API_CleanEntAttachments; trap->G2API_OverrideServer = trap_G2API_OverrideServer; trap->G2API_GetSurfaceName = trap_G2API_GetSurfaceName; trap->ext.R_Font_StrLenPixels = trap_R_Font_StrLenPixelsFloat; }