//---------------------------------------------------------------------------------------------- // // INGAME CONTROLS MENU // // Player can change key bindings from ingame // //---------------------------------------------------------------------------------------------- { menuDef { name "ingameControlsMenu" fullScreen 1 // MENU_TRUE rect 0 0 640 480 // Size and position of the menu visible 1 // Visible on open focusColor 1 1 1 1 // Focus color for text and items descX 320 descY 426 descScale 1 descColor 1 .682 0 .8 descAlignment ITEM_ALIGN_CENTER onOpen { uiScript loadControls // fade in movement controls show commoncontrols setitemcolor commoncontrols forecolor .615 .615 .956 0.0 fadein commoncontrols // don't show any others hide weaponcontrols hide forcecontrols hide comfortcontrols hide helpcontrols show setup_background setitemcolor side_buttons forecolor 1 .682 0 1 setitemcolor commoncontrolbutton forecolor 1 1 1 1 } onClose { uiScript saveControls } onESC { play "sound/interface/esc.wav" hide highlights close all open ingameMainMenu hide ffwarning } //---------------------------------------------------------------------------------------------- // MENU BACKGROUND //---------------------------------------------------------------------------------------------- itemDef { name really_background group none style WINDOW_STYLE_SHADER rect 156 154 320 240 background "gfx/menus/main_centerblue" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background_text group none style WINDOW_STYLE_SHADER rect 0 0 160 480 background "gfx/menus/menu_side_text" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background_text_b group none style WINDOW_STYLE_SHADER rect 480 0 160 480 background "gfx/menus/menu_side_text_right" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background group none style WINDOW_STYLE_SHADER rect 0 0 640 480 background "gfx/menus/main_background" forecolor 1 1 1 1 visible 1 decoration } itemDef { name starwars group none style WINDOW_STYLE_SHADER rect 107 8 428 112 background "gfx/menus/jediacademy" forecolor 1 1 1 1 visible 1 decoration } itemDef { name left_frame group lf_fr style WINDOW_STYLE_SHADER rect 0 50 320 160 background "gfx/menus/menu_boxes_left" forecolor 1 1 1 1 visible 1 decoration } itemDef { name right_frame group rt_fr style WINDOW_STYLE_SHADER rect 320 50 320 160 background "gfx/menus/menu_boxes_right" forecolor 1 1 1 1 visible 1 decoration } //---------------------------------------------------------------------------------------------- // TOP MENU BUTTONS //---------------------------------------------------------------------------------------------- // Big button "SAVE" itemDef { name savegamebutton_glow group none style WINDOW_STYLE_SHADER rect 7 126 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name savegamebutton group nbut text @MENUS_SAVE descText @MENUS_SAVE_CURRENT_GAME style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 7 126 130 24 textaligny 0 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 forecolor 1 .682 0 1 visible 1 mouseEnter { show savegamebutton_glow } mouseExit { hide savegamebutton_glow } action { play "sound/interface/button1.wav" ; close all ; open ingamesaveMenu } } // Big button "LOAD" itemDef { name loadgamebutton_glow group none style WINDOW_STYLE_SHADER rect 170 126 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name loadgamebutton group lbut text @MENUS_LOAD descText @MENUS_LOAD_A_SAVED_GAME style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 170 126 130 24 textaligny 0 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 forecolor 1 .682 0 1 visible 1 mouseEnter { show loadgamebutton_glow } mouseExit { hide loadgamebutton_glow } action { play "sound/interface/button1.wav" ; close all ; open ingameloadMenu } } // Big button "CONTROLS" itemDef { name controlsbutton_glow group none style WINDOW_STYLE_SHADER rect 340 126 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name controlsbutton group cbut text @MENUS_CONTROLS descText @MENUS_CONFIGURE_GAME_CONTROLS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 340 126 130 24 font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 backcolor 0 0 0 0 forecolor 1 .682 0 1 visible 1 mouseEnter { show controlsbutton_glow } mouseExit { hide controlsbutton_glow } } // Big button "SETUP" itemDef { name setupbutton_glow group none style WINDOW_STYLE_SHADER rect 502 126 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name setupbutton group sbut text @MENUS_SETUP descText @MENUS_CONFIGURE_GAME_SETTINGS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 502 126 130 24 font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 backcolor 0 0 0 0 forecolor 1 .682 0 1 visible 1 mouseEnter { show setupbutton_glow } mouseExit { hide setupbutton_glow } action { play "sound/interface/button1.wav" ; close all ; open ingamesetupMenu ; } } //---------------------------------------------------------------------------------------------- // OTHER MAIN MENU BUTTONS //---------------------------------------------------------------------------------------------- // BACK button in lower left corner itemDef { name backbutton_glow group none style WINDOW_STYLE_SHADER rect 59 444 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name backbutton group exit text @MENUS_BACK descText @MENUS_BACKTOMAIN type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 59 444 130 24 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 textaligny -1 forecolor 1 .682 0 1 visible 1 mouseEnter { show backbutton_glow } mouseExit { hide backbutton_glow } action { play "sound/interface/esc.wav" close all ; open ingamemainMenu } } // EXIT button in lower left corner itemDef { name exitgamebutton_glow group exit_glow style WINDOW_STYLE_SHADER rect 255 444 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name exitgamebutton group exit text @MENUS_EXIT descText @MENUS_JEDI_KNIGHT_II type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 255 444 130 24 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 textaligny -1 forecolor 1 .682 0 1 visible 1 mouseEnter { show exitgamebutton_glow } mouseExit { hide exitgamebutton_glow } action { play "sound/weapons/saber/saberoff.mp3"; close all ; open ingamequitMenu } } // RESUME button in the lower right corner itemDef { name resumebutton_glow group resume_glow style WINDOW_STYLE_SHADER rect 455 444 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name resume group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 455 444 130 24 text @MENUS_RESUME descText @MENUS_RESUME_CURRENT_GAME font 3 textscale 1 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 textaligny -1 forecolor 1 .682 0 1 visible 1 mouseEnter { show resumebutton_glow } mouseExit { hide resumebutton_glow } action { play "sound/interface/button1.wav" ; uiScript closeingame // Close menu } } //---------------------------------------------------------------------------------------------- // SECOND ROW MENU BUTTONS //---------------------------------------------------------------------------------------------- // Configure Controls title itemDef { name control_title group title style WINDOW_STYLE_SHADER background "gfx/menus/menu_blendbox" text @MENUS_CONFIGURE_CONTROLS rect 100 164 440 16 font 3 textscale 0.7 textalign ITEM_ALIGN_CENTER textalignx 225 textaligny -1 forecolor .549 .854 1 1 visible 1 decoration } //---------------------------------------------------------------------------------------------- // GLOW ON SIDE BUTTONS //---------------------------------------------------------------------------------------------- itemDef { name sidebutton_glow group none style WINDOW_STYLE_SHADER rect 60 185 200 24 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } //---------------------------------------------------------------------------------------------- // COMMON button //---------------------------------------------------------------------------------------------- itemDef { name commoncontrolbutton group side_buttons text @MENUS_VR_COMMON_CONTROLS_ITEM type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 185 170 24 font 3 textscale 0.9 textalignx 170 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 1 forecolor 1 .682 0 1 visible 1 descText @MENUS_VR_COMMON_CONTROLS_DESC mouseEnter { show sidebutton_glow setitemrect sidebutton_glow 80 185 170 24 } mouseExit { hide sidebutton_glow } action { play sound/interface/sub_select show setup_background show commoncontrols fadein commoncontrols hide weaponcontrols hide forcecontrols hide comfortcontrols hide helpcontrols setitemcolor commoncontrolbutton forecolor 1 1 1 1 setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 setitemcolor forcecontrolbutton forecolor 1 .682 0 1 setitemcolor comfortcontrolbutton forecolor 1 .682 0 1 setitemcolor helpcontrols forecolor 1 .682 0 1 } } //---------------------------------------------------------------------------------------------- // WEAPONS button //---------------------------------------------------------------------------------------------- itemDef { name weaponscontrolbutton group side_buttons text @MENUS_WEAPONS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 209 170 24 font 3 textscale 0.9 textalignx 170 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 1 forecolor 1 .682 0 1 visible 1 descText @MENUS_VR_WEAPON_CONTROLS_DESC mouseEnter { show sidebutton_glow setitemrect sidebutton_glow 80 209 170 24 } mouseExit { hide sidebutton_glow } action { play sound/interface/sub_select show setup_background hide commoncontrols show weaponcontrols fadein weaponcontrols hide forcecontrols hide comfortcontrols hide helpcontrols setitemcolor commoncontrolbutton forecolor 1 .682 0 1 setitemcolor weaponscontrolbutton forecolor 1 1 1 1 setitemcolor forcecontrolbutton forecolor 1 .682 0 1 setitemcolor comfortcontrolbutton forecolor 1 .682 0 1 setitemcolor helpcontrols forecolor 1 .682 0 1 } } //---------------------------------------------------------------------------------------------- // FORCE POWERS button //---------------------------------------------------------------------------------------------- itemDef { name forcecontrolbutton group side_buttons text @MENUS_FORCE_POWERS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 233 170 24 font 3 textscale 0.9 textalignx 170 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 1 forecolor 1 .682 0 1 visible 1 descText @MENUS_VR_POWER_CONTROLS_DESC mouseEnter { show sidebutton_glow setitemrect sidebutton_glow 80 233 170 24 } mouseExit { hide sidebutton_glow } action { play sound/interface/sub_select show setup_background hide commoncontrols hide weaponcontrols show forcecontrols fadein forcecontrols hide comfortcontrols hide helpcontrols setitemcolor commoncontrolbutton forecolor 1 .682 0 1 setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 setitemcolor forcecontrolbutton forecolor 1 1 1 1 setitemcolor comfortcontrolbutton forecolor 1 .682 0 1 setitemcolor helpbutton forecolor 1 .682 0 1 } } //---------------------------------------------------------------------------------------------- // COMFORT button //---------------------------------------------------------------------------------------------- itemDef { name comfortcontrolbutton group side_buttons text @MENUS_VR_COMFORT_CONTROLS_ITEM type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 257 170 24 font 3 textscale 0.9 textalignx 170 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 1 forecolor 1 .682 0 1 visible 1 descText @MENUS_VR_COMFORT_CONTROLS_DESC mouseEnter { show sidebutton_glow setitemrect sidebutton_glow 80 257 170 24 } mouseExit { hide sidebutton_glow } action { play sound/interface/sub_select show setup_background hide commoncontrols hide weaponcontrols hide forcecontrols show comfortcontrols fadein comfortcontrols hide helpcontrols setitemcolor commoncontrolbutton forecolor 1 .682 0 1 setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 setitemcolor forcecontrolbutton forecolor 1 .682 0 1 setitemcolor comfortcontrolbutton forecolor 1 1 1 1 setitemcolor helpbutton forecolor 1 .682 0 1 } } //---------------------------------------------------------------------------------------------- // HELP button //---------------------------------------------------------------------------------------------- itemDef { name helpbutton group side_buttons text @MENUS_VR_HELP_BUTTON_ITEM type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 281 170 24 font 3 textscale 0.9 textalignx 170 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 1 forecolor 1 .682 0 1 visible 1 descText @MENUS_VR_HELP_BUTTON_DESC cvarTest g_JKXRHelpEnabled showCvar { 1 } mouseEnter { show sidebutton_glow setitemrect sidebutton_glow 80 281 170 24 } mouseExit { hide sidebutton_glow } action { play sound/interface/sub_select show setup_background hide commoncontrols hide weaponcontrols hide forcecontrols hide comfortcontrols show helpcontrols fadein helpcontrols setitemcolor commoncontrolbutton forecolor 1 .682 0 1 setitemcolor weaponscontrolbutton forecolor 1 .682 0 1 setitemcolor forcecontrolbutton forecolor 1 .682 0 1 setitemcolor comfortcontrolbutton forecolor 1 .682 0 1 setitemcolor helpbutton forecolor 1 1 1 1 } } itemDef { name setup_background group side_buttons style WINDOW_STYLE_FILLED rect 260 185 340 225 backcolor 0 0 .6 .5 forecolor 1 1 1 1 border 1 bordercolor 0 0 .6 1 visible 0 decoration } //---------------------------------------------------------------------------------------------- // HIGHLIGHT BARS //---------------------------------------------------------------------------------------------- itemDef { name highlight1 group highlights style WINDOW_STYLE_SHADER rect 260 200 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight2 group highlights style WINDOW_STYLE_SHADER rect 260 220 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight3 group highlights style WINDOW_STYLE_SHADER rect 260 240 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight4 group highlights style WINDOW_STYLE_SHADER rect 260 260 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight5 group highlights style WINDOW_STYLE_SHADER rect 260 280 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight6 group highlights style WINDOW_STYLE_SHADER rect 260 300 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight7 group highlights style WINDOW_STYLE_SHADER rect 260 320 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight8 group highlights style WINDOW_STYLE_SHADER rect 260 340 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight9 group highlights style WINDOW_STYLE_SHADER rect 260 360 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight10 group highlights style WINDOW_STYLE_SHADER rect 260 380 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } //---------------------------------------------------------------------------------------------- // // COMMON MENU // //---------------------------------------------------------------------------------------------- itemDef { name none group commoncontrols type ITEM_TYPE_MULTI text @MENUS_VR_DIRECTION_MODE_ITEM cvar "vr_walkdirection" cvarFloatList { @MENUS_VR_DIRECTION_MODE_CONTROLLER 0 @MENUS_VR_DIRECTION_MODE_HMD 1 } rect 260 200 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 0.0 visible 0 descText @MENUS_VR_DIRECTION_MODE_DESC action { play sound/interface/button1 } mouseenter { show highlight1 } mouseexit { hide highlight1 } } itemDef { name none group commoncontrols type ITEM_TYPE_MULTI text @MENUS_VR_SMOOTH_TURN_ITEM cvar "vr_turn_mode" cvarFloatList { @MENUS_NO 0 @MENUS_VR_SMOOTH_TURN_3RD_PERSON 1 @MENUS_YES 2 } rect 260 220 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 0.0 visible 0 descText @MENUS_VR_SMOOTH_TURN_DESC action { play sound/interface/button1 } mouseenter { show highlight2 } mouseexit { hide highlight2 } } itemDef { name none group commoncontrols type ITEM_TYPE_MULTI text @MENUS_VR_TURN_ANGLE_ITEM cvar "vr_turn_angle" cvarFloatList { @MENUS_VR_TURN_ANGLE_30DEGREES 30 @MENUS_VR_TURN_ANGLE_45DEGREES 45 @MENUS_VR_TURN_ANGLE_90DEGREES 90 } rect 260 240 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 0.0 visible 0 descText @MENUS_VR_TURN_ANGLE_DESC action { play sound/interface/button1 } mouseenter { show highlight3 } mouseexit { hide highlight3 } } itemDef { name none group commoncontrols type ITEM_TYPE_YESNO text @MENUS_VR_SWITCH_STICKS_ITEM cvar "vr_switch_sticks" rect 260 260 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 0.0 visible 0 descText @MENUS_VR_SWITCH_STICKS_DESC action { play sound/interface/button1 } mouseenter { show highlight4 } mouseexit { hide highlight4 } } itemDef { name none group commoncontrols type ITEM_TYPE_MULTI text @MENUS_VR_LEFT_HANDED_ITEM cvar "vr_control_scheme" cvarFloatList { @MENUS_NO 0 @MENUS_YES 10 } rect 260 280 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 0.0 visible 0 descText @MENUS_VR_LEFT_HANDED_DESC action { play sound/interface/button1 } mouseenter { show highlight5 } mouseexit { hide highlight5 } } itemDef { name none group commoncontrols type ITEM_TYPE_YESNO text @MENUS_VR_CROUCH_TOGGLE_ITEM cvar "vr_crouch_toggle" rect 260 300 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 0.0 visible 0 descText @MENUS_VR_CROUCH_TOGGLE_DESC action { play sound/interface/button1 } mouseenter { show highlight6 } mouseexit { hide highlight6 } } itemDef { name none group commoncontrols type ITEM_TYPE_MULTI text @MENUS_VR_CROUCH_IRL_ITEM cvar "vr_irl_crouch_enabled" cvarFloatList { @MENUS_NO 0 @MENUS_VR_CROUCH_IRL_1ST_PERSON 1 @MENUS_YES 2 } rect 260 320 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 0.0 visible 0 descText @MENUS_VR_CROUCH_IRL_DESC action { play sound/interface/button1 } mouseenter { show highlight7 } mouseexit { hide highlight7 } } itemDef { name none group commoncontrols type ITEM_TYPE_YESNO text @MENUS_VR_GESTURE_TRIGGERED_USE_ITEM cvar "vr_gesture_triggered_use" rect 260 340 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 0.0 visible 0 descText @MENUS_VR_GESTURE_TRIGGERED_USE_DESC action { play sound/interface/button1 } mouseenter { show highlight8 } mouseexit { hide highlight8 } } itemDef { name none group commoncontrols type ITEM_TYPE_SLIDER text @MENUS_VR_USE_GESTURE_BOUNDARY_ITEM cvarfloat "vr_use_gesture_boundary" 0 0.20 0.50 rect 260 360 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 0.0 visible 0 descText @MENUS_VR_USE_GESTURE_BOUNDARY_DESC action { play sound/interface/button1 } mouseenter { show highlight9 } mouseexit { hide highlight9 } } itemDef { name none group commoncontrols type ITEM_TYPE_YESNO text "Motion Ignite Saber:" cvar "vr_motion_enable_saber" rect 260 380 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 0.0 visible 0 descText "Turn disabled saber back on when motion triggered" action { play sound/interface/button1 } mouseenter { show highlight10 } mouseexit { hide highlight10 } } //---------------------------------------------------------------------------------------------- // // WEAPON MENU // //---------------------------------------------------------------------------------------------- itemDef { name none group weaponcontrols type ITEM_TYPE_MULTI text @MENUS_AUTO_SWITCH cvar "cg_autoswitch" cvarFloatList { @MENUS_DON_T_SWITCH 0 @MENUS_BEST_SAFE_WEAPON 1 @MENUS_ALWAYS_BEST_WEAPON 2 } rect 260 200 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_CHOOSE_WHETHER_TO_SWITCH action { play sound/interface/button1 } mouseenter { show highlight1 } mouseexit { hide highlight1 } } itemDef { name none group weaponcontrols type ITEM_TYPE_SLIDER text @MENUS_VR_WEAPON_PITCH_ITEM cvarfloat "vr_weapon_pitchadjust" 20 -45 5 rect 260 220 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_VR_WEAPON_PITCH_DESC action { play sound/interface/button1 } mouseenter { show highlight2 } mouseexit { hide highlight2 } } itemDef { name none group weaponcontrols type ITEM_TYPE_SLIDER text @MENUS_VR_SABER_PITCH_ITEM cvarfloat "vr_saber_pitchadjust" 20 -45 5 rect 260 240 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_VR_SABER_PITCH_DESC action { play sound/interface/button1 } mouseenter { show highlight3 } mouseexit { hide highlight3 } } itemDef { name none group weaponcontrols type ITEM_TYPE_YESNO text @MENUS_VR_TWO_HANDED_ITEM cvar "vr_two_handed_weapons" rect 260 260 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_VR_TWO_HANDED_DESC action { play sound/interface/button1 } mouseenter { show highlight4 } mouseexit { hide highlight4 } } itemDef { name none group weaponcontrols type ITEM_TYPE_YESNO text @MENUS_VR_GUN_STOCK_ITEM cvar "vr_virtual_stock" rect 260 280 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_VR_GUN_STOCK_DESC action { play sound/interface/button1 } mouseenter { show highlight5 } mouseexit { hide highlight5 } } itemDef { name none group weaponcontrols type ITEM_TYPE_SLIDER text @MENUS_VR_WEAPON_VELOCITY_TRIGGER_ITEM cvarfloat "vr_weapon_velocity_trigger" 0 1.5 2.5 rect 260 300 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_VR_WEAPON_VELOCITY_TRIGGER_DESC action { play sound/interface/button1 } mouseenter { show highlight6 } mouseexit { hide highlight6 } } itemDef { name none group weaponcontrols type ITEM_TYPE_MULTI text @MENUS_VR_SABER_3RD_PERSON_ITEM cvar "vr_saber_3rdperson_mode" cvarFloatList { @MENUS_VR_SABER_3RD_PERSON_DISABLED 0 @MENUS_VR_SABER_3RD_PERSON_MANUAL 1 @MENUS_VR_SABER_3RD_PERSON_AUTO 2 } rect 260 320 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_VR_SABER_3RD_PERSON_DESC action { play sound/interface/button1 } mouseenter { show highlight7 } mouseexit { hide highlight7 } } //---------------------------------------------------------------------------------------------- // // FORCE MENU // //---------------------------------------------------------------------------------------------- itemDef { name none group forcecontrols type ITEM_TYPE_YESNO text @MENUS_VR_FORCE_SPEED_FOV_ITEM cvar "cg_forceSpeedFOVAdjust" rect 260 200 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_VR_FORCE_SPEED_FOV_DESC action { play sound/interface/button1 } mouseenter { show highlight1 } mouseexit { hide highlight1 } } itemDef { name none group forcecontrols type ITEM_TYPE_YESNO text @MENUS_VR_FORCE_MOTION_TRIGGER_TOGGLE_ITEM cvar "vr_force_motion_controlled" rect 260 220 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_VR_FORCE_MOTION_TRIGGER_TOGGLE_DESC action { play sound/interface/button1 } mouseenter { show highlight2 } mouseexit { hide highlight2 } } itemDef { name none group forcecontrols type ITEM_TYPE_SLIDER text @MENUS_VR_FORCE_VELOCITY_TRIGGER_ITEM cvarfloat "vr_force_velocity_trigger" 0 1.5 2.5 rect 260 240 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_VR_FORCE_VELOCITY_TRIGGER_DESC action { play sound/interface/button1 } mouseenter { show highlight3 } mouseexit { hide highlight3 } } //---------------------------------------------------------------------------------------------- // // COMFORT MENU // //---------------------------------------------------------------------------------------------- itemDef { name none group comfortcontrols type ITEM_TYPE_YESNO text @MENUS_VR_IMMERSIVE_CINEMATICS_ITEM cvar "vr_immersive_cinematics" rect 260 200 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_VR_IMMERSIVE_CINEMATICS_DESC action { play sound/interface/button1 } mouseenter { show highlight1 } mouseexit { hide highlight1 } } itemDef { name none group comfortcontrols type ITEM_TYPE_MULTI text @MENUS_VR_SCREEN_DISTANCE_ITEM cvar "vr_screen_dist" cvarFloatList { @MENUS_VR_SCREEN_DISTANCE_NEAR 1.5 @MENUS_VR_SCREEN_DISTANCE_MEDIUM 2.5 @MENUS_VR_SCREEN_DISTANCE_FAR 3.5 } rect 260 220 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_VR_SCREEN_DISTANCE_DESC action { play sound/interface/button1 } mouseenter { show highlight2 } mouseexit { hide highlight2 } } itemDef { name none group comfortcontrols type ITEM_TYPE_SLIDER text @MENUS_VR_HEIGHT_ADJUST_ITEM cvarfloat "cg_heightAdjust" 0 0 1 rect 260 240 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_VR_HEIGHT_ADJUST_DESC action { play sound/interface/button1 } mouseenter { show highlight3 } mouseexit { hide highlight3 } } itemDef { name none group comfortcontrols type ITEM_TYPE_SLIDER text @MENUS_VR_HAPTIC_INTENSITY_ITEM cvarfloat "vr_haptic_intensity" 0 0 1 rect 260 260 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_VR_HAPTIC_INTENSITY_DESC action { play sound/interface/button1 } mouseenter { show highlight4 } mouseexit { hide highlight4 } } itemDef { name none group comfortcontrols type ITEM_TYPE_SLIDER text @MENUS_VR_COMFORT_VIGNETTE_ITEM cvarfloat "vr_comfort_vignette" 0 0 1 rect 260 280 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_VR_COMFORT_VIGNETTE_DESC action { play sound/interface/button1 } mouseenter { show highlight5 } mouseexit { hide highlight5 } } itemDef { name none group comfortcontrols type ITEM_TYPE_SLIDER text @MENUS_VR_HUD_SCALE_ITEM cvarfloat "cg_hudScale" 0.1 1.0 5.0 rect 260 300 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_VR_HUD_SCALE_DESC action { play sound/interface/button1 } mouseenter { show highlight6 } mouseexit { hide highlight6 } } itemDef { name none group comfortcontrols type ITEM_TYPE_SLIDER text @MENUS_VR_HUD_STEREO_ITEM cvarfloat "cg_hudStereo" 1 1 30 rect 260 320 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_VR_HUD_STEREO_DESC action { play sound/interface/button1 } mouseenter { show highlight7 } mouseexit { hide highlight7 } } itemDef { name none group comfortcontrols type ITEM_TYPE_SLIDER text @MENUS_VR_HUD_YOFFSET_ITEM cvarfloat "cg_hudYOffset" 1 -50 120 rect 260 340 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 descText @MENUS_VR_HUD_YOFFSET_DESC action { play sound/interface/button1 } mouseenter { show highlight8 } mouseexit { hide highlight8 } } //---------------------------------------------------------------------------------------------- // // HELP MENU // //---------------------------------------------------------------------------------------------- itemDef { name none group helpcontrols type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY text @MENUS_VR_CONTROL_SCHEME_HELP rect 260 200 340 14 textalign ITEM_ALIGN_CENTER textalignx 170 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 mouseenter { show highlight1 } mouseexit { hide highlight1 } action { play sound/interface/button1 setcvar show_help_item 1 open helpPopupMenu } } itemDef { name none group helpcontrols type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY text @MENUS_VR_TUTORIAL_VIDEO_1 rect 260 240 340 14 textalign ITEM_ALIGN_CENTER textalignx 170 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 mouseenter { show highlight3 } mouseexit { hide highlight3 } action { play sound/interface/button1 setcvar show_help_item 2 open helpPopupMenu } } itemDef { name none group helpcontrols type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY text @MENUS_VR_TUTORIAL_VIDEO_2 rect 260 260 340 14 textalign ITEM_ALIGN_CENTER textalignx 170 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 mouseenter { show highlight4 } mouseexit { hide highlight4 } action { play sound/interface/button1 setcvar show_help_item 3 open helpPopupMenu } } itemDef { name none group helpcontrols type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY text @MENUS_VR_TUTORIAL_VIDEO_3 rect 260 280 340 14 textalign ITEM_ALIGN_CENTER textalignx 170 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 mouseenter { show highlight5 } mouseexit { hide highlight5 } action { play sound/interface/button1 setcvar show_help_item 4 open helpPopupMenu } } itemDef { name none group helpcontrols type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY text @MENUS_VR_TUTORIAL_VIDEO_4 rect 260 300 340 14 textalign ITEM_ALIGN_CENTER textalignx 170 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 mouseenter { show highlight6 } mouseexit { hide highlight6 } action { play sound/interface/button1 setcvar show_help_item 5 open helpPopupMenu } } itemDef { name none group helpcontrols type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY text @MENUS_VR_TUTORIAL_VIDEO_5 rect 260 320 340 14 textalign ITEM_ALIGN_CENTER textalignx 170 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 mouseenter { show highlight7 } mouseexit { hide highlight7 } action { play sound/interface/button1 setcvar show_help_item 6 open helpPopupMenu } } itemDef { name none group helpcontrols type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY text @MENUS_VR_TUTORIAL_VIDEO_6 rect 260 340 340 14 textalign ITEM_ALIGN_CENTER textalignx 170 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 mouseenter { show highlight8 } mouseexit { hide highlight8 } action { play sound/interface/button1 setcvar show_help_item 7 open helpPopupMenu } } itemDef { name none group helpcontrols type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY text @MENUS_VR_TUTORIAL_VIDEO_7 rect 260 360 340 14 textalign ITEM_ALIGN_CENTER textalignx 170 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1.0 visible 0 mouseenter { show highlight9 } mouseexit { hide highlight9 } action { play sound/interface/button1 setcvar show_help_item 8 open helpPopupMenu } } } }