//---------------------------------------------------------------------------------------------- // // SETUP MENU // //---------------------------------------------------------------------------------------------- { menuDef { name "setupMenu" fullScreen 1 rect 0 0 640 480 visible 1 focusColor 1 1 1 1 descX 320 descY 426 descScale 1 descColor 1 .682 0 .8 descAlignment ITEM_ALIGN_CENTER onOpen { uiScript getvideosetup ; hide applyChanges ; hide video2 ; hide vidrestart ; hide sound ; hide options ; hide difficulty ; hide mods ; hide defaults ; show video ; show setup_background ; hide highlights ; setitemcolor video1menubutton forecolor 1 1 1 1 ; setitemcolor video2menubutton forecolor 1 .682 0 1 ; setitemcolor soundmenubutton forecolor 1 .682 0 1; setitemcolor gameoptionmenubutton forecolor 1 .682 0 1; setitemcolor difficultymenubutton forecolor 1 .682 0 1; setitemcolor modsmenubutton forecolor 1 .682 0 1; setitemcolor gamedefaultsmenubutton forecolor 1 .682 0 1; } onESC { play "sound/interface/esc.wav" defer VideoSetup videowarningMenu ; close all ; open mainMenu } //---------------------------------------------------------------------------------------------- // MENU BACKGROUND //---------------------------------------------------------------------------------------------- itemDef { name really_background group none style WINDOW_STYLE_SHADER rect 156 154 320 240 background "gfx/menus/main_centerblue" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background_text group none style WINDOW_STYLE_SHADER rect 0 0 160 480 background "gfx/menus/menu_side_text" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background_text_b group none style WINDOW_STYLE_SHADER rect 480 0 160 480 background "gfx/menus/menu_side_text_right" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background group none style WINDOW_STYLE_SHADER rect 0 0 640 480 background "gfx/menus/main_background" forecolor 1 1 1 1 visible 1 decoration } itemDef { name starwars group none style WINDOW_STYLE_SHADER rect 107 8 428 112 background "gfx/menus/jediacademy" forecolor 1 1 1 1 visible 1 decoration } itemDef { name left_frame group lf_fr style WINDOW_STYLE_SHADER rect 0 50 320 160 background "gfx/menus/menu_boxes_left" forecolor 1 1 1 1 visible 1 decoration } itemDef { name right_frame group rt_fr style WINDOW_STYLE_SHADER rect 320 50 320 160 background "gfx/menus/menu_boxes_right" forecolor 1 1 1 1 visible 1 decoration } //---------------------------------------------------------------------------------------------- // TOP MAIN MENU BUTTONS //---------------------------------------------------------------------------------------------- // Big button "NEW" itemDef { name newbutton_glow group none style WINDOW_STYLE_SHADER rect 7 126 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name newgamebutton group nbut style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 7 126 130 24 text @MENUS_NEW descText @MENUS_START_A_NEW_GAME font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 forecolor 1 .682 0 1 visible 1 mouseEnter { show newbutton_glow } mouseExit { hide newbutton_glow } action { play "sound/interface/button1.wav" ; defer VideoSetup videowarningMenu ; close all ; open newgameMenu } } // Big button "LOAD" itemDef { name loadgamebutton_glow group none style WINDOW_STYLE_SHADER rect 170 126 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name loadgamebutton group lbut text @MENUS_LOAD descText @MENUS_LOAD_A_SAVED_GAME style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 170 126 130 24 textaligny 0 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 forecolor 1 .682 0 1 visible 1 mouseEnter { show loadgamebutton_glow } mouseExit { hide loadgamebutton_glow } action { play "sound/interface/button1.wav" ; defer VideoSetup videowarningMenu ; close all ; open loadgameMenu } } // Big button "CONTROLS" itemDef { name controlsbutton_glow group none style WINDOW_STYLE_SHADER rect 340 126 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name controlsbutton group cbut text @MENUS_CONTROLS descText @MENUS_CONFIGURE_GAME_CONTROLS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 340 126 130 24 font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 backcolor 0 0 0 0 forecolor 1 .682 0 1 visible 1 mouseEnter { show controlsbutton_glow } mouseExit { hide controlsbutton_glow } action { play "sound/interface/button1.wav" ; defer VideoSetup videowarningMenu ; close all ; open controlsMenu } } // Big button "SETUP" itemDef { name setupbutton_glow group none style WINDOW_STYLE_SHADER rect 502 126 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name setupbutton group sbut text @MENUS_SETUP descText @MENUS_CONFIGURE_GAME_SETTINGS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 502 126 130 24 font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 backcolor 0 0 0 0 forecolor 1 1 1 1 visible 1 mouseEnter { show setupbutton_glow } mouseExit { hide setupbutton_glow } } //---------------------------------------------------------------------------------------------- // OTHER MAIN MENU BUTTONS //---------------------------------------------------------------------------------------------- // BACK button in lower left corner itemDef { name backbutton_glow group mods style WINDOW_STYLE_SHADER rect 59 444 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name backbutton group exit text @MENUS_BACK descText @MENUS_BACKTOMAIN type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 59 444 130 24 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 textaligny -1 forecolor 1 .682 0 1 visible 1 mouseEnter { show backbutton_glow } mouseExit { hide backbutton_glow } action { play "sound/interface/esc.wav" close all ; open mainMenu } } // EXIT button in lower left corner itemDef { name exitgamebutton_glow group exit style WINDOW_STYLE_SHADER rect 255 444 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name exitgamebutton group exit text @MENUS_EXIT descText @MENUS_JEDI_KNIGHT_II type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 255 444 130 24 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 textaligny -1 forecolor 1 .682 0 1 visible 1 mouseEnter { show exitgamebutton_glow } mouseExit { hide exitgamebutton_glow } action { play "sound/weapons/saber/saberoff.mp3"; defer VideoSetup videowarningMenu ; close all ; open quitMenu } } //---------------------------------------------------------------------------------------------- // SECOND ROW MENU BUTTONS //---------------------------------------------------------------------------------------------- // Setup Options title itemDef { name setup_title group title style WINDOW_STYLE_SHADER background "gfx/menus/menu_blendbox" text @MENUS_SETUP_OPTIONS rect 100 164 440 16 font 3 textscale 0.7 textalign ITEM_ALIGN_CENTER textalignx 225 textaligny -1 forecolor .549 .854 1 1 visible 1 decoration } itemDef { name sidebutton_glow group mods style WINDOW_STYLE_SHADER rect 60 185 200 24 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name video1menubutton group none text @MENUS_VIDEO type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 185 170 24 font 3 textscale 0.9 textalignx 170 textaligny 2 textstyle 1 textalign ITEM_ALIGN_RIGHT forecolor 1 .682 0 1 visible 1 descText @MENUS_CONFIGURE_VIDEO_SETTINGS mouseEnter { show sidebutton_glow setitemrect sidebutton_glow 40 184 220 26 } mouseExit { hide sidebutton_glow } action { play sound/interface/sub_select defer VideoSetup videowarningMenu ; uiScript getvideosetup ; // Get video settings show setup_background ; show video ; hide applyChanges ; hide video2 ; hide vidrestart ; hide sound ; hide options ; hide difficulty ; hide mods ; hide defaults ; setfocus graphics ; setitemcolor video1menubutton forecolor 1 1 1 1 ; setitemcolor video2menubutton forecolor 1 .682 0 1 ; setitemcolor soundmenubutton forecolor 1 .682 0 1; setitemcolor gameoptionmenubutton forecolor 1 .682 0 1; setitemcolor difficultymenubutton forecolor 1 .682 0 1; setitemcolor modsmenubutton forecolor 1 .682 0 1; setitemcolor gamedefaultsmenubutton forecolor 1 .682 0 1; } } itemDef { name video2menubutton group none text @MENUS_MORE_VIDEO type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 209 170 24 font 3 textscale 0.9 textalignx 170 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 1 forecolor 1 .682 0 1 visible 1 descText @MENUS_CONFIGUE_MORE_VIDEO_SETTINGS mouseEnter { show sidebutton_glow setitemrect sidebutton_glow 40 208 220 26 } mouseExit { hide sidebutton_glow } action { play sound/interface/sub_select defer VideoSetup videowarningMenu ; show setup_background ; hide video ; hide applyChanges ; show video2 ; hide vidrestart ; hide sound ; hide options ; hide difficulty ; hide mods ; hide defaults ; setitemcolor video1menubutton forecolor 1 .682 0 1; setitemcolor video2menubutton forecolor 1 1 1 1 ; setitemcolor soundmenubutton forecolor 1 .682 0 1 ; setitemcolor gameoptionmenubutton forecolor 1 .682 0 1; setitemcolor difficultymenubutton forecolor 1 .682 0 1; setitemcolor modsmenubutton forecolor 1 .682 0 1; setitemcolor gamedefaultsmenubutton forecolor 1 .682 0 1; } } itemDef { name soundmenubutton group none text @MENUS_SOUND type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 233 170 24 font 3 textscale 0.9 textalignx 170 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 1 forecolor 1 .682 0 1 visible 1 descText @MENUS_CONFIGURE_SOUND_SETTINGS mouseEnter { show sidebutton_glow setitemrect sidebutton_glow 40 232 220 26 } mouseExit { hide sidebutton_glow } action { play sound/interface/sub_select defer VideoSetup videowarningMenu ; show setup_background ; hide video ; hide applyChanges ; hide video2 ; hide vidrestart ; show sound ; hide options ; hide difficulty ; hide mods ; hide defaults ; setitemcolor video1menubutton forecolor 1 .682 0 1; setitemcolor video2menubutton forecolor 1 .682 0 1; setitemcolor soundmenubutton forecolor 1 1 1 1 ; setitemcolor gameoptionmenubutton forecolor 1 .682 0 1; setitemcolor difficultymenubutton forecolor 1 .682 0 1; setitemcolor modsmenubutton forecolor 1 .682 0 1; setitemcolor gamedefaultsmenubutton forecolor 1 .682 0 1; } } // gameoptions button itemDef { name gameoptionmenubutton group none text @MENUS_GAME_OPTIONS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 257 170 24 font 3 textscale 0.9 textalignx 170 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 1 forecolor 1 .682 0 1 visible 1 descText @MENUS_CONFIGURE_GAME_OPTIONS mouseEnter { show sidebutton_glow setitemrect sidebutton_glow 40 256 220 26 } mouseExit { hide sidebutton_glow } action { defer VideoSetup videowarningMenu ; play sound/interface/sub_select show setup_background ; hide video ; hide applyChanges ; hide video2 ; hide vidrestart ; hide sound ; show options ; hide difficulty ; hide mods ; hide defaults ; setitemcolor video1menubutton forecolor 1 .682 0 1; setitemcolor video2menubutton forecolor 1 .682 0 1; setitemcolor soundmenubutton forecolor 1 .682 0 1; setitemcolor gameoptionmenubutton forecolor 1 1 1 1 ; setitemcolor difficultymenubutton forecolor 1 .682 0 1; setitemcolor modsmenubutton forecolor 1 .682 0 1; setitemcolor gamedefaultsmenubutton forecolor 1 .682 0 1; } } // difficulty button itemDef { name difficultymenubutton group none text @MENUS_VR_DIFFICULTY_SETUP_ITEM type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 281 170 24 font 3 textscale 0.9 textalignx 170 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 1 forecolor 1 .682 0 1 visible 1 descText @MENUS_VR_DIFFICULTY_SETUP_DESC mouseEnter { show sidebutton_glow setitemrect sidebutton_glow 40 280 220 26 } mouseExit { hide sidebutton_glow } action { defer VideoSetup videowarningMenu ; play sound/interface/sub_select show setup_background ; hide video ; hide applyChanges ; hide video2 ; hide vidrestart ; hide sound ; hide options ; show difficulty ; hide mods ; hide defaults ; setitemcolor video1menubutton forecolor 1 .682 0 1; setitemcolor video2menubutton forecolor 1 .682 0 1; setitemcolor soundmenubutton forecolor 1 .682 0 1; setitemcolor gameoptionmenubutton forecolor 1 .682 0 1; setitemcolor difficultymenubutton forecolor 1 1 1 1 ; setitemcolor modsmenubutton forecolor 1 .682 0 1; setitemcolor gamedefaultsmenubutton forecolor 1 .682 0 1; } } // mods button itemDef { name modsmenubutton group none text @MENUS_MODS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 305 170 24 font 3 textscale 0.9 textalignx 170 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 1 forecolor 1 .682 0 1 visible 1 descText @MENUS_CONFIGURE_GAME_OPTIONS mouseEnter { show sidebutton_glow setitemrect sidebutton_glow 40 304 220 26 } mouseExit { hide sidebutton_glow } action { play sound/interface/sub_select defer VideoSetup videowarningMenu ; uiScript loadMods ; show setup_background ; hide video ; hide applyChanges ; hide video2 ; hide vidrestart ; hide sound ; hide options ; hide difficulty ; show mods ; hide defaults ; setitemcolor video1menubutton forecolor 1 .682 0 1; setitemcolor video2menubutton forecolor 1 .682 0 1; setitemcolor soundmenubutton forecolor 1 .682 0 1; setitemcolor gameoptionmenubutton forecolor 1 .682 0 1; setitemcolor difficultymenubutton forecolor 1 .682 0 1; setitemcolor modsmenubutton forecolor 1 1 1 1 ; setitemcolor gamedefaultsmenubutton forecolor 1 .682 0 1; } } // gamedefaults button itemDef { name gamedefaultsmenubutton group none text @MENUS_DEFAULTS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 80 329 170 24 font 3 textscale 0.9 textalignx 170 textaligny 2 textalign ITEM_ALIGN_RIGHT textstyle 1 forecolor 1 .682 0 1 visible 1 descText @MENUS_RESTORE_DEFAULT_SETTINGS mouseEnter { show sidebutton_glow setitemrect sidebutton_glow 40 328 220 26 } mouseExit { hide sidebutton_glow } action { play sound/interface/sub_select defer VideoSetup videowarningMenu ; show setup_background ; hide video ; hide applyChanges ; hide video2 ; hide vidrestart ; hide sound ; hide options ; hide difficulty ; hide mods ; show defaults ; setitemcolor video1menubutton forecolor 1 .682 0 1; setitemcolor video2menubutton forecolor 1 .682 0 1; setitemcolor soundmenubutton forecolor 1 .682 0 1; setitemcolor gameoptionmenubutton forecolor 1 .682 0 1; setitemcolor difficultymenubutton forecolor 1 .682 0 1; setitemcolor modsmenubutton forecolor 1 .682 0 1; setitemcolor gamedefaultsmenubutton forecolor 1 1 1 1 ; } } itemDef { name setup_background group none style WINDOW_STYLE_FILLED rect 260 185 340 225 backcolor 0 0 .6 .5 forecolor 1 1 1 1 border 1 bordercolor 0 0 .6 1 visible 0 decoration } //---------------------------------------------------------------------------------------------- // HIGHLIGHT BARS //---------------------------------------------------------------------------------------------- itemDef { name highlight1 group highlights style WINDOW_STYLE_SHADER rect 260 190 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight2 group highlights style WINDOW_STYLE_SHADER rect 260 204 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight3 group highlights style WINDOW_STYLE_SHADER rect 260 218 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight4 group highlights style WINDOW_STYLE_SHADER rect 260 232 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight5 group highlights style WINDOW_STYLE_SHADER rect 260 246 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight6 group highlights style WINDOW_STYLE_SHADER rect 260 260 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight7 group highlights style WINDOW_STYLE_SHADER rect 260 274 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight8 group highlights style WINDOW_STYLE_SHADER rect 260 288 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight9 group highlights style WINDOW_STYLE_SHADER rect 260 302 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight10 group highlights style WINDOW_STYLE_SHADER rect 260 316 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight11 group highlights style WINDOW_STYLE_SHADER rect 260 330 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight12 group highlights style WINDOW_STYLE_SHADER rect 260 344 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight13 group highlights style WINDOW_STYLE_SHADER rect 260 358 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight14 group highlights style WINDOW_STYLE_SHADER rect 260 372 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight15 group highlights style WINDOW_STYLE_SHADER rect 260 386 340 14 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } //---------------------------------------------------------------------------------------------- // VIDEO 1 MENU BUTTONS //---------------------------------------------------------------------------------------------- itemDef { name geometric_detail group video type ITEM_TYPE_MULTI text @MENUS_GEOMETRIC_DETAIL rect 260 202 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 cvarFloatList { @MENUS_LOW 2 @MENUS_MEDIUM 1 @MENUS_HIGH 0 } descText @MENUS_ADJUST_THE_NUMBER_OF cvar "ui_r_lodbias" visible 0 mouseenter { show highlight2 } mouseexit { hide highlight2 } action { play "sound/interface/button1.wav" ; uiScript glCustom ; uiScript update "ui_r_lodbias" ; setcvar ui_r_modified 1 ; show applyChanges } } itemDef { name texture_detail group video type ITEM_TYPE_MULTI text @MENUS_TEXTURE_DETAIL rect 260 216 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 cvarFloatList { @MENUS_LOW 3 @MENUS_MEDIUM 2 @MENUS_HIGH 1 @MENUS_VERY_HIGH 0 } descText @MENUS_SELECT_THE_RESOLUTION cvar "ui_r_picmip" visible 0 mouseenter { show highlight3 } mouseexit { hide highlight3 } action { play "sound/interface/button1.wav" ; uiScript glCustom ; setcvar ui_r_modified 1 ; show applyChanges } } itemDef { name texture_filter group video type ITEM_TYPE_MULTI text @MENUS_TEXTURE_FILTER rect 260 230 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 cvarStrList { @MENUS_BILINEAR , "GL_LINEAR_MIPMAP_NEAREST" , @MENUS_TRILINEAR , "GL_LINEAR_MIPMAP_LINEAR" } descText @MENUS_ADJUST_HOW_WELL_THE_TEXTURES cvar "ui_r_texturemode" visible 0 mouseenter { show highlight4 } mouseexit { hide highlight4 } action { play "sound/interface/button1.wav" ; uiScript glCustom ; setcvar ui_r_modified 1 ; show applyChanges } } itemDef { name simple_shaders group video type ITEM_TYPE_MULTI text @MENUS_DETAILED_SHADERS rect 260 244 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 } descText @MENUS_HIDE_OR_UNHIDE_TEXTURES cvar "ui_r_detailtextures" visible 0 mouseenter { show highlight5 } mouseexit { hide highlight5 } action { play "sound/interface/button1.wav" ; uiScript glCustom ; setcvar ui_r_modified 1 ; show applyChanges } } itemDef { name compress_textures group video_obsolete type ITEM_TYPE_MULTI text @MENUS_COMPRESSED_TEXTURES rect 260 258 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 } descText @MENUS_TAKE_ADVANTAGE_OF_3D cvar "ui_r_ext_compress_textures" visible 0 mouseenter { show highlight6 } mouseexit { hide highlight6 } action { play "sound/interface/button1.wav" uiScript glCustom setcvar ui_r_modified 1 show applyChanges } } // APPLY CHANGES BUTTON itemDef { name applybutton_glow group none style WINDOW_STYLE_SHADER rect 260 384 340 14 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 0.5 0.5 1 visible 0 decoration } itemDef { name applyChanges group none text @MENUS_APPLY_CHANGES type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 260 384 340 14 textaligny 0 font 4 textscale 1 textalignx 170 textalign ITEM_ALIGN_CENTER forecolor 1 0 0 1 backcolor 0 0 1 0 visible 0 mouseEnter { show applybutton_glow } mouseExit { hide applybutton_glow } action { play "sound/interface/button1.wav" ; show setup_background ; show vidrestart ; setfocus vidrestart_no ; hide video ; hide video2 ; hide applybutton_glow ; hide applyChanges ; } } //---------------------------------------------------------------------------------------------- // VIDEO RESTART //---------------------------------------------------------------------------------------------- // Faint red box /* itemDef { name vidrestart_background group vidrestart style WINDOW_STYLE_SHADER rect 300 171 300 250 background "gfx/menus/menu_boxred" // Frame forecolor 1 1 1 0.5 visible 0 decoration } */ itemDef { name vidrestart_background group vidrestart style WINDOW_STYLE_FILLED rect 260 185 340 225 backcolor 0 0 .6 .5 forecolor 1 1 1 1 border 1 bordercolor 0 0 .6 1 visible 0 decoration } itemDef { name vidrestart_text1 group vidrestart text @MENUS_THIS_WILL_APPLY_VIDEO text2 @MENUS_AND_RETURN_TO_THE_MAIN rect 305 230 290 20 textalign ITEM_ALIGN_CENTER text2aligny 18 textalignx 145 font 2 textscale 1 forecolor 1 1 0 1 visible 0 decoration } itemDef { name vidrestart_text2 group vidrestart text @MENUS_VID_RESTART3 rect 305 300 290 20 textalign ITEM_ALIGN_CENTER textalignx 145 font 2 textscale 1 forecolor 1 1 0 1 visible 0 } itemDef { name vidrestart_yes_button group none style WINDOW_STYLE_SHADER rect 467 389 120 22 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 decoration visible 0 } // YES button itemDef { name vidrestart_yes group vidrestart text @MENUS_YES type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 467 386 120 32 font 2 textscale 1 textalign ITEM_ALIGN_CENTER textalignx 60 textaligny 0 descText @MENUS_APPLY_CHANGES_AND_THEN forecolor 1 .682 0 1 visible -1 action { play "sound/interface/button1.wav" ; close all ; uiScript updatevideosetup ; } mouseEnter { show vidrestart_yes_button } mouseExit { hide vidrestart_yes_button } } itemDef { name vidrestart_no_button group vidrestart style WINDOW_STYLE_SHADER rect 305 389 120 22 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 decoration visible 0 } // CANCEL button itemDef { name vidrestart_no group vidrestart text @MENUS_NO type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 305 386 120 32 font 2 textscale 1 textalign ITEM_ALIGN_CENTER textalignx 60 textaligny -1 descText @MENUS_DO_NOT_APPLY_CHANGES forecolor 1 .682 0 1 visible 0 action { play "sound/interface/esc.wav" setfocus video1menubutton ; show setup_background ; hide vidrestart ; show video ; hide video2 ; show applyChanges ; hide vidrestart_yes_button ; hide vidrestart_no_button ; } mouseEnter { show vidrestart_no_button } mouseExit { hide vidrestart_no_button } } //---------------------------------------------------------------------------------------------- // VIDEO 2 //---------------------------------------------------------------------------------------------- itemDef { name gamma_text group video2 style WINDOW_STYLE_SHADER rect 290 198 280 36 background "gfx/menus/greyscale" // greyscale forecolor 1 1 1 1 visible 0 decoration } itemDef { name bright_text group video2 text @MENUS_ADJUST_BRIGHTNESS_SLIDER text2 @MENUS_THE_NUMBER_6_CAN_BARELY text2aligny 14 textalignx 170 textaligny 0 font 4 textscale 1 rect 260 234 340 20 textalign ITEM_ALIGN_CENTER forecolor .549 .854 1 1 visible 0 decoration } itemDef { name brightness group video2 type ITEM_TYPE_SLIDER text @MENUS_VIDEO_BRIGHTNESS cvarfloat "r_gamma" 1 .5 3 rect 260 267 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_ADJUST_THE_BRIGHTNESS action { play "sound/interface/button1.wav" ; setcvar ui_r_modified 1 show applyChanges } mouseenter { show button_glow setitemrect button_glow 260 267 340 20 } mouseexit { hide button_glow } } itemDef { name shadows group video2 type ITEM_TYPE_MULTI text @MENUS_SHADOWS descText @MENUS_SHADOWS_DESC cvar "cg_shadows" cvarFloatList { @MENUS_NONE 0 @MENUS_SHADOWS_SIMPLE 1 @MENUS_SHADOWS_VOLUMETRIC 2 // "Projected" 3 } rect 260 287 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 action { play "sound/interface/button1.wav" ; } mouseenter { show button_glow setitemrect button_glow 260 287 340 20 } mouseexit { hide button_glow } } itemDef { name dynamic_light group video2 type ITEM_TYPE_MULTI text @MENUS_DYNAMIC_LIGHTS cvar "r_dynamiclight" cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 } rect 260 301 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_TOGGLE_TO_TURN_ON_MOVING mouseenter { show button_glow setitemrect button_glow 260 301 340 20 } mouseexit { hide button_glow } action { play "sound/interface/button1.wav" ; } } itemDef { name dynamic_glow group video2 type ITEM_TYPE_MULTI text @MENUS_DYNAMIC_GLOW cvar "r_dynamicglow" cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 } rect 260 315 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_DYNAMIC_GLOW_DESC mouseenter { show button_glow setitemrect button_glow 260 315 340 20 } mouseexit { hide button_glow } action { play "sound/interface/button1.wav" ; } } itemDef { name light_flares group video2 type ITEM_TYPE_MULTI text @MENUS_LIGHT_FLARES cvar "r_flares" cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 } rect 260 329 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_TOGGLE_TO_SHOW_HALOS mouseenter { show button_glow setitemrect button_glow 260 329 340 20 } mouseexit { hide button_glow } action { play "sound/interface/button1.wav" } } itemDef { name wall_marks group video2 type ITEM_TYPE_MULTI text @MENUS_WALL_MARKS cvar "cg_marks" cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 } rect 260 343 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_TOGGLE_TO_DISPLAY_SCORCH mouseenter { show button_glow setitemrect button_glow 260 343 340 20 } mouseexit { hide button_glow } action { play "sound/interface/button1.wav" } } itemDef { name video_mode group video2 type ITEM_TYPE_SLIDER text @MENUS_ANISOTROPIC_FILTERING cvarTest r_ext_texture_filter_anisotropic_avail hideCvar { 0 } cvarfloat "r_ext_texture_filter_anisotropic" 2 0 16 rect 260 359 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_TOGGLE_ADVANCED_TEXTURE mouseenter { show button_glow setitemrect button_glow 260 359 340 20 } mouseexit { hide button_glow } action { play "sound/interface/button1.wav" } } //---------------------------------------------------------------------------------------------- // SOUND FIELDS //---------------------------------------------------------------------------------------------- itemDef { name effects_volume group sound type ITEM_TYPE_SLIDER text @MENUS_EFFECTS_VOLUME cvarfloat "s_volume" 0 0 1 rect 260 202 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_ADJUST_VOLUME_FOR_SOUND action { play "sound/interface/button1.wav" ; } mouseenter { show highlight2 } mouseexit { hide highlight2 } } itemDef { name music_volume group sound type ITEM_TYPE_SLIDER text @MENUS_MUSIC_VOLUME cvarfloat "s_musicvolume" 0 0 1 rect 260 230 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_ADJUST_VOLUME_FOR_MUSIC action { play "sound/interface/button1.wav" ; } mouseenter { show highlight4 } mouseexit { hide highlight4 } } itemDef { name voice_volume group sound type ITEM_TYPE_SLIDER text @MENUS_VOICE_VOLUME cvarfloat "s_volumevoice" 0 0 1 rect 260 258 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_ADJUST_VOLUME_FOR_SPEECH action { play "sound/interface/button1.wav" ; } mouseenter { show highlight6 } mouseexit { hide highlight6 } } itemDef { name sound_quality group sound type ITEM_TYPE_MULTI text @MENUS_SOUND_QUALITY cvar "s_khz" cvarFloatList { @MENUS_LOW 11 @MENUS_HIGH 22 } rect 260 286 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_TRADE_CLARITY_OF_SOUND cvarTest "s_UseOpenAL" hideCvar { 1 } mouseenter { show highlight8 } mouseexit { hide highlight8 } action { play "sound/interface/button1.wav" uiScript update s_khz } } //---------------------------------------------------------------------------------------------- // OPTION FIELDS //---------------------------------------------------------------------------------------------- itemDef { name crosshair_back group options style WINDOW_STYLE_SHADER rect 435 192 32 24 background "gfx/2d/iris_mono" forecolor 1 1 1 0.8 visible 1 decoration cvarTest cg_drawcrosshair hideCvar { 0 } } itemDef { name draw_crosshair group options type ITEM_TYPE_MULTI text @MENUS_VR_WEAPON_CROSSHAIR_ITEM cvar "cg_drawcrosshair" cvarFloatList { @MENUS_OFF 0 " " 1 " " 2 " " 3 " " 4 " " 5 " " 6 " " 7 " " 8 " " 9 } rect 260 195 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_VR_WEAPON_CROSSHAIR_DESC action { play "sound/interface/button1.wav" } mouseenter { show highlight1 setitemrect highlight1 260 197 340 14 } mouseexit { setitemrect highlight1 260 190 340 14 hide highlight1 } } itemDef { name crosshair1 group options style WINDOW_STYLE_SHADER rect 439 195 24 18 background "gfx/2d/crosshairb" forecolor 1 1 1 1 visible 0 decoration cvarTest cg_drawcrosshair showCvar { 1 } } itemDef { name crosshair2 group options style WINDOW_STYLE_SHADER rect 439 195 24 18 background "gfx/2d/crosshairc" forecolor 1 1 1 1 visible 0 decoration cvarTest cg_drawcrosshair showCvar { 2 } } itemDef { name crosshair3 group options style WINDOW_STYLE_SHADER rect 439 195 24 18 background "gfx/2d/crosshaird" forecolor 1 1 1 1 visible 0 decoration cvarTest cg_drawcrosshair showCvar { 3 } } itemDef { name crosshair4 group options style WINDOW_STYLE_SHADER rect 439 195 24 18 background "gfx/2d/crosshaire" forecolor 1 1 1 1 visible 0 decoration cvarTest cg_drawcrosshair showCvar { 4 } } itemDef { name crosshair5 group options style WINDOW_STYLE_SHADER rect 439 195 24 18 background "gfx/2d/crosshairf" forecolor 1 1 1 1 visible 0 decoration cvarTest cg_drawcrosshair showCvar { 5 } } itemDef { name crosshair6 group options style WINDOW_STYLE_SHADER rect 439 195 24 18 background "gfx/2d/crosshairg" forecolor 1 1 1 1 visible 0 decoration cvarTest cg_drawcrosshair showCvar { 6 } } itemDef { name crosshair7 group options style WINDOW_STYLE_SHADER rect 439 195 24 18 background "gfx/2d/crosshairh" forecolor 1 1 1 1 visible 0 decoration cvarTest cg_drawcrosshair showCvar { 7 } } itemDef { name crosshair8 group options style WINDOW_STYLE_SHADER rect 439 195 24 18 background "gfx/2d/crosshairi" forecolor 1 1 1 1 visible 0 decoration cvarTest cg_drawcrosshair showCvar { 8 } } itemDef { name crosshair9 group options style WINDOW_STYLE_SHADER rect 439 195 24 18 background "gfx/2d/crosshaira" forecolor 1 1 1 1 visible 0 decoration cvarTest cg_drawcrosshair showCvar { 9 } } itemDef { name force_crosshair_back group options style WINDOW_STYLE_SHADER rect 435 212 32 24 background "gfx/2d/iris_mono" forecolor 1 1 1 0.8 visible 1 decoration cvarTest cg_drawCrosshairForce hideCvar { 0 } } itemDef { name draw_force_crosshair group options type ITEM_TYPE_MULTI text @MENUS_VR_FORCE_CROSSHAIR_ITEM cvar "cg_drawCrosshairForce" cvarFloatList { @MENUS_OFF 0 " " 1 " " 2 " " 3 " " 4 " " 5 " " 6 " " 7 " " 8 " " 9 } rect 260 215 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_VR_FORCE_CROSSHAIR_DESC action { play "sound/interface/button1.wav" } mouseenter { show highlight2 setitemrect highlight2 260 217 340 14 } mouseexit { setitemrect highlight2 260 204 340 14 hide highlight2 } } itemDef { name force_crosshair1 group options style WINDOW_STYLE_SHADER rect 439 215 24 18 background "gfx/2d/crosshairb" forecolor 0.6 0.6 1 1 visible 0 decoration cvarTest cg_drawCrosshairForce showCvar { 1 } } itemDef { name force_crosshair2 group options style WINDOW_STYLE_SHADER rect 439 215 24 18 background "gfx/2d/crosshairc" forecolor 0.6 0.6 1 1 visible 0 decoration cvarTest cg_drawCrosshairForce showCvar { 2 } } itemDef { name force_crosshair3 group options style WINDOW_STYLE_SHADER rect 439 215 24 18 background "gfx/2d/crosshaird" forecolor 0.6 0.6 1 1 visible 0 decoration cvarTest cg_drawCrosshairForce showCvar { 3 } } itemDef { name force_crosshair4 group options style WINDOW_STYLE_SHADER rect 439 215 24 18 background "gfx/2d/crosshaire" forecolor 0.6 0.6 1 1 visible 0 decoration cvarTest cg_drawCrosshairForce showCvar { 4 } } itemDef { name force_crosshair5 group options style WINDOW_STYLE_SHADER rect 439 215 24 18 background "gfx/2d/crosshairf" forecolor 0.6 0.6 1 1 visible 0 decoration cvarTest cg_drawCrosshairForce showCvar { 5 } } itemDef { name force_crosshair6 group options style WINDOW_STYLE_SHADER rect 439 215 24 18 background "gfx/2d/crosshairg" forecolor 0.6 0.6 1 1 visible 0 decoration cvarTest cg_drawCrosshairForce showCvar { 6 } } itemDef { name force_crosshair7 group options style WINDOW_STYLE_SHADER rect 439 215 24 18 background "gfx/2d/crosshairh" forecolor 0.6 0.6 1 1 visible 0 decoration cvarTest cg_drawCrosshairForce showCvar { 7 } } itemDef { name force_crosshair8 group options style WINDOW_STYLE_SHADER rect 439 215 24 18 background "gfx/2d/crosshairi" forecolor 0.6 0.6 1 1 visible 0 decoration cvarTest cg_drawCrosshairForce showCvar { 8 } } itemDef { name force_crosshair9 group options style WINDOW_STYLE_SHADER rect 439 215 24 18 background "gfx/2d/crosshaira" forecolor 0.6 0.6 1 1 visible 0 decoration cvarTest cg_drawCrosshairForce showCvar { 9 } } itemDef { name identifytarget group options type ITEM_TYPE_MULTI text @MENUS_IDENTIFY_TARGET cvar "cg_crosshairIdentifyTarget" cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 } rect 260 230 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_TOGGLE_TO_HAVE_THE_CROSSHAIR action { play "sound/interface/button1.wav" } mouseenter { show highlight4 } mouseexit { hide highlight4 } } itemDef { name usablehint group options type ITEM_TYPE_YESNO text @MENUS_VR_USABLE_OBJECT_HINT_ITEM cvar "cg_usableObjectsHint" rect 260 244 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_VR_USABLE_OBJECT_HINT_DESC action { play "sound/interface/button1.wav" } mouseenter { show highlight5 } mouseexit { hide highlight5 } } itemDef { name slowmo group options type ITEM_TYPE_MULTI text @MENUS_SLOW_MOTION_DEATH cvar "d_slowmodeath" cvarFloatList { @MENUS_NEVER 0 @MENUS_ON_DEATH 1 @MENUS_RARELY 2 @MENUS_SLOW_MO_NORMAL 3 @MENUS_OFTEN 4 @MENUS_FREQUENTLY 5 @MENUS_EXCESSIVELY 6 } rect 260 258 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_SELECT_THE_FREQUENCY action { play "sound/interface/button1.wav" } mouseenter { show highlight6 } mouseexit { hide highlight6 } } itemDef { name footsteps group options type ITEM_TYPE_MULTI text @MENUS_FOOTSTEPS desctext @MENUS_FOOTSTEPS_DESC cvar "cg_footsteps" cvarFloatList { @MENUS_OFF 0 @MENUS_SOUNDS 1 @MENUS_SOUNDS_AND_EFFECTS 2 @MENUS_SOUNDS_EFFECTS_GRAPHICS 3 } rect 260 272 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 action { play "sound/interface/button1.wav" } mouseenter { show highlight7 } mouseexit { hide highlight7 } } itemDef { name dismemberment group options type ITEM_TYPE_MULTI text @MENUS_DISMEMBERMENT cvar "g_dismemberment" cvarFloatList { @MENUS_VR_MODEL_DISMEMBERMENT_DISABLED 0 @MENUS_VR_MODEL_DISMEMBERMENT_MILD 1 @MENUS_VR_MODEL_DISMEMBERMENT_BEARABLE 2 @MENUS_VR_MODEL_DISMEMBERMENT_UNSETTLING 3 } cvarTest ui_iscensored hideCvar { 1 } rect 260 286 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_SELECT_WHAT_LIGHTSABER action { play "sound/interface/button1.wav" } mouseenter { show highlight8 } mouseexit { hide highlight8 } } itemDef { name dismemberment_probability group options type ITEM_TYPE_MULTI text @MENUS_DISMEMBER_PROBABILITY cvar "g_dismemberprobabilities" cvarFloatList { @MENUS_RARE 30 @MENUS_VR_DISMEMBERMENT_PROBABILITY_OFTEN 50 @MENUS_VR_DISMEMBERMENT_PROBABILITY_ALWAYS 100 } cvarTest ui_iscensored hideCvar { 1 } rect 260 300 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_SELECT_FREQUENCY_OF_DISMEMBERMENT action { play "sound/interface/button1.wav" } mouseenter { show highlight9 } mouseexit { hide highlight9 } } itemDef { name text group options type ITEM_TYPE_MULTI text @MENUS_TEXT cvar "se_language" feeder 23 //FEEDER_PLAYER_SPECIES cvarStrList feeder rect 260 328 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_CHOOSE_THE_LANGUAGE_FOR action { play "sound/interface/button1.wav" } mouseenter { show highlight11 } mouseexit { hide highlight11 } } itemDef { name voice group options type ITEM_TYPE_MULTI text @MENUS_VOICE cvarTest com_demo hideCvar { 1 } cvar "s_language" cvarStrList { "English", "english" @MENUS_LANG_FRENCH "francais" "Deutsch" "deutsch" "Espa�ol" "espanol" } rect 260 342 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_CHOOSE_THE_LANGUAGE_TO action { play "sound/interface/button1.wav" } mouseenter { show highlight12 } mouseexit { hide highlight12 } } itemDef { name voice group options type ITEM_TYPE_MULTI text @MENUS_SUBTITLES cvar "g_subtitles" cvarFloatList { @MENUS_NONE 0 @MENUS_IN_CINEMATICS 2 // @MENUS_ALL_VOICEOVERS 1 } rect 260 356 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_TOGGLE_WHETHER_SUBTITLES action { play "sound/interface/button1.wav" } mouseenter { show highlight13 } mouseexit { hide highlight13 } } //---------------------------------------------------------------------------------------------- // DIFFICULTY FIELDS //---------------------------------------------------------------------------------------------- itemDef { name none group difficulty type ITEM_TYPE_YESNO text @MENUS_VR_DIRECTORS_CUT_ITEM cvar "g_TeamBeefDirectorsCut" rect 260 202 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_VR_DIRECTORS_CUT_DESC action { play "sound/interface/button1.wav" } mouseenter { show highlight2 } mouseexit { hide highlight2 } } itemDef { name none group difficulty type ITEM_TYPE_YESNO text @MENUS_VR_LASER_AUTODEFLECTING_ITEM cvar "g_saberAutoDeflect1stPerson" rect 260 230 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_VR_LASER_AUTODEFLECTING_DESC action { play "sound/interface/button1.wav" } mouseenter { show highlight4 } mouseexit { hide highlight4 } } itemDef { name none group difficulty type ITEM_TYPE_MULTI text @MENUS_VR_SABER_REALISM_ITEM cvar "g_saberRealisticCombat" cvarFloatList { @MENUS_VR_SABER_REALISM_DEFAULT 0 @MENUS_VR_SABER_REALISM_INCREASED 1 @MENUS_VR_SABER_REALISM_CRITICAL 2 @MENUS_VR_SABER_REALISM_INSTANT 3 } rect 260 244 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_VR_LASER_AUTODEFLECTING_DESC action { play "sound/interface/button1.wav" } mouseenter { show highlight5 } mouseexit { hide highlight5 } } itemDef { name none group difficulty type ITEM_TYPE_MULTI text @MENUS_VR_FENCING_SPEED_ITEM cvar "g_saberAnimSpeed" cvarFloatList { @MENUS_VR_FENCING_SPEED_SLOWER 1.0 @MENUS_VR_FENCING_SPEED_DEFAULT 1.2 @MENUS_VR_FENCING_SPEED_FASTER 1.3 } rect 260 258 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_VR_FENCING_SPEED_DESC action { play "sound/interface/button1.wav" } mouseenter { show highlight6 } mouseexit { hide highlight6 } } //---------------------------------------------------------------------------------------------- // MOD GAME MENU specific stuff //---------------------------------------------------------------------------------------------- itemDef { name serverinfo group mods rect 270 196 320 176 type ITEM_TYPE_LISTBOX style WINDOW_STYLE_FILLED elementwidth 120 elementheight 16 font 2 textscale 1 border 1 bordersize 1 bordercolor .5 .5 .5 .5 forecolor .79 .64 .22 1 backcolor 0 0 .5 .25 outlinecolor .5 .5 .5 .5 elementtype LISTBOX_TEXT feeder 9 notselectable visible 0 columns 1 2 40 280 } itemDef { name loadmod_button group none style WINDOW_STYLE_SHADER rect 310 384 240 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name loadmod group mods text @MENUS_LOAD_MOD descText @MENUS_LOAD_CHOSEN_MOD type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 260 384 340 24 textalign ITEM_ALIGN_CENTER textalignx 170 textaligny -2 font 2 textscale 1 forecolor 1 .682 0 1 visible 0 action { play "sound/interface/button1.wav" uiScript RunMod ; } mouseEnter { show loadmod_button } mouseExit { hide loadmod_button } } itemDef { name button_glow group none style WINDOW_STYLE_SHADER rect 0 0 0 0 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } //---------------------------------------------------------------------------------------------- // RESET DEFAULTS //---------------------------------------------------------------------------------------------- // Faint red box itemDef { name vidrestart_background group defaults style WINDOW_STYLE_FILLED rect 257 182 343 228 backcolor 0 0 .6 .5 forecolor .5 0 0 1 border 1 bordersize 3 bordercolor 1 0 0 1 visible 0 decoration } itemDef { name options group defaults text @MENUS_WARNING rect 260 202 340 20 textalign ITEM_ALIGN_CENTER textalignx 170 font 2 textscale 1 forecolor 1 0 0 1 visible 0 decoration } itemDef { name options group defaults text @MENUS_THIS_WILL_SET_ALL_GAME text2 @MENUS_TO_THEIR_FACTORY_SETTINGS rect 260 230 340 20 textalign ITEM_ALIGN_CENTER textalignx 170 text2aligny 20 font 2 textscale 1 forecolor 1 0 0 1 visible 0 decoration } itemDef { name options group defaults text @MENUS_VID_RESTART3 rect 260 286 340 20 textalign ITEM_ALIGN_CENTER textalignx 170 font 2 textscale 1 forecolor 1 0 0 1 visible 0 decoration } itemDef { name default_yes_button group highlights style WINDOW_STYLE_SHADER rect 443 364 120 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 decoration visible 0 } // YES button - lose reset defaults itemDef { name default_yes group defaults text @MENUS_YES type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 443 364 120 24 font 2 textscale 1 textalign ITEM_ALIGN_CENTER textalignx 60 textaligny -2 descText @MENUS_USE_DEFAULT_SETTINGS forecolor 1 .682 0 1 visible 0 action { play "sound/interface/button1.wav" ; hide highlights ; close all ; uiscript resetdefaults } mouseEnter { show default_yes_button } mouseExit { hide default_yes_button } } itemDef { name default_no_button group highlights style WINDOW_STYLE_SHADER rect 297 364 120 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 decoration visible 0 } // NO button - return to Main Menu itemDef { name default_no group defaults text @MENUS_NO type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 297 364 120 24 font 2 textscale 1 textalign ITEM_ALIGN_CENTER textalignx 60 textaligny -2 descText @MENUS_DO_NOT_RESET_DEFAULT forecolor 1 .682 0 1 visible 0 action { play "sound/interface/esc.wav" hide highlights ; hide default_no_button uiscript clearmouseover default_no ; close all ; open mainMenu ; } mouseEnter { show default_no_button } mouseExit { hide default_no_button } } } }