//---------------------------------------------------------------------------------------------- // INGAME MAIN MENU // // Ingame main menu // //---------------------------------------------------------------------------------------------- { assetGlobalDef { smallFont "aurabesh" 18 mediumFont "ergoec" 18 bigFont "anewhope" 20 smallFont "arialnb" 18 cursor "cursor" itemFocusSound "sound/interface/menuroam.wav" itemFocusForce "fffx/interface/menuroam" forceChosenSound "sound/effects/hologram_on" forceUnchosenSound "sound/effects/hologram_off" datapadmoveRollSound "sound/player/roll1" datapadmoveJumpSound "sound/weapons/force/jump" datapadmoveSaberSound1 "sound/weapons/saber/saberhup1" datapadmoveSaberSound2 "sound/weapons/saber/saberhup2" datapadmoveSaberSound3 "sound/weapons/saber/saberhup3" datapadmoveSaberSound4 "sound/weapons/saber/saberhup4" datapadmoveSaberSound5 "sound/weapons/saber/saberhup5" datapadmoveSaberSound6 "sound/weapons/saber/saberhup6" fadeClamp 1.0 // sets the fadeup alpha fadeCycle 1 // how often fade happens in milliseconds fadeAmount 0.1 // amount to adjust alpha per cycle shadowColor 0.1 0.1 0.1 0.0 // shadow color focuscolor 0 0 1 1 precacheSound { "sound/interface/choose_color.wav" "sound/interface/choose_head.wav" "sound/interface/choose_torso.wav" "sound/interface/choose_saber.wav" "sound/interface/choose_hilt.wav" "sound/interface/choose_blade.wav" "sound/interface/transition.wav" "sound/interface/esc.wav" "sound/interface/sub_select.wav" } } menuDef { name "ingameMainMenu" fullScreen 1 // MENU_TRUE rect 0 0 640 480 // Size and position of the menu visible 1 // Visible on open focusColor 1 1 1 1 // Focus color for text and items descX 320 descY 426 descScale 1 descColor 1 .682 0 .8 descAlignment ITEM_ALIGN_CENTER onOpen { close npcsp close npcsp2 setfocus resume ; } onESC { play "sound/interface/esc.wav" uiScript closeingame // Close menu } //---------------------------------------------------------------------------------------------- // // MENU BACKGROUND // //---------------------------------------------------------------------------------------------- itemDef { name really_background group none style WINDOW_STYLE_SHADER rect 156 154 320 240 background "gfx/menus/main_centerblue" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background_text group none style WINDOW_STYLE_SHADER rect 0 0 160 480 background "gfx/menus/menu_side_text" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background_text_b group none style WINDOW_STYLE_SHADER rect 480 0 160 480 background "gfx/menus/menu_side_text_right" forecolor 1 1 1 1 visible 1 decoration } itemDef { name background group none style WINDOW_STYLE_SHADER rect 0 0 640 480 background "gfx/menus/main_background" forecolor 1 1 1 1 visible 1 decoration } itemDef { name starwars group none style WINDOW_STYLE_SHADER rect 107 8 428 112 background "gfx/menus/jediacademy" forecolor 1 1 1 1 visible 1 decoration } itemDef { name left_frame group lf_fr style WINDOW_STYLE_SHADER rect 0 50 320 160 background "gfx/menus/menu_boxes_left" forecolor 1 1 1 1 visible 1 decoration } itemDef { name right_frame group rt_fr style WINDOW_STYLE_SHADER rect 320 50 320 160 background "gfx/menus/menu_boxes_right" forecolor 1 1 1 1 visible 1 decoration } //---------------------------------------------------------------------------------------------- // // TOP MENU BUTTONS // //---------------------------------------------------------------------------------------------- // Big button "SAVE" itemDef { name savegamebutton_glow group mods style WINDOW_STYLE_SHADER rect 7 126 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name savegamebutton group nbut text @MENUS_SAVE descText @MENUS_SAVE_CURRENT_GAME style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 7 126 130 24 textaligny 0 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 forecolor 1 .682 0 1 visible 1 mouseEnter { show savegamebutton_glow } mouseExit { hide savegamebutton_glow } action { play "sound/interface/button1.wav" ; close all ; open ingamesaveMenu } } // Big button "LOAD" itemDef { name loadgamebutton_glow group none style WINDOW_STYLE_SHADER rect 170 126 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name loadgamebutton group lbut text @MENUS_LOAD descText @MENUS_LOAD_A_SAVED_GAME style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 170 126 130 24 textaligny 0 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 forecolor 1 .682 0 1 visible 1 mouseEnter { show loadgamebutton_glow } mouseExit { hide loadgamebutton_glow } action { play "sound/interface/button1.wav" ; close all ; open ingameloadMenu } } // Big button "CONTROLS" itemDef { name controlsbutton_glow group none style WINDOW_STYLE_SHADER rect 340 126 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name controlsbutton group cbut text @MENUS_CONTROLS descText @MENUS_CONFIGURE_GAME_CONTROLS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 340 126 130 24 font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 backcolor 0 0 0 0 forecolor 1 .682 0 1 visible 1 mouseEnter { show controlsbutton_glow } mouseExit { hide controlsbutton_glow } action { play "sound/interface/button1.wav" ; close all ; open ingamecontrolsMenu ; } } // Big button "SETUP" itemDef { name setupbutton_glow group none style WINDOW_STYLE_SHADER rect 502 126 130 24 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name setupbutton group sbut text @MENUS_SETUP descText @MENUS_CONFIGURE_GAME_SETTINGS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 502 126 130 24 font 3 textscale 1.1 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 1 textalignx 65 backcolor 0 0 0 0 forecolor 1 .682 0 1 visible 1 mouseEnter { show setupbutton_glow } mouseExit { hide setupbutton_glow } action { play "sound/interface/button1.wav" ; close all ; open ingamesetupMenu ; } } //---------------------------------------------------------------------------------------------- // // OTHER MAIN MENU BUTTONS // //---------------------------------------------------------------------------------------------- // EXIT button in lower left corner itemDef { name exitgamebutton_glow group mods style WINDOW_STYLE_SHADER rect 255 444 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name exitgamebutton group exit text @MENUS_EXIT descText @MENUS_JEDI_KNIGHT_II type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 255 444 130 24 font 3 textscale 1.1 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 textaligny -1 forecolor 1 .682 0 1 visible 1 mouseEnter { show exitgamebutton_glow } mouseExit { hide exitgamebutton_glow } action { play "sound/weapons/saber/saberoff.mp3"; close all ; open ingamequitMenu } } // RESUME button in the lower right corner itemDef { name resumebutton_glow group mods style WINDOW_STYLE_SHADER rect 455 444 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name resume group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 455 444 130 24 text @MENUS_RESUME descText @MENUS_RESUME_CURRENT_GAME font 3 textscale 1 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 textaligny -1 forecolor 1 .682 0 1 visible 1 mouseEnter { show resumebutton_glow } mouseExit { hide resumebutton_glow } action { play "sound/interface/button1.wav" ; uiScript closeingame // Close menu } } // NPC SETUP button in the lower left corner itemDef { name npcspawnerbutton_glow group mods style WINDOW_STYLE_SHADER rect 10 444 170 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration cvarTest mod_npcsp_enabled hideCvar { 0 } } itemDef { name npcspawner group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 30 444 150 24 text @MENUS_VR_NPC_SETUP_ITEM descText @MENUS_VR_NPC_SETUP_DESC font 3 textscale 1 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 textaligny -1 forecolor 1 .682 0 1 visible 1 cvarTest mod_npcsp_enabled hideCvar { 0 } mouseEnter { show npcspawnerbutton_glow } mouseExit { hide npcspawnerbutton_glow } action { play "sound/interface/button1.wav" ; uiScript closeingame exec "exec npcsp" exec "uimenu npcsp" } } } }