/* =========================================================================== Copyright (C) 2005 - 2015, ioquake3 contributors Copyright (C) 2013 - 2015, OpenJK contributors This file is part of the OpenJK source code. OpenJK is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . =========================================================================== */ #include #include "qcommon/qcommon.h" #include "qcommon/q_shared.h" #include "client/client.h" #include "sys/sys_local.h" static cvar_t *in_keyboardDebug = NULL; static SDL_Joystick *stick = NULL; static qboolean mouseAvailable = qfalse; static qboolean mouseActive = qfalse; static cvar_t *in_mouse = NULL; static cvar_t *in_nograb; cvar_t *in_joystick = NULL; static cvar_t *in_joystickThreshold = NULL; static cvar_t *in_joystickNo = NULL; static cvar_t *in_joystickUseAnalog = NULL; static SDL_Window *SDL_window = NULL; #define CTRL(a) ((a)-'a'+1) /* =============== IN_PrintKey =============== */ static void IN_PrintKey( const SDL_Keysym *keysym, fakeAscii_t key, qboolean down ) { if( down ) Com_Printf( "+ " ); else Com_Printf( " " ); Com_Printf( "Scancode: 0x%02x(%s) Sym: 0x%02x(%s)", keysym->scancode, SDL_GetScancodeName( keysym->scancode ), keysym->sym, SDL_GetKeyName( keysym->sym ) ); if( keysym->mod & KMOD_LSHIFT ) Com_Printf( " KMOD_LSHIFT" ); if( keysym->mod & KMOD_RSHIFT ) Com_Printf( " KMOD_RSHIFT" ); if( keysym->mod & KMOD_LCTRL ) Com_Printf( " KMOD_LCTRL" ); if( keysym->mod & KMOD_RCTRL ) Com_Printf( " KMOD_RCTRL" ); if( keysym->mod & KMOD_LALT ) Com_Printf( " KMOD_LALT" ); if( keysym->mod & KMOD_RALT ) Com_Printf( " KMOD_RALT" ); if( keysym->mod & KMOD_LGUI ) Com_Printf( " KMOD_LGUI" ); if( keysym->mod & KMOD_RGUI ) Com_Printf( " KMOD_RGUI" ); if( keysym->mod & KMOD_NUM ) Com_Printf( " KMOD_NUM" ); if( keysym->mod & KMOD_CAPS ) Com_Printf( " KMOD_CAPS" ); if( keysym->mod & KMOD_MODE ) Com_Printf( " KMOD_MODE" ); if( keysym->mod & KMOD_RESERVED ) Com_Printf( " KMOD_RESERVED" ); Com_Printf( " Q:0x%02x(%s)\n", key, Key_KeynumToString( key ) ); } #define MAX_CONSOLE_KEYS 16 /* =============== IN_IsConsoleKey TODO: If the SDL_Scancode situation improves, use it instead of both of these methods =============== */ static qboolean IN_IsConsoleKey( fakeAscii_t key, int character ) { typedef struct consoleKey_s { enum { QUAKE_KEY, CHARACTER } type; union { fakeAscii_t key; int character; } u; } consoleKey_t; static consoleKey_t consoleKeys[ MAX_CONSOLE_KEYS ]; static int numConsoleKeys = 0; int i; // Only parse the variable when it changes if( cl_consoleKeys->modified ) { const char *text_p; char *token; cl_consoleKeys->modified = qfalse; text_p = cl_consoleKeys->string; numConsoleKeys = 0; COM_BeginParseSession("cl_consoleKeys"); while( numConsoleKeys < MAX_CONSOLE_KEYS ) { consoleKey_t *c = &consoleKeys[ numConsoleKeys ]; int charCode = 0; token = COM_Parse( &text_p ); if( !token[ 0 ] ) break; if( strlen( token ) == 4 ) charCode = Com_HexStrToInt( token ); if( charCode > 0 ) { c->type = consoleKey_t::CHARACTER; c->u.character = charCode; } else { c->type = consoleKey_t::QUAKE_KEY; c->u.key = (fakeAscii_t)Key_StringToKeynum( token ); // 0 isn't a key if( c->u.key <= 0 ) continue; } numConsoleKeys++; } } // If the character is the same as the key, prefer the character if( key == character ) key = A_NULL; for( i = 0; i < numConsoleKeys; i++ ) { consoleKey_t *c = &consoleKeys[ i ]; switch( c->type ) { case consoleKey_t::QUAKE_KEY: if( key && c->u.key == key ) return qtrue; break; case consoleKey_t::CHARACTER: if( c->u.character == character ) return qtrue; break; } } return qfalse; } #if defined(_WIN32) #define WIN32_LEAN_AND_MEAN #include #endif static bool IN_NumLockEnabled( void ) { #if defined(_WIN32) return (GetKeyState( VK_NUMLOCK ) & 1) != 0; #else // @fixme : doesn't give proper state if numlock is on before app startup return (SDL_GetModState() & KMOD_NUM) != 0; #endif } static void IN_TranslateNumpad( SDL_Keysym *keysym, fakeAscii_t *key ) { if ( IN_NumLockEnabled() ) { switch ( keysym->sym ) { case SDLK_KP_0: keysym->scancode = SDL_SCANCODE_0; keysym->sym = SDLK_0; *key = A_0; break; case SDLK_KP_1: keysym->scancode = SDL_SCANCODE_1; keysym->sym = SDLK_1; *key = A_1; break; case SDLK_KP_2: keysym->scancode = SDL_SCANCODE_2; keysym->sym = SDLK_2; *key = A_2; break; case SDLK_KP_3: keysym->scancode = SDL_SCANCODE_3; keysym->sym = SDLK_3; *key = A_3; break; case SDLK_KP_4: keysym->scancode = SDL_SCANCODE_4; keysym->sym = SDLK_4; *key = A_4; break; case SDLK_KP_5: keysym->scancode = SDL_SCANCODE_5; keysym->sym = SDLK_5; *key = A_5; break; case SDLK_KP_6: keysym->scancode = SDL_SCANCODE_6; keysym->sym = SDLK_6; *key = A_6; break; case SDLK_KP_7: keysym->scancode = SDL_SCANCODE_7; keysym->sym = SDLK_7; *key = A_7; break; case SDLK_KP_8: keysym->scancode = SDL_SCANCODE_8; keysym->sym = SDLK_8; *key = A_8; break; case SDLK_KP_9: keysym->scancode = SDL_SCANCODE_9; keysym->sym = SDLK_9; *key = A_9; break; default: break; } } } /* =============== IN_TranslateSDLToJKKey =============== */ static fakeAscii_t IN_TranslateSDLToJKKey( SDL_Keysym *keysym, qboolean down ) { fakeAscii_t key = A_NULL; if ( keysym->sym >= A_LOW_A && keysym->sym <= A_LOW_Z ) key = (fakeAscii_t)(A_CAP_A + (keysym->sym - A_LOW_A)); else if ( keysym->sym >= A_LOW_AGRAVE && keysym->sym <= A_LOW_THORN && keysym->sym != A_DIVIDE ) key = (fakeAscii_t)(A_CAP_AGRAVE + (keysym->sym - A_LOW_AGRAVE)); else if ( keysym->sym >= SDLK_SPACE && keysym->sym < SDLK_DELETE ) key = (fakeAscii_t)keysym->sym; else { IN_TranslateNumpad( keysym, &key ); switch( keysym->sym ) { case SDLK_PAGEUP: key = A_PAGE_UP; break; case SDLK_KP_9: key = A_KP_9; break; case SDLK_PAGEDOWN: key = A_PAGE_DOWN; break; case SDLK_KP_3: key = A_KP_3; break; case SDLK_KP_7: key = A_KP_7; break; case SDLK_HOME: key = A_HOME; break; case SDLK_KP_1: key = A_KP_1; break; case SDLK_END: key = A_END; break; case SDLK_KP_4: key = A_KP_4; break; case SDLK_LEFT: key = A_CURSOR_LEFT; break; case SDLK_KP_6: key = A_KP_6; break; case SDLK_RIGHT: key = A_CURSOR_RIGHT; break; case SDLK_KP_2: key = A_KP_2; break; case SDLK_DOWN: key = A_CURSOR_DOWN; break; case SDLK_KP_8: key = A_KP_8; break; case SDLK_UP: key = A_CURSOR_UP; break; case SDLK_ESCAPE: key = A_ESCAPE; break; case SDLK_KP_ENTER: key = A_KP_ENTER; break; case SDLK_RETURN: key = A_ENTER; break; case SDLK_TAB: key = A_TAB; break; case SDLK_F1: key = A_F1; break; case SDLK_F2: key = A_F2; break; case SDLK_F3: key = A_F3; break; case SDLK_F4: key = A_F4; break; case SDLK_F5: key = A_F5; break; case SDLK_F6: key = A_F6; break; case SDLK_F7: key = A_F7; break; case SDLK_F8: key = A_F8; break; case SDLK_F9: key = A_F9; break; case SDLK_F10: key = A_F10; break; case SDLK_F11: key = A_F11; break; case SDLK_F12: key = A_F12; break; case SDLK_BACKSPACE: key = A_BACKSPACE; break; case SDLK_KP_PERIOD: key = A_KP_PERIOD; break; case SDLK_DELETE: key = A_DELETE; break; case SDLK_PAUSE: key = A_PAUSE; break; case SDLK_LSHIFT: case SDLK_RSHIFT: key = A_SHIFT; break; case SDLK_LCTRL: case SDLK_RCTRL: key = A_CTRL; break; case SDLK_RALT: case SDLK_LALT: key = A_ALT; break; case SDLK_KP_5: key = A_KP_5; break; case SDLK_INSERT: key = A_INSERT; break; case SDLK_KP_0: key = A_KP_0; break; case SDLK_KP_MULTIPLY: key = A_STAR; break; case SDLK_KP_PLUS: key = A_KP_PLUS; break; case SDLK_KP_MINUS: key = A_KP_MINUS; break; case SDLK_KP_DIVIDE: key = A_FORWARD_SLASH; break; case SDLK_SCROLLLOCK: key = A_SCROLLLOCK; break; case SDLK_NUMLOCKCLEAR: key = A_NUMLOCK; break; case SDLK_CAPSLOCK: key = A_CAPSLOCK; break; case L'\u00D7': key = A_MULTIPLY; break; case L'\u00E0': key = A_LOW_AGRAVE; break; case L'\u00E1': key = A_LOW_AACUTE; break; case L'\u00E2': key = A_LOW_ACIRCUMFLEX; break; case L'\u00E3': key = A_LOW_ATILDE; break; case L'\u00E4': key = A_LOW_ADIERESIS; break; case L'\u00E5': key = A_LOW_ARING; break; case L'\u00E6': key = A_LOW_AE; break; case L'\u00E7': key = A_LOW_CCEDILLA; break; case L'\u00E8': key = A_LOW_EGRAVE; break; case L'\u00E9': key = A_LOW_EACUTE; break; case L'\u00EA': key = A_LOW_ECIRCUMFLEX; break; case L'\u00EB': key = A_LOW_EDIERESIS; break; case L'\u00EC': key = A_LOW_IGRAVE; break; case L'\u00ED': key = A_LOW_IACUTE; break; case L'\u00EE': key = A_LOW_ICIRCUMFLEX; break; case L'\u00EF': key = A_LOW_IDIERESIS; break; case L'\u00F0': key = A_LOW_ETH; break; case L'\u00F1': key = A_LOW_NTILDE; break; case L'\u00F2': key = A_LOW_OGRAVE; break; case L'\u00F3': key = A_LOW_OACUTE; break; case L'\u00F4': key = A_LOW_OCIRCUMFLEX; break; case L'\u00F5': key = A_LOW_OTILDE; break; case L'\u00F6': key = A_LOW_ODIERESIS; break; case L'\u00F7': key = A_DIVIDE; break; case L'\u00F8': key = A_LOW_OSLASH; break; case L'\u00F9': key = A_LOW_UGRAVE; break; case L'\u00FA': key = A_LOW_UACUTE; break; case L'\u00FB': key = A_LOW_UCIRCUMFLEX; break; case L'\u00FC': key = A_LOW_UDIERESIS; break; case L'\u00FD': key = A_LOW_YACUTE; break; case L'\u00FE': key = A_LOW_THORN; break; case L'\u00FF': key = A_LOW_YDIERESIS; break; default: break; } } if( in_keyboardDebug->integer ) IN_PrintKey( keysym, key, down ); if ( cl_consoleUseScanCode->integer ) { if ( keysym->scancode == SDL_SCANCODE_GRAVE ) { SDL_Keycode translated = SDL_GetKeyFromScancode( SDL_SCANCODE_GRAVE ); if ( (translated != SDLK_CARET) || (translated == SDLK_CARET && (keysym->mod & KMOD_SHIFT)) ) { // Console keys can't be bound or generate characters key = A_CONSOLE; } } } else { if ( IN_IsConsoleKey( key, 0 ) ) { // Console keys can't be bound or generate characters key = A_CONSOLE; } } return key; } /* =============== IN_GobbleMotionEvents =============== */ static void IN_GobbleMotionEvents( void ) { SDL_Event dummy[ 1 ]; int val = 0; // Gobble any mouse motion events SDL_PumpEvents( ); while( ( val = SDL_PeepEvents( dummy, 1, SDL_GETEVENT, SDL_MOUSEMOTION, SDL_MOUSEMOTION ) ) > 0 ) { } if ( val < 0 ) Com_Printf( "IN_GobbleMotionEvents failed: %s\n", SDL_GetError( ) ); } /* =============== IN_ActivateMouse =============== */ static void IN_ActivateMouse( void ) { if (!mouseAvailable || !SDL_WasInit( SDL_INIT_VIDEO ) ) return; if( !mouseActive ) { SDL_SetRelativeMouseMode( SDL_TRUE ); SDL_SetWindowGrab( SDL_window, SDL_TRUE ); IN_GobbleMotionEvents( ); } // in_nograb makes no sense in fullscreen mode if( !Cvar_VariableIntegerValue("r_fullscreen") ) { if( in_nograb->modified || !mouseActive ) { if( in_nograb->integer ) SDL_SetWindowGrab( SDL_window, SDL_FALSE ); else SDL_SetWindowGrab( SDL_window, SDL_TRUE ); in_nograb->modified = qfalse; } } mouseActive = qtrue; } /* =============== IN_DeactivateMouse =============== */ static void IN_DeactivateMouse( void ) { if( !SDL_WasInit( SDL_INIT_VIDEO ) ) return; // Always show the cursor when the mouse is disabled, // but not when fullscreen if( !Cvar_VariableIntegerValue("r_fullscreen") ) SDL_ShowCursor( 1 ); if( !mouseAvailable ) return; if( mouseActive ) { IN_GobbleMotionEvents( ); SDL_SetWindowGrab( SDL_window, SDL_FALSE ); SDL_SetRelativeMouseMode( SDL_FALSE ); // Don't warp the mouse unless the cursor is within the window if( SDL_GetWindowFlags( SDL_window ) & SDL_WINDOW_MOUSE_FOCUS ) SDL_WarpMouseInWindow( SDL_window, cls.glconfig.vidWidth / 2, cls.glconfig.vidHeight / 2 ); mouseActive = qfalse; } } // We translate axes movement into keypresses static int joy_keys[16] = { A_CURSOR_LEFT, A_CURSOR_RIGHT, A_CURSOR_UP, A_CURSOR_DOWN, A_JOY16, A_JOY17, A_JOY18, A_JOY19, A_JOY20, A_JOY21, A_JOY22, A_JOY23, A_JOY24, A_JOY25, A_JOY26, A_JOY27 }; // translate hat events into keypresses // the 4 highest buttons are used for the first hat ... static int hat_keys[16] = { A_JOY28, A_JOY29, A_JOY30, A_JOY31, A_JOY24, A_JOY25, A_JOY26, A_JOY27, A_JOY20, A_JOY21, A_JOY22, A_JOY23, A_JOY16, A_JOY17, A_JOY18, A_JOY19 }; struct stick_state_s { qboolean buttons[16]; // !!! FIXME: these might be too many. unsigned int oldaxes; int oldaaxes[MAX_JOYSTICK_AXIS]; unsigned int oldhats; } stick_state; /* =============== IN_InitJoystick =============== */ static void IN_InitJoystick( void ) { int i = 0; int total = 0; char buf[16384] = ""; if (stick != NULL) SDL_JoystickClose(stick); stick = NULL; memset(&stick_state, '\0', sizeof (stick_state)); if (!SDL_WasInit(SDL_INIT_JOYSTICK)) { Com_DPrintf("Calling SDL_Init(SDL_INIT_JOYSTICK)...\n"); if (SDL_Init(SDL_INIT_JOYSTICK) == -1) { Com_DPrintf("SDL_Init(SDL_INIT_JOYSTICK) failed: %s\n", SDL_GetError()); return; } Com_DPrintf("SDL_Init(SDL_INIT_JOYSTICK) passed.\n"); } total = SDL_NumJoysticks(); Com_DPrintf("%d possible joysticks\n", total); // Print list and build cvar to allow ui to select joystick. for (i = 0; i < total; i++) { Q_strcat(buf, sizeof(buf), SDL_JoystickNameForIndex(i)); Q_strcat(buf, sizeof(buf), "\n"); } Cvar_Get( "in_availableJoysticks", buf, CVAR_ROM ); if( !in_joystick->integer ) { Com_DPrintf( "Joystick is not active.\n" ); SDL_QuitSubSystem(SDL_INIT_JOYSTICK); return; } in_joystickNo = Cvar_Get( "in_joystickNo", "0", CVAR_ARCHIVE_ND ); if( in_joystickNo->integer < 0 || in_joystickNo->integer >= total ) Cvar_Set( "in_joystickNo", "0" ); in_joystickUseAnalog = Cvar_Get( "in_joystickUseAnalog", "0", CVAR_ARCHIVE_ND ); in_joystickThreshold = Cvar_Get( "joy_threshold", "0.15", CVAR_ARCHIVE_ND ); stick = SDL_JoystickOpen( in_joystickNo->integer ); if (stick == NULL) { Com_DPrintf( "No joystick opened.\n" ); return; } Com_DPrintf( "Joystick %d opened\n", in_joystickNo->integer ); Com_DPrintf( "Name: %s\n", SDL_JoystickNameForIndex(in_joystickNo->integer) ); Com_DPrintf( "Axes: %d\n", SDL_JoystickNumAxes(stick) ); Com_DPrintf( "Hats: %d\n", SDL_JoystickNumHats(stick) ); Com_DPrintf( "Buttons: %d\n", SDL_JoystickNumButtons(stick) ); Com_DPrintf( "Balls: %d\n", SDL_JoystickNumBalls(stick) ); Com_DPrintf( "Use Analog: %s\n", in_joystickUseAnalog->integer ? "Yes" : "No" ); Com_DPrintf( "Threshold: %f\n", in_joystickThreshold->value ); SDL_JoystickEventState(SDL_QUERY); } void IN_Init( void *windowData ) { if( !SDL_WasInit( SDL_INIT_VIDEO ) ) { Com_Error( ERR_FATAL, "IN_Init called before SDL_Init( SDL_INIT_VIDEO )" ); return; } SDL_window = (SDL_Window *)windowData; Com_DPrintf( "\n------- Input Initialization -------\n" ); // joystick variables in_keyboardDebug = Cvar_Get( "in_keyboardDebug", "0", CVAR_ARCHIVE_ND ); in_joystick = Cvar_Get( "in_joystick", "0", CVAR_ARCHIVE_ND|CVAR_LATCH ); // mouse variables in_mouse = Cvar_Get( "in_mouse", "1", CVAR_ARCHIVE ); in_nograb = Cvar_Get( "in_nograb", "0", CVAR_ARCHIVE_ND ); SDL_StartTextInput( ); mouseAvailable = (qboolean)( in_mouse->value != 0 ); if ( in_mouse->integer == 2 ) { Com_DPrintf( "Not using raw mouse input\n" ); SDL_SetHint( "SDL_MOUSE_RELATIVE_MODE_WARP", "1" ); } else { Com_DPrintf( "Using raw mouse input\n" ); SDL_SetHint( "SDL_MOUSE_RELATIVE_MODE_WARP", "0" ); } IN_DeactivateMouse( ); int appState = SDL_GetWindowFlags( SDL_window ); Cvar_SetValue( "com_unfocused", ( appState & SDL_WINDOW_INPUT_FOCUS ) == 0 ); Cvar_SetValue( "com_minimized", ( appState & SDL_WINDOW_MINIMIZED ) != 0 ); IN_InitJoystick( ); Com_DPrintf( "------------------------------------\n" ); } uint8_t ConvertUTF32ToExpectedCharset( uint32_t utf32 ) { switch ( utf32 ) { // Cyrillic characters - mapped to Windows-1251 encoding case 0x0410: return 192; case 0x0411: return 193; case 0x0412: return 194; case 0x0413: return 195; case 0x0414: return 196; case 0x0415: return 197; case 0x0416: return 198; case 0x0417: return 199; case 0x0418: return 200; case 0x0419: return 201; case 0x041A: return 202; case 0x041B: return 203; case 0x041C: return 204; case 0x041D: return 205; case 0x041E: return 206; case 0x041F: return 207; case 0x0420: return 208; case 0x0421: return 209; case 0x0422: return 210; case 0x0423: return 211; case 0x0424: return 212; case 0x0425: return 213; case 0x0426: return 214; case 0x0427: return 215; case 0x0428: return 216; case 0x0429: return 217; case 0x042A: return 218; case 0x042B: return 219; case 0x042C: return 220; case 0x042D: return 221; case 0x042E: return 222; case 0x042F: return 223; case 0x0430: return 224; case 0x0431: return 225; case 0x0432: return 226; case 0x0433: return 227; case 0x0434: return 228; case 0x0435: return 229; case 0x0436: return 230; case 0x0437: return 231; case 0x0438: return 232; case 0x0439: return 233; case 0x043A: return 234; case 0x043B: return 235; case 0x043C: return 236; case 0x043D: return 237; case 0x043E: return 238; case 0x043F: return 239; case 0x0440: return 240; case 0x0441: return 241; case 0x0442: return 242; case 0x0443: return 243; case 0x0444: return 244; case 0x0445: return 245; case 0x0446: return 246; case 0x0447: return 247; case 0x0448: return 248; case 0x0449: return 249; case 0x044A: return 250; case 0x044B: return 251; case 0x044C: return 252; case 0x044D: return 253; case 0x044E: return 254; case 0x044F: return 255; // Eastern european characters - polish, czech, etc use Windows-1250 encoding case 0x0160: return 138; case 0x015A: return 140; case 0x0164: return 141; case 0x017D: return 142; case 0x0179: return 143; case 0x0161: return 154; case 0x015B: return 156; case 0x0165: return 157; case 0x017E: return 158; case 0x017A: return 159; case 0x0141: return 163; case 0x0104: return 165; case 0x015E: return 170; case 0x017B: return 175; case 0x0142: return 179; case 0x0105: return 185; case 0x015F: return 186; case 0x013D: return 188; case 0x013E: return 190; case 0x017C: return 191; case 0x0154: return 192; case 0x00C1: return 193; case 0x00C2: return 194; case 0x0102: return 195; case 0x00C4: return 196; case 0x0139: return 197; case 0x0106: return 198; case 0x00C7: return 199; case 0x010C: return 200; case 0x00C9: return 201; case 0x0118: return 202; case 0x00CB: return 203; case 0x011A: return 204; case 0x00CD: return 205; case 0x00CE: return 206; case 0x010E: return 207; case 0x0110: return 208; case 0x0143: return 209; case 0x0147: return 210; case 0x00D3: return 211; case 0x00D4: return 212; case 0x0150: return 213; case 0x00D6: return 214; case 0x0158: return 216; case 0x016E: return 217; case 0x00DA: return 218; case 0x0170: return 219; case 0x00DC: return 220; case 0x00DD: return 221; case 0x0162: return 222; case 0x00DF: return 223; case 0x0155: return 224; case 0x00E1: return 225; case 0x00E2: return 226; case 0x0103: return 227; case 0x00E4: return 228; case 0x013A: return 229; case 0x0107: return 230; case 0x00E7: return 231; case 0x010D: return 232; case 0x00E9: return 233; case 0x0119: return 234; case 0x00EB: return 235; case 0x011B: return 236; case 0x00ED: return 237; case 0x00EE: return 238; case 0x010F: return 239; case 0x0111: return 240; case 0x0144: return 241; case 0x0148: return 242; case 0x00F3: return 243; case 0x00F4: return 244; case 0x0151: return 245; case 0x00F6: return 246; case 0x0159: return 248; case 0x016F: return 249; case 0x00FA: return 250; case 0x0171: return 251; case 0x00FC: return 252; case 0x00FD: return 253; case 0x0163: return 254; case 0x02D9: return 255; default: return (uint8_t)utf32; } } /* =============== IN_ProcessEvents =============== */ void SNDDMA_Activate( qboolean activate ); static void IN_ProcessEvents( void ) { SDL_Event e; fakeAscii_t key = A_NULL; static fakeAscii_t lastKeyDown = A_NULL; if( !SDL_WasInit( SDL_INIT_VIDEO ) ) return; while( SDL_PollEvent( &e ) ) { switch( e.type ) { case SDL_KEYDOWN: key = IN_TranslateSDLToJKKey( &e.key.keysym, qtrue ); if ( key != A_NULL ) Sys_QueEvent( 0, SE_KEY, key, qtrue, 0, NULL ); if ( key == A_BACKSPACE ) Sys_QueEvent( 0, SE_CHAR, CTRL('h'), qfalse, 0, NULL); else if ( kg.keys[A_CTRL].down && key >= A_CAP_A && key <= A_CAP_Z ) Sys_QueEvent( 0, SE_CHAR, CTRL(tolower(key)), qfalse, 0, NULL ); lastKeyDown = key; break; case SDL_KEYUP: key = IN_TranslateSDLToJKKey( &e.key.keysym, qfalse ); if( key != A_NULL ) Sys_QueEvent( 0, SE_KEY, key, qfalse, 0, NULL ); lastKeyDown = A_NULL; break; case SDL_TEXTINPUT: if( lastKeyDown != A_CONSOLE ) { char *c = e.text.text; // Quick and dirty UTF-8 to UTF-32 conversion while( *c ) { uint32_t utf32 = ConvertUTF8ToUTF32( c, &c ); if( utf32 != 0 ) { if( IN_IsConsoleKey( A_NULL, utf32 ) ) { Sys_QueEvent( 0, SE_KEY, A_CONSOLE, qtrue, 0, NULL ); Sys_QueEvent( 0, SE_KEY, A_CONSOLE, qfalse, 0, NULL ); } else { uint8_t encoded = ConvertUTF32ToExpectedCharset( utf32 ); Sys_QueEvent( 0, SE_CHAR, encoded, 0, 0, NULL ); } } } } break; case SDL_MOUSEMOTION: if ( mouseActive ) { if ( !e.motion.xrel && !e.motion.yrel ) break; Sys_QueEvent( 0, SE_MOUSE, e.motion.xrel, e.motion.yrel, 0, NULL ); } break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: { unsigned short b; switch( e.button.button ) { case SDL_BUTTON_LEFT: b = A_MOUSE1; break; case SDL_BUTTON_MIDDLE: b = A_MOUSE3; break; case SDL_BUTTON_RIGHT: b = A_MOUSE2; break; case SDL_BUTTON_X1: b = A_MOUSE4; break; case SDL_BUTTON_X2: b = A_MOUSE5; break; default: b = A_AUX0 + ( e.button.button - 6 ) % 32; break; } Sys_QueEvent( 0, SE_KEY, b, ( e.type == SDL_MOUSEBUTTONDOWN ? qtrue : qfalse ), 0, NULL ); } break; case SDL_MOUSEWHEEL: if( e.wheel.y > 0 ) { Sys_QueEvent( 0, SE_KEY, A_MWHEELUP, qtrue, 0, NULL ); Sys_QueEvent( 0, SE_KEY, A_MWHEELUP, qfalse, 0, NULL ); } else if( e.wheel.y < 0 ) { Sys_QueEvent( 0, SE_KEY, A_MWHEELDOWN, qtrue, 0, NULL ); Sys_QueEvent( 0, SE_KEY, A_MWHEELDOWN, qfalse, 0, NULL ); } break; case SDL_QUIT: Cbuf_ExecuteText(EXEC_NOW, "quit Closed window\n"); break; case SDL_WINDOWEVENT: switch( e.window.event ) { case SDL_WINDOWEVENT_MINIMIZED: Cvar_SetValue( "com_minimized", 1 ); break; case SDL_WINDOWEVENT_RESTORED: case SDL_WINDOWEVENT_MAXIMIZED: Cvar_SetValue( "com_minimized", 0 ); break; case SDL_WINDOWEVENT_FOCUS_LOST: { Cvar_SetValue( "com_unfocused", 1 ); SNDDMA_Activate( qfalse ); break; } case SDL_WINDOWEVENT_FOCUS_GAINED: { Cvar_SetValue( "com_unfocused", 0 ); SNDDMA_Activate( qtrue ); break; } } break; default: break; } } } /* =============== IN_JoyMove =============== */ static void IN_JoyMove( void ) { unsigned int axes = 0; unsigned int hats = 0; int total = 0; int i = 0; if (!stick) return; SDL_JoystickUpdate(); // update the ball state. total = SDL_JoystickNumBalls(stick); if (total > 0) { int balldx = 0; int balldy = 0; for (i = 0; i < total; i++) { int dx = 0; int dy = 0; SDL_JoystickGetBall(stick, i, &dx, &dy); balldx += dx; balldy += dy; } if (balldx || balldy) { // !!! FIXME: is this good for stick balls, or just mice? // Scale like the mouse input... if (abs(balldx) > 1) balldx *= 2; if (abs(balldy) > 1) balldy *= 2; Sys_QueEvent( 0, SE_MOUSE, balldx, balldy, 0, NULL ); } } // now query the stick buttons... total = SDL_JoystickNumButtons(stick); if (total > 0) { if (total > (int)ARRAY_LEN(stick_state.buttons)) total = ARRAY_LEN(stick_state.buttons); for (i = 0; i < total; i++) { qboolean pressed = (qboolean)(SDL_JoystickGetButton(stick, i) != 0); if (pressed != stick_state.buttons[i]) { Sys_QueEvent( 0, SE_KEY, A_JOY1 + i, pressed, 0, NULL ); stick_state.buttons[i] = pressed; } } } // look at the hats... total = SDL_JoystickNumHats(stick); if (total > 0) { if (total > 4) total = 4; for (i = 0; i < total; i++) { ((Uint8 *)&hats)[i] = SDL_JoystickGetHat(stick, i); } } // update hat state if (hats != stick_state.oldhats) { for( i = 0; i < 4; i++ ) { if( ((Uint8 *)&hats)[i] != ((Uint8 *)&stick_state.oldhats)[i] ) { // release event switch( ((Uint8 *)&stick_state.oldhats)[i] ) { case SDL_HAT_UP: Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL ); break; case SDL_HAT_RIGHT: Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL ); break; case SDL_HAT_DOWN: Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL ); break; case SDL_HAT_LEFT: Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL ); break; case SDL_HAT_RIGHTUP: Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL ); Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL ); break; case SDL_HAT_RIGHTDOWN: Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL ); Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qfalse, 0, NULL ); break; case SDL_HAT_LEFTUP: Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qfalse, 0, NULL ); Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL ); break; case SDL_HAT_LEFTDOWN: Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qfalse, 0, NULL ); Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qfalse, 0, NULL ); break; default: break; } // press event switch( ((Uint8 *)&hats)[i] ) { case SDL_HAT_UP: Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL ); break; case SDL_HAT_RIGHT: Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL ); break; case SDL_HAT_DOWN: Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL ); break; case SDL_HAT_LEFT: Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL ); break; case SDL_HAT_RIGHTUP: Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL ); Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL ); break; case SDL_HAT_RIGHTDOWN: Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL ); Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 1], qtrue, 0, NULL ); break; case SDL_HAT_LEFTUP: Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 0], qtrue, 0, NULL ); Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL ); break; case SDL_HAT_LEFTDOWN: Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 2], qtrue, 0, NULL ); Sys_QueEvent( 0, SE_KEY, hat_keys[4*i + 3], qtrue, 0, NULL ); break; default: break; } } } } // save hat state stick_state.oldhats = hats; // finally, look at the axes... total = SDL_JoystickNumAxes(stick); if (total > 0) { if (in_joystickUseAnalog->integer) { if (total > MAX_JOYSTICK_AXIS) total = MAX_JOYSTICK_AXIS; for (i = 0; i < total; i++) { Sint16 axis = SDL_JoystickGetAxis(stick, i); float f = ( (float) abs(axis) ) / 32767.0f; if( f < in_joystickThreshold->value ) axis = 0; if ( axis != stick_state.oldaaxes[i] ) { Sys_QueEvent( 0, SE_JOYSTICK_AXIS, i, axis, 0, NULL ); stick_state.oldaaxes[i] = axis; } } } else { if (total > 16) total = 16; for (i = 0; i < total; i++) { Sint16 axis = SDL_JoystickGetAxis(stick, i); float f = ( (float) axis ) / 32767.0f; if( f < -in_joystickThreshold->value ) { axes |= ( 1 << ( i * 2 ) ); } else if( f > in_joystickThreshold->value ) { axes |= ( 1 << ( ( i * 2 ) + 1 ) ); } } } } /* Time to update axes state based on old vs. new. */ if (axes != stick_state.oldaxes) { for( i = 0; i < 16; i++ ) { if( ( axes & ( 1 << i ) ) && !( stick_state.oldaxes & ( 1 << i ) ) ) { Sys_QueEvent( 0, SE_KEY, joy_keys[i], qtrue, 0, NULL ); } if( !( axes & ( 1 << i ) ) && ( stick_state.oldaxes & ( 1 << i ) ) ) { Sys_QueEvent( 0, SE_KEY, joy_keys[i], qfalse, 0, NULL ); } } } /* Save for future generations. */ stick_state.oldaxes = axes; } void IN_Frame (void) { qboolean loading; IN_JoyMove( ); // If not DISCONNECTED (main menu) or ACTIVE (in game), we're loading loading = (qboolean)( cls.state != CA_DISCONNECTED && cls.state != CA_ACTIVE ); if( !cls.glconfig.isFullscreen && ( Key_GetCatcher( ) & KEYCATCH_CONSOLE ) ) { // Console is down in windowed mode IN_DeactivateMouse( ); } else if( !cls.glconfig.isFullscreen && loading ) { // Loading in windowed mode IN_DeactivateMouse( ); } else if( !( SDL_GetWindowFlags( SDL_window ) & SDL_WINDOW_INPUT_FOCUS ) ) { // Window not got focus IN_DeactivateMouse( ); } else IN_ActivateMouse( ); IN_ProcessEvents( ); } /* =============== IN_ShutdownJoystick =============== */ static void IN_ShutdownJoystick( void ) { if ( !SDL_WasInit( SDL_INIT_JOYSTICK ) ) return; if (stick) { SDL_JoystickClose(stick); stick = NULL; } SDL_QuitSubSystem(SDL_INIT_JOYSTICK); } void IN_Shutdown( void ) { SDL_StopTextInput( ); IN_DeactivateMouse( ); mouseAvailable = qfalse; IN_ShutdownJoystick( ); SDL_window = NULL; } /* =============== IN_Restart =============== */ void IN_Restart( void ) { IN_ShutdownJoystick( ); IN_Init( SDL_window ); }