/* =========================================================================== Copyright (C) 1999 - 2005, Id Software, Inc. Copyright (C) 2000 - 2013, Raven Software, Inc. Copyright (C) 2001 - 2013, Activision, Inc. Copyright (C) 2013 - 2015, OpenJK contributors This file is part of the OpenJK source code. OpenJK is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . =========================================================================== */ #include "../server/exe_headers.h" #include "ui_local.h" /* =============================================================================== CONNECTION SCREEN =============================================================================== */ char connectionDialogString[1024]; char connectionMessageString[1024]; #ifdef JK2_MODE /* ================= UI_DrawThumbNail ================= */ void UI_DrawThumbNail( float x, float y, float w, float h, byte *pic ) { ui.DrawStretchRaw( x, y, w, h, SG_SCR_WIDTH, SG_SCR_HEIGHT, pic, 0, qtrue ); } #endif /* ======================== UI_DrawConnect ======================== */ void UI_DrawConnect( const char *servername, const char *updateInfoString ) { #if 0 // if connecting to a local host, don't draw anything before the // gamestate message. This allows cinematics to start seamlessly if ( connState < CA_LOADING && !strcmp( cls.servername, "localhost" ) ) { UI_SetColor( g_color_table[0] ); re.DrawFill (0, 0, re.scrWidth, re.scrHeight); UI_SetColor( NULL ); return; } #endif #ifdef JK2_MODE qboolean qValid; byte *levelPic = SCR_GetScreenshot(&qValid); // draw the dialog background if (!qValid) { UI_DrawHandlePic(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader ); } else { UI_DrawThumbNail(0,0, SCREEN_WIDTH, SCREEN_HEIGHT, levelPic ); } #else UI_DrawHandlePic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, uis.menuBackShader ); #endif } /* ======================== UI_UpdateConnectionString ======================== */ void UI_UpdateConnectionString( const char *string ) { Q_strncpyz( connectionDialogString, string, sizeof( connectionDialogString ) ); UI_UpdateScreen(); } /* ======================== UI_UpdateConnectionMessageString ======================== */ void UI_UpdateConnectionMessageString( char *string ) { char *s; Q_strncpyz( connectionMessageString, string, sizeof( connectionMessageString ) ); // strip \n s = strstr( connectionMessageString, "\n" ); if ( s ) { *s = 0; } UI_UpdateScreen(); } /* =================== UI_KeyConnect =================== */ void UI_KeyConnect( int key ) { if ( key == A_ESCAPE ) { ui.Cmd_ExecuteText( EXEC_APPEND, "disconnect\n" ); return; } }