//-------------------------------------------------------------- // // CONTROLS MENU // //-------------------------------------------------------------- { menuDef { name "controlsMenu" fullScreen 1 // MENU_TRUE rect 0 0 640 480 // Size and position of the menu visible 1 // Visible on open focusColor 1 1 1 1 // Focus color for text and items descX 375 descY 425 descScale .8 descColor .235 .882 .847 1 // Focus color for text and items descAlignment ITEM_ALIGN_CENTER onOpen { show setup_background show comfortcontrols hide weaponcontrols hide forcecontrols hide invcontrols setitemcolor comfortcontrolbutton forecolor 1 1 1 1 setitemcolor weaponscontrolbutton forecolor 0.64 0.65 1 1 setitemcolor forcecontrolbutton forecolor 0.64 0.65 1 1 setitemcolor inventorycontrolbutton forecolor 0.64 0.65 1 1 } onClose { uiScript saveControls } onESC { play sound/interface/menuroam hide highlights close controlsMenu open mainMenu } //---------------------------------------------------------------------------------------------- // // MENU BACKGROUND // //---------------------------------------------------------------------------------------------- itemDef { name frame_pic group none style WINDOW_STYLE_SHADER rect 0 0 640 480 background "gfx/menus/menu1" // Frame forecolor 1 1 1 1 visible 1 decoration } // The saber glow on the left itemDef { name saberglow group none style WINDOW_STYLE_SHADER rect 30 0 90 480 background "gfx/menus/menu3" // Frame forecolor 0.8 0.8 0.8 1 visible 1 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } // The starwars logo on the top itemDef { name starwars group none style WINDOW_STYLE_SHADER rect 143 12 470 93 background "gfx/menus/menu4" // Frame forecolor 1 1 1 1 visible 1 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } // The saber halo on the left itemDef { name saberhalo group none style WINDOW_STYLE_SHADER rect -425 -185 1000 1000 background "gfx/menus/menu2" // Frame forecolor 0.5 0.5 0.5 1 visible 1 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } itemDef { name logomodel group none type ITEM_TYPE_MODEL rect -123 48 400 400 model_angle 90 model_rotation 3.5 asset_model "models/map_objects/bespin/jk2logo.md3" // model_fovx 37 // model_fovy 34 // model_origin 100 100 100 visible 1 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } // The saber halo on the left itemDef { name saberhalo2 group none style WINDOW_STYLE_SHADER rect -225 15 600 600 background "gfx/menus/menu2b" // Frame forecolor 0.25 0.25 0.25 1 visible 1 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } // Expanded menu shaders // Sun red itemDef { name sun group none rect -40 145 300 300 style WINDOW_STYLE_SHADER background "gfx/menus/menu2r" forecolor 0.7 0.7 0.7 1 visible 1 decoration cvarTest expanded_menu_enabled showCvar { 1 } } // Sun halo itemDef { name sun_halo group none rect -95 100 400 400 style WINDOW_STYLE_SHADER background "gfx/menus/menu2br" forecolor 0.3 0.3 0.3 1 visible 1 decoration cvarTest expanded_menu_enabled showCvar { 1 } } // Long sunflare itemDef { name sunflares group none rect -235 -60 700 700 style WINDOW_STYLE_SHADER background "gfx/menus/menu2br" forecolor 0.3 0.3 0.3 1 visible 1 decoration cvarTest expanded_menu_enabled showCvar { 1 } } // Expanded Menu Background Video itemDef { name background_video group none rect 0 -100 640 680 style WINDOW_STYLE_SHADER background "gfx/menus/expanded_menu_video_2" forecolor 1 1 1 1 visible 1 decoration cvarTest expanded_menu_video showCvar { 1 } } // Expanded Menu Starwars Logo itemDef { name star_wars group none rect 272 10 365 95 style WINDOW_STYLE_SHADER background "gfx/menus/expanded_menu_logo" forecolor 1 1 1 1 visible 1 decoration cvarTest expanded_menu_enabled showCvar { 1 } } //---------------------------------------------------------------------------------------------- // // TOP MAIN MENU BUTTONS // //---------------------------------------------------------------------------------------------- // Big button "NEW" itemDef { name newgamebutton_glow group mods style WINDOW_STYLE_SHADER rect 115 115 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } itemDef { name newgamebutton group toprow style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 115 115 130 24 text @MENUS1_NEW descText @MENUS1_START_A_NEW_GAME font 3 textscale 0.9 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 forecolor 0.64 0.65 1 1 visible 1 cvarTest expanded_menu_enabled hideCvar { 1 } mouseEnter { show newgamebutton_glow } mouseExit { hide newgamebutton_glow } action { play sound/interface/button1 close all open newgameMenu } } // Big button "LOAD" itemDef { name loadgamebutton_glow group mods style WINDOW_STYLE_SHADER rect 245 115 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } itemDef { name loadgamebutton group toprow text @MENUS1_LOAD descText @MENUS1_LOAD_A_SAVED_GAME style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 245 115 130 24 textaligny 0 font 3 textscale 0.9 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 forecolor 0.64 0.65 1 1 visible 1 cvarTest expanded_menu_enabled hideCvar { 1 } mouseEnter { show loadgamebutton_glow } mouseExit { hide loadgamebutton_glow } action { play sound/interface/button1 close all open loadgameMenu } } // Big button "CONTROLS" itemDef { name controlsbutton_glow group mods style WINDOW_STYLE_SHADER rect 375 115 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } itemDef { name controlsbutton group toprow text @MENUS0_CONTROLS2 descText @MENUS0_CONFIGURE_GAME_CONTROLS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 375 115 130 24 font 3 textscale 0.9 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 backcolor 0 0 0 0 forecolor 1 1 1 1 visible 1 decoration cvarTest expanded_menu_enabled hideCvar { 1 } action { play sound/interface/button1 } mouseEnter { show controlsbutton_glow } mouseExit { hide controlsbutton_glow } } // Big button "SETUP" itemDef { name setupbutton_glow group mods style WINDOW_STYLE_SHADER rect 505 115 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } itemDef { name setupbutton group toprow text @MENUS0_SETUP descText @MENUS0_CONFIGURE_GAME_SETTINGS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 505 115 130 24 font 3 textscale 0.9 textaligny 0 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 backcolor 0 0 0 0 forecolor 0.64 0.65 1 1 visible 1 cvarTest expanded_menu_enabled hideCvar { 1 } mouseEnter { show setupbutton_glow } mouseExit { hide setupbutton_glow } action { play sound/interface/button1 close all open setupMenu } } itemDef { name header_line group toprow style WINDOW_STYLE_SHADER rect 125 136 500 4 background "gfx/menus/menu_line" // Frame forecolor 1 1 1 1 visible 1 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } //---------------------------------------------------------------------------------------------- // // OTHER MAIN MENU BUTTONS // //---------------------------------------------------------------------------------------------- // Credits hidden button itemDef { name creditsbutton group othermain // text @CREDITS descText @MENUS0_SHOW_GAME_CREDITS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 51 284 52 60 font 2 textscale 1 textaligny 0 textalign ITEM_ALIGN_CENTER textalignx 46 backcolor 0 0 0 0 forecolor 0.65 0.65 1 1 visible 0 mouseEnter { setitemcolor saberhalo2 forecolor 0.7 0.7 0.7 1 } mouseExit { setitemcolor saberhalo2 forecolor 0.25 0.25 0.25 1 } action { play sound/interface/button1 close all open creditsMenu } } // EXIT button in lower left corner // Big button "SETUP" itemDef { name exitgamebutton_glow group mods style WINDOW_STYLE_SHADER rect 115 444 130 24 background "gfx/menus/menu_buttonback" // Frame around button forecolor 1 1 1 1 visible 0 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } itemDef { name exitgamebutton group othermain text @MENUS0_EXIT descText @MENUS1_JEDI_KNIGHT_II type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 115 444 130 24 font 3 textscale 1 textalign ITEM_ALIGN_CENTER textstyle 3 textalignx 65 textaligny -1 forecolor 0.65 0.65 1 1 visible 1 cvarTest expanded_menu_enabled hideCvar { 1 } mouseEnter { show exitgamebutton_glow } mouseExit { hide exitgamebutton_glow } action { play "sound/weapons/saber/saberoff.mp3" close all open quitMenu } } // Expanded Menu Back Button itemDef { name back_menu_button_hover group highlights rect 585 445 50 15 style WINDOW_STYLE_SHADER textalign ITEM_ALIGN_RIGHT background "gfx/menus/expanded_menu_buttonback" forecolor 1 1 1 1 visible 0 decoration cvarTest expanded_menu_enabled showCvar { 1 } } itemDef { name back_menu_button group none rect 585 445 50 15 text @MENUS0_BACK descText @MENUS0_BACKUP_ONE_MENU style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON textalign ITEM_ALIGN_RIGHT textalignx 49 textaligny 0 textscale 0.53 textstyle 3 font 3 forecolor 0.65 0.65 1 1 visible 1 cvarTest expanded_menu_enabled showCvar { 1 } action { play "sound/interface/button1.wav" hide highlights close all open mainbackMenu } mouseEnter { show back_menu_button_hover } mouseExit { hide back_menu_button_hover } } //---------------------------------------------------------------------------------------------- // // SECOND ROW MENU BUTTONS // //---------------------------------------------------------------------------------------------- // Configure Controls title itemDef { name control_title group none style WINDOW_STYLE_SHADER background "gfx/menus/menu_blendbox" text @MENUS1_CONFIGURE_CONTROLS rect 150 145 450 16 font 3 textscale 0.7 textalign ITEM_ALIGN_CENTER textalignx 225 textaligny -2 forecolor 1 1 1 1 visible 1 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } itemDef { name control_title group none style WINDOW_STYLE_SHADER background "gfx/menus/expanded_menu_box" text @MENUS1_CONFIGURE_CONTROLS rect 120 145 486 16 font 3 textscale 0.7 textalign ITEM_ALIGN_CENTER textalignx 241 textaligny -1 forecolor 1 1 1 1 visible 1 decoration cvarTest expanded_menu_enabled showCvar { 1 } } // Comfort button itemDef { name comfortbutton_glow group mods style WINDOW_STYLE_SHADER rect 120 173 170 30 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name comfortcontrolbutton group none text @MENUS_VR_COMFORT_CONTROLS_ITEM type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 120 173 170 30 font 3 textscale 0.9 textalignx 170 textaligny 5 textalign ITEM_ALIGN_RIGHT textstyle 3 forecolor 0.65 0.65 1 1 visible 1 descText @MENUS_VR_COMFORT_CONTROLS_DESC mouseEnter { show comfortbutton_glow } mouseExit { hide comfortbutton_glow } action { play sound/interface/button1 show setup_background show comfortcontrols hide weaponcontrols hide forcecontrols hide invcontrols setitemcolor comfortcontrolbutton forecolor 1 1 1 1 setitemcolor weaponscontrolbutton forecolor 0.64 0.65 1 1 setitemcolor forcecontrolbutton forecolor 0.64 0.65 1 1 setitemcolor inventorycontrolbutton forecolor 0.64 0.65 1 1 } } // Weapons button itemDef { name weaponscontrolbutton_glow group mods style WINDOW_STYLE_SHADER rect 120 203 170 30 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name weaponscontrolbutton group none text @MENUS0_WEAPONS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 120 203 170 30 font 3 textscale 0.9 textalignx 170 textaligny 5 textalign ITEM_ALIGN_RIGHT textstyle 3 forecolor 0.65 0.65 1 1 visible 1 descText @MENUS_VR_WEAPON_CONTROLS_DESC mouseEnter { show weaponscontrolbutton_glow } mouseExit { hide weaponscontrolbutton_glow } action { play sound/interface/button1 show setup_background hide comfortcontrols show weaponcontrols hide forcecontrols hide invcontrols setitemcolor comfortcontrolbutton forecolor 0.64 0.65 1 1 setitemcolor weaponscontrolbutton forecolor 1 1 1 1 setitemcolor forcecontrolbutton forecolor 0.64 0.65 1 1 setitemcolor inventorycontrolbutton forecolor 0.64 0.65 1 1 } } // Force Powers button itemDef { name forcecontrolbutton_glow group mods style WINDOW_STYLE_SHADER rect 120 233 170 30 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name forcecontrolbutton group none text @MENUS1_FORCE_POWERS type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 120 233 170 30 font 3 textscale 0.9 textalignx 170 textaligny 5 textalign ITEM_ALIGN_RIGHT textstyle 3 forecolor 0.65 0.65 1 1 visible 1 descText @MENUS_VR_POWER_CONTROLS_DESC mouseEnter { show forcecontrolbutton_glow } mouseExit { hide forcecontrolbutton_glow } action { play sound/interface/button1 show setup_background hide comfortcontrols hide weaponcontrols show forcecontrols hide invcontrols setitemcolor comfortcontrolbutton forecolor 0.64 0.65 1 1 setitemcolor weaponscontrolbutton forecolor 0.64 0.65 1 1 setitemcolor forcecontrolbutton forecolor 1 1 1 1 setitemcolor inventorycontrolbutton forecolor 0.64 0.65 1 1 } } // inventory button itemDef { name inventorycontrolbutton_glow group mods style WINDOW_STYLE_SHADER rect 120 263 170 30 background "gfx/menus/menu_blendbox2" // Frame around button forecolor 1 1 1 1 visible 0 decoration } itemDef { name inventorycontrolbutton group none text @MENUS1_INVENTORY type ITEM_TYPE_BUTTON style WINDOW_STYLE_EMPTY rect 120 263 170 30 font 3 textscale 0.9 textalignx 170 textaligny 5 textalign ITEM_ALIGN_RIGHT textstyle 3 forecolor 0.65 0.65 1 1 visible 1 descText @MENUS_VR_INVENTORY_CONTROLS_DESC mouseEnter { show inventorycontrolbutton_glow } mouseExit { hide inventorycontrolbutton_glow } action { play sound/interface/button1 show setup_background hide comfortcontrols hide weaponcontrols hide forcecontrols show invcontrols setitemcolor comfortcontrolbutton forecolor 0.64 0.65 1 1 setitemcolor weaponscontrolbutton forecolor 0.64 0.65 1 1 setitemcolor forcecontrolbutton forecolor 0.64 0.65 1 1 setitemcolor inventorycontrolbutton forecolor 1 1 1 1 } } itemDef { name setup_background group none style WINDOW_STYLE_SHADER rect 300 171 300 250 background "gfx/menus/menu_box1" // Frame forecolor 1 1 1 1 visible 0 decoration cvarTest expanded_menu_enabled hideCvar { 1 } } itemDef { name setup_background group none style WINDOW_STYLE_SHADER rect 300 166 306 250 background "gfx/menus/expanded_menu_box" // Frame forecolor 1 1 1 1 visible 0 decoration cvarTest expanded_menu_enabled showCvar { 1 } } itemDef { name setup_background group none style WINDOW_STYLE_SHADER rect 120 166 175 250 background "gfx/menus/expanded_menu_box" // Frame forecolor 1 1 1 1 visible 0 decoration cvarTest expanded_menu_enabled showCvar { 1 } } //---------------------------------------------------------------------------------------------- // // HIGHLIGHT BARS // //---------------------------------------------------------------------------------------------- itemDef { name highlight1 group highlights style WINDOW_STYLE_SHADER rect 305 171 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight2 group highlights style WINDOW_STYLE_SHADER rect 305 191 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight3 group highlights style WINDOW_STYLE_SHADER rect 305 211 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight4 group highlights style WINDOW_STYLE_SHADER rect 305 231 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight5 group highlights style WINDOW_STYLE_SHADER rect 305 251 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight6 group highlights style WINDOW_STYLE_SHADER rect 305 271 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight7 group highlights style WINDOW_STYLE_SHADER rect 305 291 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight8 group highlights style WINDOW_STYLE_SHADER rect 305 311 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight9 group highlights style WINDOW_STYLE_SHADER rect 305 331 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight10 group highlights style WINDOW_STYLE_SHADER rect 305 351 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight11 group highlights style WINDOW_STYLE_SHADER rect 305 371 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } itemDef { name highlight12 group highlights style WINDOW_STYLE_SHADER rect 305 391 300 20 background "gfx/menus/menu_blendbox" forecolor 1 1 1 1 visible 0 decoration } //---------------------------------------------------------------------------------------------- // // COMFORT MENU // //---------------------------------------------------------------------------------------------- itemDef { name none group comfortcontrols type ITEM_TYPE_SLIDER text @MENUS_VR_MOVEMENT_SPEED_ITEM cvarfloat "vr_movement_multiplier" 0 0.4 1.2 rect 305 171 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 1 descText @MENUS_VR_MOVEMENT_SPEED_DESC action { play sound/interface/button1 } mouseenter { show highlight1 } mouseexit { hide highlight1 } } itemDef { name none group comfortcontrols type ITEM_TYPE_MULTI text @MENUS_VR_DIRECTION_MODE_ITEM cvar "vr_walkdirection" cvarFloatList { @MENUS_VR_DIRECTION_MODE_CONTROLLER 0 @MENUS_VR_DIRECTION_MODE_HMD 1 } rect 305 191 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 1 descText @MENUS_VR_DIRECTION_MODE_DESC action { play sound/interface/button1 } mouseenter { show highlight2 } mouseexit { hide highlight2 } } itemDef { name none group comfortcontrols type ITEM_TYPE_MULTI text @MENUS_VR_SMOOTH_TURN_ITEM cvar "vr_turn_mode" cvarFloatList { @MENUS0_NO 0 @MENUS_VR_SMOOTH_TURN_3RD_PERSON 1 @MENUS0_YES 2 } rect 305 211 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 3 descText @MENUS_VR_SMOOTH_TURN_DESC action { play sound/interface/button1 } mouseenter { show highlight3 } mouseexit { hide highlight3 } } itemDef { name none group comfortcontrols type ITEM_TYPE_MULTI text @MENUS_VR_TURN_ANGLE_ITEM cvar "vr_turn_angle" cvarFloatList { @MENUS_VR_TURN_ANGLE_30DEGREES 30 @MENUS_VR_TURN_ANGLE_45DEGREES 45 @MENUS_VR_TURN_ANGLE_90DEGREES 90 } rect 305 231 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 4 descText @MENUS_VR_TURN_ANGLE_DESC action { play sound/interface/button1 } mouseenter { show highlight4 } mouseexit { hide highlight4 } } itemDef { name none group comfortcontrols type ITEM_TYPE_YESNO text @MENUS_VR_SWITCH_STICKS_ITEM cvar "vr_switch_sticks" rect 305 251 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 5 descText @MENUS_VR_SWITCH_STICKS_DESC action { play sound/interface/button1 } mouseenter { show highlight5 } mouseexit { hide highlight5 } } itemDef { name none group comfortcontrols type ITEM_TYPE_MULTI text @MENUS_VR_LEFT_HANDED_ITEM cvar "vr_control_scheme" cvarFloatList { @MENUS0_NO 0 @MENUS0_YES 10 } rect 305 271 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 5 descText @MENUS_VR_LEFT_HANDED_DESC action { play sound/interface/button1 } mouseenter { show highlight6 } mouseexit { hide highlight6 } } itemDef { name none group comfortcontrols type ITEM_TYPE_YESNO text @MENUS_VR_IMMERSIVE_CINEMATICS_ITEM cvar "vr_immersive_cinematics" rect 305 291 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 1 descText @MENUS_VR_IMMERSIVE_CINEMATICS_DESC action { play sound/interface/button1 } mouseenter { show highlight7 } mouseexit { hide highlight7 } } itemDef { name none group comfortcontrols type ITEM_TYPE_MULTI text @MENUS_VR_SCREEN_DISTANCE_ITEM cvar "vr_screen_dist" cvarFloatList { @MENUS_VR_SCREEN_DISTANCE_NEAR 1.5 @MENUS_VR_SCREEN_DISTANCE_MEDIUM 2.5 @MENUS_VR_SCREEN_DISTANCE_FAR 3.5 } rect 305 311 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 1 descText @MENUS_VR_SCREEN_DISTANCE_DESC action { play sound/interface/button1 } mouseenter { show highlight8 } mouseexit { hide highlight8 } } itemDef { name none group comfortcontrols type ITEM_TYPE_SLIDER text @MENUS_VR_HEIGHT_ADJUST_ITEM cvarfloat "cg_heightAdjust" 0 0 1 rect 305 331 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 1 descText @MENUS_VR_HEIGHT_ADJUST_DESC action { play sound/interface/button1 } mouseenter { show highlight9 } mouseexit { hide highlight9 } } itemDef { name none group comfortcontrols type ITEM_TYPE_YESNO text @MENUS_VR_CROUCH_TOGGLE_ITEM cvar "vr_crouch_toggle" rect 305 351 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 1 descText @MENUS_VR_CROUCH_TOGGLE_DESC action { play sound/interface/button1 } mouseenter { show highlight10 } mouseexit { hide highlight10 } } itemDef { name none group comfortcontrols type ITEM_TYPE_MULTI text @MENUS_VR_CROUCH_IRL_ITEM cvar "vr_irl_crouch_enabled" cvarFloatList { @MENUS0_NO 0 @MENUS_VR_CROUCH_IRL_1ST_PERSON 1 @MENUS0_YES 2 } rect 305 371 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 3 descText @MENUS_VR_CROUCH_IRL_DESC action { play sound/interface/button1 } mouseenter { show highlight11 } mouseexit { hide highlight11 } } //---------------------------------------------------------------------------------------------- // // WEAPON MENU // //---------------------------------------------------------------------------------------------- itemDef { name none group weaponcontrols type ITEM_TYPE_MULTI text @MENUS0_AUTO_SWITCH cvar "cg_autoswitch" cvarFloatList { @MENUS1_DON_T_SWITCH 0 @MENUS1_BEST_SAFE_WEAPON 1 @MENUS1_ALWAYS_BEST_WEAPON 2 } rect 305 191 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 1 descText @MENUS1_CHOOSE_WHETHER_TO_SWITCH action { play sound/interface/button1 } mouseenter { show highlight2 } mouseexit { hide highlight2 } } itemDef { name none group weaponcontrols type ITEM_TYPE_SLIDER text @MENUS_VR_WEAPON_PITCH_ITEM cvarfloat "vr_weapon_pitchadjust" 0 -25 5 rect 305 211 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 2 descText @MENUS_VR_WEAPON_PITCH_DESC action { play sound/interface/button1 } mouseenter { show highlight3 } mouseexit { hide highlight3 } } itemDef { name none group weaponcontrols type ITEM_TYPE_YESNO text @MENUS_VR_TWO_HANDED_ITEM cvar "vr_two_handed_weapons" rect 305 231 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 2 descText @MENUS_VR_TWO_HANDED_DESC action { play sound/interface/button1 } mouseenter { show highlight4 } mouseexit { hide highlight4 } } itemDef { name none group weaponcontrols type ITEM_TYPE_YESNO text @MENUS_VR_GUN_STOCK_ITEM cvar "vr_virtual_stock" rect 305 251 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 2 descText @MENUS_VR_GUN_STOCK_DESC action { play sound/interface/button1 } mouseenter { show highlight5 } mouseexit { hide highlight5 } } itemDef { name none group weaponcontrols type ITEM_TYPE_SLIDER text @MENUS_VR_WEAPON_VELOCITY_TRIGGER_ITEM cvarfloat "vr_weapon_velocity_trigger" 0 1.5 2.5 rect 305 271 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 2 descText @MENUS_VR_WEAPON_VELOCITY_TRIGGER_DESC action { play sound/interface/button1 } mouseenter { show highlight6 } mouseexit { hide highlight6 } } //---------------------------------------------------------------------------------------------- // // FORCE MENU // //---------------------------------------------------------------------------------------------- itemDef { name none group forcecontrols type ITEM_TYPE_YESNO text @MENUS_VR_FORCE_SPEED_FOV_ITEM cvar "cg_forceSpeedFOVAdjust" rect 340 191 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 2 descText @MENUS_VR_FORCE_SPEED_FOV_DESC action { play sound/interface/button1 } mouseenter { show highlight2 } mouseexit { hide highlight2 } } itemDef { name none group forcecontrols type ITEM_TYPE_YESNO text @MENUS_VR_FORCE_MOTION_TRIGGER_TOGGLE_ITEM cvar "vr_force_motion_controlled" rect 340 211 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 2 descText @MENUS_VR_FORCE_MOTION_TRIGGER_TOGGLE_ITEM action { play sound/interface/button1 } mouseenter { show highlight3 } mouseexit { hide highlight3 } } itemDef { name none group forcecontrols type ITEM_TYPE_SLIDER text @MENUS_VR_FORCE_VELOCITY_TRIGGER_ITEM cvarfloat "vr_force_velocity_trigger" 0 1.5 2.5 rect 304 231 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 2 descText @MENUS_VR_FORCE_VELOCITY_TRIGGER_DESC action { play sound/interface/button1 } mouseenter { show highlight4 } mouseexit { hide highlight4 } } //---------------------------------------------------------------------------------------------- // // INVENTORY MENU // //---------------------------------------------------------------------------------------------- itemDef { name none group invcontrols type ITEM_TYPE_YESNO text "Placeholder:" cvar "place_holder" rect 305 191 300 20 textalign ITEM_ALIGN_RIGHT textalignx 151 textaligny -2 font 2 textscale 0.8 forecolor 1 1 1 1 visible 0 // appearance_slot 1 descText "Item placeholder." action { play sound/interface/button1 } mouseenter { show highlight2 } mouseexit { hide highlight2 } } } }