/* =========================================================================== Copyright (C) 2000 - 2013, Raven Software, Inc. Copyright (C) 2001 - 2013, Activision, Inc. Copyright (C) 2013 - 2015, OpenJK contributors This file is part of the OpenJK source code. OpenJK is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . =========================================================================== */ #ifndef __G_NAV_H__ #define __G_NAV_H__ #define WAYPOINT_NONE 0 #define MAX_RADIUS_CHECK 1024 #define YAW_ITERATIONS 16 extern bool navCalculatePaths; extern bool NAVDEBUG_showNodes; extern bool NAVDEBUG_showRadius; extern bool NAVDEBUG_showEdges; extern bool NAVDEBUG_showTestPath; extern bool NAVDEBUG_showEnemyPath; extern bool NAVDEBUG_showCombatPoints; extern bool NAVDEBUG_showNavGoals; extern bool NAVDEBUG_showCollision; extern bool NAVDEBUG_showGrid; extern bool NAVDEBUG_showNearest; extern int NAVDEBUG_curGoal; extern bool NAVDEBUG_showPointLines; void CG_DrawNode( vec3_t origin, int type ); void CG_DrawEdge( vec3_t start, vec3_t end, int type ); void CG_DrawRadius( vec3_t origin, unsigned int radius, int type ); void CG_DrawCombatPoint( vec3_t origin, int type ); #endif //#ifndef __G_NAV_H__