/* =========================================================================== Copyright (C) 1999 - 2005, Id Software, Inc. Copyright (C) 2000 - 2013, Raven Software, Inc. Copyright (C) 2001 - 2013, Activision, Inc. Copyright (C) 2013 - 2015, OpenJK contributors This file is part of the OpenJK source code. OpenJK is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . =========================================================================== */ // snddma_null.c // all other sound mixing is portable #include "qcommon/qcommon.h" qboolean gbInsideLoadSound = qfalse; // important to default to this!!! qboolean SNDDMA_Init(void) { return qfalse; } int SNDDMA_GetDMAPos(void) { return 0; } void SNDDMA_Shutdown(void) { } void SNDDMA_BeginPainting (void) { } void SNDDMA_Submit(void) { } sfxHandle_t S_RegisterSound( const char *name ) { return 0; } void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) { } void S_ClearSoundBuffer( void ) { } qboolean SND_RegisterAudio_LevelLoadEnd(qboolean bDeleteEverythingNotUsedThisLevel) { return qfalse; } int SND_FreeOldestSound(void) { return 0; }