/* =========================================================================== Copyright (C) 1999 - 2005, Id Software, Inc. Copyright (C) 2000 - 2013, Raven Software, Inc. Copyright (C) 2001 - 2013, Activision, Inc. Copyright (C) 2013 - 2015, OpenJK contributors This file is part of the OpenJK source code. OpenJK is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . =========================================================================== */ #include "../server/exe_headers.h" #include "ui_local.h" float trap_Cvar_VariableValue( const char *var_name ) { return Cvar_VariableValue( var_name ); } void trap_R_ClearScene( void ) { ui.R_ClearScene(); } void trap_R_AddRefEntityToScene( const refEntity_t *re ) { ui.R_AddRefEntityToScene(re); } void trap_R_RenderScene( const refdef_t *fd ) { // syscall( UI_R_RENDERSCENE, fd ); ui.R_RenderScene(fd); } void trap_R_SetColor( const float *rgba ) { // syscall( UI_R_SETCOLOR, rgba ); // re.SetColor( rgba ); ui.R_SetColor(rgba); } void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) { // syscall( UI_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader ); // re.DrawStretchPic( x, y, w, h, s1, t1, s2, t2, hShader ); ui.R_DrawStretchPic( x, y, w, h, s1, t1, s2, t2, hShader ); } void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) { // syscall( UI_R_MODELBOUNDS, model, mins, maxs ); ui.R_ModelBounds(model, mins, maxs); } void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) { // syscall( UI_S_STARTLOCALSOUND, sfx, channelNum ); S_StartLocalSound( sfx, channelNum ); } void trap_S_StopSounds( void ) { S_StopSounds( ); } sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ) { return S_RegisterSound(sample); } void trap_Key_SetBinding( int keynum, const char *binding ) { Key_SetBinding( keynum, binding); } qboolean trap_Key_GetOverstrikeMode( void ) { return Key_GetOverstrikeMode(); } void trap_Key_SetOverstrikeMode( qboolean state ) { Key_SetOverstrikeMode( state ); } void trap_Key_ClearStates( void ) { Key_ClearStates(); } int Key_GetCatcher( void ); int trap_Key_GetCatcher( void ) { return Key_GetCatcher(); } void Key_SetCatcher( int catcher ); void trap_Key_SetCatcher( int catcher ) { Key_SetCatcher( catcher ); } /* void trap_GetClipboardData( char *buf, int bufsize ) { syscall( UI_GETCLIPBOARDDATA, buf, bufsize ); } void trap_GetClientState( uiClientState_t *state ) { syscall( UI_GETCLIENTSTATE, state ); } */ void CL_GetGlconfig( glconfig_t *glconfig ); void trap_GetGlconfig( glconfig_t *glconfig ) { // syscall( UI_GETGLCONFIG, glconfig ); CL_GetGlconfig( glconfig ); } // this returns a handle. arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate) int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits, const char *psAudioFile) { // return syscall(UI_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits, psAudioFile); return CIN_PlayCinematic( arg0, xpos, ypos, width, height, bits, psAudioFile ); } // stops playing the cinematic and ends it. should always return FMV_EOF // cinematics must be stopped in reverse order of when they are started int trap_CIN_StopCinematic(int handle) { // return syscall(UI_CIN_STOPCINEMATIC, handle); return CIN_StopCinematic(handle); }