/* =========================================================================== Copyright (C) 2000 - 2013, Raven Software, Inc. Copyright (C) 2001 - 2013, Activision, Inc. Copyright (C) 2013 - 2015, OpenJK contributors This file is part of the OpenJK source code. OpenJK is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . =========================================================================== */ // Filename: tr_stl.h // // I had to make this new file, because if I put the STL "map" include inside tr_local.h then one of the other header // files got compile errors because of using "map" in the function protos as a GLEnum, this way seemed simpler... #pragma once // REM this out if you want to compile without using STL (but slower of course) // #define USE_STL_FOR_SHADER_LOOKUPS #ifdef USE_STL_FOR_SHADER_LOOKUPS void ShaderEntryPtrs_Clear(void); int ShaderEntryPtrs_Size(void); const char *ShaderEntryPtrs_Lookup(const char *psShaderName); void ShaderEntryPtrs_Insert(const char *token, const char *p); #else #define ShaderEntryPtrs_Clear() #endif // #ifdef USE_STL_FOR_SHADER_LOOKUPS