/************************************************************************************ Filename : VrInputRight.c Content : Handles common controller input functionality Created : September 2019 Authors : Simon Brown *************************************************************************************/ #include #include #include #include #include #include "VrInput.h" #include #include cvar_t *vr_turn_mode; cvar_t *vr_turn_angle; cvar_t *vr_positional_factor; cvar_t *vr_walkdirection; cvar_t *vr_weapon_pitchadjust; cvar_t *vr_control_scheme; cvar_t *vr_virtual_stock; cvar_t *vr_switch_sticks; cvar_t *vr_immersive_cinematics; cvar_t *vr_screen_dist; cvar_t *vr_weapon_velocity_trigger; cvar_t *vr_force_velocity_trigger; cvar_t *vr_two_handed_weapons; cvar_t *vr_force_motion_controlled; cvar_t *vr_crouch_toggle; cvar_t *vr_irl_crouch_enabled; cvar_t *vr_irl_crouch_to_stand_ratio; cvar_t *vr_saber_block_debounce_time; cvar_t *vr_haptic_intensity; cvar_t *vr_comfort_vignette; ovrInputStateTrackedRemote leftTrackedRemoteState_old; ovrInputStateTrackedRemote leftTrackedRemoteState_new; ovrTracking leftRemoteTracking_new; ovrInputStateTrackedRemote rightTrackedRemoteState_old; ovrInputStateTrackedRemote rightTrackedRemoteState_new; ovrTracking rightRemoteTracking_new; ovrInputStateGamepad footTrackedRemoteState_old; ovrInputStateGamepad footTrackedRemoteState_new; ovrDeviceID controllerIDs[2]; float remote_movementSideways; float remote_movementForward; float remote_movementUp; float positional_movementSideways; float positional_movementForward; bool openjk_initialised; long long global_time; ovrTracking2 tracking; int ducked; vr_client_info_t vr; //keys.h void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ); void handleTrackedControllerButton(ovrInputStateTrackedRemote * trackedRemoteState, ovrInputStateTrackedRemote * prevTrackedRemoteState, uint32_t button, int key) { if ((trackedRemoteState->Buttons & button) != (prevTrackedRemoteState->Buttons & button)) { Sys_QueEvent( 0, SE_KEY, key, (trackedRemoteState->Buttons & button) != 0, 0, NULL ); // Key_Event(key, (trackedRemoteState->Buttons & button) != 0, global_time); } } void rotateAboutOrigin(float x, float y, float rotation, vec2_t out) { out[0] = cosf(DEG2RAD(-rotation)) * x + sinf(DEG2RAD(-rotation)) * y; out[1] = cosf(DEG2RAD(-rotation)) * y - sinf(DEG2RAD(-rotation)) * x; } float length(float x, float y) { return sqrtf(powf(x, 2.0f) + powf(y, 2.0f)); } #define NLF_DEADZONE 0.1 #define NLF_POWER 2.2 float nonLinearFilter(float in) { float val = 0.0f; if (in > NLF_DEADZONE) { val = in; val -= NLF_DEADZONE; val /= (1.0f - NLF_DEADZONE); val = powf(val, NLF_POWER); } else if (in < -NLF_DEADZONE) { val = in; val += NLF_DEADZONE; val /= (1.0f - NLF_DEADZONE); val = -powf(fabsf(val), NLF_POWER); } return val; } void sendButtonActionSimple(const char* action) { char command[256]; snprintf( command, sizeof( command ), "%s\n", action ); Cbuf_AddText( command ); } bool between(float min, float val, float max) { return (min < val) && (val < max); } void sendButtonAction(const char* action, long buttonDown) { char command[256]; snprintf( command, sizeof( command ), "%s\n", action ); if (!buttonDown) { command[0] = '-'; } Cbuf_AddText( command ); } void acquireTrackedRemotesData(ovrMobile *Ovr, double displayTime) {//The amount of yaw changed by controller for ( uint32_t i = 0; ; i++ ) { ovrInputCapabilityHeader cap; ovrResult result = vrapi_EnumerateInputDevices(Ovr, i, &cap); if (result < 0) { break; } if (cap.Type == ovrControllerType_Gamepad) { ovrInputGamepadCapabilities remoteCaps; remoteCaps.Header = cap; if (vrapi_GetInputDeviceCapabilities(Ovr, &remoteCaps.Header) >= 0) { // remote is connected ovrInputStateGamepad remoteState; remoteState.Header.ControllerType = ovrControllerType_Gamepad; if ( vrapi_GetCurrentInputState( Ovr, cap.DeviceID, &remoteState.Header ) >= 0 ) { // act on device state returned in remoteState footTrackedRemoteState_new = remoteState; } } } else if (cap.Type == ovrControllerType_TrackedRemote) { ovrTracking remoteTracking; ovrInputStateTrackedRemote trackedRemoteState; trackedRemoteState.Header.ControllerType = ovrControllerType_TrackedRemote; result = vrapi_GetCurrentInputState(Ovr, cap.DeviceID, &trackedRemoteState.Header); if (result == ovrSuccess) { ovrInputTrackedRemoteCapabilities remoteCapabilities; remoteCapabilities.Header = cap; result = vrapi_GetInputDeviceCapabilities(Ovr, &remoteCapabilities.Header); result = vrapi_GetInputTrackingState(Ovr, cap.DeviceID, displayTime, &remoteTracking); if (remoteCapabilities.ControllerCapabilities & ovrControllerCaps_RightHand) { rightTrackedRemoteState_new = trackedRemoteState; rightRemoteTracking_new = remoteTracking; controllerIDs[1] = cap.DeviceID; } else{ leftTrackedRemoteState_new = trackedRemoteState; leftRemoteTracking_new = remoteTracking; controllerIDs[0] = cap.DeviceID; } } } } } void PortableMouseAbs(float x,float y); float clamp(float _min, float _val, float _max) { return fmax(fmin(_val, _max), _min); } void interactWithTouchScreen(bool reset, ovrInputStateTrackedRemote *newState, ovrInputStateTrackedRemote *oldState) { static float centerYaw = 0; if (reset || Q_isnan(centerYaw) || fabs(sinf(DEG2RAD(vr.weaponangles[YAW]-centerYaw))) > 0.9f) { centerYaw = vr.weaponangles[YAW]; } float cursorX = -sinf(DEG2RAD(vr.weaponangles[YAW]-centerYaw)) + 0.5f; float cursorY = (float)(vr.weaponangles[PITCH] / 90.0) + 0.5f; PortableMouseAbs(cursorX, cursorY); }