/* =========================================================================== Copyright (C) 2000 - 2013, Raven Software, Inc. Copyright (C) 2001 - 2013, Activision, Inc. Copyright (C) 2013 - 2015, OpenJK contributors This file is part of the OpenJK source code. OpenJK is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . =========================================================================== */ #define ITEM_TYPE_TEXT 0 // simple text #define ITEM_TYPE_BUTTON 1 // button, basically text with a border #define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped #define ITEM_TYPE_CHECKBOX 3 // check box #define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar #define ITEM_TYPE_COMBO 5 // drop down list #define ITEM_TYPE_LISTBOX 6 // scrollable list #define ITEM_TYPE_MODEL 7 // model #define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is #define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar #define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc. #define ITEM_TYPE_YESNO 11 // yes no cvar setting #define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated #define ITEM_TYPE_BIND 13 // multiple list setting, enumerated #define ITEM_TYPE_TEXTSCROLL 14 // scrolling text #define ITEM_ALIGN_LEFT 0 // left alignment #define ITEM_ALIGN_CENTER 1 // center alignment #define ITEM_ALIGN_RIGHT 2 // right alignment #define ITEM_TEXTSTYLE_NORMAL 0 // normal text #define ITEM_TEXTSTYLE_BLINK 1 // fast blinking #define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing #define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this ) #define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this ) #define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this ) #define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this ) #define WINDOW_BORDER_NONE 0 // no border #define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel ) #define WINDOW_BORDER_HORZ 2 // horizontal borders only #define WINDOW_BORDER_VERT 3 // vertical borders only #define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars #define WINDOW_STYLE_EMPTY 0 // no background #define WINDOW_STYLE_FILLED 1 // filled with background color #define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color #define WINDOW_STYLE_SHADER 3 // gradient bar based on background color #define WINDOW_STYLE_TEAMCOLOR 4 // team color #define WINDOW_STYLE_CINEMATIC 5 // cinematic #define MENU_TRUE 1 // uh.. true #define MENU_FALSE 0 // and false #define HUD_VERTICAL 0x00 #define HUD_HORIZONTAL 0x01 // list box element types #define LISTBOX_TEXT 0x00 #define LISTBOX_IMAGE 0x01 // list feeders #define FEEDER_SAVEGAMES 0x00 // save games #define FEEDER_MAPS 0x01 // text maps based on game type #define FEEDER_SERVERS 0x02 // servers #define FEEDER_CLANS 0x03 // clan names #define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format #define FEEDER_REDTEAM_LIST 0x05 // red team members #define FEEDER_BLUETEAM_LIST 0x06 // blue team members #define FEEDER_PLAYER_LIST 0x07 // players #define FEEDER_TEAM_LIST 0x08 // team members for team voting #define FEEDER_MODS 0x09 // #define FEEDER_DEMOS 0x0a // #define FEEDER_SCOREBOARD 0x0b // #define FEEDER_Q3HEADS 0x0c // model heads #define FEEDER_SERVERSTATUS 0x0d // server status #define FEEDER_FINDPLAYER 0x0e // find player #define FEEDER_CINEMATICS 0x0f // cinematics #define FEEDER_PLAYER_SPECIES 0x10 // models/player/*w #define FEEDER_PLAYER_SKIN_HEAD 0x11 // head*.skin files in species folder #define FEEDER_PLAYER_SKIN_TORSO 0x12 // torso*.skin files in species folder #define FEEDER_PLAYER_SKIN_LEGS 0x13 // lower*.skin files in species folder #define FEEDER_COLORCHOICES 0x14 // special hack to feed text/actions from playerchoice.txt in species folder #define FEEDER_MOVES 0x15 // moves for the data pad moves screen #define FEEDER_MOVES_TITLES 0x16 // move titles for the data pad moves screen #define FEEDER_LANGUAGES 0x17 // the list of languages #define UI_VERSION 200 #define UI_HANDICAP 200 #define UI_EFFECTS 201 #define UI_PLAYERMODEL 202 #define UI_DATAPAD_MISSION 203 #define UI_DATAPAD_WEAPONS 204 #define UI_DATAPAD_INVENTORY 205 #define UI_DATAPAD_FORCEPOWERS 206 #define UI_SKILL 207 #define UI_BLUETEAMNAME 208 #define UI_REDTEAMNAME 209 #define UI_BLUETEAM1 210 #define UI_BLUETEAM2 211 #define UI_BLUETEAM3 212 #define UI_BLUETEAM4 213 #define UI_BLUETEAM5 214 #define UI_REDTEAM1 215 #define UI_REDTEAM2 216 #define UI_REDTEAM3 217 #define UI_REDTEAM4 218 #define UI_REDTEAM5 219 #define UI_NETSOURCE 220 #define UI_NETMAPPREVIEW 221 #define UI_NETFILTER 222 #define UI_TIER 223 #define UI_OPPONENTMODEL 224 #define UI_TIERMAP1 225 #define UI_TIERMAP2 226 #define UI_TIERMAP3 227 #define UI_PLAYERLOGO 228 #define UI_OPPONENTLOGO 229 #define UI_PLAYERLOGO_METAL 230 #define UI_OPPONENTLOGO_METAL 231 #define UI_PLAYERLOGO_NAME 232 #define UI_OPPONENTLOGO_NAME 233 #define UI_TIER_MAPNAME 234 #define UI_TIER_GAMETYPE 235 #define UI_ALLMAPS_SELECTION 236 #define UI_OPPONENT_NAME 237 #define UI_VOTE_KICK 238 #define UI_BOTNAME 239 #define UI_BOTSKILL 240 #define UI_REDBLUE 241 #define UI_CROSSHAIR 242 #define UI_SELECTEDPLAYER 243 #define UI_MAPCINEMATIC 244 #define UI_NETGAMETYPE 245 #define UI_NETMAPCINEMATIC 246 #define UI_SERVERREFRESHDATE 247 #define UI_SERVERMOTD 248 #define UI_GLINFO 249 #define UI_KEYBINDSTATUS 250 #define UI_CLANCINEMATIC 251 #define UI_MAP_TIMETOBEAT 252 #define UI_JOINGAMETYPE 253 #define UI_PREVIEWCINEMATIC 254 #define UI_STARTMAPCINEMATIC 255 #define UI_MAPS_SELECTION 256