/* =========================================================================== Copyright (C) 2000 - 2013, Raven Software, Inc. Copyright (C) 2001 - 2013, Activision, Inc. Copyright (C) 2013 - 2015, OpenJK contributors This file is part of the OpenJK source code. OpenJK is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . =========================================================================== */ // ICARUS Engine Interface File // // This file is the only section of the ICARUS systems that // is not directly portable from engine to engine. // // -- jweier #include "game/g_public.h" #include "interface.h" /* void Interface_Init( interface_export_t *pe ) { //TODO: This is where you link up all your functions to the engine //Example: // // pe->I_GetEntityByName = ENGINE_GetEntityByName; } */