/* =========================================================================== Copyright (C) 2000 - 2013, Raven Software, Inc. Copyright (C) 2001 - 2013, Activision, Inc. Copyright (C) 2013 - 2015, OpenJK contributors This file is part of the OpenJK source code. OpenJK is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . =========================================================================== */ //////////////////////////////////////////////////////////////////////////////////////// // RAVEN SOFTWARE - STAR WARS: JK II // (c) 2002 Activision // // World Effects // //////////////////////////////////////////////////////////////////////////////////////// #pragma once #if !defined __TR_WORLDEFFECTS_H #define __TR_WORLDEFFECTS_H #include "../qcommon/q_shared.h" // For Vec3_t //////////////////////////////////////////////////////////////////////////////////////// // Supported Commands //////////////////////////////////////////////////////////////////////////////////////// void R_AddWeatherZone(vec3_t mins, vec3_t maxs); void R_InitWorldEffects(void); void R_ShutdownWorldEffects(void); void RB_RenderWorldEffects(void); void R_WorldEffectCommand(const char *command); void R_WorldEffect_f(void); //////////////////////////////////////////////////////////////////////////////////////// // Exported Functionality //////////////////////////////////////////////////////////////////////////////////////// bool R_GetWindVector(vec3_t windVector, vec3_t atpoint); bool R_GetWindSpeed(float &windSpeed, vec3_t atpoint); bool R_GetWindGusting(vec3_t atpoint); bool R_IsOutside(vec3_t pos); float R_IsOutsideCausingPain(vec3_t pos); float R_GetChanceOfSaberFizz(); bool R_IsShaking(vec3_t pos); bool R_SetTempGlobalFogColor(vec3_t color); bool R_IsRaining(); bool R_IsPuffing(); #endif // __TR_WORLDEFFECTS_H