/* =========================================================================== Copyright (C) 2000 - 2013, Raven Software, Inc. Copyright (C) 2001 - 2013, Activision, Inc. Copyright (C) 2013 - 2015, OpenJK contributors This file is part of the OpenJK source code. OpenJK is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . =========================================================================== */ #pragma once int FX_RegisterEffect(const char *file); void FX_PlayEffect( const char *file, vec3_t org, vec3_t fwd, int vol, int rad ); // builds arbitrary perp. right vector, does a cross product to define up void FX_PlayEffectID( int id, vec3_t org, vec3_t fwd, int vol, int rad, qboolean isPortal = qfalse ); // builds arbitrary perp. right vector, does a cross product to define up void FX_PlayEntityEffectID( int id, vec3_t org, matrix3_t axis, const int boltInfo, const int entNum, int vol, int rad ); void FX_PlayBoltedEffectID( int id, vec3_t org, const int boltInfo, CGhoul2Info_v *ghoul2, int iLooptime, qboolean isRelative ); void FX_AddScheduledEffects( qboolean portal ); void FX_Draw2DEffects ( float screenXScale, float screenYScale ); int FX_InitSystem( refdef_t* refdef ); // called in CG_Init to purge the fx system. void FX_SetRefDefFromCGame( refdef_t* refdef ); qboolean FX_FreeSystem( void ); // ditches all active effects; void FX_AdjustTime( int time );