/* =========================================================================== Copyright (C) 2000 - 2013, Raven Software, Inc. Copyright (C) 2001 - 2013, Activision, Inc. Copyright (C) 2013 - 2015, OpenJK contributors This file is part of the OpenJK source code. OpenJK is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . =========================================================================== */ #ifndef __DMSTATES_H__ #define __DMSTATES_H__ //dynamic music typedef enum //# dynamicMusic_e { DM_AUTO, //# let the game determine the dynamic music as normal DM_SILENCE, //# stop the music DM_EXPLORE, //# force the exploration music to play DM_ACTION, //# force the action music to play DM_BOSS, //# force the boss battle music to play (if there is any) DM_DEATH //# force the "player dead" music to play } dynamicMusic_t; #endif//#ifndef __DMSTATES_H__