/* =========================================================================== Copyright (C) 2000 - 2013, Raven Software, Inc. Copyright (C) 2001 - 2013, Activision, Inc. Copyright (C) 2013 - 2015, OpenJK contributors This file is part of the OpenJK source code. OpenJK is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . =========================================================================== */ typedef enum //# bSet_e {//This should check to matching a behavior state name first, then look for a script BSET_INVALID = -1, BSET_FIRST = 0, BSET_SPAWN = 0,//# script to use when first spawned BSET_USE,//# script to use when used BSET_AWAKE,//# script to use when awoken/startled BSET_ANGER,//# script to use when aquire an enemy BSET_ATTACK,//# script to run when you attack BSET_VICTORY,//# script to run when you kill someone BSET_LOSTENEMY,//# script to run when you can't find your enemy BSET_PAIN,//# script to use when take pain BSET_FLEE,//# script to use when take pain below 50% of health BSET_DEATH,//# script to use when killed BSET_DELAYED,//# script to run when self->delayScriptTime is reached BSET_BLOCKED,//# script to run when blocked by a friendly NPC or player BSET_BUMPED,//# script to run when bumped into a friendly NPC or player (can set bumpRadius) BSET_STUCK,//# script to run when blocked by a wall BSET_FFIRE,//# script to run when player shoots their own teammates BSET_FFDEATH,//# script to run when player kills a teammate BSET_MINDTRICK,//# script to run when player does a mind trick on this NPC NUM_BSETS } bSet_t;