LOCAL_PATH := $(call my-dir) ########################### # # GL static library # ########################### include $(CLEAR_VARS) LOCAL_MODULE := gl4es LOCAL_C_INCLUDES := $(LOCAL_PATH)/include LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES) -DBCMHOST LOCAL_SRC_FILES := \ src/gl/array.c \ src/gl/blend.c \ src/gl/blit.c \ src/gl/buffers.c \ src/gl/build_info.c \ src/gl/debug.c \ src/gl/decompress.c \ src/gl/depth.c \ src/gl/directstate.c \ src/gl/drawing.c \ src/gl/enable.c \ src/gl/eval.c \ src/gl/face.c \ src/gl/fog.c \ src/gl/fpe.c \ src/gl/fpe_shader.c \ src/gl/framebuffers.c \ src/gl/getter.c \ src/gl/gl4es.c \ src/gl/glstate.c \ src/gl/hint.c \ src/gl/init.c \ src/gl/light.c \ src/gl/line.c \ src/gl/list.c \ src/gl/listdraw.c \ src/gl/listrl.c \ src/gl/loader.c \ src/gl/matrix.c \ src/gl/matvec.c \ src/gl/pixel.c \ src/gl/planes.c \ src/gl/pointsprite.c \ src/gl/preproc.c \ src/gl/program.c \ src/gl/queries.c \ src/gl/raster.c \ src/gl/render.c \ src/gl/shader.c \ src/gl/shaderconv.c \ src/gl/stack.c \ src/gl/stencil.c \ src/gl/string_utils.c \ src/gl/stubs.c \ src/gl/texenv.c \ src/gl/texgen.c \ src/gl/texture.c \ src/gl/uniform.c \ src/gl/vertexattrib.c \ src/gl/wrap/gl4es.c \ src/gl/wrap/gles.c \ src/gl/wrap/glstub.c \ src/gl/math/eval.c \ src/glx/hardext.c \ src/glx/glx.c \ src/glx/lookup.c \ src/glx/gbm.c \ src/glx/streaming.c \ LOCAL_CFLAGS += -g -std=c99 -funwind-tables -O3 -DBCMHOST -fvisibility=hidden -include include/android_debug.h LOCAL_CFLAGS += -DNOX11 LOCAL_CFLAGS += -DNO_GBM LOCAL_CFLAGS += -DDEFAULT_ES=2 LOCAL_CFLAGS += -DNO_INIT_CONSTRUCTOR LOCAL_LDLIBS := -ldl -llog -lEGL -lGLESv3 include $(BUILD_SHARED_LIBRARY)