/* =========================================================================== Copyright (C) 1999 - 2005, Id Software, Inc. Copyright (C) 2000 - 2013, Raven Software, Inc. Copyright (C) 2001 - 2013, Activision, Inc. Copyright (C) 2013 - 2015, OpenJK contributors This file is part of the OpenJK source code. OpenJK is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . =========================================================================== */ /***************************************************************************** * name: be_ai_char.h * * desc: bot characters * * $Archive: /source/code/botlib/be_ai_char.h $ * $Author: osman $ * $Revision: 1.4 $ * $Modtime: 10/05/99 3:32p $ * $Date: 2003/03/15 23:43:59 $ * *****************************************************************************/ #pragma once //loads a bot character from a file int BotLoadCharacter(char *charfile, float skill); //frees a bot character void BotFreeCharacter(int character); //returns a float characteristic float Characteristic_Float(int character, int index); //returns a bounded float characteristic float Characteristic_BFloat(int character, int index, float min, float max); //returns an integer characteristic int Characteristic_Integer(int character, int index); //returns a bounded integer characteristic int Characteristic_BInteger(int character, int index, int min, int max); //returns a string characteristic void Characteristic_String(int character, int index, char *buf, int size); //free cached bot characters void BotShutdownCharacters(void);