#============================================================================ # Copyright (C) 2013 - 2018, OpenJK contributors # # This file is part of the OpenJK source code. # # OpenJK is free software; you can redistribute it and/or modify it # under the terms of the GNU General Public License version 2 as # published by the Free Software Foundation. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, see . #============================================================================ # Make sure the user is not executing this script directly if(NOT InOpenJK) message(FATAL_ERROR "Use the top-level cmake script!") endif(NOT InOpenJK) set(JK2SPGameDefines ${SharedDefines} "JK2_MODE" "SP_GAME") set(JK2SPGameIncludeDirectories "${JK2SPDir}" "${JK2SPDir}/game" "${SharedDir}" "${GSLIncludeDirectory}" "${CMAKE_BINARY_DIR}/shared" ) if(WIN32) set(JK2SPGameLibraries "winmm") endif(WIN32) set(JK2SPGameGameFiles "${JK2SPDir}/game/AI_Atst.cpp" "${JK2SPDir}/game/AI_Default.cpp" "${JK2SPDir}/game/AI_Droid.cpp" "${JK2SPDir}/game/AI_GalakMech.cpp" "${JK2SPDir}/game/AI_Grenadier.cpp" "${JK2SPDir}/game/AI_Howler.cpp" "${JK2SPDir}/game/AI_ImperialProbe.cpp" "${JK2SPDir}/game/AI_Interrogator.cpp" "${JK2SPDir}/game/AI_Jedi.cpp" "${JK2SPDir}/game/AI_Mark1.cpp" "${JK2SPDir}/game/AI_Mark2.cpp" "${JK2SPDir}/game/AI_MineMonster.cpp" "${JK2SPDir}/game/AI_Remote.cpp" "${JK2SPDir}/game/AI_Seeker.cpp" "${JK2SPDir}/game/AI_Sentry.cpp" "${JK2SPDir}/game/AI_Sniper.cpp" "${JK2SPDir}/game/AI_Stormtrooper.cpp" "${JK2SPDir}/game/AI_Utils.cpp" "${JK2SPDir}/game/G_Timer.cpp" "${JK2SPDir}/game/NPC.cpp" "${JK2SPDir}/game/NPC_behavior.cpp" "${JK2SPDir}/game/NPC_combat.cpp" "${JK2SPDir}/game/NPC_goal.cpp" "${JK2SPDir}/game/NPC_misc.cpp" "${JK2SPDir}/game/NPC_move.cpp" "${JK2SPDir}/game/NPC_reactions.cpp" "${JK2SPDir}/game/NPC_senses.cpp" "${JK2SPDir}/game/NPC_sounds.cpp" "${JK2SPDir}/game/NPC_spawn.cpp" "${JK2SPDir}/game/NPC_stats.cpp" "${JK2SPDir}/game/NPC_utils.cpp" "${JK2SPDir}/game/Q3_Interface.cpp" "${JK2SPDir}/game/Q3_Registers.cpp" "${JK2SPDir}/game/bg_misc.cpp" "${JK2SPDir}/game/bg_pangles.cpp" "${JK2SPDir}/game/bg_panimate.cpp" "${JK2SPDir}/game/bg_pmove.cpp" "${JK2SPDir}/game/bg_slidemove.cpp" "${JK2SPDir}/game/g_ICARUS.cpp" "${JK2SPDir}/game/g_active.cpp" "${JK2SPDir}/game/g_breakable.cpp" "${JK2SPDir}/game/g_camera.cpp" "${JK2SPDir}/game/g_client.cpp" "${JK2SPDir}/game/g_cmds.cpp" "${JK2SPDir}/game/g_combat.cpp" "${JK2SPDir}/game/g_functions.cpp" "${JK2SPDir}/game/g_fx.cpp" "${JK2SPDir}/game/g_inventory.cpp" "${JK2SPDir}/game/g_itemLoad.cpp" "${JK2SPDir}/game/g_items.cpp" "${JK2SPDir}/game/g_main.cpp" "${JK2SPDir}/game/g_mem.cpp" "${JK2SPDir}/game/g_misc.cpp" "${JK2SPDir}/game/g_misc_model.cpp" "${JK2SPDir}/game/g_missile.cpp" "${JK2SPDir}/game/g_mover.cpp" "${JK2SPDir}/game/g_nav.cpp" "${JK2SPDir}/game/g_navnew.cpp" "${JK2SPDir}/game/g_navigator.cpp" "${JK2SPDir}/game/g_object.cpp" "${JK2SPDir}/game/g_objectives.cpp" "${JK2SPDir}/game/g_ref.cpp" "${JK2SPDir}/game/g_roff.cpp" "${JK2SPDir}/game/g_savegame.cpp" "${JK2SPDir}/game/g_session.cpp" "${JK2SPDir}/game/g_spawn.cpp" "${JK2SPDir}/game/g_svcmds.cpp" "${JK2SPDir}/game/g_target.cpp" "${JK2SPDir}/game/g_trigger.cpp" "${JK2SPDir}/game/g_turret.cpp" "${JK2SPDir}/game/g_usable.cpp" "${JK2SPDir}/game/g_utils.cpp" "${JK2SPDir}/game/g_weapon.cpp" "${JK2SPDir}/game/g_weaponLoad.cpp" "${JK2SPDir}/game/genericparser2.cpp" "${JK2SPDir}/game/wp_atst.cpp" "${JK2SPDir}/game/wp_blaster_rifle.cpp" "${JK2SPDir}/game/wp_bot_laser.cpp" "${JK2SPDir}/game/wp_bowcaster.cpp" "${JK2SPDir}/game/wp_bryar_pistol.cpp" "${JK2SPDir}/game/wp_demp2.cpp" "${JK2SPDir}/game/wp_det_pack.cpp" "${JK2SPDir}/game/wp_disruptor.cpp" "${JK2SPDir}/game/wp_emplaced_gun.cpp" "${JK2SPDir}/game/wp_flechette.cpp" "${JK2SPDir}/game/wp_melee.cpp" "${JK2SPDir}/game/wp_repeater.cpp" "${JK2SPDir}/game/wp_rocket_launcher.cpp" "${JK2SPDir}/game/wp_saber.cpp" "${JK2SPDir}/game/wp_stun_baton.cpp" "${JK2SPDir}/game/wp_thermal.cpp" "${JK2SPDir}/game/wp_trip_mine.cpp" "${JK2SPDir}/game/Q3_Interface.h" "${JK2SPDir}/game/Q3_Registers.h" "${JK2SPDir}/game/ai.h" "${JK2SPDir}/game/anims.h" "${JK2SPDir}/game/b_local.h" "${JK2SPDir}/game/b_public.h" "${JK2SPDir}/game/bg_local.h" "${JK2SPDir}/game/bg_public.h" "${JK2SPDir}/game/bset.h" "${JK2SPDir}/game/bstate.h" "${JK2SPDir}/game/channels.h" "${JK2SPDir}/game/dmstates.h" "${JK2SPDir}/game/events.h" "${JK2SPDir}/game/fields.h" "${JK2SPDir}/game/g_functions.h" "${JK2SPDir}/game/g_headers.h" "${JK2SPDir}/game/g_icarus.h" "${JK2SPDir}/game/g_items.h" "${JK2SPDir}/game/g_local.h" "${JK2SPDir}/game/g_nav.h" "${JK2SPDir}/game/g_navigator.h" "${JK2SPDir}/game/g_public.h" "${JK2SPDir}/game/g_roff.h" "${JK2SPDir}/game/g_shared.h" "${JK2SPDir}/game/genericparser2.h" "${JK2SPDir}/game/ghoul2_shared.h" "${JK2SPDir}/game/npc_headers.h" "${JK2SPDir}/game/objectives.h" "${JK2SPDir}/game/say.h" "${JK2SPDir}/game/statindex.h" "${JK2SPDir}/game/surfaceflags.h" "${JK2SPDir}/game/teams.h" "${JK2SPDir}/game/weapons.h" "${JK2SPDir}/game/w_local.h" "${JK2SPDir}/game/wp_saber.h" ) source_group("game" FILES ${JK2SPGameGameFiles}) set(JK2SPGameFiles ${JK2SPGameFiles} ${JK2SPGameGameFiles}) set(JK2SPGameCGameFiles "${JK2SPDir}/cgame/FX_ATSTMain.cpp" "${JK2SPDir}/cgame/FX_Blaster.cpp" "${JK2SPDir}/cgame/FX_Bowcaster.cpp" "${JK2SPDir}/cgame/FX_BryarPistol.cpp" "${JK2SPDir}/cgame/FX_DEMP2.cpp" "${JK2SPDir}/cgame/FX_Disruptor.cpp" "${JK2SPDir}/cgame/FX_Emplaced.cpp" "${JK2SPDir}/cgame/FX_Flechette.cpp" "${JK2SPDir}/cgame/FX_HeavyRepeater.cpp" "${JK2SPDir}/cgame/FX_RocketLauncher.cpp" "${JK2SPDir}/cgame/FxPrimitives.cpp" "${JK2SPDir}/cgame/FxPrimitives.h" "${JK2SPDir}/cgame/FxScheduler.cpp" "${JK2SPDir}/cgame/FxScheduler.h" "${JK2SPDir}/cgame/FxSystem.cpp" "${JK2SPDir}/cgame/FxSystem.h" "${JK2SPDir}/cgame/FxTemplate.cpp" "${JK2SPDir}/cgame/FxUtil.cpp" "${JK2SPDir}/cgame/FxUtil.h" "${JK2SPDir}/cgame/animtable.h" "${JK2SPDir}/cgame/cg_camera.cpp" "${JK2SPDir}/cgame/cg_camera.h" "${JK2SPDir}/cgame/cg_consolecmds.cpp" "${JK2SPDir}/cgame/cg_credits.cpp" "${JK2SPDir}/cgame/cg_draw.cpp" "${JK2SPDir}/cgame/cg_drawtools.cpp" "${JK2SPDir}/cgame/cg_effects.cpp" "${JK2SPDir}/cgame/cg_ents.cpp" "${JK2SPDir}/cgame/cg_event.cpp" "${JK2SPDir}/cgame/cg_info.cpp" "${JK2SPDir}/cgame/cg_lights.cpp" "${JK2SPDir}/cgame/cg_local.h" "${JK2SPDir}/cgame/cg_localents.cpp" "${JK2SPDir}/cgame/cg_main.cpp" "${JK2SPDir}/cgame/cg_marks.cpp" "${JK2SPDir}/cgame/cg_media.h" "${JK2SPDir}/cgame/cg_players.cpp" "${JK2SPDir}/cgame/cg_playerstate.cpp" "${JK2SPDir}/cgame/cg_predict.cpp" "${JK2SPDir}/cgame/cg_public.h" "${JK2SPDir}/cgame/cg_scoreboard.cpp" "${JK2SPDir}/cgame/cg_servercmds.cpp" "${JK2SPDir}/cgame/cg_snapshot.cpp" "${JK2SPDir}/cgame/cg_syscalls.cpp" "${JK2SPDir}/cgame/cg_text.cpp" "${JK2SPDir}/cgame/cg_view.cpp" "${JK2SPDir}/cgame/cg_weapons.cpp" "${JK2SPDir}/cgame/strip_objectives.h" ) source_group("cgame" FILES ${JK2SPGameCGameFiles}) set(JK2SPGameFiles ${JK2SPGameFiles} ${JK2SPGameCGameFiles}) set(JK2SPGameUIFiles "${SPDir}/ui/gameinfo.cpp" "${SPDir}/ui/gameinfo.h" ) source_group("ui" FILES ${JK2SPGameUIFiles}) set(JK2SPGameFiles ${JK2SPGameFiles} ${JK2SPGameUIFiles}) set(JK2SPGameCommonFiles #We only have JKA qcommon files now. "${SPDir}/qcommon/tri_coll_test.cpp" "${SPDir}/qcommon/q_shared.cpp" "${SPDir}/qcommon/q_shared.h" "${SPDir}/qcommon/strippublic.h" "${SPDir}/qcommon/ojk_i_saved_game.h" "${SPDir}/qcommon/ojk_saved_game_class_archivers.h" "${SPDir}/qcommon/ojk_saved_game_helper.h" "${SPDir}/qcommon/ojk_saved_game_helper_fwd.h" "${SPDir}/qcommon/ojk_scope_guard.h" ${SharedCommonFiles} ) source_group("common" FILES ${JK2SPGameCommonFiles}) set(JK2SPGameFiles ${JK2SPGameFiles} ${JK2SPGameCommonFiles}) set(JK2SPGameCommonSafeFiles ${SharedCommonSafeFiles} "${SharedDir}/qcommon/safe/files.h" "${SharedDir}/qcommon/safe/files.cpp" "${JK2SPDir}/qcommon/safe/memory.h" ) source_group("common/safe" FILES ${JK2SPGameCommonSafeFiles}) set(JK2SPGameFiles ${JK2SPGameFiles} ${JK2SPGameCommonSafeFiles}) set(JK2SPGameIcarusFiles "${JK2SPDir}/icarus/BlockStream.cpp" "${JK2SPDir}/icarus/Sequence.cpp" "${JK2SPDir}/icarus/Sequencer.cpp" "${JK2SPDir}/icarus/TaskManager.cpp" "${JK2SPDir}/icarus/Instance.cpp" "${JK2SPDir}/icarus/blockstream.h" "${JK2SPDir}/icarus/icarus.h" "${JK2SPDir}/icarus/interface.h" "${JK2SPDir}/icarus/interpreter.h" "${JK2SPDir}/icarus/sequence.h" "${JK2SPDir}/icarus/sequencer.h" "${JK2SPDir}/icarus/taskmanager.h" "${JK2SPDir}/icarus/instance.h" "${JK2SPDir}/icarus/tokenizer.h" ) source_group("icarus" FILES ${JK2SPGameIcarusFiles}) set(JK2SPGameFiles ${JK2SPGameFiles} ${JK2SPGameIcarusFiles}) set(JK2SPGameRuflFiles "${SPDir}/Rufl/hstring.cpp" "${SPDir}/Rufl/hstring.h" ) source_group("rufl" FILES ${JK2SPGameRuflFiles}) set(JK2SPGameFiles ${JK2SPGameFiles} ${JK2SPGameRuflFiles}) if(WIN32) set(JK2SPGameWin32Files "${JK2SPDir}/win32/game.rc") source_group("win32" FILES ${JK2SPGameWin32Files}) set(JK2SPGameFiles ${JK2SPGameFiles} ${JK2SPGameWin32Files}) endif(WIN32) add_library(${JK2SPGame} SHARED ${JK2SPGameFiles}) if(NOT MSVC) # remove "lib" prefix for .so/.dylib files set_target_properties(${JK2SPGame} PROPERTIES PREFIX "") endif() if(WIN32) install(TARGETS ${JK2SPGame} RUNTIME DESTINATION "${JK2InstallDir}/OpenJK") else(WIN32) if(MakeApplicationBundles AND BuildJK2SPEngine) install(TARGETS ${JK2SPGame} LIBRARY DESTINATION "${JK2InstallDir}/${JK2SPEngine}.app/Contents/MacOS/OpenJK") else(MakeApplicationBundles AND BuildJK2SPEngine) install(TARGETS ${JK2SPGame} LIBRARY DESTINATION "${JK2InstallDir}/OpenJK") endif(MakeApplicationBundles AND BuildJK2SPEngine) endif(WIN32) set_target_properties(${JK2SPGame} PROPERTIES COMPILE_DEFINITIONS "${JK2SPGameDefines}") # Hide symbols not explicitly marked public. set_property(TARGET ${JK2SPGame} APPEND PROPERTY COMPILE_OPTIONS ${OPENJK_VISIBILITY_FLAGS}) set_target_properties(${JK2SPGame} PROPERTIES INCLUDE_DIRECTORIES "${JK2SPGameIncludeDirectories}") set_target_properties(${JK2SPGame} PROPERTIES PROJECT_LABEL "JK2 SP Game Library") # no libraries used if(JK2SPGameLibraries) target_link_libraries(${JK2SPGame} ${JK2SPGameLibraries}) endif(JK2SPGameLibraries)