//---------------------------------------------------------------------------------------------- // Data Pad : Cheat Menu // //---------------------------------------------------------------------------------------------- { menuDef { name "datapadCheatsMenu" fullScreen 1 // MENU_TRUE rect 0 0 640 480 // Size and position of the menu visible 1 // Visible on open focusColor 1 1 1 1 // Focus color for text and items descX 320 descY 444 descScale 1 descColor 1 .682 0 .8 descAlignment ITEM_ALIGN_CENTER onESC { play "sound/interface/esc.wav" uiScript closedatapad // Close menu } onOpen { exec "helpUsObi 1" setfocus none } //---------------------------------------------------------------------------------------------- // MENU BACKGROUND //---------------------------------------------------------------------------------------------- itemDef { name background group none rect 0 0 640 480 style WINDOW_STYLE_SHADER background "gfx/menus/datapad" forecolor 1 1 1 1 visible 1 decoration } //---------------------------------------------------------------------------------------------- // // CHEAT MENU ITEMS // //---------------------------------------------------------------------------------------------- itemDef { name screen_title type ITEM_TYPE_TEXT rect 170 3 300 26 text @MENUS_VR_CHEATS_TITLE font 3 forecolor .549 .854 1 1 textscale 1.2 textalign ITEM_ALIGN_CENTER textalignx 150 visible 1 decoration } itemDef { name none group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 100 50 200 20 text @MENUS_VR_CHEATS_GIVE_HEALTH_ITEM descText @MENUS_VR_CHEATS_GIVE_HEALTH_DESC font 2 textscale 1 textalignx 100 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; exec "give health;" } } itemDef { name none group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 100 75 200 20 text @MENUS_VR_CHEATS_GIVE_ARMOR_ITEM descText @MENUS_VR_CHEATS_GIVE_ARMOR_DESC font 2 textscale 1 textalignx 100 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; exec "give armor;" } } itemDef { name none group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 100 100 200 20 text @MENUS_VR_CHEATS_GIVE_AMMO_ITEM descText @MENUS_VR_CHEATS_GIVE_AMMO_DESC font 2 textscale 1 textalignx 100 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; exec "give ammo;" } } // itemDef // { // name none // group none // style WINDOW_STYLE_EMPTY // type ITEM_TYPE_BUTTON // rect 100 135 200 20 // text @MENUS_VR_CHEATS_GIVE_BATTERIES_ITEM // descText @MENUS_VR_CHEATS_GIVE_BATTERIES_DESC // font 2 // textscale 1 // textalignx 100 // textalign ITEM_ALIGN_CENTER // forecolor .509 .609 .847 1 // appearance_slot 1 // visible 1 // // action // { // play "sound/interface/button1.wav" ; // exec "give batteries;" // } // } itemDef { name none group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 340 50 200 20 text @MENUS_VR_CHEATS_UNLOCK_SABER_SKILLS_ITEM descText @MENUS_VR_CHEATS_UNLOCK_SABER_SKILLS_DESC font 2 textscale 1 textalignx 100 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; exec "setSaberThrow 2; setSaberDefense 3; setSaberOffense 3;" } } itemDef { name none group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 340 75 200 20 text @MENUS_VR_CHEATS_GIVE_WEAPONS_ITEM descText @MENUS_VR_CHEATS_GIVE_WEAPONS_DESC font 2 textscale 1 textalignx 100 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; exec "give weapons;" } } // itemDef // { // name none // group none // style WINDOW_STYLE_EMPTY // type ITEM_TYPE_BUTTON // rect 340 110 200 20 // text @MENUS_VR_CHEATS_GIVE_ITEMS_ITEM // descText @MENUS_VR_CHEATS_GIVE_ITEMS_DESC // font 2 // textscale 1 // textalignx 100 // textalign ITEM_ALIGN_CENTER // forecolor .509 .609 .847 1 // appearance_slot 1 // visible 1 // // action // { // play "sound/interface/button1.wav" ; // exec "give inventory;" // } // } itemDef { name none group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 340 100 200 20 text @MENUS_VR_CHEATS_GIVE_POWERS_ITEM descText @MENUS_VR_CHEATS_GIVE_POWERS_DESC font 2 textscale 1 textalignx 100 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; exec "setforceall 3" } } itemDef { name none group none style WINDOW_STYLE_EMPTY rect 220 135 200 20 text @MENUS_VR_CHEATS_SABER_STYLE_TITLE font 2 textscale 1 textalignx 100 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 decoration } itemDef { name none group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 210 155 50 20 text @MENUS_VR_CHEATS_SABER_STYLE_SINGLE_ITEM descText @MENUS_VR_CHEATS_SABER_STYLE_SINGLE_DESC font 2 textscale 1 textalignx 25 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; exec "saber single_1; vstr set_saber_color" } } itemDef { name none group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 268 155 50 20 text @MENUS_VR_CHEATS_SABER_STYLE_DUAL_ITEM descText @MENUS_VR_CHEATS_SABER_STYLE_DUAL_DESC font 2 textscale 1 textalignx 25 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; exec "saber single_1 single_1; vstr set_saber_color" } } itemDef { name none group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 330 155 50 20 text @MENUS_VR_CHEATS_SABER_STYLE_STAFF_ITEM descText @MENUS_VR_CHEATS_SABER_STYLE_STAFF_DESC font 2 textscale 1 textalignx 25 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; exec "saber dual_1; vstr set_saber_color" } } itemDef { name none group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 410 155 50 20 text @MENUS_VR_CHEATS_SABER_STYLE_SITH_ITEM descText @MENUS_VR_CHEATS_SABER_STYLE_SITH_DESC font 2 textscale 1 textalignx 25 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; exec "saber sith_sword" } } itemDef { name none group none style WINDOW_STYLE_EMPTY rect 220 185 200 20 text @MENUS_VR_CHEATS_SABER_COLOR_TITLE font 2 textscale 1 textalignx 100 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 decoration } itemDef { name none group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 190 205 50 20 text @MENUS_VR_CHEATS_SABER_COLOR_BLUE_ITEM descText @MENUS_VR_CHEATS_SABER_COLOR_BLUE_DESC font 2 textscale 1 textalignx 25 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; setcvar "set_saber_color" "saberColor 1 blue blue; saberColor 2 blue blue;" exec "vstr set_saber_color" } } itemDef { name none group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 240 205 48 20 text @MENUS_VR_CHEATS_SABER_COLOR_GREEN_ITEM descText @MENUS_VR_CHEATS_SABER_COLOR_GREEN_DESC font 2 textscale 1 textalignx 25 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; setcvar "set_saber_color" "saberColor 1 green green; saberColor 2 green green;" exec "vstr set_saber_color" } } itemDef { name none group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 288 205 50 20 text @MENUS_VR_CHEATS_SABER_COLOR_RED_ITEM descText @MENUS_VR_CHEATS_SABER_COLOR_RED_DESC font 2 textscale 1 textalignx 25 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; setcvar "set_saber_color" "saberColor 1 red red; saberColor 2 red red;" exec "vstr set_saber_color" } } itemDef { name none group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 340 205 50 20 text @MENUS_VR_CHEATS_SABER_COLOR_ORANGE_ITEM descText @MENUS_VR_CHEATS_SABER_COLOR_ORANGE_DESC font 2 textscale 1 textalignx 25 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; setcvar "set_saber_color" "saberColor 1 orange orange; saberColor 2 orange orange;" exec "vstr set_saber_color" } } itemDef { name none group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 400 205 50 20 text @MENUS_VR_CHEATS_SABER_COLOR_PURPLE_ITEM descText @MENUS_VR_CHEATS_SABER_COLOR_PURPLE_DESC font 2 textscale 1 textalignx 25 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; setcvar "set_saber_color" "saberColor 1 purple purple; saberColor 2 purple purple;" exec "vstr set_saber_color" } } itemDef { name none group none style WINDOW_STYLE_EMPTY rect 220 240 200 20 text @MENUS_VR_CHEATS_SABER_MARK_COOL_DOWN_TITLE font 2 textscale 1 textalignx 100 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 decoration } itemDef { name none group none type ITEM_TYPE_SLIDER text " " cvarfloat "cg_saberBurnMarkCoolDownTime" 0.1 0.0 1.0 rect 220 265 200 20 textalign ITEM_ALIGN_CENTER textalignx 20 font 2 textscale 0.8 forecolor 1 1 1 1 visible 1 descText @MENUS_VR_CHEATS_SABER_MARK_COOL_DOWN_DESC } //---------------------------------------------------------------------------------------------- // LOWER BUTTONS //---------------------------------------------------------------------------------------------- itemDef { name mission group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 20 420 120 25 text @MENUS_DP_MISSION descText @MENUS_AN_OVERVIEW_OF_MISSION font 2 textscale 1 textalignx 60 textalign ITEM_ALIGN_CENTER forecolor 1 .682 0 1 visible 1 mouseEnter { show button_glow setitemrect button_glow 10 419 150 30 } mouseExit { hide button_glow } action { play "sound/interface/button1.wav" ; close all ; open datapadMissionMenu } } itemDef { name weapons group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 140 420 120 25 text @MENUS_WEAPONS descText @MENUS_VIEW_CURRENTLY_OWNED font 2 textscale 1 textalignx 60 textalign ITEM_ALIGN_CENTER forecolor 1 .682 0 1 visible 1 mouseEnter { show button_glow setitemrect button_glow 130 419 150 30 } mouseExit { hide button_glow } action { play "sound/interface/button1.wav" ; close all ; open datapadWeaponsMenu } } itemDef { name force group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 260 420 120 25 text @MENUS_DP_FORCE descText @MENUS_VIEW_CURRENT_FORCE_POWERS font 2 textscale 1 textalignx 60 textalign ITEM_ALIGN_CENTER forecolor 1 .682 0 1 visible 1 mouseEnter { show button_glow setitemrect button_glow 250 419 150 30 } mouseExit { hide button_glow } action { play "sound/interface/button1.wav" ; close all ; open datapadForcePowersMenu } } itemDef { name moves group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 380 420 120 25 text @MENUS_MOVES descText @MENUS_MOVES_DESC font 2 textscale 1 textalignx 60 textalign ITEM_ALIGN_CENTER forecolor 1 .682 0 1 visible 1 mouseEnter { show button_glow setitemrect button_glow 370 419 150 30 } mouseExit { hide button_glow } action { play "sound/interface/button1.wav" ; close all ; open datapadMovesMenu } } itemDef { name exit group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 500 420 120 25 text @MENUS_RESUME descText @MENUS_RETURN_TO_GAME font 2 textscale 1 textalignx 60 textalign ITEM_ALIGN_CENTER forecolor 1 .682 0 1 visible 1 mouseEnter { show button_glow setitemrect button_glow 490 419 150 30 } mouseExit { hide button_glow } action { play "sound/interface/button1.wav" ; uiScript closedatapad // Close menu } } itemDef { name button_glow group none style WINDOW_STYLE_SHADER rect 0 0 0 0 background "gfx/menus/menu_buttonback" forecolor 1 1 1 1 visible 0 decoration } itemDef { name scan group none style WINDOW_STYLE_SHADER rect 0 0 640 640 background "gfx/menus/scanlines" forecolor 1 1 1 1 visible 1 decoration } } }