// HUD menu // // defines from ui_shared.h { menuDef { name "datapadMissionMenu" fullScreen 1 // MENU_TRUE rect 0 0 640 480 // Size and position of the menu visible 1 // Visible on open focusColor 1 1 1 1 // Focus color for text and items appearanceIncrement 75 // In miliseconds descX 320 descY 350 descScale .8 descColor .96 .933 .40 1 // Focus color for text and items descAlignment ITEM_ALIGN_CENTER onESC { uiScript closedatapad // Close menu } //---------------------------------------------------------------------------------------------- // // MENU BACKGROUND // //---------------------------------------------------------------------------------------------- itemDef { name frame_pic group none style WINDOW_STYLE_SHADER rect 0 0 640 480 background "*white" forecolor 0 0 0 1 visible 1 decoration } //---------------------------------------------------------------------------------------------- // // MISSION TEXT // //---------------------------------------------------------------------------------------------- itemDef { name mission2 group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_OWNERDRAW rect 50 40 95 40 textscale .4 forecolor .509 .609 .847 1 appearance_slot 1 visible 1 ownerdraw 203 // UI_DATAPAD_MISSION } //---------------------------------------------------------------------------------------------- // // LOWER MENU BUTTONS // //---------------------------------------------------------------------------------------------- itemDef { name mission group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 130 382 0 0 text @MENUS1_DP_MISSION descText @MENUS1_AN_OVERVIEW_OF_MISSION font 2 textscale 1 textalignx 48 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; } } itemDef { name exit group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 417 382 95 25 text @MENUS1_RESUME descText @MENUS1_RETURN_TO_GAME font 2 textscale 1 textalignx 48 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; uiScript closedatapad // Close menu } } itemDef { name weapons group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 130 420 95 25 text @MENUS0_WEAPONS descText @MENUS1_VIEW_CURRENTLY_OWNED font 2 textscale 1 textalignx 48 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; close all ; open datapadWeaponsMenu } } itemDef { name inventory group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 274 420 95 25 text @MENUS1_INVENTORY descText @MENUS1_VIEW_CURRENT_INVENTORY font 2 textscale 1 textalignx 48 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; close all ; open datapadInventoryMenu } } itemDef { name force group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 417 420 95 25 text @MENUS1_DP_FORCE descText @MENUS1_VIEW_CURRENT_FORCE_POWERS font 2 textscale 1 textalignx 48 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; close all ; open datapadForcePowersMenu } } itemDef { name cheats group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 274 382 95 25 //text "CHEATS" //descText "Bla Bla" font 2 textscale 1 textalignx 48 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { close all open datapadCheatsMenu } } } }