VERSION 1 CONFIG W:\bin\striped.cfg ID 100 REFERENCE MENUS_VR DESCRIPTION "VR Menu Localizations" COUNT 177 INDEX 0 { REFERENCE COMMON_CONTROLS_ITEM TEXT_LANGUAGE1 "Common" } INDEX 1 { REFERENCE COMMON_CONTROLS_DESC TEXT_LANGUAGE1 "Common controls configuration." } INDEX 2 { REFERENCE WEAPON_CONTROLS_DESC TEXT_LANGUAGE1 "Weapon specific control configuration." } INDEX 3 { REFERENCE POWER_CONTROLS_DESC TEXT_LANGUAGE1 "Force Power specific control configuration." } INDEX 4 { REFERENCE INVENTORY_CONTROLS_DESC TEXT_LANGUAGE1 "Inventory specific control configuration." } INDEX 5 { REFERENCE COMFORT_CONTROLS_ITEM TEXT_LANGUAGE1 "Comfort" } INDEX 6 { REFERENCE COMFORT_CONTROLS_DESC TEXT_LANGUAGE1 "Configure comfort options." } INDEX 7 { REFERENCE MOVEMENT_SPEED_ITEM TEXT_LANGUAGE1 "OBSOLETE Movement Speed:" } INDEX 8 { REFERENCE MOVEMENT_SPEED_DESC TEXT_LANGUAGE1 "OBSOLETE Sets player movement speed." } INDEX 9 { REFERENCE DIRECTION_MODE_ITEM TEXT_LANGUAGE1 "Direction Mode:" } INDEX 10 { REFERENCE DIRECTION_MODE_DESC TEXT_LANGUAGE1 "Choose movement direction mode." } INDEX 11 { REFERENCE DIRECTION_MODE_CONTROLLER TEXT_LANGUAGE1 "Off-hand Controller" } INDEX 12 { REFERENCE DIRECTION_MODE_HMD TEXT_LANGUAGE1 "HMD" } INDEX 13 { REFERENCE SMOOTH_TURN_ITEM TEXT_LANGUAGE1 "Smooth turn:" } INDEX 14 { REFERENCE SMOOTH_TURN_DESC TEXT_LANGUAGE1 "Enables or disables smooth turning." } INDEX 15 { REFERENCE SMOOTH_TURN_3RD_PERSON TEXT_LANGUAGE1 "3rd Person" } INDEX 16 { REFERENCE TURN_ANGLE_ITEM TEXT_LANGUAGE1 "Turn Angle:" } INDEX 17 { REFERENCE TURN_ANGLE_DESC TEXT_LANGUAGE1 "Degrees to turn when using snap turn / Speed of smooth turn." } INDEX 18 { REFERENCE TURN_ANGLE_30DEGREES TEXT_LANGUAGE1 "30 Degrees" } INDEX 19 { REFERENCE TURN_ANGLE_45DEGREES TEXT_LANGUAGE1 "45 Degrees" } INDEX 20 { REFERENCE TURN_ANGLE_90DEGREES TEXT_LANGUAGE1 "90 Degrees" } INDEX 21 { REFERENCE SWITCH_STICKS_ITEM TEXT_LANGUAGE1 "Switch Sticks:" } INDEX 22 { REFERENCE SWITCH_STICKS_DESC TEXT_LANGUAGE1 "Switches left/right controller thubmsticks." } INDEX 23 { REFERENCE LEFT_HANDED_ITEM TEXT_LANGUAGE1 "Left-Handed Mode:" } INDEX 24 { REFERENCE LEFT_HANDED_DESC TEXT_LANGUAGE1 "Enables left-handed mode." } INDEX 25 { REFERENCE WEAPON_PITCH_ITEM TEXT_LANGUAGE1 "Weapon Pitch:" } INDEX 26 { REFERENCE WEAPON_PITCH_DESC TEXT_LANGUAGE1 "Sets aiming pitch of held weapon." } INDEX 27 { REFERENCE TWO_HANDED_ITEM TEXT_LANGUAGE1 "Two-Handed Mode:" } INDEX 28 { REFERENCE TWO_HANDED_DESC TEXT_LANGUAGE1 "Enables two-handed weapon handling." } INDEX 29 { REFERENCE GUN_STOCK_ITEM TEXT_LANGUAGE1 "Virtual Gun Stock:" } INDEX 30 { REFERENCE GUN_STOCK_DESC TEXT_LANGUAGE1 "Enables or disables virtual gun stock. Requires two-handed mode to be enabled." } INDEX 31 { REFERENCE FORCE_POWER_DIRECTION_ITEM TEXT_LANGUAGE1 "OBSOLETE Force Power Direction Hint:" } INDEX 32 { REFERENCE FORCE_POWER_DIRECTION_DESC TEXT_LANGUAGE1 "OBSOLETE Hint as to which direction a force power was fired." } INDEX 33 { REFERENCE FORCE_SPEED_FOV_ITEM TEXT_LANGUAGE1 "Force Speed FOV Change:" } INDEX 34 { REFERENCE FORCE_SPEED_FOV_DESC TEXT_LANGUAGE1 "Whether the FOV will be adjusted briefly when engaging Force Speed." } INDEX 35 { REFERENCE IMMERSIVE_CINEMATICS_ITEM TEXT_LANGUAGE1 "Immersive Cinematics:" } INDEX 36 { REFERENCE IMMERSIVE_CINEMATICS_DESC TEXT_LANGUAGE1 "Enables or disables immersive cinematics." } INDEX 37 { REFERENCE SCREEN_DISTANCE_ITEM TEXT_LANGUAGE1 "Menu Screen Distance:" } INDEX 38 { REFERENCE SCREEN_DISTANCE_DESC TEXT_LANGUAGE1 "Select menu screen distance." } INDEX 39 { REFERENCE SCREEN_DISTANCE_NEAR TEXT_LANGUAGE1 "Near" } INDEX 40 { REFERENCE SCREEN_DISTANCE_MEDIUM TEXT_LANGUAGE1 "Medium" } INDEX 41 { REFERENCE SCREEN_DISTANCE_FAR TEXT_LANGUAGE1 "Far" } INDEX 42 { REFERENCE HEIGHT_ADJUST_ITEM TEXT_LANGUAGE1 "Height Adjust:" } INDEX 43 { REFERENCE HEIGHT_ADJUST_DESC TEXT_LANGUAGE1 "Adjusts your in-game height." } INDEX 44 { REFERENCE DIFFICULTY_SETUP_ITEM TEXT_LANGUAGE1 "Difficulty" } INDEX 45 { REFERENCE DIFFICULTY_SETUP_DESC TEXT_LANGUAGE1 "Various gameplay difficulty tweaks." } INDEX 46 { REFERENCE MODEL_DISMEMBERMENT_DISABLED TEXT_LANGUAGE1 "Disabled" } INDEX 47 { REFERENCE MODEL_DISMEMBERMENT_MILD TEXT_LANGUAGE1 "Mild" } INDEX 48 { REFERENCE MODEL_DISMEMBERMENT_BEARABLE TEXT_LANGUAGE1 "Bearable" } INDEX 49 { REFERENCE MODEL_DISMEMBERMENT_UNSETTLING TEXT_LANGUAGE1 "Unsettling" } INDEX 50 { REFERENCE DISMEMBERMENT_PROBABILITY_OFTEN TEXT_LANGUAGE1 "Often" } INDEX 51 { REFERENCE DISMEMBERMENT_PROBABILITY_ALWAYS TEXT_LANGUAGE1 "Always" } INDEX 52 { REFERENCE LASER_AUTODEFLECTING_ITEM TEXT_LANGUAGE1 "Laser Auto Deflecting:" } INDEX 53 { REFERENCE LASER_AUTODEFLECTING_DESC TEXT_LANGUAGE1 "Enables or disables 1st person auto deflecting of lasers with lightsabers." } INDEX 54 { REFERENCE SABER_AUTOBLOCKING_ITEM TEXT_LANGUAGE1 "OBSOLETE Lightsaber Auto Blocking:" } INDEX 55 { REFERENCE SABER_AUTOBLOCKING_DESC TEXT_LANGUAGE1 "OBSOLETE Enables or disables auto blocking of enemy lightsaber." } INDEX 56 { REFERENCE SABER_REALISM_ITEM TEXT_LANGUAGE1 "Lightsaber Realism:" } INDEX 57 { REFERENCE SABER_REALISM_DESC TEXT_LANGUAGE1 "Choose effectivity of lightsaber. Affects lightsaber duels difficulty mostly." } INDEX 58 { REFERENCE SABER_REALISM_DEFAULT TEXT_LANGUAGE1 "Weak" } INDEX 59 { REFERENCE SABER_REALISM_INCREASED TEXT_LANGUAGE1 "Team Beef Recommended" } INDEX 60 { REFERENCE SABER_REALISM_CRITICAL TEXT_LANGUAGE1 "Fatal Critical Hit" } INDEX 61 { REFERENCE SABER_REALISM_INSTANT TEXT_LANGUAGE1 "Instant Kill" } INDEX 62 { REFERENCE FENCING_SPEED_ITEM TEXT_LANGUAGE1 "Enemy Fencing Speed:" } INDEX 63 { REFERENCE FENCING_SPEED_DESC TEXT_LANGUAGE1 "Choose fencing swiftness of enemies. Affects lightsaber duels difficulty." } INDEX 64 { REFERENCE FENCING_SPEED_SLOWER TEXT_LANGUAGE1 "Slower" } INDEX 65 { REFERENCE FENCING_SPEED_DEFAULT TEXT_LANGUAGE1 "Default" } INDEX 66 { REFERENCE FENCING_SPEED_FASTER TEXT_LANGUAGE1 "Faster" } INDEX 67 { REFERENCE GAME_DIFFICULTY_ITEM TEXT_LANGUAGE1 "Game Difficulty:" } INDEX 68 { REFERENCE GAME_DIFFICULTY_DESC TEXT_LANGUAGE1 "Change game difficulty." } INDEX 69 { REFERENCE CHEATS_TITLE TEXT_LANGUAGE1 "May the force be with you..." } INDEX 70 { REFERENCE CHEATS_GIVE_HEALTH_ITEM TEXT_LANGUAGE1 "Replenish Health" } INDEX 71 { REFERENCE CHEATS_GIVE_HEALTH_DESC TEXT_LANGUAGE1 "Replenishes health." } INDEX 72 { REFERENCE CHEATS_GIVE_ARMOR_ITEM TEXT_LANGUAGE1 "Replenish Armor" } INDEX 73 { REFERENCE CHEATS_GIVE_ARMOR_DESC TEXT_LANGUAGE1 "Replenishes armor." } INDEX 74 { REFERENCE CHEATS_GIVE_AMMO_ITEM TEXT_LANGUAGE1 "Replenish Ammo" } INDEX 75 { REFERENCE CHEATS_GIVE_AMMO_DESC TEXT_LANGUAGE1 "Replenishes ammunition." } INDEX 76 { REFERENCE CHEATS_GIVE_BATTERIES_ITEM TEXT_LANGUAGE1 "Replenish Batteries" } INDEX 77 { REFERENCE CHEATS_GIVE_BATTERIES_DESC TEXT_LANGUAGE1 "Replenishes batteries." } INDEX 78 { REFERENCE CHEATS_GIVE_SABER_ITEM TEXT_LANGUAGE1 "Give Lightsaber" } INDEX 79 { REFERENCE CHEATS_GIVE_SABER_DESC TEXT_LANGUAGE1 "Gives only lighsaber (with powers to use it)." } INDEX 80 { REFERENCE CHEATS_GIVE_WEAPONS_ITEM TEXT_LANGUAGE1 "Give All Weapons" } INDEX 81 { REFERENCE CHEATS_GIVE_WEAPONS_DESC TEXT_LANGUAGE1 "Gives all weapons (including powers to use lightsaber)." } INDEX 82 { REFERENCE CHEATS_GIVE_ITEMS_ITEM TEXT_LANGUAGE1 "Give All Items" } INDEX 83 { REFERENCE CHEATS_GIVE_ITEMS_DESC TEXT_LANGUAGE1 "Gives all inventory items." } INDEX 84 { REFERENCE CHEATS_UNLIMITED_POWER_ITEM TEXT_LANGUAGE1 "Unlimited Force Power" } INDEX 85 { REFERENCE CHEATS_UNLIMITED_POWER_DESC TEXT_LANGUAGE1 "Enables unlimited force power." } INDEX 86 { REFERENCE CHEATS_SABER_COLOR_TITLE TEXT_LANGUAGE1 "Lightsaber Color:" } INDEX 87 { REFERENCE CHEATS_SABER_COLOR_BLUE_ITEM TEXT_LANGUAGE1 "Blue" } INDEX 88 { REFERENCE CHEATS_SABER_COLOR_BLUE_DESC TEXT_LANGUAGE1 "Use blue lightsaber." } INDEX 89 { REFERENCE CHEATS_SABER_COLOR_GREEN_ITEM TEXT_LANGUAGE1 "Green" } INDEX 90 { REFERENCE CHEATS_SABER_COLOR_GREEN_DESC TEXT_LANGUAGE1 "Use green lightsaber." } INDEX 91 { REFERENCE CHEATS_SABER_COLOR_RED_ITEM TEXT_LANGUAGE1 "Red" } INDEX 92 { REFERENCE CHEATS_SABER_COLOR_RED_DESC TEXT_LANGUAGE1 "Use red lightsaber." } INDEX 93 { REFERENCE CHEATS_SABER_COLOR_ORANGE_ITEM TEXT_LANGUAGE1 "Orange" } INDEX 94 { REFERENCE CHEATS_SABER_COLOR_ORANGE_DESC TEXT_LANGUAGE1 "Use orange lightsaber." } INDEX 95 { REFERENCE CHEATS_SABER_COLOR_PURPLE_ITEM TEXT_LANGUAGE1 "Purple" } INDEX 96 { REFERENCE CHEATS_SABER_COLOR_PURPLE_DESC TEXT_LANGUAGE1 "Use purple lightsaber." } INDEX 97 { REFERENCE CHEATS_ITEM TEXT_LANGUAGE1 "CHEATS" } INDEX 98 { REFERENCE CHEATS_SABER_MARK_COOL_DOWN_TITLE TEXT_LANGUAGE1 "Lightsaber Burn Marks Cool Down:" } INDEX 99 { REFERENCE CHEATS_SABER_MARK_COOL_DOWN_DESC TEXT_LANGUAGE1 "Set how long it takes for burn marks to cool down." } INDEX 100 { REFERENCE WEAPON_CROSSHAIR_ITEM TEXT_LANGUAGE1 "Weapon Crosshair:" } INDEX 101 { REFERENCE WEAPON_CROSSHAIR_DESC TEXT_LANGUAGE1 "Select style of weapon crosshair or disable it." } INDEX 102 { REFERENCE FORCE_CROSSHAIR_ITEM TEXT_LANGUAGE1 "Force Power Crosshair:" } INDEX 103 { REFERENCE FORCE_CROSSHAIR_DESC TEXT_LANGUAGE1 "Select style of force power crosshair or disable it." } INDEX 104 { REFERENCE OVERWRITE_GAME_ITEM TEXT_LANGUAGE1 "OVERWRITE GAME" } INDEX 105 { REFERENCE OVERWRITE_GAME_DESC TEXT_LANGUAGE1 "Overwrite chosen game." } INDEX 106 { REFERENCE WEAPON_VELOCITY_TRIGGER_ITEM TEXT_LANGUAGE1 "Melee Trigger Speed:" } INDEX 107 { REFERENCE WEAPON_VELOCITY_TRIGGER_DESC TEXT_LANGUAGE1 "Adjust how fast to move hand to trigger melee attack." } INDEX 108 { REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_ITEM TEXT_LANGUAGE1 "Gesture Triggered Force:" } INDEX 109 { REFERENCE FORCE_MOTION_TRIGGER_TOGGLE_DESC TEXT_LANGUAGE1 "Toggles triggering of force powers by gesture." } INDEX 110 { REFERENCE FORCE_VELOCITY_TRIGGER_ITEM TEXT_LANGUAGE1 "Force Trigger Speed:" } INDEX 111 { REFERENCE FORCE_VELOCITY_TRIGGER_DESC TEXT_LANGUAGE1 "Adjust how fast to move hand to trigger force power." } INDEX 112 { REFERENCE CROUCH_TOGGLE_ITEM TEXT_LANGUAGE1 "Crouch Toggle:" } INDEX 113 { REFERENCE CROUCH_TOGGLE_DESC TEXT_LANGUAGE1 "Turn on to enable crouch toggle." } INDEX 114 { REFERENCE CROUCH_IRL_ITEM TEXT_LANGUAGE1 "IRL Crouch:" } INDEX 115 { REFERENCE CROUCH_IRL_DESC TEXT_LANGUAGE1 "Crouch IRL to crouch in game (use crouch button to recalibrate standing height)." } INDEX 116 { REFERENCE CROUCH_IRL_1ST_PERSON TEXT_LANGUAGE1 "1st Person" } INDEX 117 { REFERENCE AUTO_USE_BACTA_ITEM TEXT_LANGUAGE1 "Auto Use Bacta:" } INDEX 118 { REFERENCE AUTO_USE_BACTA_DESC TEXT_LANGUAGE1 "When enabled, automatically uses bacta canister before dying." } INDEX 119 { REFERENCE HAPTIC_INTENSITY_ITEM TEXT_LANGUAGE1 "Haptic Intensity:" } INDEX 120 { REFERENCE HAPTIC_INTENSITY_DESC TEXT_LANGUAGE1 "Adjust intensity of haptic feedback." } INDEX 121 { REFERENCE COMFORT_VIGNETTE_ITEM TEXT_LANGUAGE1 "Comfort Vignette:" } INDEX 122 { REFERENCE COMFORT_VIGNETTE_DESC TEXT_LANGUAGE1 "Adjust size of comfort vignette." } INDEX 123 { REFERENCE SABER_3RD_PERSON_ITEM TEXT_LANGUAGE1 "3rd Person Lightsaber:" } INDEX 124 { REFERENCE SABER_3RD_PERSON_DESC TEXT_LANGUAGE1 "Choose whether to swith to 3rd person when using lightsaber." } INDEX 125 { REFERENCE SABER_3RD_PERSON_DISABLED TEXT_LANGUAGE1 "Disabled" } INDEX 126 { REFERENCE SABER_3RD_PERSON_MANUAL TEXT_LANGUAGE1 "Manual" } INDEX 127 { REFERENCE SABER_3RD_PERSON_AUTO TEXT_LANGUAGE1 "Auto" } INDEX 128 { REFERENCE GESTURE_TRIGGERED_USE_ITEM TEXT_LANGUAGE1 "Gesture Triggered Use:" } INDEX 129 { REFERENCE GESTURE_TRIGGERED_USE_DESC TEXT_LANGUAGE1 "Toggles triggering of use/action by gesture (not active in 3rd person)." } INDEX 130 { REFERENCE GESTURE_TRIGGERED_USE_OFF_HAND TEXT_LANGUAGE1 "Off-Hand" } INDEX 131 { REFERENCE GESTURE_TRIGGERED_USE_DOMINANT_HAND TEXT_LANGUAGE1 "Dominant-Hand" } INDEX 132 { REFERENCE USE_GESTURE_BOUNDARY_ITEM TEXT_LANGUAGE1 "Use Gesture Boundary:" } INDEX 133 { REFERENCE USE_GESTURE_BOUNDARY_DESC TEXT_LANGUAGE1 "Configures how far you need to reach to activate use gesture." } INDEX 134 { REFERENCE DIRECTORS_CUT_ITEM TEXT_LANGUAGE1 "Team Beef Director's Cut:" } INDEX 135 { REFERENCE DIRECTORS_CUT_DESC TEXT_LANGUAGE1 "Various tweaks for better balance of VR gameplay." } INDEX 136 { REFERENCE HUD_SCALE_ITEM TEXT_LANGUAGE1 "VR HUD Scale:" } INDEX 137 { REFERENCE HUD_SCALE_DESC TEXT_LANGUAGE1 "Scale of the HUD in VR." } INDEX 138 { REFERENCE HUD_STEREO_ITEM TEXT_LANGUAGE1 "VR HUD Stereo:" } INDEX 139 { REFERENCE HUD_STEREO_DESC TEXT_LANGUAGE1 "Stereo depth of the HUD in VR." } INDEX 140 { REFERENCE HUD_YOFFSET_ITEM TEXT_LANGUAGE1 "VR HUD Y-Offset:" } INDEX 141 { REFERENCE HUD_YOFFSET_DESC TEXT_LANGUAGE1 "Y-Offset of the HUD in VR." } INDEX 142 { REFERENCE USABLE_OBJECT_HINT_ITEM TEXT_LANGUAGE1 "Usable Objects Hint:" } INDEX 143 { REFERENCE USABLE_OBJECT_HINT_DESC TEXT_LANGUAGE1 "Show icon when looking at objects that can be used." } INDEX 144 { REFERENCE HELP_BUTTON_ITEM TEXT_LANGUAGE1 "JKXR Help" } INDEX 145 { REFERENCE HELP_BUTTON_DESC TEXT_LANGUAGE1 "Short tutorials explaining various game mechanics." } INDEX 146 { REFERENCE CONTROL_SCHEME_HELP TEXT_LANGUAGE1 "Default Control Scheme" } INDEX 147 { REFERENCE TUTORIAL_VIDEO_1 TEXT_LANGUAGE1 "Select Weapons / Force / Items" } INDEX 148 { REFERENCE TUTORIAL_VIDEO_2 TEXT_LANGUAGE1 "Weapon Scopes" } INDEX 149 { REFERENCE TUTORIAL_VIDEO_3 TEXT_LANGUAGE1 "Throw the Saber" } INDEX 150 { REFERENCE TUTORIAL_VIDEO_4 TEXT_LANGUAGE1 "Force Gestures (Push and Pull)" } INDEX 151 { REFERENCE TUTORIAL_VIDEO_5 TEXT_LANGUAGE1 "Interact / Use" } INDEX 152 { REFERENCE TUTORIAL_VIDEO_6 TEXT_LANGUAGE1 "Quick Save / Load" } INDEX 153 { REFERENCE MODS_BUTTON_DESC TEXT_LANGUAGE1 "Load custom mods." } INDEX 154 { REFERENCE MODS_WARNING_TEXT_1 TEXT_LANGUAGE1 "We recommend" } INDEX 155 { REFERENCE MODS_WARNING_TEXT_2 TEXT_LANGUAGE1 "the JKXR Companion App" } INDEX 156 { REFERENCE MODS_WARNING_TEXT_3 TEXT_LANGUAGE1 "to download and launch mods." } INDEX 157 { REFERENCE MODS_WARNING_CONFIRM TEXT_LANGUAGE1 "Continue" } INDEX 158 { REFERENCE TBDC_BUMMSER TEXT_LANGUAGE1 "Slower NPCs (Easy)-Vanilla Player Guns" } INDEX 159 { REFERENCE TBDC_BAGGYG TEXT_LANGUAGE1 "Vanilla NPCs and Stronger Player Guns" } INDEX 160 { REFERENCE TBDC_VANILLA TEXT_LANGUAGE1 "Vanilla NPCs and Guns" } INDEX 161 { REFERENCE REFRESH_RATE_ITEM TEXT_LANGUAGE1 "Refresh Rate:" } INDEX 162 { REFERENCE REFRESH_RATE_DESC TEXT_LANGUAGE1 "Select display refresh rate (72Hz is recommended for default graphics setup)." } INDEX 163 { REFERENCE RESTART_JKXR_TO_APPLY TEXT_LANGUAGE1 "You will need to manually restart JKXR." } INDEX 164 { REFERENCE SABER_PITCH_ITEM TEXT_LANGUAGE1 "Saber Pitch:" } INDEX 165 { REFERENCE SABER_PITCH_DESC TEXT_LANGUAGE1 "Sets pitch of Saber." } INDEX 166 { REFERENCE SABER_DEFEND TEXT_LANGUAGE1 "Saber defend" } INDEX 167 { REFERENCE SABER_ATTACK TEXT_LANGUAGE1 "Saber attack" } INDEX 168 { REFERENCE SABER_THROW TEXT_LANGUAGE1 "Saber throw" } INDEX 169 { REFERENCE MOTION_IGNITE_SABER_ITEM TEXT_LANGUAGE1 "Motion Ignite Saber:" } INDEX 170 { REFERENCE MOTION_IGNITE_SABER_DESC TEXT_LANGUAGE1 "Turn disabled saber back on when motion triggered." } INDEX 171 { REFERENCE ALWAYS_RUN_ITEM TEXT_LANGUAGE1 "Always Run:" } INDEX 172 { REFERENCE ALWAYS_RUN_DESC TEXT_LANGUAGE1 "Always use maximum movement speed." } INDEX 173 { REFERENCE CURVES_DETAIL_ITEM TEXT_LANGUAGE1 "Distant Curves Detail:" } INDEX 174 { REFERENCE CURVES_DETAIL_DESC TEXT_LANGUAGE1 "Configures how far away are curves approximated by edges." } INDEX 175 { REFERENCE SUPER_SAMPLING_ITEM TEXT_LANGUAGE1 "Super Sampling:" } INDEX 176 { REFERENCE SUPER_SAMPLING_DESC TEXT_LANGUAGE1 "Configures super sampling value." }