/************************************************************************************ Content : Handles common controller input functionality Created : September 2019 Authors : Simon Brown *************************************************************************************/ #include "VrInput.h" #include #include cvar_t *vr_turn_mode; cvar_t *vr_turn_angle; cvar_t *vr_positional_factor; cvar_t *vr_walkdirection; cvar_t *vr_weapon_pitchadjust; cvar_t *vr_saber_pitchadjust; cvar_t *vr_control_scheme; cvar_t *vr_virtual_stock; cvar_t *vr_switch_sticks; cvar_t *vr_immersive_cinematics; cvar_t *vr_screen_dist; cvar_t *vr_weapon_velocity_trigger; cvar_t * vr_scope_engage_distance; cvar_t *vr_force_velocity_trigger; cvar_t *vr_force_distance_trigger; cvar_t *vr_two_handed_weapons; cvar_t *vr_force_motion_controlled; cvar_t *vr_force_motion_push; cvar_t *vr_force_motion_pull; cvar_t *vr_motion_enable_saber; cvar_t * vr_always_run; cvar_t *vr_crouch_toggle; cvar_t *vr_irl_crouch_enabled; cvar_t *vr_irl_crouch_to_stand_ratio; cvar_t *vr_saber_block_debounce_time; cvar_t *vr_haptic_intensity; cvar_t *vr_comfort_vignette; cvar_t *vr_saber_3rdperson_mode; cvar_t *vr_vehicle_use_hmd_direction; cvar_t *vr_vehicle_use_3rd_person; cvar_t *vr_vehicle_use_controller_for_speed; cvar_t *vr_gesture_triggered_use; cvar_t *vr_use_gesture_boundary; cvar_t *vr_align_weapons; cvar_t *vr_refresh; cvar_t *vr_super_sampling; ovrInputStateTrackedRemote leftTrackedRemoteState_old; ovrInputStateTrackedRemote leftTrackedRemoteState_new; ovrTrackedController leftRemoteTracking_new; ovrInputStateTrackedRemote rightTrackedRemoteState_old; ovrInputStateTrackedRemote rightTrackedRemoteState_new; ovrTrackedController rightRemoteTracking_new; float remote_movementSideways; float remote_movementForward; float remote_movementUp; float positional_movementSideways; float positional_movementForward; long long global_time; int ducked; vr_client_info_t vr; extern ovrApp gAppState; //keys.h void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr ); void handleTrackedControllerButton(ovrInputStateTrackedRemote * trackedRemoteState, ovrInputStateTrackedRemote * prevTrackedRemoteState, uint32_t button, int key) { if ((trackedRemoteState->Buttons & button) != (prevTrackedRemoteState->Buttons & button)) { Sys_QueEvent( 0, SE_KEY, key, (trackedRemoteState->Buttons & button) != 0, 0, NULL ); } } void rotateAboutOrigin(float x, float y, float rotation, vec2_t out) { out[0] = cosf(DEG2RAD(-rotation)) * x + sinf(DEG2RAD(-rotation)) * y; out[1] = cosf(DEG2RAD(-rotation)) * y - sinf(DEG2RAD(-rotation)) * x; } float length(float x, float y) { return sqrtf(powf(x, 2.0f) + powf(y, 2.0f)); } #define NLF_DEADZONE 0.1 #define NLF_POWER 2.2 float nonLinearFilter(float in) { float val = 0.0f; if (in > NLF_DEADZONE) { val = in > 1.0f ? 1.0f : in; val -= NLF_DEADZONE; val /= (1.0f - NLF_DEADZONE); val = powf(val, NLF_POWER); } else if (in < -NLF_DEADZONE) { val = in < -1.0f ? -1.0f : in; val += NLF_DEADZONE; val /= (1.0f - NLF_DEADZONE); val = -powf(fabsf(val), NLF_POWER); } return val; } void sendButtonActionSimple(const char* action) { char command[256]; snprintf( command, sizeof( command ), "%s\n", action ); Cbuf_AddText( command ); } bool between(float min, float val, float max) { return (min < val) && (val < max); } void sendButtonAction(const char* action, long buttonDown) { char command[256]; snprintf( command, sizeof( command ), "%s\n", action ); if (!buttonDown) { command[0] = '-'; } Cbuf_AddText( command ); } #ifndef _WIN32 void PortableMouseAbs(float x,float y); #else void PortableMouseAbs(float x, float y) { int absx = 0, absy = 0; absx = x * 640; absy = y * 480; CL_MouseEvent(absx, absy, 0); } #endif float clamp(float _min, float _val, float _max) { return fmax(fmin(_val, _max), _min); } void interactWithTouchScreen(float menuYaw, vec3_t controllerAngles) { float cursorX = -sinf(DEG2RAD(controllerAngles[YAW] - menuYaw)) + 0.5f; float cursorY = (float)(controllerAngles[PITCH] / 90.0) + 0.5f; PortableMouseAbs(cursorX, cursorY); }