extern cvar_t *vr_turn_mode; extern cvar_t *vr_turn_angle; extern cvar_t *vr_positional_factor; extern cvar_t *vr_walkdirection; extern cvar_t *vr_weapon_pitchadjust; extern cvar_t *vr_control_scheme; extern cvar_t *vr_virtual_stock; extern cvar_t *vr_switch_sticks; extern cvar_t *vr_immersive_cinematics; extern cvar_t *vr_screen_dist; extern cvar_t *vr_weapon_velocity_trigger; extern cvar_t *vr_force_velocity_trigger; extern cvar_t *vr_force_distance_trigger; extern cvar_t *vr_two_handed_weapons; extern cvar_t *vr_force_motion_controlled; extern cvar_t *vr_force_motion_push; extern cvar_t *vr_force_motion_pull; extern cvar_t *vr_motion_enable_saber; extern cvar_t *vr_crouch_toggle; extern cvar_t *vr_irl_crouch_enabled; extern cvar_t *vr_irl_crouch_to_stand_ratio; extern cvar_t *vr_saber_block_debounce_time; extern cvar_t *vr_haptic_intensity; extern cvar_t *vr_comfort_vignette; extern cvar_t *vr_saber_3rdperson_mode; extern cvar_t *vr_vehicle_use_hmd_direction; extern cvar_t *vr_vehicle_use_3rd_person; extern cvar_t *vr_vehicle_use_controller_for_speed; extern cvar_t *vr_gesture_triggered_use; extern cvar_t *vr_use_gesture_boundary; extern cvar_t *vr_align_weapons; // Only used for development extern cvar_t *vr_refresh;