// DATAPAD/CHEATS menu // // defines from ui_shared.h { menuDef { name "datapadCheats2Menu" fullScreen 1 // MENU_TRUE rect 0 0 640 480 // Size and position of the menu visible 1 // Visible on open focusColor 1 1 1 1 // Focus color for text and items appearanceIncrement 75 // In miliseconds descX 320 descY 350 descScale .8 descColor .96 .933 .40 1 // Focus color for text and items descAlignment ITEM_ALIGN_CENTER onESC { uiScript closedatapad // Close menu } onOpen { exec "helpUsObi 1" setfocus none // Light powers uiScript "initallocforcepower" "heal" uiScript "initallocforcepower" "mindtrick" // Core powers uiScript "initallocforcepower" "jump" uiScript "initallocforcepower" "pull" uiScript "initallocforcepower" "push" uiScript "initallocforcepower" "speed" uiScript "initallocforcepower" "sabdef" uiScript "initallocforcepower" "saboff" uiScript "initallocforcepower" "sabthrow" // Dark powers uiScript "initallocforcepower" "grip" uiScript "initallocforcepower" "lightning" } //---------------------------------------------------------------------------------------------- // // MENU BACKGROUND // //---------------------------------------------------------------------------------------------- itemDef { name frame_pic group none style WINDOW_STYLE_SHADER rect 0 0 640 480 background "*white" forecolor 0 0 0 1 visible 1 decoration } //---------------------------------------------------------------------------------------------- // // DATAPAD SCREEN // //---------------------------------------------------------------------------------------------- // we use mission overdraw to fill in player status itemDef { name player_status group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_OWNERDRAW rect 50 40 95 40 textscale .4 forecolor .509 .609 .847 1 appearance_slot 1 visible 1 ownerdraw 203 } // cover mssion overdraw with datapad background to hide mission data itemDef { name mission_cover group none style WINDOW_STYLE_SHADER rect 0 0 640 480 forecolor 1 1 1 1 visible 1 decoration background "gfx/hud/datapad2" } itemDef { name cheats_title group none style WINDOW_STYLE_EMPTY rect 0 30 640 25 text @MENUS_VR_CHEATS_TITLE font 2 textscale 1 textalignx 320 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 decoration } //---------------------------------------------------------------------------------------------- // // CHEAT MENU ITEMS // //---------------------------------------------------------------------------------------------- itemDef { name none group none style WINDOW_STYLE_EMPTY rect 220 60 200 20 text @MENUS2_FORCE_POWER_CONFIGURATION font 2 textscale 1 textalignx 100 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 decoration } itemDef { name heal_hexpic group hexpic style WINDOW_STYLE_SHADER rect 76 101 70 49 background "gfx/menus/hex_pattern_0" forecolor .65 .65 .65 1 visible 1 decoration } itemDef { name heal_iconpic group iconpic style WINDOW_STYLE_SHADER rect 33 90 64 64 background "gfx/hud/f_icon_heal" forecolor .65 .65 .65 1 visible 1 decoration } itemDef { name heal_button group force_button type ITEM_TYPE_BUTTON rect 33 101 115 46 forecolor 1 1 1 1 visible 1 desctext @MENUS2_HEAL_FORCE mouseEnter { setitemcolor heal_iconpic forecolor 1 1 1 1 setitemcolor heal_hexpic forecolor 1 1 1 1 } mouseExit { setitemcolor heal_iconpic forecolor .65 .65 .65 1 setitemcolor heal_hexpic forecolor .65 .65 .65 1 } action { uiScript "rotateforcepowerlevel" "heal" } } itemDef { name mindtrick_hexpic group hexpic style WINDOW_STYLE_SHADER rect 76 155 70 49 background "gfx/menus/hex_pattern_0" forecolor .65 .65 .65 1 visible 1 decoration } itemDef { name mindtrick_iconpic group iconpic style WINDOW_STYLE_SHADER rect 33 145 64 64 background "gfx/hud/f_icon_telepathy" forecolor .65 .65 .65 1 visible 1 decoration } itemDef { name mindtrick_button group force_button type ITEM_TYPE_BUTTON rect 33 155 115 46 forecolor 1 1 1 1 visible 1 desctext @MENUS2_MIND_TRICK_FORCE mouseEnter { setitemcolor mindtrick_iconpic forecolor 1 1 1 1 setitemcolor mindtrick_hexpic forecolor 1 1 1 1 } mouseExit { setitemcolor mindtrick_iconpic forecolor .65 .65 .65 1 setitemcolor mindtrick_hexpic forecolor .65 .65 .65 1 } action { uiScript "rotateforcepowerlevel" "mindtrick" } } itemDef { name jump_hexpic group hexpic style WINDOW_STYLE_SHADER rect 76 209 70 49 background "gfx/menus/hex_pattern_0" forecolor .65 .65 .65 1 visible 1 decoration } itemDef { name jump_iconpic group iconpic style WINDOW_STYLE_SHADER rect 33 201 64 64 background "gfx/hud/f_icon_levitation" forecolor .65 .65 .65 1 visible 1 decoration } itemDef { name jump_button group force_button type ITEM_TYPE_BUTTON rect 33 209 115 46 forecolor 1 1 1 1 visible 1 desctext @MENUS2_JUMP_FORCE mouseEnter { setitemcolor jump_iconpic forecolor 1 1 1 1 setitemcolor jump_hexpic forecolor 1 1 1 1 } mouseExit { setitemcolor jump_iconpic forecolor .65 .65 .65 1 setitemcolor jump_hexpic forecolor .65 .65 .65 1 } action { uiScript "rotateforcepowerlevel" "jump" } } itemDef { name pull_hexpic group hexpic style WINDOW_STYLE_SHADER rect 225 101 70 49 background "gfx/menus/hex_pattern_0" forecolor .65 .65 .65 1 visible 1 decoration } itemDef { name pull_iconpic group iconpic style WINDOW_STYLE_SHADER rect 184 90 64 64 background "gfx/hud/f_icon_pull" forecolor .65 .65 .65 1 visible 1 decoration } itemDef { name pull_button group force_button type ITEM_TYPE_BUTTON rect 184 101 115 46 forecolor 1 1 1 1 visible 1 desctext @MENUS2_PULL_FORCE mouseEnter { setitemcolor pull_iconpic forecolor 1 1 1 1 setitemcolor pull_hexpic forecolor 1 1 1 1 } mouseExit { setitemcolor pull_iconpic forecolor .65 .65 .65 1 setitemcolor pull_hexpic forecolor .65 .65 .65 1 } action { uiScript "rotateforcepowerlevel" "pull" } } itemDef { name push_hexpic group hexpic style WINDOW_STYLE_SHADER rect 225 155 70 49 background "gfx/menus/hex_pattern_0" forecolor .65 .65 .65 1 visible 1 decoration } itemDef { name push_iconpic group iconpic style WINDOW_STYLE_SHADER rect 184 145 64 64 background "gfx/hud/f_icon_push" forecolor .65 .65 .65 1 visible 1 decoration } itemDef { name push_button group force_button type ITEM_TYPE_BUTTON rect 184 155 115 46 forecolor 1 1 1 1 visible 1 desctext @MENUS2_PUSH_FORCE mouseEnter { setitemcolor push_iconpic forecolor 1 1 1 1 setitemcolor push_hexpic forecolor 1 1 1 1 } mouseExit { setitemcolor push_iconpic forecolor .65 .65 .65 1 setitemcolor push_hexpic forecolor .65 .65 .65 1 } action { uiScript "rotateforcepowerlevel" "push" } } itemDef { name speed_hexpic group hexpic style WINDOW_STYLE_SHADER rect 225 209 70 49 background "gfx/menus/hex_pattern_0" forecolor .65 .65 .65 1 visible 1 decoration } itemDef { name speed_iconpic group iconpic style WINDOW_STYLE_SHADER rect 184 201 64 64 background "gfx/hud/f_icon_speed" forecolor .65 .65 .65 1 visible 1 decoration } itemDef { name speed_button group force_button type ITEM_TYPE_BUTTON rect 184 209 115 46 forecolor 1 1 1 1 visible 1 desctext @MENUS2_SPEED_FORCE mouseEnter { setitemcolor speed_iconpic forecolor 1 1 1 1 setitemcolor speed_hexpic forecolor 1 1 1 1 } mouseExit { setitemcolor speed_iconpic forecolor .65 .65 .65 1 setitemcolor speed_hexpic forecolor .65 .65 .65 1 } action { uiScript "rotateforcepowerlevel" "speed" } } itemDef { name sabdef_hexpic group hexpic style WINDOW_STYLE_SHADER rect 380 101 70 49 background "gfx/menus/hex_pattern_0" forecolor .65 .65 .65 1 visible 1 decoration } itemDef { name sabdef_iconpic group iconpic style WINDOW_STYLE_SHADER rect 336 90 64 64 background "gfx/hud/f_icon_saber_defend" forecolor .65 .65 .65 1 visible 1 decoration } itemDef { name sabdef_button group force_button type ITEM_TYPE_BUTTON rect 336 101 115 46 forecolor 1 1 1 1 visible 1 desctext @MENUS_VR_SABER_DEFEND mouseEnter { setitemcolor sabdef_iconpic forecolor 1 1 1 1 setitemcolor sabdef_hexpic forecolor 1 1 1 1 } mouseExit { setitemcolor sabdef_iconpic forecolor .65 .65 .65 1 setitemcolor sabdef_hexpic forecolor .65 .65 .65 1 } action { uiScript "rotateforcepowerlevel" "sabdef" } } itemDef { name saboff_hexpic group hexpic style WINDOW_STYLE_SHADER rect 380 155 70 49 background "gfx/menus/hex_pattern_0" forecolor .65 .65 .65 1 visible 1 decoration } itemDef { name saboff_iconpic group iconpic style WINDOW_STYLE_SHADER rect 336 145 64 64 background "gfx/hud/f_icon_saber_attack" forecolor .65 .65 .65 1 visible 1 decoration } itemDef { name saboff_button group force_button type ITEM_TYPE_BUTTON rect 336 155 115 46 forecolor 1 1 1 1 visible 1 desctext @MENUS_VR_SABER_ATTACK mouseEnter { setitemcolor saboff_iconpic forecolor 1 1 1 1 setitemcolor saboff_hexpic forecolor 1 1 1 1 } mouseExit { setitemcolor saboff_iconpic forecolor .65 .65 .65 1 setitemcolor saboff_hexpic forecolor .65 .65 .65 1 } action { uiScript "rotateforcepowerlevel" "saboff" } } itemDef { name sabthrow_hexpic group hexpic style WINDOW_STYLE_SHADER rect 380 209 70 49 background "gfx/menus/hex_pattern_0" forecolor .5 .5 .5 1 visible 1 decoration } itemDef { name sabthrow_iconpic group iconpic style WINDOW_STYLE_SHADER rect 336 201 64 64 background "gfx/hud/f_icon_saber_throw" forecolor .5 .5 .5 1 visible 1 decoration } itemDef { name sabthrow_button group force_button type ITEM_TYPE_BUTTON rect 336 209 115 46 forecolor 1 1 1 1 visible 1 desctext @MENUS_VR_SABER_THROW mouseEnter { setitemcolor sabthrow_iconpic forecolor 1 1 1 1 setitemcolor sabthrow_hexpic forecolor 1 1 1 1 } mouseExit { setitemcolor sabthrow_iconpic forecolor .5 .5 .5 1 setitemcolor sabthrow_hexpic forecolor .5 .5 .5 1 } action { uiScript "rotateforcepowerlevel" "sabthrow" } } itemDef { name grip_hexpic group hexpic style WINDOW_STYLE_SHADER rect 527 101 70 49 background "gfx/menus/hex_pattern_0" forecolor .65 .65 .65 1 visible 1 decoration } itemDef { name grip_iconpic group iconpic style WINDOW_STYLE_SHADER rect 484 90 64 64 background "gfx/hud/f_icon_dk_grip" forecolor .65 .65 .65 1 visible 1 decoration } itemDef { name grip_button group force_button type ITEM_TYPE_BUTTON rect 484 101 115 46 forecolor 1 1 1 1 visible 1 desctext @MENUS2_GRIP_FORCE mouseEnter { setitemcolor grip_iconpic forecolor 1 1 1 1 setitemcolor grip_hexpic forecolor 1 1 1 1 } mouseExit { setitemcolor grip_iconpic forecolor .65 .65 .65 1 setitemcolor grip_hexpic forecolor .65 .65 .65 1 } action { uiScript "rotateforcepowerlevel" "grip" } } itemDef { name lightning_hexpic group hexpic style WINDOW_STYLE_SHADER rect 527 155 70 49 background "gfx/menus/hex_pattern_0" forecolor .65 .65 .65 1 visible 1 decoration } itemDef { name lightning_iconpic group iconpic style WINDOW_STYLE_SHADER rect 484 145 64 64 background "gfx/hud/f_icon_dk_l1" forecolor .65 .65 .65 1 visible 1 decoration } itemDef { name lightning_button group force_button type ITEM_TYPE_BUTTON rect 484 155 115 46 forecolor 1 1 1 1 visible 1 desctext @MENUS2_LIGHTNING_FORCE mouseEnter { setitemcolor lightning_iconpic forecolor 1 1 1 1 setitemcolor lightning_hexpic forecolor 1 1 1 1 } mouseExit { setitemcolor lightning_iconpic forecolor .65 .65 .65 1 setitemcolor lightning_hexpic forecolor .65 .65 .65 1 } action { uiScript "rotateforcepowerlevel" "lightning" } } //---------------------------------------------------------------------------------------------- // // CHANGE PAGE BUTTONS // //---------------------------------------------------------------------------------------------- itemDef { name prevpage_on group none style WINDOW_STYLE_SHADER rect 265 314 32 26 background "gfx/menus/dp_arrow_lon" forecolor 1 1 1 1 decoration visible 0 } itemDef { name prevpage_off group none style WINDOW_STYLE_SHADER rect 265 314 32 26 background "gfx/menus/dp_arrow_l" forecolor 1 1 1 1 decoration visible 1 } itemDef { name prevpage group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 265 314 32 26 font 2 textscale 1 textalignx 48 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; close all open datapadCheatsMenu } mouseEnter { hide prevpage_off show prevpage_on } mouseExit { show prevpage_off hide prevpage_on } } itemDef { name cheats group none style WINDOW_STYLE_EMPTY rect 260 314 120 25 text "2/2" font 2 textscale 1 textalignx 60 textalign ITEM_ALIGN_CENTER forecolor 1 .682 0 1 visible 1 decoration } itemDef { name nextpage_on group none style WINDOW_STYLE_SHADER rect 344 314 32 26 background "gfx/menus/dp_arrow_ron" forecolor 1 1 1 1 decoration visible 0 } itemDef { name nextpage_off group none style WINDOW_STYLE_SHADER rect 344 314 32 26 background "gfx/menus/dp_arrow_r" forecolor 1 1 1 1 decoration visible 1 } itemDef { name nextpage group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 344 314 32 26 font 2 textscale 1 textalignx 48 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; close all open datapadCheatsMenu } mouseEnter { hide nextpage_off show nextpage_on } mouseExit { show nextpage_off hide nextpage_on } } //---------------------------------------------------------------------------------------------- // // LOWER MENU BUTTONS // //---------------------------------------------------------------------------------------------- itemDef { name mission group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 130 382 95 25 text @MENUS1_DP_MISSION descText @MENUS1_AN_OVERVIEW_OF_MISSION font 2 textscale 1 textalignx 48 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; close all ; open datapadMissionMenu } } itemDef { name exit group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 417 382 95 25 text @MENUS1_RESUME descText @MENUS1_RETURN_TO_GAME font 2 textscale 1 textalignx 48 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; uiScript closedatapad // Close menu } } itemDef { name weapons group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 130 420 95 25 text @MENUS0_WEAPONS descText @MENUS1_VIEW_CURRENTLY_OWNED font 2 textscale 1 textalignx 48 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; close all ; open datapadWeaponsMenu } } itemDef { name inventory group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 274 420 95 25 text @MENUS1_INVENTORY descText @MENUS1_VIEW_CURRENT_INVENTORY font 2 textscale 1 textalignx 48 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; close all ; open datapadInventoryMenu } } itemDef { name force group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 417 420 95 25 text @MENUS1_DP_FORCE descText @MENUS1_VIEW_CURRENT_FORCE_POWERS font 2 textscale 1 textalignx 48 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 action { play "sound/interface/button1.wav" ; close all ; open datapadForcePowersMenu } } itemDef { name cheats group none style WINDOW_STYLE_EMPTY type ITEM_TYPE_BUTTON rect 274 382 95 25 text @MENUS_VR_CHEATS_ITEM font 2 textscale 1 textalignx 48 textalign ITEM_ALIGN_CENTER forecolor .509 .609 .847 1 appearance_slot 1 visible 1 decoration } } }