/* =========================================================================== Copyright (C) 1999 - 2005, Id Software, Inc. Copyright (C) 2000 - 2013, Raven Software, Inc. Copyright (C) 2001 - 2013, Activision, Inc. Copyright (C) 2013 - 2015, OpenJK contributors This file is part of the OpenJK source code. OpenJK is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . =========================================================================== */ // vmachine.cpp -- wrapper to fake virtual machine for client #include "vmachine.h" /* ============================================================== VIRTUAL MACHINE ============================================================== */ intptr_t VM_Call( int callnum, ... ) { intptr_t args[10] = { 0 }; va_list ap; if ( cgvm.entryPoint ) { va_start( ap, callnum ); for ( size_t i = 0; i < ARRAY_LEN( args ); i++ ) args[i] = va_arg( ap, intptr_t ); va_end(ap); return cgvm.entryPoint( callnum, args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], args[9]); } return -1; } // The syscall mechanism relies on stack manipulation to get it's args. // This is likely due to C's inability to pass "..." parameters to a function in one clean chunk. // On PowerPC Linux, these parameters are not necessarily passed on the stack, so while (&arg[0] == arg) is true, // (&arg[1] == 2nd function parameter) is not necessarily accurate, as arg's value might have been stored to the stack // or other piece of scratch memory to give it a valid address, but the next parameter might still be sitting in a // register. // QVM's syscall system also assumes that the stack grows downward, and that any needed types can be squeezed, safely, // into a signed int. // This hack below copies all needed values for an argument to an array in memory, so that QVM can get the correct values. // This can also be used on systems where the stack grows upwards, as the presumably standard and safe stdargs.h macros // are used. // The original code, while probably still inherently dangerous, seems to work well enough for the platforms it already // works on. Rather than add the performance hit for those platforms, the original code is still in use there. // For speed, we just grab 9 arguments, and don't worry about exactly how many the syscall actually needs; the extra is // thrown away. extern intptr_t CL_CgameSystemCalls( intptr_t *args ); intptr_t VM_DllSyscall( intptr_t arg, ... ) { #if !id386 || defined __clang__ || defined MACOS_X // rcg010206 - see commentary above intptr_t args[16]; va_list ap; args[0] = arg; va_start( ap, arg ); for (size_t i = 1; i < ARRAY_LEN (args); i++) args[i] = va_arg( ap, intptr_t ); va_end( ap ); return CL_CgameSystemCalls( args ); #else // original id code return CL_CgameSystemCalls( &arg ); #endif }