#if !defined(vrinput_h) #define vrinput_h #include "VrCommon.h" #define STABILISATION_DISTANCE 0.28 extern ovrInputStateTrackedRemote leftTrackedRemoteState_old; extern ovrInputStateTrackedRemote leftTrackedRemoteState_new; extern ovrTracking leftRemoteTracking_new; extern ovrInputStateTrackedRemote rightTrackedRemoteState_old; extern ovrInputStateTrackedRemote rightTrackedRemoteState_new; extern ovrTracking rightRemoteTracking_new; extern ovrInputStateGamepad footTrackedRemoteState_old; extern ovrInputStateGamepad footTrackedRemoteState_new; extern ovrDeviceID controllerIDs[2]; extern float remote_movementSideways; extern float remote_movementForward; extern float remote_movementUp; extern float positional_movementSideways; extern float positional_movementForward; void sendButtonAction(const char* action, long buttonDown); void sendButtonActionSimple(const char* action); void acquireTrackedRemotesData(ovrMobile *Ovr, double displayTime); void HandleInput_Default( ovrInputStateGamepad *pFootTrackingNew, ovrInputStateGamepad *pFootTrackingOld, ovrInputStateTrackedRemote *pDominantTrackedRemoteNew, ovrInputStateTrackedRemote *pDominantTrackedRemoteOld, ovrTracking* pDominantTracking, ovrInputStateTrackedRemote *pOffTrackedRemoteNew, ovrInputStateTrackedRemote *pOffTrackedRemoteOld, ovrTracking* pOffTracking, int domButton1, int domButton2, int offButton1, int offButton2 ); void HandleInput_WeaponAlign( ovrInputStateTrackedRemote *pDominantTrackedRemoteNew, ovrInputStateTrackedRemote *pDominantTrackedRemoteOld, ovrTracking* pDominantTracking, ovrInputStateTrackedRemote *pOffTrackedRemoteNew, ovrInputStateTrackedRemote *pOffTrackedRemoteOld, ovrTracking* pOffTracking, int domButton1, int domButton2, int offButton1, int offButton2 ); void CalculateShoulderPosition(); #endif //vrinput_h